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All Posts by BeansnBread

All Posts by BeansnBread

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5310 posts found
Has their monetizing strategy paid off? Fuck yeah. I mean... double fuck yeah. I wouldn't be surprised if they are already "technically" posting a profit. They likely already have money they are using to fund their own lives in ways they haven't seen up till this point in their lives. And the game still needs to release. Was it a successful business model for them? A million times yes. Is it better for the average consumer overall? Let's wait and see what happens post release. If the game really is great enough to justify all this ridiculous spending on what is a completely uncompleted game, maybe the consumer wins. My prediction? Pain. Fortunately for the company, they already have everyone's money.
Then you wasted your money.
Originally posted by YashaX
Originally posted by BeansnBread
I'm not devoid of critical thought and I think WoW is a really great game.

That of course is not what I mean. A review that just praises a game without critically assessing it is what I am talking about. Most reviewers I assume are fairly intelligent, but I have read many reviews that read almost like DMKano talking about a Trion game (no offense meant to DM, he just seems to have the rose-coloured glasses on when talking about some games).

 

An official review really needs to be somewhat impartial imo, and that requires the reviewer to take a critical look at the game and not just brush past items that he/she would take a hammer to when reviewing games they don't personally love.

Some of your complaints I also find questionable though. I mean, you act like FFXIV doesn't have fetch quests, but I feel like 50% of my time (literally) was spent running between quest givers. That you would ignore just how fetch heavy that game is as a comparison to WoW honestly surprises me. Another thing is that the expansions in WoW really do give a good value. They change major systems and add major things (like pet battles, garrisons, or modernizing the entire old world). On top of that, they release raid/other content about every 3 - 6 months without requiring you to actually pay for an expansion.

 

I don't even play WoW anymore and haven't for a while. The last time I played was in Pandaria with my bro in arenas. But I completely understand why it gets solid reviews. It is a polished product with a lot of solid systems in it. The graphics are very dated, but the gameplay remains solid. Overall. they continue to offer a product that delivers and all that after 10 years. All of this is my opinion of course, but I think there are a ton of happy players in WoW that are having a lot of fun and I am happy for them.

I'm not devoid of critical thought and I think WoW is a really great game.
Originally posted by Superman0X

If you think this through... you will realize that P2P isn't really that popular in comparison, and that empty servers need to be closed (i.e. why create a server that is basically doomed).

1. P2P servers need to be exclusive (no transfers in etc) else people will just start on F2P and then transfer to P2P with the benefits that they got from the cash shop.

2. P2P would not add anything, it would just remove access to the cash shop.

3. People don't like to start over (for those already playing

4. People like to play with their friends, many of which will want to try the game via F2P.

5. Many people who are paying a monthly sub like the OPTION to do so. They don't want to be locked in.

Bottom line, people like to have options of all types, servers, people to play with, types of payment, etc. Anything that  blocks those options reduces the number of players, and the more limiting, the more it is reduced. If is common for 90+% of all players in a F2P game to never pay for anything (9 out of 10). Those 1 in 10 that do pay, they choose from a variety of methods (cash shop, monthly sub, one time purchase, etc). Monthly game time/sub is the most common, but it is still less than 10%, and the people that would want to play on an exclusive server without anyone else (including likely friends) is going to be an even smaller subset.

 

I think you can see why a sub only sever just isn't worth the effort. It would cater to a very small group of players, and create a server that is likely under populated (and hard/impossible to populate after the fact). The players would also likely be unhappy with the results, as they would see the stuff that people have/do on the other servers, and feel that they are left out because they don't get that stuff.

Oh, sorry. Did I make it sound like I didn't agree with you? I do agree with you that adding a sub-only server isn't in Trion's best interest. I understand the effect a pay wall can have on a game (even if it's only $1). I just happen to also think that there are likely enough people to fill at least one sub-only server to a sufficient size. I also think that it would be counter-productive for them to try anything like that because they want as many people in that cash shop as possible. And the people currently subbing? They are likely the easiest marks for the cash shop because they already have their wallets open.

 

I do agree with you fundamentally. I understand how you came to your conclusion (all the subset stuff), I'm just not sure that the numbers are correct. But whatever. This is all really just speculation.

Originally posted by Superman0X
Originally posted by BeansnBread
Originally posted by nilden
Originally posted by BeansnBread
It's probably because they would make far less money that way.

They are making zero off me right now because of the cash shop. I would be willing to actually pay a sub on a cash shop free server.

Couldn't they in theory make even more? Or would offering the sub only servers kill the cash shop ones?

I understand what you're saying and we are both making a fair amount of assumptions when we express our opinion, but to me at least, offering a sub without a cash shop option would likely cause a very large amount of people to migrate to the sub-only servers. They don't actually want that to happen because cash shops bring in a helluva lot of money. Besides that, there really isn't any guarantee that "if they build it, they will come." A great many people that like the game and don't like cash shops are likely already playing the game in spite of the cash shop.

