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All Posts by Cropper - 160 found

12/30/08 11:59 AM
Viewed 1154, Replies 36

Originally posted by Azrile

REM crashes almost every night.

And this whole '500 players make it crash' is nonsence.  There are WAY less players than that when it crashes.. try like 50v50.


 

I'd say the numbers that crash the server fall somewhere in between.  I've never seen 4 WB's (50v50) crash a zone, probably more like 200 total players, which is still ridiculous considering the game touts large scale rvr.  And the crashing isn't even necessarily the problem, it's the poor optimization and lag (yes, my comp is only just slightly above average, but those with uber machines have plenty of problems too).

By tier 4 the CC is out of hand, disabled, disabled, respawn isn't much fun plus people seem more interested in farming renown than locking a zone, which is in large part due to the futility of fortress takes (zone crashing).  If individual keep and BO ownership gave one side additional respawn points or other pluses there would be more short term reasons for taking them as opposed to the currently impossible long term goal of sacking the enemies fortress or capital.

I will add that part of what makes all the problems so frustrating is how cool and epic the sieges actually are.  The game has a good 'feel' to me, but needs to work out alot of the mechanics. 

12/27/08 1:10 PM
Viewed 631, Replies 18

Originally posted by Alandora

in a full loot system, who in their right mind would want to have a full backpack.

This is something the programmer probably won't even have to code in.. common sense and a couple "omg, I can't believe I lost EVERYTHING' will keep players from packing their backpacks.


 

It would also mean you wouldn't lose everything in an even fight whether it be one on one or 20 on 20 as the enemy wouldn't have room for all your stuff (don't get me wrong, the guy with the best stuff gets ravaged so your point still stands in many respects).

Oddly, this kind of system would help crafters the most as they could carry huge loads of small ingredients around while those looting armor and such would get weighed down fast. 

12/22/08 9:55 PM
Viewed 2392, Replies 60

Originally posted by chryses

WAR reminds me of PotBS and the imbalance there.  I played French because I always go for the underdog and try and help with the imbalance.  However on an English server guess who won every single time?  So all it created was a mass slide of players who quit as they didn't want to play for the British and the others just went over because they got sick of losing.  So what I saw was a huge advantage for one side and I quit as I saw no point in playing.

So I think any MMO taking a route where they split people into 2 or 3 groups needs to address balance otherwise it will die a quick death. 

I left WAR for many reasons but the key issues have been listed and they are:

* Could only find a few players to do PQ's after week 2 of launch.

* Only managed to do one keep siege and the rest of the other times it was empty

* no global chat and it felt like I was the only player in the whole freaking game

* scenarios were the only place I saw more than 5 players in one spot and always lobsided.

  I really logged on at peak times and even non peak times but still nothing.  Any game that empty after 3-4 weeks is dead and gone in my book.  It was so bad I even returned to AoC and thankfully that has come on strong in the last month. 

Bring on DF and Jumpgate! 

 


 

Most of the problems that drove you from the game have been fixed or have improved greatly

However...

The population imbalance is rough.  I assume they're not offering xp bonuses right now due to the server transfers, but Order does need numbers.  On Badlands we have our moments and the Order pop appears to be slowly catching up.  At the very least we've got fortress defenses down to a science (after the obligatory zone crash) and can hold our own.

12/22/08 2:53 AM
Viewed 637, Replies 27

Originally posted by Tyvolus1

"This Game Is Really Sluggish"

Its your PC.  Mine runs WAR fine.


 

I'm sure some of its his computer, but that doesn't explain the zone crashing everytime there's an attempt on a fortress and the extreme lag everyone in my guild has in large scale RvR despite some people having some beastly machines.  There are obviously some problems on Mythics end.

Again, I like the game alot, but they have some problems to work out.  Hopefully they will.  Populations are improving, there's alot more RvR, generally it seems like the game will experience a slow growth after the initial push, then drop off in subscribers.

12/21/08 3:55 PM
Viewed 637, Replies 27

Well, the animations and the mailbox were fixed as were the morale skills which were then immediately broken again.

