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All Posts by BeansnBread

All Posts by BeansnBread

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Originally posted by Maquiame
Originally posted by BeansnBread
Originally posted by Axehilt
Originally posted by Maquiame

Yep, as someone who has been roleplaying in mmorpgs since EQ1 I totally agree with this. Today's shoebox mmorpg worlds are horrible compared to the mmorpgs of yesteryear. Hell even ArcheAge with its more traditionally designed old school mmorpg world with all its glorious nooks and crannies, real sized oceans, etc makes mmos like FFXIV:ARR look pathetic with its shoebox sized world that is pretty but nothing but a bunch of interconnected tunnels. Too bad Trion/XL can't fix the damn cheaters worth a damn otherwise I'd still be there. Real world sized mmorpgs like SWG, Vanguard, EQ and hell even Vanilla WoW completely spit on todays shoebox, invisible wall mmorpgs for roleplay. Who the fuck wants to keep to the samn damn tunnel city anymore for rp, to the same damn cafe? Where are the days where you could find some random off the beaten path village for rp anymore and find an actual community there? Or even better yet find an mmorpg  to play in where there are SEVERAL cities used for rp, not just one and not just the same three block radius in the middle of one.  The old school mmos had features that REWARDED rp and are nowadays nothing more than que for party dungeon grinds where you don't even have to leave the damn cities anymore to get to said dungeon. Where is the journey? Not in mmos I'll tell you that!

*Amaare Margolis, Treasure Hunter Extraordinaire ;-)

Historically in tabletop RPGs no DM worth playing with would force that sort of gameplay on players.  A DM would quickly run out of players willing to put up with them if they tried to force players to do everything in real-time (including the boring uneventful parts.)

So in tabletop role-playing you are effectively tunneling/teleporting between locations.  You're not experiencing every single second of that 1 month travel sequence. You're simply there at the next important location.

Any good entertainment (be it videogame or tabletop game or movie or book) skips to the interesting bits.  Anything that doesn't carry an experience forward holds it back.

So it's actually not problematic at all for a MMORPGs world to be created like FFXIV's when it comes to role-playing.  Role-players only need the setting.  The rest is up to them.  If you're choosing not to role-play somewhere it's not because that somewhere isn't suited to role-playing -- you can role-play wherever the hell you goddamn want -- it's because you have chosen not to role-play. 

You're completely correct about RP. Besides that, in general, these ideas about long travel times, mob camps, grinding, etc. that people hold onto as the end all be all of great MMORPG design not only don't mesh well with tradition table top RPG gaming, but it is the antithesis of it. While there are a  million and one styles of table top rpg gaming, these "old school" MMO mechanics were extremely far way from replicating the experience. I would never accept a DM that told us to keep looking at our watch to see when we could arrive. I would never accept a DM that set up a situation where I indefinitely killed an unending stream of goblins (and never be in any danger) in order to "gain xp."

Honestly, it's the LACK of support for an actual game that made role-play nearly a requirement to enjoy the older titles. This is the crux right here - the older games were so poor as actual games that they REQUIRED people to be able to RP to enjoy them fully.

1. Both of you are completely wrong and here is why

 

1. Were old school mmorpgs bad in many aspects - YES abso- damn lutely.

2. Did old school mmorpgs have more roleplaying aspects to their worlds? Yup! EQ1's questing system where quests were special and not a requirement, and when you did stumble upon one they took you around the world. EQ1's questing system (not the fed ex quests) took you around the world and were more akin to taking the ring to Mt. Doom in LOTR. You didn't HAVE to do them, they were not required at all.  Also the language and conversation systems - you had to actually carry on a CONVERSATION with npcs to even get a quest at all. Don't mention the thing that they may be interested in? You don't get the quest. Imagine if some new company expounded on this with today's tech?

