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8/19/08 9:42 PM
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Viewed 682, Replies 19
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"eebeedeebeedeebee, my head is shaped like a Penis, eebeedeebeedeebee." |
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8/19/08 9:31 PM
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Viewed 1075, Replies 33
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Originally posted by SignusM
Oooh aaahhhh. How exciting. |
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8/19/08 9:27 PM
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Viewed 1075, Replies 33
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Originally posted by Retrad
Everquest was never a sandbox. Everquest is everquest, the stereotypical everquest clone cause it is everquest. |
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8/19/08 9:23 PM
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Viewed 125, Replies 10
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Originally posted by ironore
A player economy will never work when player crafted items are equal to drops, or even slightly better then drops. Even in WOW there are certain levels where crafted gear is the best bang for your buck by a noticeable margin. |
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8/19/08 9:20 PM
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Viewed 125, Replies 10
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Originally posted by Boynrapture
That's like saying, "nobody wants to buy a 2 door coup but 4 door sedans are rolling off the floor," when car companies produce only 4 door sedans. |
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8/19/08 8:50 PM
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Viewed 1129, Replies 81
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Originally posted by Forcan
Absolutely. I started the game up months after release, became a master ranger, masked scent and explored the shifting resources of the worlds, plopped down thumpers. All by my little self I was competing against guilds full of crafters. I had quite a stockpile built up of high quality raw materials. The lone ranger. :) I was roleplaying a ranger without getting a single quest, or being forced through a ratmaze, or having the developer hold my hand. I was a scout, ranger, explorer, skinner, and didn't get a single quest, it was amazing how roleplaying actually works without intending to roleplay, I just wanted to make some credits. *rubs money through fingers* Occasionally I would give myself a quest called, "Shop around for a good weapon for the lowest price." Or occasionally I would give myself a quest called, "Which armorsmith or which weaponsmith can I squeeze the most blood out of?" Or sometimes I would give myself a quest called, "Explore, sample area to put my thumper down." My favorite quest was, "How many fireworks can I launch simultaneously, and how cool can I make it look and sound." |
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8/19/08 8:41 PM
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Viewed 1129, Replies 81
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Originally posted by Kabbax
Eve Online could do that, if only it didn't take months to grind to get your gear. This could only work if it takes minutes and hours to grind for your gear, not months and years. Full loot PVP and all that. There would also need to be NPC's and towers to defend your gear when your offline. It would be quite similar to a Real Time Strategy game. MMORTS. |
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8/19/08 8:02 PM
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Viewed 2037, Replies 121
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Originally posted by Raithe-Nor
Politically correct? I don't think so. I also think they [the OP and others] are the ones that actually understand how a sandbox MMO would work and which parts of them would be the most controversial as far as structure was concerned. After all, someone has to decide how the little pieces of sand or building blocks stick together... and how they come apart. The chief problem is that players like you [and others in this thread] came up with the term "ganking." Such a term is usually used in a sentence like this: "I was walking along, minding my own business, when 2 a-hats pop out of the building next to me, gank me, and take all my hard-earned stuff!" This sentence is full of problems and anti-sandbox rhetoric. I'll list them: 1) You are not your avatar. Your avatar can be killed, you [the player] can't. 2) Massively multiplayer sandboxes means you [the player] need to be aware of the abilities and locations of other people in the playfield. Yes, they were hiding. Your obligation is to either spot them ahead of time, be prepared for their arrival, or go somewhere in the sandbox where they are unlikely to follow. 3) So you didn't do any of those. Your sand castle just got smushed, so what? You build another. The joy is in the building, not the having. Sandboxes are all about creation and destruction. Get over it and stop metagaming. Sandboxes that don't have FFA PvP are ok. They are like Megablocks: generally safe for children, but easy to grow out of. I think the OP is simply looking for something a little more complex.