I like the game, I have a good time playing it, but performance needs some serious work.  Brutal lag, zone crashes and the like sap much of the fun from it, especially for a game that touts massive rvr battles.

12/20/08 1:40 AM
Viewed 398, Replies 22

Why are you bringing this up now?  It's old news, Linna has addressed it...months ago.  All of Fated left the game because it is, in our opinion, a POS so the issue is done and gone.  As others have noted if you have questions, send her a PM leave it off the public boards. 

12/19/08 6:48 PM
Viewed 1723, Replies 38

Originally posted by altairzq
Originally posted by RDBeast

Yep, all of this makes for a more tactical, skillfull, fun and rewarding system in my opinion. It will be much fun actually having more control over your actions in comparison to the autoaim combat system.

You better have a great ping and be very skilled.


 

My thoughts exactly.  It seems like if any game could be destroyed by lag it would be this one and I've never known anyone on any quality of machine that didn't have lag issues in massive combat. 

12/12/08 6:39 PM
Viewed 732, Replies 23

I don't know if it's the patches or the character transfers or just a change in players philosophy, but there has been alot more RvR action in the game (I'm speaking for T3 and T4 on Badlands so others experiences may vary).  The game is far from perfect, but it seems to be settling in slowly. 

12/12/08 12:17 PM
Viewed 2066, Replies 44
Originally posted by Jpizzle
Originally posted by banthis

Destruction recently fully sacked Altdorf on Skull Throne and there were no crashes.  If your still crashing your either getting a CTD, your system sucks, or its like any other game..patches = (usually) temporary stability issues.

Well, lucky for you. It sure isn't eh majority of servers w/ no issues. Ungrim can't field 6 total WBs at the fortress (destro/order combined) w/out the server shitting out on us.

 


 

I play on Badlands and I've personally never experienced a fortress siege that didn't have the zone crash at some point.  It's getting better, last time it was Destro's rush through the fortress door that did it as opposed to it happening before the first door was down and we did in fact finish the siege out after the restart.  It's getting better, but even the full on siege we saw from start to finish was in essence a slide show for all involved (this was a problem for everyone so it's not just my less than uber rig)

12/05/08 4:02 AM
Viewed 517, Replies 17

I'd say give it a shot.  As has been said, it's got some problems, but it appears to be slowly headed in the right direction.  It's fun in a group and the rvr isn't bad.  Find a good guild, find a good server (personally enjoying Badlands) and for the love of god roll order we need the help.

11/27/08 11:55 AM
Viewed 555, Replies 20

Originally posted by ganton

Biased much? How about an option for people that actually play the game and just want to see the poll results?


 

How is it biased?  The poll is for people that quit. 

11/24/08 12:54 PM
Viewed 457, Replies 17

The game probably could have used another month or so, but there are problems that aren't going to come up until launch.  The player base is always smarter than the dev team gives them credit for and will inevitably find work-arounds and exploits, the server load and big battles will cause problems that weren't forseen and game mechanics will be used in a way that wasn't intended.  They had to launch it sometime and I think it went incredibly smoothly all in all.

11/23/08 7:38 PM
Viewed 1691, Replies 89

Originally posted by Theocritus
Originally posted by Krogan

I am sorry OP but you are wrong on just about every account. I think its obvious that WoW clones are not working. You have seen all these attempts on WoW with a few new spices fail and fail miserably. Vanguard did not fail because it was to hard, you must be kidding if you think that is the case. AoC failed because it was to simple and WAR is failing because its almost exactly the same game as WoW and people already have time invested in WoW.

EQ2 failed because the graphics feel disjointed, that is pretty much the entire reason it failed. You never feel like your character is part of the world but rather an outsider looking and this has been a fundamental problem for many many mmos.

Honestly the one thing WoW does better then just about all other mmo's is immersion, story, graphics, characters etc all immerse you into that world. That is the key to a successful mmo, that and polish.