3. Old school mmos allowed more flexibility in gameplay. How so? I leveled an Erudite Paladin just by roleplaying and fighting off "trains". I didn't do quests, I didn't party with anyone, I soloed the entire way while rping, I made up how I wanted to play. I honestly had NO idea that EQ was a group oriented mmo until years after I stopped playing! The world was dangerous enough that I could sit ther and say "Hey I want to be a hero, so I am going to save people from monsters when I see them in trouble." What's even better yet? Erudite Paladins were so rare that when people saw this black Paladin run up to save them while being totally in character it provided something that today's mmos don't have  - a competely random experience. One that did not require me having to roleplay with other roleplayers, but the fact that my roleplay which was mixed with playing the game my own way affected people who didn't.  "Oh wait there's that Erudite Paladin who goes around saving people. I just found this awesome sword that I don't need. Let me give it to him."  Nowadays its ALL about the gear grind, hell many new mmorpgs don't even put in rp servers anymore and the ones that do treat rp like its an afterthought. Player interaction matters little unless its getting together for PUGs. The fact that some kid playing the game for the first time can just say "Hey screw this, I'm going to level my own way, by roleplaying throughout and I'm still going to hit levels the entire ride" is simply non existent nowadays. There just is no incentive to this anymore. There is no incentive in the tunnel worlds to say "Screw this, I just want to go see that mountain today!"  There is no sense of ADVENTURE anymore, EVERYTHING is about the level grind and getting some damn achievement to show off to some other peon.  Or getting some new gear from the latest raid to show off that will not matter in six months because the next set of gear grind raids have just dropped.

New school gamers always complain about old school mmos being like a job. As if gear/level grinding is not a job!!?. MMO's have NEVER been about BEATING the game. There were no such thing as content locusts back in the old days because that's not what you were there for!  In the old days you didn't care about rushing to Endgame, WTF is Endgame, how can a VIRTUAL WORLD have an Endgame? Isn't that an Oxymoron? Roleplaying in an mmo is not like roleplaying in a pen and paper game, because you have the entire world in an mmo at your disposal and its up to YOU on how you spend your time. Like the old saying "The WORLD IS YOUR OYSTER!".  Pen and Paper games don't allow that kind of flexibility because you are being railroaded into the DM's story! Modern themeparks are nothing but being railroaded into the DM's story. Old mmos were "So hey where do YOU want to go today, what do YOU want to see? Go do it, and enjoy the journey itself!" Hell its why despite the technical issues many new school players had no idea what to do in a large sprawling world like Archeage - because they are used to having their hands held like they are a bunch of four year olds!

 

When your world is about rushing to Endgame to become nothing but a donkey chasing a carrot, you are not playing an mmorpg anymore, you are now the hamster in the maze. That is not an mmo, that is a platformer!

People still RP all the time in new MMORPGs. I know because I am occasionally part of it. Your entire rant is simply invalid because people RP in large numbers in newer MMORPGs. There are a ton of people that enjoy just being in a great setting and knowing the lore and being in each others company. 

 

I agree with you though, those old school games don't follow PnP at all. I mean, that is exactly what I said and I'm glad you agree with me. They are literally almost the opposite of PnP games and newer versions of MMORPGs actually share more in common with them, by far, than older MMORPGs.

 

Your idea about level grind and how today's games are MORE about that than yesteryears? Completely ridiculous. EQ1 is the epitome of a level grind. That you would mention the level grind as a contrast in favor of old school games gives me chills down my spine. EQ1 is the epitome of a level grind.

 

I'll address one more thing. Endgame. Endgame is infinite. THE END OF A GAME is not. They are obviously different. 

Originally posted by Tamanous
Originally posted by Netspook
Originally posted by patient32

The veterans are fed up with the same old, same old and are longing for something new and interesting and truly next gen.

It's actually the complete opposite.

They always whine about the "good old days", next-gen is what they do NOT long for.

I sense this is your bid at humor but it must be based on an element of fact. You are completely wrong.  It as been repeated far too many times that the "style" of game is what mmo vets want firmly build of next-gen tech and advanced design. 

 

Making things up is a sign of bitterness. Keep your chin up Buckwheat.

No, he is completely correct. All we get is pleas for old school design from "verterans." New concepts are constantly coming out and all they can do is complain about how it doesn't match their preconceived notions about what an MMO is "supposed" to be.