The only sandbox games were UO and old SWG, and there was no ganking in either game. (In UO you could easily run away, usually). Sandbox means a player generated economy, no NPC drops, ability to build houses (a more advanced version would be the ability to morph terrain). Sandbox means no quests, I played SWG for like 3 months and didn't do a single quest, played UO for a couple months and didn't do any quests. PVP has nothing to do with a sandbox. If you want to ADD PVP into old SWG a few things would have to have been drastically changed. 1) Equipment , houses, weapons (crafted stuff) would have to be extremely cheap, dirt cheap, it should only take a few minutes to grind to build a small house or a few hours for a big house, so when they are destroyed in the war between rebels and imperials you won't lose months of grinding time. 2)There would have to be NPC guards and towers that could be placed, and it would have to be exploit proof, so when the player is offline their stuff isn't destroyed, or the guy trying to destroy your assets would have to work at it. 3) There would have to be a working bounty system, but there has never been an exploit proof bounty system. (Your buddy or 2nd account kills the griefer and collects the bounty) Basically rules and game mechanic changes to combat griefers, gankers, cheaters, and all around losers. |
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8/19/08 3:07 PM
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Viewed 2037, Replies 121
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Originally posted by tunabun
By your definition World of Warcraft, Everquest and every other Everquest clone is sandboxe. |
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8/19/08 3:03 PM
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Viewed 2037, Replies 121
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Originally posted by VengeSunsoar Once again I only partially agree. Simple and Casual with a lot of different people and a variety of tasks are not mutually exlusive at all. I would say most people play games for entertainment and while there can be some depth and complexity (sometimes a lot of it) it should not feel like work, this is where simple comes in. Easy to pick up and learn but a bit difficult to master. It is becoming cliche to say it now but it still fits, "I allready have a job I don't need one for entertainment too." Many do want the features of a sandbox MMO, unfortunately most also do not agree with what a Sandbox actually is. For me sandbox does not equal no quests, it is about choice. I can do zilliions of quests or not, I can customize the character how I want. For the business end of the genre it is their responsibility to hold a gamers hand, if thats what the gamer wants, or they lose the business. And in my opinion human personality flaws are what makes MMO's interesting. What you call flaws, others call variety. You watch and intereact with a wide variety of people, many of them different in many ways, some I like, others I don't but that variety, including the flaws is stops the world from being completely boring. Venge Sunsoar
Of course many people do not agree on what a Sandbox is. This is like politics. Right now in politics "Liberal" is a dirty word, so people who are normally "Liberal" now call themselves "Conservative" to chocolate coat a turd. So here in game-land people who want a ganking game claim ganking is really Sandbox when it really has nothing to do with Sandbox, it's just that "Sandbox" is the popoolar politically correct word right now. |
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8/19/08 2:59 PM
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Viewed 2037, Replies 121
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Originally posted by Deneb
A sandbox game needs to have mechanics to discourage (and not prevent) ganking and other kind of mindless killing. If you remove the possibility to attack/be attacked anywhere just to get rid of the gankers, I think you remove a lot of room for what could have been interesting PvP. I have an idea to discourage a griefer to ruin the experience for everyone else... I don't know if it would work. Instead of just trying to kill griefers when they are on sight, NPC should literally hunt them down over and over again... just so the griefers can have a taste of their own medicine. It's so crazy it could work
Why not just create an NPC called a "Ganker". Make the mob 5 feet tall gangley with glasses, invicible, and have the mob randomly migrate from zone to zone killing players in one shots. That would bring the "atmosphere" of ganking without totally destroying it. It would even free the player "Gankers" up to do other things. |
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8/19/08 12:17 AM
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Viewed 787, Replies 41
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WOW should have been a sandbox to begin with. Warcraft is a RTS where you collect raw materials, build buidlings, and craft weapons. |
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8/19/08 12:16 AM
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Viewed 676, Replies 56
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8/18/08 11:23 PM
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Viewed 1240, Replies 16
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Originally posted by PnHobbit
It's good to know you're still around. You are a worthless part of every community you've ever stepped a foot in. Why don't you go back to complaining on the WWII Online forums.
Awe you hurt me feelings with a flame. |
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8/18/08 9:34 PM
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Viewed 1997, Replies 28
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Originally posted by Zakke87
A separate server? Who will help the noobs? no free trial, no try out, no buy. |
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8/18/08 8:53 PM
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Viewed 610, Replies 17
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Originally posted by Rokurgepta
TR needs high level content and the sooner the better. Unlike Planetside, which was designed around PvP that you could be good at no matter your level, TR has poorly implemented PvP and is based on a story that at level 50 comes to an end and no MMO should ignore high level content.
Other games did it in the past, well the MMO industry needs to improve going forward. People simply are not going to pay for half assed attempts anymore.
To the tune of this song: http://www.youtube.com/watch?v=lwTpZpwjtIE
We don't need no "high level content" We don't need no "quests" No grinding in the game. Grinders and griefers leave them sandboxes alone. HEY GRINDERS AND GRIEFERS leave them sandboxes alone! All and all your just another brick in the wall. |
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8/18/08 8:47 PM
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Viewed 2037, Replies 121
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Originally posted by snowmonky
There is nothing theological about this discussion. Edit: Don't use words you don't understand to make yourself look smarter than you are.
I'll put my boot up your theologic if you don shuddup. HAHA. |
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8/18/08 7:41 PM
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Viewed 610, Replies 17
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Originally posted by Pelu
Pre CU SWG didn't need any "high level content" WWIIONLINE don't need any "high level content" |
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8/18/08 3:08 PM
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Viewed 4284, Replies 26
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Originally posted by wulvgar Geez will you guys please stop saying things like, "I'm a MMO veteran" and, "in my MMO career..." It's not a career path, and you aint no vet. Reading this stuff makes me feel like a super nerd. |
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8/18/08 2:08 AM
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Viewed 1240, Replies 16
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Originally posted by fuzzbrain
You bet your butt that was "fail." That original post was very informative.
Moving down the list alphabetically, "Maple Story" what's that? |
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