You mention EvE as I side note while its a actually a massive shining beacon to why you are wrong. EvE is slow, unuser friendly, sci fi, no character development to speak off but the simple freedom and immersion of that world draws people in and its a massive success. Much bigger success then any WoW clone has ever had. What EvE proves beyond any reasonable doubt is that if you are going to be successful in today's mmo market you have to be different.

So if you ask me what happened around and after WoW's release its been pretty obvious.

First there was a number of games like Horizon, Shadowbane, Dark & Light and others that tried to do something different and new but these games were never finished and when they failed it seems people thought it was the concepts of the games that failed. Then WoW grew bigger and bigger and devs obviously thought that a WoW clone was the only way to go, and I think Vanguard was seen as the last evidence of that supposed truth. But then now we have seen the likes of WAR, AoC, Tabula Rasa among others all crash and burn as well with only LOTRO and EvE really standing at the end of the day next to the giant. I think this has left the mmo developers confused and wonder WTF!.

The fact is that few people understand what made WoW so successful and no one understood that Shadowbane and Dark & Light had it right from the beginning and just never had the funds to realize it.


 

        Please explain why Eve is a "massive success" but games like AoC, WAR, EQ2 are considered failures even though all 3 have more subs??  Eve supposedly has around 250k subs but alot of those play offline......EQ2 is around that mark and WAR/AoC both have alot more subs.....i think the problem is defining what is successful and what is a failure.....I think if you have to close your doors then you're a failure....If you have enough subs to make a profit then you're a success....


 

I think it's a simple matter of A)  Eve didn't cost tens of millions of dollars to make and b) Eve continues to grow year after year as opposed to get an initial push then decline from there on out.  That to me is success.

11/18/08 9:08 PM
Viewed 2125, Replies 66

Originally posted by darkraptor
Originally posted by Cropper
Originally posted by darkraptor

Actually he did address your claim properly as opposed to your argument sidetracking it.

Classes are not confined to a specific role. In the larger picture perspective, each spec that you can choose effectively dictates which classes you will do best against. So you are not limited to "only being good at XYZ specific thing". In a more micro level perspective, each spec effectively gives you multiple options for how you play your class. You can be an AOE'er , a dotter, or a single target damager for some classes. Or you can be a tank or a damage dealer. More designed towards taking or dealing damage.

 

So no, ironbreaker and bright wizard are not a good comparison.


 

Yeah, in this instance I'm guilty of the same thing I'm accusing him of, but I feel that my point still stands, the healing classes are still primarily healers even though they are required to do dmg to be optimally effective at it and to try to play a class in a style that is drastically different than it's design is counter productive.  In a skill based system a la pre-CU SWG you could play endless styles, but class based games like WAR do make you a cookie cutter to a large degree even if they try to put mechanisms in place to give you variety.

 The point I was originally trying to make was that in team games, just like team sports you should do what's best to make the team win and this is usually going to be done by playing your class in the way it was designed.  How this turned into personal attacks and references to slavery I don't know.

 

Eh, I played a Zealot to 33 and various classes to their mid 20s. Even a zealot can do extremely well if focused on doing damage as opposed to healing and/or on AOE instead of direct damage/direct healing. Especially considering zealot is considered one of the most hybrid of all classes.

Everyone plays a class how it is "designed" but to say that "certain specs help the team more" is also inaccurate. I disagree essentially. Its the combination of everyone's specs that help the team more along with playstyle. Teams with no healers can beat teams with pure healers for example, due to stuff like the debuffs that melee dps and other healers themselves can have to prevent healing. Eventually people will start organizing specs for their teams when they queue, and will steamroll other people who don't do the same. Etc.  Warhammer does much better at enabliing healers to not have to stick to a specific spec in comparison to world of warcraft, where if you need a healer you basically have nothing else useful, and no I am not talking about arena only.

edit: you can't make everyone good at everything as that would signify an imbalance. If a soccer goalie could go all across the field and still pick up the ball, the game would essentially be more like rugby for example.

Personal attacks just happen, people get heated, it is the internet remember  etc etc.