Originally posted by Axehilt
Originally posted by Maquiame

Yep, as someone who has been roleplaying in mmorpgs since EQ1 I totally agree with this. Today's shoebox mmorpg worlds are horrible compared to the mmorpgs of yesteryear. Hell even ArcheAge with its more traditionally designed old school mmorpg world with all its glorious nooks and crannies, real sized oceans, etc makes mmos like FFXIV:ARR look pathetic with its shoebox sized world that is pretty but nothing but a bunch of interconnected tunnels. Too bad Trion/XL can't fix the damn cheaters worth a damn otherwise I'd still be there. Real world sized mmorpgs like SWG, Vanguard, EQ and hell even Vanilla WoW completely spit on todays shoebox, invisible wall mmorpgs for roleplay. Who the fuck wants to keep to the samn damn tunnel city anymore for rp, to the same damn cafe? Where are the days where you could find some random off the beaten path village for rp anymore and find an actual community there? Or even better yet find an mmorpg  to play in where there are SEVERAL cities used for rp, not just one and not just the same three block radius in the middle of one.  The old school mmos had features that REWARDED rp and are nowadays nothing more than que for party dungeon grinds where you don't even have to leave the damn cities anymore to get to said dungeon. Where is the journey? Not in mmos I'll tell you that!

*Amaare Margolis, Treasure Hunter Extraordinaire ;-)

Historically in tabletop RPGs no DM worth playing with would force that sort of gameplay on players.  A DM would quickly run out of players willing to put up with them if they tried to force players to do everything in real-time (including the boring uneventful parts.)

So in tabletop role-playing you are effectively tunneling/teleporting between locations.  You're not experiencing every single second of that 1 month travel sequence. You're simply there at the next important location.

Any good entertainment (be it videogame or tabletop game or movie or book) skips to the interesting bits.  Anything that doesn't carry an experience forward holds it back.

So it's actually not problematic at all for a MMORPGs world to be created like FFXIV's when it comes to role-playing.  Role-players only need the setting.  The rest is up to them.  If you're choosing not to role-play somewhere it's not because that somewhere isn't suited to role-playing -- you can role-play wherever the hell you goddamn want -- it's because you have chosen not to role-play. 

You're completely correct about RP. Besides that, in general, these ideas about long travel times, mob camps, grinding, etc. that people hold onto as the end all be all of great MMORPG design not only don't mesh well with tradition table top RPG gaming, but it is the antithesis of it. While there are a  million and one styles of table top rpg gaming, these "old school" MMO mechanics were extremely far way from replicating the experience. I would never accept a DM that told us to keep looking at our watch to see when we could arrive. I would never accept a DM that set up a situation where I indefinitely killed an unending stream of goblins (and never be in any danger) in order to "gain xp."

Honestly, it's the LACK of support for an actual game that made role-play nearly a requirement to enjoy the older titles. This is the crux right here - the older games were so poor as actual games that they REQUIRED people to be able to RP to enjoy them fully.

Originally posted by danwest58
Originally posted by BeansnBread
Originally posted by danwest58
Originally posted by Mikeha

Played at launch for the trial month and took a Scholor to mid 40's. Tried it again about a month ago and only lasted a couple days. Game is still the same as it was at launch.  I will never be able to play games like this where all you do is just go around by your self doing fed ex quest with no type of player interaction. I honestly don't even see a difference in these types of games anymore. Playing this is just like playing WoW, Rift, SWTOR, LOTR and Wildstar. I know first hand that everything is not for everybody so I am still glad to see when somebody finds a home.

Then you dont know the game seriously.  They force you to group.  You have to group to do the first 3 instances as apart of your story line or guess what.  Thats right you do not move forward.  So this game Unlike WOW, RIFT, SWTOR, LOTR, and Wildstar pushes you too group.  None of these games you said push you to group its completely optional.  If you played the game to 40 and did the story line you would know.  I have made more friends in FFXIV in the last 5 months than I did in the last 5 years in WOW.  Thats how bad WOW got and why FFXIV pushes grouping.  Your problem is you are not seeking friends because I tell you the truth if you want some they are there.  You can always join me.  Right now I got friends that schedule runs with me because my limited time to play without my 2 little ones up.  However I do make things like tonight my friend asked me last night to set some time aside tonight for his first instance run.  I did.  We had a good time.  Friends are there you just need to extend your hand and find them.  

I made way more friends in WoW than I did in FFXIV. Actually, it was my friends form WoW and EVE that gave the game a shot. Because, you know, we are nerds. FFXIV doesn't push grouping any more than WoW. And if you aren't grouping in EVE, then - fuck you die. This fantasy you are attempting to perpetuate about how these other games don't encourage grouping is plain naive. While Final Fantasy XIV encourages grouping, so does like... every other MMORPG in existence.

 

This guy was actually being overall positive with his critique. He was saying that he found the grouping system and the actual grouping reality not that different from other games. And he is completely correct - at least in my opinion. It is so shockingly similar in that specific respect as to be almost indistinguishable.

