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9/18/07 4:31 AM
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Viewed 2375, Replies 36
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Originally posted by Orca NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
You know, when SWG first came out, I literally spent like 6 hours traveling around looking for an NPC to sell off my junk to. I refused to believe what everyone else was telling me that there were no NPC's that buy your junk for a set price. So I traveled from town to town spamming on chat, "Don't tell me theres no NPC's I can't sell to, its a secret, you powergamers won't tell me where the NPC is located at, i'll find him hahahahaha. Then i'll tell everyone else about your little secret hahaha." I never found the NPC. |
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9/18/07 4:16 AM
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Viewed 2463, Replies 22
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device=c:\dos\himem.sys Load "*",8,1 |
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9/18/07 4:08 AM
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Viewed 2083, Replies 38
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There were thousands of good, viable ideas on the SWG forums to make Jedi the alpha class, but not so powerful that everyone and their grandma would be grinding to it. But developers lack imagination, and brainpower to do something truley revolutionary and interesting. So I guess they just go around breaking copywrite laws by plageurizing WOW. |
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9/18/07 3:31 AM
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Viewed 5584, Replies 119
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Good topic. #1: WWIIONLINE #2: Diablo 2 #3: Empire Earth ONE (1)
Oh MMO's *yawn* #1: WwiIONLINE #2: Planetside #3: SWG pre Holocron grind
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9/15/07 8:53 PM
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Viewed 2048, Replies 45
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Originally posted by KzinKiller With 10-20-30-40 million current or former subscribers, the populace has already been tapped. Any developer who wants to take the easy road and tap into the younger base, will have to wait another 5 years. So theyre stuck with us old geezers, and have to deliver hahaha. |
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9/15/07 8:16 AM
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Viewed 2048, Replies 45
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Sorry our group needs a monk. Sorry our group needs a tank. Sorry our group needs a buffer. Thank you, come again. Guild Wars is a perfect example of what effect forced grouping has on the game. If you are in a "zone" or "area" with 100 other players around you, and you need 1 other player who is a warrior-monk class, who is not afk, understands "LFG"-speak, isn't already in a group, and isn't busy doing something else, you pretty much narrowed it down to like 1-3 other players. And then 'you people' wonder why nobody socializes. In pre-CU SWG, you grouped because 2 pistols was always better then 1. Short, simple and sweat. That was the way it was, that was the way it should be, and thats the way the ball bounces. |
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9/15/07 7:56 AM
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Viewed 1038, Replies 15
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Originally posted by Zer078*raises eyebrow* *looks at your list again* You think theres a game that strays from the MMO norm? Ok, even though your list is twice as long as mine, I'll give you some names. Planetside and WWIIONLINE. Planetside if your a FPS junkie, WWIIONLINE if your half and half FPS/RTS junkie. (WWIIONLINE is not RTS, its just slower paced so you have at least 2 more seconds to think about your next move, instead of rapidly wearing out your keyboards ASDW keys.) |
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9/14/07 8:09 AM
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Viewed 2060, Replies 41
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Originally posted by KirinShadowYes it is possible to create a MMO without it being gear-level centric. That would be the only way to have freeform PVP, otherwise you got a bunch of insecure dweebs running around ganking lowbies, which in turn forces the developers to put in carebear zones or other carebear game mechanics. But developers lack imagination. So you don't got uber gear, and your not grinding up to level 200, then what does a player do with his time? What does a player do in a RTS game? THEY COLLECT RESOURCES AND BUILD UP AN ARMY! What does a player do in a FPS shooter game? THEY SHOOT OThEr PLAYERS! What does a player do in a strategy game? THEY BUILD UP AN EMPIRE! What does a player do in Sim City? THEY BUILD UP A CITY! Only in a Roleplaying game is it gear-level centric. Why do all MMO's have to be Roleplaying games anyways, and when was the last time you saw an MMORPG player play a role? Is there an unwritten rule somewhere stating that, "All MMO's shall be MMORPG Everquest clones" |
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9/14/07 7:37 AM
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Viewed 1040, Replies 22
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Skill Tree: -Bending Sticks I -Bending Sticks II -Bending Sticks III -Advanced Bending Sticks *requires opposable thumbs Specialization _____________________________
-Rudimentary Grunts and Gestures -Grunts and Gestures I -Grunts and Gestures II -Advanced Grunts and Gestures *requires Specialization in either Grunts, or Gestures
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9/14/07 7:30 AM
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Viewed 1063, Replies 12
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Ok fine. But there needs to be changes. There needs to be an economy. That means, no NPC's creating items out of thin air (Get Radiant AI to make them work for it). There already is item usage breakdown, so thats good, but not good enough. And NPC's should reproduce, so you can kill them PERMANENTLY! AND NO QUESTS! Give NPC's new attributes in their Radiant AI file, like faction politics. So if you are one faction, and the NPC is the other faction, then the NPC will hate you, maybe hate you enough to attack you. Otherwise this will be another Everquest Clone. |
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9/14/07 2:03 AM
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Viewed 534, Replies 10
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Originally posted by MalkoshaOh please don't buy a copy of Guild Wars if you don't like forced structured grouping. The game is so designed around grouping, they let you group with 7 other NPC's if you get too lazy (But theyre nerfed and stupid NPC's so your forced to get exactly 7 other PC's) And the more monks the better. Group LF Monk Monk LFG Poster LF Game Game LF Developer Developer LF clue |
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9/14/07 1:53 AM
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Viewed 1167, Replies 27
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Originally posted by NeanderthalI would go further then that and say that all these games are anti-American. They do nothing to promote entrepreneurialship, in fact the only game that promoted that was SWG before the NGE. These games crush the individual spirit by forcing you to grind mindlessly in purely structured and artificial planned events. Where all characters and character classes are equalled, and ballanced to the point of banality.