 

I think we're basically agreeing here, I guess what I've been trying to say is that people don't in fact play their classes the way they're designed in many instances and that's the problem. 

If you're playing different specs within the class (using your example) debuffing with a debuff spec or healing with a healing spec then you're playing the class how it was meant to be played and are doing what's best for the team, but if you specced for debuffs and do nothing but heal or vice versa then you're not playing the class the way you yourself have designed it and that's not real smart. 

11/18/08 7:52 PM
Viewed 2125, Replies 66

Originally posted by darkraptor
Originally posted by Cropper
Originally posted by popinjay

 


In a class based game where you have a role you're stuck playing some variation of that role and to do otherwise is just stupid

 

Are you in a henpecked marriage or work at Burger King where you hate it? News flash..

You do not have to play the way ANYONE says in a PvP game. Just thought you'd like to know that slavery has been abolished, at least in the gaming world.

There are no 'stuck' playing anything in a PvP battle. Its wide open. Theres no one strategy (tanks here, healers here, dps here). People are free to play around and experiment, its called a game. Not a job.

You know, for some of you on here who QQ about WoW and the MMO genre making you play a certain way, you sure can't get the yokes off your own backs.

Healer types in PvP are there to ASSIST you, not to wait hand and foot on you while you have a ball. They wanna get licks in just like the next guy. Bring more pots.


 

Again...so angry...I'm not sure why you feel the need to blow simple statements up into insults about my personal life and go on long rambling diatribes.

In WAR does an Ironbreaker do ranged dmg as well as a Bright Wizard?  No.  So if you want to do ranged dmg and nothing else then roll the brigh wizard not the Iron Breaker.  Am I being a tyrant and forcing others to bend to my will by making this suggestion?  No, it's common sense.  Use some.  And for your own sake, relax.

Actually he did address your claim properly as opposed to your argument sidetracking it.

Classes are not confined to a specific role. In the larger picture perspective, each spec that you can choose effectively dictates which classes you will do best against. So you are not limited to "only being good at XYZ specific thing". In a more micro level perspective, each spec effectively gives you multiple options for how you play your class. You can be an AOE'er , a dotter, or a single target damager for some classes. Or you can be a tank or a damage dealer. More designed towards taking or dealing damage.

 

So no, ironbreaker and bright wizard are not a good comparison.


 

Yeah, in this instance I'm guilty of the same thing I'm accusing him of, but I feel that my point still stands, the healing classes are still primarily healers even though they are required to do dmg to be optimally effective at it and to try to play a class in a style that is drastically different than it's design is counter productive.  In a skill based system a la pre-CU SWG you could play endless styles, but class based games like WAR do make you a cookie cutter to a large degree even if they try to put mechanisms in place to give you variety.

 The point I was originally trying to make was that in team games, just like team sports you should do what's best to make the team win and this is usually going to be done by playing your class in the way it was designed.  How this turned into personal attacks and references to slavery I don't know.

11/18/08 7:41 PM
Viewed 2125, Replies 66

Originally posted by popinjay

 


In a class based game where you have a role you're stuck playing some variation of that role and to do otherwise is just stupid

 

Are you in a henpecked marriage or work at Burger King where you hate it? News flash..

You do not have to play the way ANYONE says in a PvP game. Just thought you'd like to know that slavery has been abolished, at least in the gaming world.

There are no 'stuck' playing anything in a PvP battle. Its wide open. Theres no one strategy (tanks here, healers here, dps here). People are free to play around and experiment, its called a game. Not a job.

You know, for some of you on here who QQ about WoW and the MMO genre making you play a certain way, you sure can't get the yokes off your own backs.

Healer types in PvP are there to ASSIST you, not to wait hand and foot on you while you have a ball. They wanna get licks in just like the next guy. Bring more pots.


 

Again...so angry...I'm not sure why you feel the need to blow simple statements up into insults about my personal life and go on long rambling diatribes.

In WAR does an Ironbreaker do ranged dmg as well as a Bright Wizard?  No.  So if you want to do ranged dmg and nothing else then roll the brigh wizard not the Iron Breaker.  Am I being a tyrant and forcing others to bend to my will by making this suggestion?  No, it's common sense.  Use some.  And for your own sake, relax.