 

Look, you like this game. I personally think you support it because it is one of the last bastions of P2P. That you would pretend like it was extremely different than WoW in terms of gameplay makes me realize that you aren't being honest. And why not? The game is solid no matter how similar it is to something else that is popular.

First off lets get this out of the way.  In WOW does any of the quest anymore for the main storyline say hey you need to go do this instance to progress?  NO I didnt think so.  Yes it DID in Vanilla when you wanted to do Onyx or MC.  Today the quest for the instances are IN the instance and WOW has become nothing more than playing a Lobby based game.  

SWTOR same thing none of the quest lines send you to an instance or known in SWTOR a Flash Point.  Sorry wrong again 

FFXIV If you do not group to do Sat, Tam or Cooper you dont process your storyline and guess what no story line no expansion.  So if you DO NOT progress your Storyline Your SOL.  It FORCES you to group.  It does not force you to make friends however it pushes grouping.  Not as bad as FFXI or even UO did because you would do Corpse runs all night long but in todays MMO world FFXIV does more than any other MMO sorry you lost that.

Yes he has a point game play is no different than any other MMO.  However what does FFXIV have over any other MMO.  Thats right more end game instances, Tougher raids, More stuff for casual players who do not want to raid to do like treasure hunting, housing, Rank Hunts.  So if players DO NOT WANT TO RAID OR DIE they can do that here.  Crafting gear will be better for them if they dont want to run instances but if they want to do both they can.  If they want to do rank hunts for tokens they can, if they want to do t hunts for them they can.  What does WOW Got?  O thats right LFR.  Screw LFR it sould never have been implemented NEVER.  LFD also both are a pile of shit that caused the single player push in MMOs.  

 

Yea I will defend this P2P game because I refuse to play any P2W games and sorry all F2P games are P2W however you slice it.  If a person can spend more money for any advancement in any way its winning plain an simple.  If FFXIV goes F2P I am done with MMOs.  I hate to say it but F2P has driven most of my friends way from MMOs.

 

O and Another thing I made more friends in the first 4 years Vanilla WOW and TBC than my entire MMO time.  However since WOTLK I have maybe made a dozen at best.  I already made 30+ new friends with my FC and using the Party Finder in FFXIV, plus some on the Facebook forums who in the end joined the FC.  

The only thing I don't want to happen at this point is that I don't want you to mention that you have three kids. And a wife. I know perfectly well that you have responsibilities and whatnot from paying attention to these forums. 

 

I'm happy for you that you made new MMO friends in a new game. You really have to realize that this happens to everyone all the time. I mean, people that are playing WoW right now are creating friends. That you think there is some kind of a difference between the two games is... I don't know... scary? Just relax a bit and think about it. Do you think people make more or less friends in WoW compared to FFXIV? I'm just not sure why, with your specific predilection with P2P, that you would be so against a game that has represented the model so well.

Originally posted by danwest58
Originally posted by Mikeha

Played at launch for the trial month and took a Scholor to mid 40's. Tried it again about a month ago and only lasted a couple days. Game is still the same as it was at launch.  I will never be able to play games like this where all you do is just go around by your self doing fed ex quest with no type of player interaction. I honestly don't even see a difference in these types of games anymore. Playing this is just like playing WoW, Rift, SWTOR, LOTR and Wildstar. I know first hand that everything is not for everybody so I am still glad to see when somebody finds a home.

Then you dont know the game seriously.  They force you to group.  You have to group to do the first 3 instances as apart of your story line or guess what.  Thats right you do not move forward.  So this game Unlike WOW, RIFT, SWTOR, LOTR, and Wildstar pushes you too group.  None of these games you said push you to group its completely optional.  If you played the game to 40 and did the story line you would know.  I have made more friends in FFXIV in the last 5 months than I did in the last 5 years in WOW.  Thats how bad WOW got and why FFXIV pushes grouping.  Your problem is you are not seeking friends because I tell you the truth if you want some they are there.  You can always join me.  Right now I got friends that schedule runs with me because my limited time to play without my 2 little ones up.  However I do make things like tonight my friend asked me last night to set some time aside tonight for his first instance run.  I did.  We had a good time.  Friends are there you just need to extend your hand and find them.  