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9/14/07 1:45 AM
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Viewed 1167, Replies 27
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Originally posted by VhalnGLF monk Monk LFG GLF monk Monk LFG (Guild Was is a perfect example of this structured idiocy) Idiot LFG GLF Idiot |
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9/13/07 7:21 AM
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Viewed 4237, Replies 90
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When you get to level 70, now you have to raid-grind. When your finished with raid-grinding, then what do you do? Wait for another expansion? If you knew your destiny beforehand, wouldn't life be borring. |
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9/13/07 6:23 AM
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Viewed 197, Replies 3
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Hell, yesterday I was surfing the internet for a MUD, or some sort of text D and D game (with an active PC Game Master), that I could play. But it looks like the MUD's basically use the same game mechanics as your average RPG. Don't know about old fashion pen and paper D and D. |
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9/13/07 6:15 AM
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Viewed 704, Replies 10
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I know developers spend massive amount of money making landscape. Has anyone ever tried to make a map with Steam for HalfLife 2? You got to put in every light, every brick in the wall, the sun, the skybox, every blade of grass, every tree, and the hardest thing for me was making land elevate up and down without making it look blocky. Then you compile it, start the game, and your FPS goes to 5 because you put too much dynamic lighting in. ARGH! |
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9/13/07 6:09 AM
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Viewed 704, Replies 10
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If you have 100,000 subscribers, then there are going to be 100,000 different decorated houses. How much money or how many programmers would need to be hired to put 100,000 different buildings on a map? And what an eyesore, and what a bore it is to play these games where one building is exactly like another. Developers spend massive amounts of time and money trying to diversify the landscape, when the answer has been open to them the entire time: LET THE PLAYERS DO IT! But. And this is a big butt, there has to be an incentive to do it. I would like to thank the poster who brought up 'The Sims'. There is a different demographic of subscribers who play 'The Sims', or WWIIONLINE, or World of Warcraft. I have never played 'the Sims' cause its not even a game. So therefore I have no incentive to (not only not subscribe to The Sims) decorate a house. UO and SWG was the only game where there was an incentive to do such a thing in a demographic of players who desire combat. You had to store stuff, so you buy a house and decorate it whether you like it or not. Thats the incentive. Incentive. ME ME ME ME! Were selfish players. We do things for ME and I. Roleplaying can only be derived from incentive, it cannot be forced, it cannot be artificial, it cannot be invented by the programmers. Nobody follows the lore either, because theres no incentive to do it. Lore is artificial roleplaying. Im starting to ramble incoherently, must stop. |
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9/13/07 5:53 AM
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Viewed 1167, Replies 27
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In SWG (Pre WOW emulator), players grouped because 2 pistols are better then 1. Its as simple as that, and it should be as simple as that. There should be no other artificial forces involved like tank-healer-buffer group needs a ranged, or tank-healer-ranged group needs a buffer. That is so incredibly structured its lame. |
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9/13/07 5:42 AM
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Viewed 704, Replies 10
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Originally posted by Gameloading That player decorating his house was accomplishing 2 goals.
-Organization. Easy to see what you are looking for. -Storage space. This player in the video has a neat and tidy personality. When I played SWG, my personality was shown cause I bought the cheapest house, and just threw junk on the ground randomly. I live like a slob. -Roleplaying. -Personality. You'll never see roleplaying and personality in a ratmaze game, unless its hardcoded into the lore by a programmer, and at great cost to the production of the title I might add. |
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9/13/07 5:36 AM
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Viewed 2136, Replies 41
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Originally posted by DrSawWow, Gosh, you figured out stuff to do without 'questing'. You must have an incredible imagination. Quest 1) Jump in vehicle, visit guildhall. Quest 2) Survey for resources. Quest 3) Visit weaponsmith, craft weapons. Quest 4) Visit merchant. QUest 5) Stop by house and decorate. Quest 6) Shoot at stuff. All these quests without a computer telling you exactly what to do, when to do it, how to do it, and where to do it at. Gee golly willakers. Who woulda thunk it. Daaaaang. |
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