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12/30/08 11:59 AM
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Viewed 1154, Replies 36
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Originally posted by Azrile
I'd say the numbers that crash the server fall somewhere in between. I've never seen 4 WB's (50v50) crash a zone, probably more like 200 total players, which is still ridiculous considering the game touts large scale rvr. And the crashing isn't even necessarily the problem, it's the poor optimization and lag (yes, my comp is only just slightly above average, but those with uber machines have plenty of problems too). By tier 4 the CC is out of hand, disabled, disabled, respawn isn't much fun plus people seem more interested in farming renown than locking a zone, which is in large part due to the futility of fortress takes (zone crashing). If individual keep and BO ownership gave one side additional respawn points or other pluses there would be more short term reasons for taking them as opposed to the currently impossible long term goal of sacking the enemies fortress or capital. I will add that part of what makes all the problems so frustrating is how cool and epic the sieges actually are. The game has a good 'feel' to me, but needs to work out alot of the mechanics. |
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12/27/08 1:10 PM
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Viewed 631, Replies 18
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Originally posted by Alandora
It would also mean you wouldn't lose everything in an even fight whether it be one on one or 20 on 20 as the enemy wouldn't have room for all your stuff (don't get me wrong, the guy with the best stuff gets ravaged so your point still stands in many respects). Oddly, this kind of system would help crafters the most as they could carry huge loads of small ingredients around while those looting armor and such would get weighed down fast. |
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12/22/08 9:55 PM
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Viewed 2392, Replies 60
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Originally posted by chryses
Most of the problems that drove you from the game have been fixed or have improved greatly However... The population imbalance is rough. I assume they're not offering xp bonuses right now due to the server transfers, but Order does need numbers. On Badlands we have our moments and the Order pop appears to be slowly catching up. At the very least we've got fortress defenses down to a science (after the obligatory zone crash) and can hold our own. |
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12/22/08 2:53 AM
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Viewed 637, Replies 27
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Originally posted by Tyvolus1
I'm sure some of its his computer, but that doesn't explain the zone crashing everytime there's an attempt on a fortress and the extreme lag everyone in my guild has in large scale RvR despite some people having some beastly machines. There are obviously some problems on Mythics end. Again, I like the game alot, but they have some problems to work out. Hopefully they will. Populations are improving, there's alot more RvR, generally it seems like the game will experience a slow growth after the initial push, then drop off in subscribers. |
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12/21/08 3:55 PM
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Viewed 637, Replies 27
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Well, the animations and the mailbox were fixed as were the morale skills which were then immediately broken again. I like the game, I have a good time playing it, but performance needs some serious work. Brutal lag, zone crashes and the like sap much of the fun from it, especially for a game that touts massive rvr battles. |
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12/20/08 1:40 AM
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Viewed 398, Replies 22
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Why are you bringing this up now? It's old news, Linna has addressed it...months ago. All of Fated left the game because it is, in our opinion, a POS so the issue is done and gone. As others have noted if you have questions, send her a PM leave it off the public boards. |
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12/19/08 6:48 PM
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Viewed 1723, Replies 38
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Originally posted by altairzq You better have a great ping and be very skilled.
My thoughts exactly. It seems like if any game could be destroyed by lag it would be this one and I've never known anyone on any quality of machine that didn't have lag issues in massive combat. |
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12/12/08 6:39 PM
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Viewed 732, Replies 23
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I don't know if it's the patches or the character transfers or just a change in players philosophy, but there has been alot more RvR action in the game (I'm speaking for T3 and T4 on Badlands so others experiences may vary). The game is far from perfect, but it seems to be settling in slowly. |
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12/12/08 12:17 PM
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Viewed 2066, Replies 44
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Originally posted by Jpizzle Well, lucky for you. It sure isn't eh majority of servers w/ no issues. Ungrim can't field 6 total WBs at the fortress (destro/order combined) w/out the server shitting out on us.
I play on Badlands and I've personally never experienced a fortress siege that didn't have the zone crash at some point. It's getting better, last time it was Destro's rush through the fortress door that did it as opposed to it happening before the first door was down and we did in fact finish the siege out after the restart. It's getting better, but even the full on siege we saw from start to finish was in essence a slide show for all involved (this was a problem for everyone so it's not just my less than uber rig) |
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12/05/08 4:02 AM
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Viewed 517, Replies 17
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I'd say give it a shot. As has been said, it's got some problems, but it appears to be slowly headed in the right direction. It's fun in a group and the rvr isn't bad. Find a good guild, find a good server (personally enjoying Badlands) and for the love of god roll order we need the help. |
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11/27/08 11:55 AM
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Viewed 555, Replies 20
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Originally posted by ganton
How is it biased? The poll is for people that quit. |
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11/24/08 12:54 PM
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Viewed 457, Replies 17
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The game probably could have used another month or so, but there are problems that aren't going to come up until launch. The player base is always smarter than the dev team gives them credit for and will inevitably find work-arounds and exploits, the server load and big battles will cause problems that weren't forseen and game mechanics will be used in a way that wasn't intended. They had to launch it sometime and I think it went incredibly smoothly all in all. |
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11/23/08 7:38 PM
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Viewed 1691, Replies 89
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Originally posted by Theocritus
Please explain why Eve is a "massive success" but games like AoC, WAR, EQ2 are considered failures even though all 3 have more subs?? Eve supposedly has around 250k subs but alot of those play offline......EQ2 is around that mark and WAR/AoC both have alot more subs.....i think the problem is defining what is successful and what is a failure.....I think if you have to close your doors then you're a failure....If you have enough subs to make a profit then you're a success....