I made way more friends in WoW than I did in FFXIV. Actually, it was my friends form WoW and EVE that gave the game a shot. Because, you know, we are nerds. FFXIV doesn't push grouping any more than WoW. And if you aren't grouping in EVE, then - fuck you die. This fantasy you are attempting to perpetuate about how these other games don't encourage grouping is plain naive. While Final Fantasy XIV encourages grouping, so does like... every other MMORPG in existence.

 

This guy was actually being overall positive with his critique. He was saying that he found the grouping system and the actual grouping reality not that different from other games. And he is completely correct - at least in my opinion. It is so shockingly similar in that specific respect as to be almost indistinguishable.

 

Look, you like this game. I personally think you support it because it is one of the last bastions of P2P. That you would pretend like it was extremely different than WoW in terms of gameplay makes me realize that you aren't being honest. And why not? The game is solid no matter how similar it is to something else that is popular.

Originally posted by Foomerang

Originally posted by Amjoco

Originally posted by BeansnBread

Originally posted by Amjoco

Originally posted by danwest58

Originally posted by Amjoco I'm happy you found a home OP. Personally if I leave something for 8 months and come back to it I don't settle back in. WoW was my only permanent game for a long time and I routinely go back there for a few weeks. Good luck to you in FFXIV:ARR and the FATEs, it was the big reason I didn't stay. /salute!
Why did you not say because of the fates?  If thats all you do to level hell yea they get boring but if you have a group of friends that a few times a week you did instances and some times you go back to fate.  Hell you even get EXP off T hunts when you are level 40+.  Mix it up.  
Well I said it because I didn't like them. They ruined the immersiveness of what could have been a great game for me. It felt as if the developers didn't want to finish creating content through quests, so they developed this system.  The rest of the game was beautiful, it just did't feel like a new home for me.
I completely agree with you. The fate grinding blew my mind. What was worse is that there were comments coming from Yoshida that were expressing that they liked the current implementation and because they were seeing so many people doing them, they felt like the people liked them. At this time, dungeons were giving completely awful xp. The problem with their comments, at least for me personally, was that I wasn't doing them because they liked them, but because they were, by far, the easiest way to gain xp for not only your first profession, but especially every profession after that. Since quests could only be done once, this made fates EXTREMELY important unless you wanted to spend months to get your job.   I did read later on that they fixed that particular issue. They dramatically increased dungeon xp for sure. But after those initial design flubs (imo), I just never wanted to go back. I'm really too busy with life and my actual favorite game of all time anyway, so it wasn't too hard to move on. But, in the end, I at least completely agree with you about that specific thing.
Ya, and like I said, to me it just ruined the immersiveness of it all. I felt like a cow be herded from one to the other just to grab xp. All the effort they put into setting up the such a beautiful world, npcs, and environment so you feel like your part of it, but they didn't finish imho. It's like it was 85% finished and they ran out of funds so they made FATE. It ruined it for "me".

I remember grinding fates. Seems like ages ago. Shame people got hung up on that and left. It's literally not even 1% of the content this game offers. That's OK though. Game is not for everyone.

See... at least you admit somewhat that there was a weird thing going on back then. That's why I like you. Even though I often disagree with you (privately), you are at least honest. Because this is something that has (according to sources) been fixed, but you acknowledge that, whether or not you were affected by it in a negative way, it existed and was a thing. 

 

Still... 2.5 second globals? REALLY?

Originally posted by Bladestrom
It's shallow because everything is about rotations and how to optimise them. Other More modern mmorpg have moved well away from this and the balance/épeen meter/spell rotation cycle and making sure you spam spam spam skills smoothly hour after hour after hour to get high percent uptime.

When claiming that modern MMOs have moved away from rotations, I find it only polite to at least mention 1 of them.

Originally posted by Rydeson
Originally posted by Jean-Luc_Picard

Coding software is my job, been doing that the best part of the last 25 years and as a hobby before since I was 12, and what you say is complete bullshit. You try to sound like some "pro" even though you know nothing and are just stupidly repeating parts of something that was said more intelligently on some other website.

Don't confuse what you think is the way to do things and how things are really done by professionals. Maybe read a book about AI, or even web sites, because there's much more than just random or table.

If you claim to do computer programing, remind me to never hire you.. You only have two choices in code.. something that is a random result such as a lottery number being drawn, or a scripted result in which the outcome is a result of a predictable formulated code..  PERIOD.. If you are such the expert why don't you tell us your secret to threat/agro system.. LOL  This we would love to read.. 