11/18/08 7:02 PM
Viewed 2125, Replies 66

Originally posted by Ghist
Originally posted by spellweaver1

I play an archmage. It's a balancing act, healing vs dps. So I just do it this way: If the health bars are all mostly full, I'm doing my job, and I can zap someone. Generally I choose a target that's already being wailed on, and melee damage + AM damage = dead player and I'm yet again doing my job, killing the other side before they start killing the people I'm healing. There are a lot of times when I'll interrupt a damage spell casting to throw heals on someone. I enjoy the fact that I can do decent DPS when my team is doing well, instead of just standing around waiting for a health bar to twitch.

However...Myself and other healers are my top priority. It behooves the rest of the team to protect the healers because I will always save myself before I save anyone else.


 

I fully support this statement. 


 

Agreed.  Everyone here understands that healers are a balancing act.  Not just between healing and dps, but between hot's and direct heals and cycling through party members applying heals where they belong.  Healers get piled on because often their contribution is the most obvious so mistakes are magnified. 

Personally, I'm not trying to complain about healers specifically, but instead people who try to shoe horn a class that's designed for one purpose into another where it doesn't work.  In a class based game where you have a role you're stuck playing some variation of that role and to do otherwise is just stupid.

11/18/08 6:55 PM
Viewed 2125, Replies 66

Originally posted by popinjay

 


So again, this thread is about healers and the ones who do a poor job and maybe need to rethink how they play in a group setting if they want to get the most out of the game for themselves and everyone else.

 

You seem to be missing the point. The people who are picking a typical healing class then go into a scenario and choose to heal "sometimes" and save the majority of heals for himself and his meleeing prowess... well, he IS getting the most out of the game for him/herself.

They ARE having fun, which is why THEY pay their own subscription. They don't wanna feel like they are at work and their boss tells them "Look, we are part of a team. You are in this spot so you do this, period, or you are fired Flintstone!" To them, its sandbox PvP. They play how THEY want, not how YOU want. You didn't pay their sub fee, you didn't help powerlevel their healer from 1-40. And even though you sound so.. ovarian, in your QQing, you didn't squat and pop them out of your uterus so stop acting and sounding like you are their mommas, lol.

You want a healer to heal you when you want? Form your own "elite" tight-knit team (ala WoW arena teams) then you can uberize whoever you want and QQ when the healer guy isn't healing. And yes, thats exactly what it is. Short of that, pray to Buddha that in your next life you can give birth, so you can drop out healers by the dozen and never die once.

Look at your first post. Its a QQ for sure, although its dressed up like a demand. (Heal or else). More like, "Heal or else.. I'll QQ some more, cause youre not playing the game like its SUPPOSED to be played."

It's pvp. Theres no wrong way to play it.

 


 

You come off as a very angry man who's in love with what he has to say, and judging from your interactions with others, not interested in actual discussion, so you can just keep playing a game about grouping and community as selfishly as you please. 

11/18/08 1:02 PM
Viewed 2125, Replies 66

Originally posted by popinjay

While we are on this subject, why not tell the dps to dps the RIGHT targets instead of just nuking whatever the hell they feel like? That happens way more times than a healer class NOT healing someone. In fact, I would dare say most of the battles lost in a pvp have less to do with the healers not healing people.

It has way more to do with the "cowboy" dps mentality by people playing a simple class.. just do push buttons and do damage and can't do that right. Heck, half of them don't even know how to maximize their dps. And how about dps people not specced right? This list goes on and on.

A lot of dps are failed healers, then they reroll and now feel they are an 'expert' to tell a healer how and when to heal, when they themselves failed. Just shccking. If someone is not healing to your satisfaction, kick them out. You quit and wait for another group. You can go group with your friends if you have any in the game. You can group with guildies. Don't sit there and make it seem like you have no options other than joining a PUG. Thats more your fault for taking "bad" healers along in the first place, the