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All Posts by Torvac

All Posts by Torvac

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94 posts found
almost 700 lines of patchnotes instead of a just a link ;/

- its fc, lazy lying bastards

- without doubt the best quests you will ever get in any mmo to date

- it is required to change your deck/build a lot, but the gearmanager is still broken most of the time (e.g. forgets to change your weapons sometimes and stuff)

- NO advanced tutorials anywhere in the game, you wil still see people with shitty noob abilities/skills in endgame dungeons

- combat and rotations get interesting once you know about skills and synergys between weapons and passive skills, theres nothing ingame that tells you about that. i was gone for a year and had to relearn everything again

- 500 skills but really only ~100 different ones, rest is same shit in different color

- healing is confusing for people coming from other games, no healer quests or tutorials 

- animations really suck balls, ofc FC promised 1 year before release "they are temp and they were working on better ..." - i actually asked about that at gamescom when they showed the game 1st time (2010 or 2011 i think). tho rest of the gfx is top if you have a strong gfx card

- endgame gearing is random (scenarios & nyc loot) , HEAVY grinding required to get by

- no lead from normal questing to endgame nightmare dungeons and raids at all

- you really need a mouse with at least 8 buttons to play this game

Still my favorite quest line:  The League of Monster Slayers

http://www.youtube.com/watch?v=Umhy8vILHDg

 

this is a PR stunt to cash in on initial sales.

fastest way to destroy mmos, or as business people would describe it: "if the game can survive the initial 30 day drop, it has a chance to survive and that is free extra money then, and then we afford to transform it  to f2p after 1 year". it does not make sense to (re)record content just before release, if this is their only plan to rescue the game then i can imagine its overall quality at this point.


 

Originally posted by Deleted User
Originally posted by cerebrix

oh boy.

 ok listen up.  im going to explain game development to you in a clear and understandable way.  specifically in relation to funcom.

 but let me preface that by saying, anyone that lump sums a company based on overall performance is a moron.  games are only as good as their IMMEDIATE development staff.

 

with that said, funcom has a very good track record.  let me explain why.

 any problems funcom has ever experienced with a game, was solely because of one man.  Gaute Godager.

 Gaute Godager was solely responsible for anything bad that happened at ao's launch, or shadowlands.  Gaute Godager was solely responsible for anything bad that happened in AOC.

 Gaute was forced out.  Left the gaming industry forever over it.

 Since then funcom has really tried to put competient people in charge of development as well as finding people to repair the messes left by Gaute.  Craig Morrisson did an amazing job fixing ao, which is why they gave him AOC to fix.  Craig left means in charge of AO and hes done a great job with that as well.  Neither title is perfect but i think some of the problems with the things that Gaute left behind are basically unfixable.  I mean how do you fix a problem as big as shadowlands or the basic design of AOC for that matter.  Theres just only so much you can do ya know?

 Now lets talk about TSW for a moment.  This is Ragnar Tornquist's game.  Every single last thing hes ever done for funcom has been a major win for them and something the entire gaming community has liked.  

 Everyone loved the storylines, lore, and world he made for Anarchy Online.  Everyone loved The Longest Journey.  Everyone loved Dreamfall. 

 Looking solely at the quality of work delivered.  Ragnar really should be considered among game designers like David Perry, Raph Koster, Yu Suzuki, or James Phinney IMO.  

 Iv'e said this a million times and honestly im kind of tired of gamers not paying attention.  Based solely on the work produced, AT THE VERY LEAST, Ragnar has earned, the benefit of the doubt until launch.

Yes ,there is people who like funcoms next-gen cash shops and dumbed down themepark stuff but theres also other side of this coin as well.

Gaute didnt like that stuff and he left , funcom didnt listen to him,they wanted themepark aoc and Gaute had bigger plans for it.

 

seriously ? gaute left after he destroyed AO with shadowlands and his idea of mechanics and endless grinding. there was no talk about shops at that time. after the community flamed him to hell and subscriptions dropped he was kicked.

all the funcom hate here is basically just getting back at them for hating players. all their games start out as fun, until some shrewd asshole comes up to take over and kills the initial vision of the game. tsw is the next in line. instead of ongoing great content, quests and mistery you get grind grind grind ... keep the monkeys busy.

 

as always he full of shit. the system will push players further into roles. no sane person will grind the insane amount of time&ressources needed to augment support/tank/dps and healing skills for endgame.
Originally posted by Ortwig
Originally posted by fivoroth
Limited buttons is boring if there is no choice and variety. GW2 is the prime example of extremely boring and limited skill selection.

There's over 325 abilities that can be slotted in the 7 active and 7 passive slots, and you can learn every ability in the game.  There's an 8th slot if you get the aux weapons (flamethrower, rocket launcher, quantum brace, whip, etc).  With the augments, you can do even more, and can create a huge number of unique builds.   With the gear manager, you can swap the entire deck (the 7/7 slots) very quickly. 