Actually the opposite is what happens. There are a LOT more F2P Players than P2P players. Exclusive servers end up being underpopulated, and unpopular. They are just not cost effective to operate.

I think that a good amount of people that are currently paying a sub would migrate and they could easily fill a server with those types. But who knows, maybe like you said there isn't even a market for that.

Originally posted by nilden
Originally posted by BeansnBread
It's probably because they would make far less money that way.

They are making zero off me right now because of the cash shop. I would be willing to actually pay a sub on a cash shop free server.

Couldn't they in theory make even more? Or would offering the sub only servers kill the cash shop ones?

I understand what you're saying and we are both making a fair amount of assumptions when we express our opinion, but to me at least, offering a sub without a cash shop option would likely cause a very large amount of people to migrate to the sub-only servers. They don't actually want that to happen because cash shops bring in a helluva lot of money. Besides that, there really isn't any guarantee that "if they build it, they will come." A great many people that like the game and don't like cash shops are likely already playing the game in spite of the cash shop.

It's probably because they would make far less money that way.
Originally posted by Jockan
Originally posted by Scot
Originally posted by AmbrosiaAmor
Originally posted by Jockan

ESO and Final Fantasy XIV are both successful pay to play games that do not have in game cash shops and I believe that is the best model period.

 

ESO has a cash shop and FFXIV introduced their cash shop yesterday. They can easily make future updates and expand it with their Moogle NPC and tie it in with their Moogle Station System.

There is NO cash shop in ESO.

They just wish it was to have something negative to say towards the game. Thats funny Final Fantasy announced one the next day afther I was saying it did not have one. I guess I need shut my mouth up about ESO. LMAO

Here is the ESO cash shop:

link

 

I don't know if Scot was mistaken or whatever, but there it is.

I agree. It's a move backwards, towards the linear and simple, that makes FFXIV underwhelming. For about half a second I began to consider their crafting system worthy of my time. But in the end, it just plays itself out as a WoW clone with a different skin.
Originally posted by daltanious
Originally posted by umcorian

Even Archeage, at its roots, is still a WoW Clone. Rather than 1-2 light innovations on the WoW model, it maybe has 4-5... and an end game that replaces raid bosses with a backpack. It's no surprise it's not working.

...

EVERY game has some ELEMENTS (some more, some less) from some game. Do you really think is humanly possible - just to make you and alike you happy - create REVOLUTIONARY with every new game coming out? Give me a break. Nothing I hate so much - and in time more and more - than this constant "clone" and "nothing revolutionary" babbling. This is what has killed many games and created so many hate communities. Do yourself something revolutionary, stop playing games and leave others to enjoy. Well, used you as example, as there are unfortunately many like you. I’m really pissed of by all this.

If games get killed by simple generalizations then they deserve to die. Hell, WoW has been attacked in a generalized way for years, yet it still commands an enormous lead on every other MMORG.

Originally posted by sLY4J

Miley Cyrus might sell millions of records but that doesn't mean her music is good.. It just means people are dumb.

 

Destiny deserves its score.. When you make a game that's 500 million dollars of course it's gonna have people flock to it because the game with that much behind it should be epic..

 

WRONG

Nah, Miley is the shit. You obviously either have no taste or you are making a horrible point.

If you can't afford to P2W then you shouldn't be playing P2W games. If you can't afford P2W, move on and stop complaining. It's ridiculous to me that people "accuse" games of P2W. Look at the facts about the game, decide and either accept what they offer for the price or move on.

 

If someone feels that this game is P2W and that bothers you then don't give them any money. I know I won't.

Originally posted by Callidor
Originally posted by BeansnBread
Originally posted by Wizardry
Originally posted by jesteralways
Which part of 150$ archeum pack said that you are guaranteed to get a land? it did not, you just assumed too much and that is your fault op. And i am not satisfied how the housing system is done too, it should have been more restrictive and more realistic, currently the only realistic thing about housing is there are finite number of plots and that is how it should be. now you gonna say you pay 15$ a month, we pay outrageous amount of taxes in real life too but that doesn't guarantee us a home of our own, it is same in AA. and as far as you ban goes : a thief never says "i am a thief" even when s/he is convicted.

Except you are forgetting one thing....Who is the thief?

What these games "All of them" are doing is nothing more than making cash shop sales and people who make these cash shop purchases "very large ones at $150" expect something in return,there is no assumption at all.His point is that he feels like nothing more than a regular freebie player,i don't know too many people who just hand over 150 bucks to feel like a freemium,again who is the thief?

Trion didn't go into his bank account and force him to give them $150. They certainly weren't thieves. He's just having buyers remorse for blowing a lot of money on a mediocre product. That's his fault. I mean, this game was releasing as F2P. Everyone had an option to wait and try it out for free before they spent any money at all. This idea that they are thieves for charging whatever they want is just born of stupidity.