I think it's a simple matter of A) Eve didn't cost tens of millions of dollars to make and b) Eve continues to grow year after year as opposed to get an initial push then decline from there on out. That to me is success. |
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11/18/08 9:08 PM
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Viewed 2125, Replies 66
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Originally posted by darkraptor
Eh, I played a Zealot to 33 and various classes to their mid 20s. Even a zealot can do extremely well if focused on doing damage as opposed to healing and/or on AOE instead of direct damage/direct healing. Especially considering zealot is considered one of the most hybrid of all classes. Everyone plays a class how it is "designed" but to say that "certain specs help the team more" is also inaccurate. I disagree essentially. Its the combination of everyone's specs that help the team more along with playstyle. Teams with no healers can beat teams with pure healers for example, due to stuff like the debuffs that melee dps and other healers themselves can have to prevent healing. Eventually people will start organizing specs for their teams when they queue, and will steamroll other people who don't do the same. Etc. Warhammer does much better at enabliing healers to not have to stick to a specific spec in comparison to world of warcraft, where if you need a healer you basically have nothing else useful, and no I am not talking about arena only. edit: you can't make everyone good at everything as that would signify an imbalance. If a soccer goalie could go all across the field and still pick up the ball, the game would essentially be more like rugby for example. Personal attacks just happen, people get heated, it is the internet remember
I think we're basically agreeing here, I guess what I've been trying to say is that people don't in fact play their classes the way they're designed in many instances and that's the problem. If you're playing different specs within the class (using your example) debuffing with a debuff spec or healing with a healing spec then you're playing the class how it was meant to be played and are doing what's best for the team, but if you specced for debuffs and do nothing but heal or vice versa then you're not playing the class the way you yourself have designed it and that's not real smart. |
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11/18/08 7:52 PM
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Viewed 2125, Replies 66
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Originally posted by darkraptor Actually he did address your claim properly as opposed to your argument sidetracking it. Classes are not confined to a specific role. In the larger picture perspective, each spec that you can choose effectively dictates which classes you will do best against. So you are not limited to "only being good at XYZ specific thing". In a more micro level perspective, each spec effectively gives you multiple options for how you play your class. You can be an AOE'er , a dotter, or a single target damager for some classes. Or you can be a tank or a damage dealer. More designed towards taking or dealing damage.
So no, ironbreaker and bright wizard are not a good comparison.
Yeah, in this instance I'm guilty of the same thing I'm accusing him of, but I feel that my point still stands, the healing classes are still primarily healers even though they are required to do dmg to be optimally effective at it and to try to play a class in a style that is drastically different than it's design is counter productive. In a skill based system a la pre-CU SWG you could play endless styles, but class based games like WAR do make you a cookie cutter to a large degree even if they try to put mechanisms in place to give you variety. The point I was originally trying to make was that in team games, just like team sports you should do what's best to make the team win and this is usually going to be done by playing your class in the way it was designed. How this turned into personal attacks and references to slavery I don't know. |
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11/18/08 7:41 PM
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Viewed 2125, Replies 66
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Originally posted by popinjay
Again...so angry...I'm not sure why you feel the need to blow simple statements up into insults about my personal life and go on long rambling diatribes. In WAR does an Ironbreaker do ranged dmg as well as a Bright Wizard? No. So if you want to do ranged dmg and nothing else then roll the brigh wizard not the Iron Breaker. Am I being a tyrant and forcing others to bend to my will by making this suggestion? No, it's common sense. Use some. And for your own sake, relax. |
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11/18/08 7:02 PM
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Viewed 2125, Replies 66
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Originally posted by Ghist
I fully support this statement.
Agreed. Everyone here understands that healers are a balancing act. Not just between healing and dps, but between hot's and direct heals and cycling through party members applying heals where they belong. Healers get piled on because often their contribution is the most obvious so mistakes are magnified. Personally, I'm not trying to complain about healers specifically, but instead people who try to shoe horn a class that's designed for one purpose into another where it doesn't work. In a class based game where you have a role you're stuck playing some variation of that role and to do otherwise is just stupid. |
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11/18/08 6:55 PM
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Viewed 2125, Replies 66
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Originally posted by popinjay
You come off as a very angry man who's in love with what he has to say, and judging from your interactions with others, not interested in actual discussion, so you can just keep playing a game about grouping and community as selfishly as you please. |
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11/18/08 1:02 PM
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Viewed 2125, Replies 66
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Originally posted by popinjay | |