There's plenty of variety; I honestly believe people aren't understanding that the 7 slots are just equipped decks of abilities that are meant to be swapped out and interchanged regularly.  You can create multiple custom decks that do different things and the variety is in swapping out different builds and weapons.  You are never "stuck" with the same build for the entire game -- in fact it's encouraged to switch it up.

less than 100 abilities are used in endgame, rest is inferior filler stuff. gear manager is broken since start. the new augment syystem look nice on paper but this will be the biggest grind since aoc godslayer (and guess who designed the grind part there). it will also make the game even more complicated for new players.

 

let the grind begin
also whats missing is , if you see something cast crowd control, what can you do ?
nothing new, its a best of several other games.

its good. and by funcom standards not too buggy. the new flamethrower aux weapon is fun. loads of new and returning players.

pvp is broken as it was before (e.g. you cant get into fusang on some servers, still broken after 3 emergency patches last week).

and rubberbanding is back with this patch, more deadly than any raid boss.

Originally posted by Ingvar
looks like an ffxi and eq1 mix.

exactly my thought. ffxi ripoff with a branded name. does SOE think people are that stupid ? and the  "wizardry" series will be tainted forever.

new background, new buttons and moved everything, what else is new here ? also 3 classes highlighted (2 races in the other shot), any high resoolution shots out yet ? 

fake i guess

same as always. loads of "will be great/new/exciting" - but once its out, its half assed and bugged. new exciting melee weapon ? ok then pls get rid of cleaving bosses oh and make melee viable vs. ranged. reticule is again nothing that adds to content - a fing waste of time. also loads of people allready have a hard time with the controls and targeting.

fix bugs, fix skills, fix pvp, fix dx11, fulfill the promise you made about "play as you want" because atm there is only a few viable ways to play endgame !

 

“We might have lost people to Guild Wars 2 or other big titles but, by and large, The Secret World is having difficulty getting people to play the game.”

70% of my cabal moved to gw2 10% just left,  a few left AoC for gw2. releasing an incomplete buggy game with another AAA title just 2 months around is pretty much suicide. id say a minimum of 3-5% comes back to try issue 2. running the same 5 dungeons every day is not endgame content, this cant hold people.

ofc they wont shut it down but instead of 2 games without reasonable maintenance&updates they now run 3.

once the horse is dead, you should stop riding it.
creating a niche game and then they are suprised about low sales ? 200k is superb for what this game is. well they just should have finished the game instead of releasing a f***** bugfest and not release against 2 other big games then they could have held players longer. more then 75% of the people who started with me are gone allready. the servers and zones are empty these days ...

i've been playing this since start but really beginning to get bored with it.

just too many bugs:

- bugged weapons (not producing ressources like they should), people shooting blanks since last patch

- bugged skills (using them would be exploiting and not using them makes things unnecessarily difficult for undergeared teams)

- bugged attributes (hit rating) and attribute summary is bugged since early beta now !!!

- bugged bosses make easy stuff randomly stupid (invisible filth, los-cheating, agro dropping, zero HP bombs)

- bugged items/talisman (tanks with high blockrating still get penetrated until they reequip every item)

- bugged quests, some quests still bugged since beta or bugging out occasionally (e.g. 'too deep' usually works once after server restart or if a gm spawns the mobs)

- bugged mobs, some mobs required for achievments just dont ever spawn (verified by GM)

- bugged dungeons: nightmare HF is a pile of shit its so bugged FC must be insane to release this

and nothing to do after you beat all quests:

- nightmare dungeons (5 per day)

- signet farming

- pointless pvp (too many exploits, and pvp gear is not compatible with pve gear)

- repeating quests over and over

- farm 10k mobs of each kind all achievements

- farm lair mobs for more achievements ?

result of bugged encounters and skills btw. is that half the population doesnt give a rats a** about exploting the s*** out of this game.

hitting your head against the same 5 bugged dungeons every day because endgame doesnt offer more, made 75% of my cabal empty over the last 2 weeks.

the big joke is that some of the bugs are fixed acording to funcoms patchnotes. and another funny thing is the recent "content-update", which is just the release of stuff that was too bugged at start and was held back.

with 50% of the fc staff gone now, what do you think will happen to this game ? remember how AO started with videos and content updates ?

 

 

thanks

 

you got to find the right synergy between passives and actives :

1) active skill X sets status Y on mob (or you)

2) with status Y passive skill A activates Z

3) with Z ...

hard to explain but thats how it goes.

e.g. i was playing a blade/blood penetration build, had 1 active skill to set afflicted state on mobs, then 1 passive that gives higher penetration on afflicted mobs, another that stacked penetration buffs. so the longer the fights goes the higher my penetration rating is. so if your depend on DoTs figure out how to make actives/passives add to each other for DoTing. same with heals/shields.

 

 

 

even funcoms decks are not flawless. finding the perfect set of skills active and passive that accompany each other is a pain in the ass. i hope someone comes up with a working skill simulator soon that shows the detailed effects.

some usefull information here: http://yokaiblog.wikidot.com/guides:build-mechanics
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