Trion sold the founders packs on the basis of exclusivity. The promise of having a better shot at getting land than the folks who didnt. No one bought the founders pack for ANY other reason to get land.

I doubt anyone appreciates your attitude or post on the subject.

I'm not looking for appreciation. I'm trying to bring clarity to a post that was just terrible. He claimed Trion were thieves. It was a ridiculous claim and your attempt to try and support the idea that Trion are thieves is just as ridiculous.

 

Besides that, people DID buy founders packs for many other reasons than the promise of getting to the land first. Your claim that everyone bought the founders pack for that reason alone is just an assumption likely based on your own projection.

Originally posted by Wizardry
Originally posted by jesteralways
Which part of 150$ archeum pack said that you are guaranteed to get a land? it did not, you just assumed too much and that is your fault op. And i am not satisfied how the housing system is done too, it should have been more restrictive and more realistic, currently the only realistic thing about housing is there are finite number of plots and that is how it should be. now you gonna say you pay 15$ a month, we pay outrageous amount of taxes in real life too but that doesn't guarantee us a home of our own, it is same in AA. and as far as you ban goes : a thief never says "i am a thief" even when s/he is convicted.

Except you are forgetting one thing....Who is the thief?

What these games "All of them" are doing is nothing more than making cash shop sales and people who make these cash shop purchases "very large ones at $150" expect something in return,there is no assumption at all.His point is that he feels like nothing more than a regular freebie player,i don't know too many people who just hand over 150 bucks to feel like a freemium,again who is the thief?

Trion didn't go into his bank account and force him to give them $150. They certainly weren't thieves. He's just having buyers remorse for blowing a lot of money on a mediocre product. That's his fault. I mean, this game was releasing as F2P. Everyone had an option to wait and try it out for free before they spent any money at all. This idea that they are thieves for charging whatever they want is just born of stupidity.

Originally posted by Drunk-fu
Originally posted by RedCurry
I'd take any of the 3 mentioned. A Diablo MMO does sound very intriguing. As much as I love WoW, I would really like to see what Blizzard could do with an MMO with today's technology. I have no problem with it being sub based either.

Yeah, in 10 years they might reach the quality of HL2. We might see todays technology in 20 years.

Blizz were always making awesome videos for their games. But their games were always had outdated graphics, as far as i remember, and wow is a prime example..

And those who claim that's not the graphics, it's the art.

Please remember, this is considered art as well.

http://www.topteny.com/wp-content/uploads/2014/04/Newman-painting-in-gallery.jpg

One might claim graphics aren't everything when it comes to games, then i wonder why aren't they play text based games then.

As long as blizz sticks with the graphics of pre-2k days, i refuse to play any of their products.

I do play text games sometimes.

You don't know how to use semicolons, so please stop using them.
Originally posted by SpottyGekko
Originally posted by Superchieftian
Anyone who thought this game was anything but a cash grab was kidding themselves. This was pretty obvious from the beginning and no one should be getting upset about it.

99.9% of F2P games are cash grabs by definition. They all front-load the spending requirements, because they know players will abandon the game much quicker if they're not "invested" (in all senses of the word).

 

Unless your F2P game is a MOBA or something like Angry Birds or Candy Crush Saga, chances are that you're counting players in multiples of 100K, not in multiples of 10M. Games that only have a few 100K players cannot survive if 5% of the population spend $5 a month. With 10M or 20M players, that 5% is more than enough.

99% of P2P games are cash grabs by definition. Actually, by definition, 99% of all games, no matter the pricing model are cash grabs. And the rest of your bullshit stats are just embarrassing. I mean, if you want to talk about front loading, then you need to consider $60 titles in general.

 

I don't think you actually brought any point to the table. Is ArcheAge a cash grab? Yeah, sure. But in the end you are fortunate enough to decide who grabs your cash for the type of entertainment you prefer. This bullshit about the game taking advantage of people because of their payment model is ridiculous.

Originally posted by xAPOCx
Originally posted by Mavolence
O.o Respectfully disagree. The main and prime reason why I do not enjoy AA is the LP system.

Because you enjoy buying all the mats needed to mass craft from the AH and then maxing out a profession within a afternoon? If that is the case then this is not the game for you. AA's crafting system does not work like other games. This is something that needs to be understood.

But it is the game for people that want to do what you describe. They just have to drop a bunch of money on it.

Some people have issues with motion sickness. I don't and I have tried it. To be honest, after about 10-15 minutes, I got a bit queasy. On the other hand I was completely blown away by how amazing it was. I played some Mech simulator thing and I felt like I was there. Is it perfect? No. But it was pretty fucking amazing all the same.

 

I agree. It is the future. It will be the future. The only limiting factor is their ability to adjust it for the masses.

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