No... just no. Your idea that there are only two option - completely random or completely scripted is ridiculous. Just let this one go.

This is a strange game for me. Do I think it's amazing and has incredible potential? YES. A thousand times YES.

 

Do I think that someone should buy it? No, probably not yet.

 

It works and it is high quality, but in my opinion at least, it needs to be fleshed out more. And it is being fleshed out more at a decent rate and they have planned DLC that sounds promising. But in my opinion at least, it needs to bake a little longer.

Originally posted by Amjoco
Originally posted by danwest58
Originally posted by Amjoco

I'm happy you found a home OP. Personally if I leave something for 8 months and come back to it I don't settle back in. WoW was my only permanent game for a long time and I routinely go back there for a few weeks.

Good luck to you in FFXIV:ARR and the FATEs, it was the big reason I didn't stay. /salute!

Why did you not say because of the fates?  If thats all you do to level hell yea they get boring but if you have a group of friends that a few times a week you did instances and some times you go back to fate.  Hell you even get EXP off T hunts when you are level 40+.  Mix it up.  

Well I said it because I didn't like them. They ruined the immersiveness of what could have been a great game for me. It felt as if the developers didn't want to finish creating content through quests, so they developed this system.  The rest of the game was beautiful, it just did't feel like a new home for me.

I completely agree with you. The fate grinding blew my mind. What was worse is that there were comments coming from Yoshida that were expressing that they liked the current implementation and because they were seeing so many people doing them, they felt like the people liked them. At this time, dungeons were giving completely awful xp. The problem with their comments, at least for me personally, was that I wasn't doing them because they liked them, but because they were, by far, the easiest way to gain xp for not only your first profession, but especially every profession after that. Since quests could only be done once, this made fates EXTREMELY important unless you wanted to spend months to get your job.

 

I did read later on that they fixed that particular issue. They dramatically increased dungeon xp for sure. But after those initial design flubs (imo), I just never wanted to go back. I'm really too busy with life and my actual favorite game of all time anyway, so it wasn't too hard to move on. But, in the end, I at least completely agree with you about that specific thing.

Do you have adblock on? Everything looks fine to me when I turn it off.
Originally posted by vandal5627
Moaning and whining is not the problem.  The problem is they think they are more intelligent and better than anyone else just because they enjoyed those old mechanics.  Telling people they are dumb and are sheeps just because they enjoy what they enjoy.  God forbid people enjoy different things from them.  Also, you can't disagree with them.  When you do they accuse you of denying them what they want.  Hyprocrisy at it's best.  They can disagree but when people disagree with them it's No No.  Pretty comical really.

Nailed it.

Originally posted by Timesplit
Originally posted by BeansnBread
Originally posted by Eronakis

I am not surprised of the results from the poll. I do believe that surnames should be allowed for characters and apostrophe once in first and last name. 

 

I wonder if there ever was a policy introduced to make more stricter realistic character names, would that be enough for players to not actually play, even if they believe everything about the mmo it self was fun? 

I know that Fallen Earth made me change my name because it started with "Lord." They had some strange policy that you can't have your name start with a title. A GM literally had a conversation with me about it. I stopped playing after that, not really because I was attached to the name, but because the policy seemed so ridiculous to me at the time. It just put me off that they were willing to go that far.

 

To be fair though, I didn't really like the game that much anyway. It felt really sloppy and I expected a more sandbox feel from it but it was instead a fairly typical themepark with a couple of twists. If I loved the game, I probably would have stayed no matter what shenanigans they put me through.

What was the full name of the character? It sounds fair to me if it's a name like OP is mentioning in this thread.

I'm not really questioning whether or not it's fair. He was specifically asking if a strict naming policy would actually make people leave. Well, in one certain case for me, it did push me far enough to leave. And I do admit that the push didn't have to be very hard.

 

To address you specifically, my name was RP at least in my mind. Lordbander. Bander is a name I've been using for years and I usually put some variation on it since, even though it seems like it shouldn't be taken, it often is.

Originally posted by Jean-Luc_Picard
Originally posted by BeansnBread
Originally posted by Eronakis

I am not surprised of the results from the poll. I do believe that surnames should be allowed for characters and apostrophe once in first and last name. 

