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All Posts by Nerf09

All Posts by Nerf09

67 Pages 1 2 3 4 5 6 7 » Last
1330 posts found

When Planetside1 did free to pay Reserve things, that was a really good thing, unfortunatley it only lasted 1 year. 

It's a really good thing for Planetside cause in MMOFPS more players always = better.

Is Blizzard really pandering to the 12 year olds ?


You mean, "Is Blizzard PANDAring to the 12 year olds?"

Blizzard is doing this because it's easier to balance and homogenize classes with so little talents. 

I wonder how much manpower at Blizzard is sucked up by keeping an eye on the hundreds of thousands of posts in the forums on class balance complaints.  Well now they're gonna be saving some money by this streamlining.

I am not sure abotu you but when i was in wow i sold just abotu twice what i crafted in gear or items for myself on the ah or thru trades.

That's funny cause most players spend a vast majority of their time leveling up their crafting skill, vendoring crafted items (or just destroying their crafted items cause it's cheaper to destroy them than to walk 30 seconds to a vendor), and then losing money at the AH cause raw materials cost more than finished product.

The only time I made money at the AH was the disenchant Lifebound Alchemist Stones into Maelstrom Crystals exploit, before it was closed a couple months after Cataclysm.  What exploit did you make money on in your crafting profession?

Eve Online has the same economy as WOW, raw materials are more valuable than finished product.  Mine away.

Blizzard admits to an illusion of character diversity, cool.

It's sort of like a free Spore Creature creator, except better, you can do something with your creations instead of watch them jog around a 10 food radius circle.

I spent 3 hours last night making Diablo, then ran across this abomination on youtube:   I only have 2 character slots as free player, someone do Andariel propery please.


Post pics of your strangest characters. 

Originally posted by Loktofeit
Originally posted by Nerf09
Originally posted by Loktofeit

Shhh, Homitu! He thinks he's actually pulling this one off. Let him keep going. It's more fun letting him think he's got everyone snowed.


Oh so you're one of those types who think gaining 50 hitpoitns from leveling up is totally different than gaining 50 hitpoints from a piece of gear.   I see.  Must be 2 types of hitpoints.

Your argument then is that if two systems have numerical advancement then they are no different from each other. This sucks... you're not even trying anymore. :'(

There's no difference, a hitpoint is a hitpoint.

"Character progression", you are progressing you're single avatar with levels or gear (or even instanced housing that only affects you and you're singular avatar and nobody else), doesn't make a difference in the big picture. 



Character progression:


-Gear (especially in this bind on equip/pickup world)

-Instanced or quasi instanced housing that effects nobody but you're character

-Crafting bind on pickup, or crafting systems that only affects your character and only your character.  In WOW you sell very very little of what you craft, effectively making most of WOW crafting system a form of Character Progression.

-Any activity that increase the ooberness of your singular character and only affects your character, and there are lots of them in wow-clone.


Wealth progression:

-Anything you acquire that is fungible.

Originally posted by Loktofeit
Originally posted by Nerf09
Originally posted by xKingdomx

What are you asking for right now is the same old same old.

Really, in what game is there no character progression but you can own land and NPC's, including NPC resource gatherers (peons).

Very few. Most of the conquest based PBBGs used to be that way but they have long since added hero characters that one can advance, as well.

Have you tried Civ World? It's a lot like what you suggest there.

Outside of MMO's, all Real Time Strategy games are zero character progression + pure wealth progression games.  The goal in RTS is to own more land close to resources and defend it, well if you're interested in having a fun game and not grinding on crack-speed on a ladder (SC2).

CivWorld? I just googled it.  No.  It will somehow be fucked up like Age of Empires Online was fucked up.  Especially if it's a facebook game.

Originally posted by VirusDancer

Wealth Progression is the same as Character Progression....

In WOW-clone owning a house, or owning a POS in Eve Online, is endgame content, yeah it is the same as character progression in a wow-clone. 

But that's not what I'm talking about.

Why do I care?

I'm playing Medieval Total War and saying to myself, "damn this would kickass if it were somehow turned into a MMO."

I'm playing Civilization 2 and saying to myself, "Damn this would kickass if it were somehow turned into a MMO."

I'm playing World in Conflict free trial and saying to myself, "Damn this would kickass if it were somehow turned into a MMO."

I'm playing Panzer General 2 and saying to myself, "Damn this woudl kickass if it were somehow turned into a MMO."

I'm playing Warcraft3 and saying to myself, "Damn this would kickass if it were somehow turned into a MMO."

I'm playing Sim City 3 and saying to myself, "Damn this would kickass if it were somehow turned into a MMO."

I'm playing elder scrolls oblivion saying to myself, "this REAL shield block kicks ass, I wish it were used in a MMO."


I play WOW-clone and say, "DAMNIT!"

First of all A)  Eve Online isn't one big server, several systems make up 1 server, and while you are traveling you are jumping from one server to another

Second of all B)  You get 500 people on one Eve server and you've got mega lag even if you're not drawing other ships on your screen.

Originally posted by marcuzaurel

Dogs stink. Coming home from work was always a surprise the dog smelled awful and no amount of bathing would cure the smell of the dog, keeping my house from having that smell was also very hard as well. We washed our dog almost daily and the dog still managed to make my house smell like this dog.

 A lot of times the dog would bark all night long, usually for absolutely no reason. We spent 3 days sometimes awake all night, with neighbors banging on the door because the dog would be barking for hours.Cats are quiet and usually only meow when hungry or in need of attention, which usually stops as soon as you feed or pet them. Dealing with these problems have helped me to conclude that having a cat is much better than having a dog. While both give you companionship, the added expense and the problems associated with owning a dog is simply not worth the hassle.

Well obviously you're doing something wrong if a dog is barking all night long.  Do you lock the poor guy out all night?


My latest dog is part Chihuahua (not one of them teacup ugly ones, my chihuahua is cute).  Without all that hair on her face like most dogs have, I swear she makes human facial expressions with her eyebrows and other facial structures that perfectly fit human situations:   impatient, demanding, serious, worried, happy, offended (I once almost sat on her and I could see the hurt look on her face 5 minutes later)

I get allot of time to look at her face since she's either sleeping with me or sitting in my lap for hours on end; looking up at me all sleepy eyed with part of her lip up and over a dry tooth.  "Stop squirming so much, I'm trying to sleep here," she says.

I downloaded new Adobe flash player, I'll see if that works since it's always happening in Youtube.


Youtube doesn't overheat a videocard like a game, it never happens in a game.

Get 2 characters simultaneously knocking 50 objects onto the ground each, 100 objects, everyone's computer will freeze.  And which computer stores the information on where the hundreds of thousands of object positions are?

There's a reason why MMORPG's no longer let you drop items on the ground.  Primary reason is mmorpg gaming companies are getting cheap with their bandwidth and servers.  Look at UO, you could drop anything and it didn't dissapear in 10 seconds either.  Now fast forward to today, you can drop ZERO items on the ground.  NEVER!

That mute comment got me thinking.

Usually when a goldseller starts blabbing players immediately start ignoring that goldseller.  It's too bad players aren't given an option of:

A-Automatically ignore player if 25 other players ignores this player

B-Automatically ignore player if 50 other players ignores this player

C-Automatically ignore player if 100 other players ignores this player

Ignore also means you can't group with players in LFG tool, so it works there too.

So if you chose C, you automatically ignore hundreds of thousands of players who are jerks in PUGS or goldfinders.


Developers are unimagineative

Originally posted by xKingdomx

That will bring a whole new meaning to the mute button lol


I guess it could be nice, but I don't see the need to have character lips move to what you are saying, do you just mean lips moving is some general way(which is fine) or actually mimicing what you are trying to say, cos I think the latter will be overkill.


I think some games already have centralised vocal program, Runes of Magic have their own voice channel I think. but it just isn't used much either, players usually go back to third party software. Devs just won't have time to upkeep all the devices.

I'm not talking about a voice channel in Runes of Magic, I'm talking about something better.

That's right, players didn't use that in Runes of Magic, just like players skip over quest descriptions and "voiceovers" like i've seen in SWTOR videos.  Devs are finally figuring out all they need to do is increase level cap and add new raids and instances every 6 months or so. Increase level cap and add new instances.  Increase level cap and add new instances.  Over and over, that's all they need to do, and nothing else.

Originally posted by Loke666

As a roleplayer, I prefer character. The whole idea of getting as good as you can and just progress in gear after a few weeks is rather silly to me.

Gear progression is more a FPS thing to me.

There is no roleplaying with character progression.

Originally posted by xKingdomx

What are you asking for right now is the same old same old.

Really, in what game is there no character progression but you can own land and NPC's, including NPC resource gatherers (peons).

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