 

I wonder if there ever was a policy introduced to make more stricter realistic character names, would that be enough for players to not actually play, even if they believe everything about the mmo it self was fun? 

I know that Fallen Earth made me change my name because it started with "Lord." They had some strange policy that you can't have your name start with a title. A GM literally had a conversation with me about it. I stopped playing after that, not really because I was attached to the name, but because the policy seemed so ridiculous to me at the time. It just put me off that they were willing to go that far.

That policy completely makes sense to me. They want titles to be earned by playing, and not self proclaimed. What did you do in game to be worthy of the title "Lord" when you were just creating your character? Well, let's be fair: nothing.

To be fair though, I didn't really like the game that much anyway. It felt really sloppy and I expected a more sandbox feel from it but it was instead a fairly typical themepark with a couple of twists. If I loved the game, I probably would have stayed no matter what shenanigans they put me through.

That's most likely the real reason why you stopped, and you were just looking for some little push in the back to do it ;)

Yeah, that's why I mentioned it.

 

Perhaps if "Lord" was a title in game I might have understood a bit more. But really, strict naming policies just seem silly to me these days. I understand wanting to change offensive names, but trying to decide if a name is RP enough is WAY too subjective in my opinion. What if my name started with "Lady?" That is a title and a name as well. I suppose they could arbitrarily force someone to change that as well. To me at least, it seems like a silly thing for a community team to focus on - just so that a few people feel more "immersed." 

Originally posted by Eronakis

I am not surprised of the results from the poll. I do believe that surnames should be allowed for characters and apostrophe once in first and last name. 

 

I wonder if there ever was a policy introduced to make more stricter realistic character names, would that be enough for players to not actually play, even if they believe everything about the mmo it self was fun? 

I know that Fallen Earth made me change my name because it started with "Lord." They had some strange policy that you can't have your name start with a title. A GM literally had a conversation with me about it. I stopped playing after that, not really because I was attached to the name, but because the policy seemed so ridiculous to me at the time. It just put me off that they were willing to go that far.

 

To be fair though, I didn't really like the game that much anyway. It felt really sloppy and I expected a more sandbox feel from it but it was instead a fairly typical themepark with a couple of twists. If I loved the game, I probably would have stayed no matter what shenanigans they put me through.

Originally posted by lobotaru
Originally posted by Foomerang

Considering 1.0 tanked and 2.0 had been steadily growing, I doubt they will make another mmo like 1.0

FFXIV:ARR has not had a positive growing subscription number for some time now. They are banking on the expansion bringing back players. They're advertising behavior when it comes to FFXIV:ARR, as well as the established trends in MMORPG populations, suggest that is the case.

Be careful. The echo chamber is chanting that the population is growing right now. They base it on having queues to enter the game on some of the more populated servers. Fortunately for them I suppose, Squeenix will never actually release any information about the realities of their subscription numbers and instead try and obfuscate by releasing total accounts created numbers. The really funny part is that people often quote on these forums that they have 2+ million subs which means that their policy is working beautifully.

It's a terrible decision by consumers imo. But it is also a terrible decision by Trion. Giving everyone buyers remorse is never a good business decision.
Friends. Sometimes an expansion will release and all of the sudden people start getting hyped and everyone gets back together for a while to mash up some raids/pvp. Without their influence, I doubt I'd ever go back to any game that I stopped playing.
Originally posted by Gravarg

Option 1: Play a game that spends 90% of it's resources on making fluffy bunny ears to sell to players.

Option 2: Play a game that spends all of it's budget on content to keep people subscribed....

 

easy choice there.

You forgot another option: Play a game that sells fluffy bunny ears AND tries to keep people subscribed.

Originally posted by silentdevo
As transgender is really about being the opposite sex, wouldn't see a reason to add a gender, also until the debate about being gay and transgender as stone cold fact of being inherent, don't put that shit in video games and disturb the beliefs and values of others, keep that shit locked up, no reason to expose young kids to that shit

Why would it matter whether or not it was inherent? Even if it were something that they chose to be or do, at that point, it would be part of their "belief system" and you are "disturbing" their beliefs and values by telling them that you are inherently right and they are inherently wrong. You know, because you said so. If anything, the only reason these people are looked at as monsters at all (I can only assume that you do as well since you think they are to scary for children to know about) is because kids aren't exposed to the realities of sexuality before they get inundated with homophobic rhetoric and extreme social pressure.

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