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All Posts by Torvac

All Posts by Torvac

5 Pages 1 2 3 4 5 »
96 posts found
huge waste of dev time
lets just call it what it is: lag week, its impossible to do anything anywhere because of  lag

anarchy online (its dead to me)

tabula rasa

wish they would finally stop fucking around and deliver something substantial.

tbh: fuck capcom when it comes to monster hunter.

a) unreasonable platform hopping ps2-psp-wii-wiu-3ds, why no mh4 for wii u ?

b) constantly messing witrh network modes (mh3 wii version in jp was perfect)

c) refuse to localize some versions (mh3p was localized by pirates)

oh well and raiderz wasnt even close to anything related to mh




SC feels really shitty. i' ve seen better cs student demos. not with the next gen gfx, but better fly models and lot more fun. they can' t even get controls (and input devices) right. there is no solid base nor something "with so much potential" - its a demo, a seriously good looking but shitty demo.

now the fps module ? nothing learned from eve&dust.

sc has allready the biggest fan boy community, but worse than with every other game. everyone has to defend the initial ship cost they shelled out for stuff they can see sitting in a hangar.

if you want a multiplayer scifi sim play elite dangerous with friends.

better call it "lag weekend", because thats what you get.

im playing this since start but the last 6 month im only raiding 2*/week with friends.

  • its still funcom, they did not change. still lying basterds, still fucking up patches, still the same arrogant attitude, still implementing shit that will upset players but then removing it after riots
  • addons over the last 12 months were major ginds only, and silly on top (AEGIS & Scenarios)
  • broken stuff left and right, suprise bugs every other patch, reintroducing once patched bugs
  • combat IS actually stupid click a button every 1 sec. + abilities that are without global cooldown (and the way AEGIS is atm 7 buttons is not enough anymore). enemies with fast AOEs again and again, players with 300ms+ are often screwed. too much oneshoting
  • animations do look strange, major LOLs about the chaos weapon which is just a copy of the claw weapon in another color
  • worst thing overall is that the game was advertised as "play as you want" which is not true anymore, some weapons/builds are favored


almost 700 lines of patchnotes instead of a just a link ;/

- its fc, lazy lying bastards

- without doubt the best quests you will ever get in any mmo to date

- it is required to change your deck/build a lot, but the gearmanager is still broken most of the time (e.g. forgets to change your weapons sometimes and stuff)

- NO advanced tutorials anywhere in the game, you wil still see people with shitty noob abilities/skills in endgame dungeons

- combat and rotations get interesting once you know about skills and synergys between weapons and passive skills, theres nothing ingame that tells you about that. i was gone for a year and had to relearn everything again

- 500 skills but really only ~100 different ones, rest is same shit in different color

- healing is confusing for people coming from other games, no healer quests or tutorials 

- animations really suck balls, ofc FC promised 1 year before release "they are temp and they were working on better ..." - i actually asked about that at gamescom when they showed the game 1st time (2010 or 2011 i think). tho rest of the gfx is top if you have a strong gfx card

- endgame gearing is random (scenarios & nyc loot) , HEAVY grinding required to get by

- no lead from normal questing to endgame nightmare dungeons and raids at all

- you really need a mouse with at least 8 buttons to play this game

Still my favorite quest line:  The League of Monster Slayers


this is a PR stunt to cash in on initial sales.

fastest way to destroy mmos, or as business people would describe it: "if the game can survive the initial 30 day drop, it has a chance to survive and that is free extra money then, and then we afford to transform it  to f2p after 1 year". it does not make sense to (re)record content just before release, if this is their only plan to rescue the game then i can imagine its overall quality at this point.


Originally posted by Deleted User
Originally posted by cerebrix

oh boy.

 ok listen up.  im going to explain game development to you in a clear and understandable way.  specifically in relation to funcom.

 but let me preface that by saying, anyone that lump sums a company based on overall performance is a moron.  games are only as good as their IMMEDIATE development staff.


with that said, funcom has a very good track record.  let me explain why.

 any problems funcom has ever experienced with a game, was solely because of one man.  Gaute Godager.

 Gaute Godager was solely responsible for anything bad that happened at ao's launch, or shadowlands.  Gaute Godager was solely responsible for anything bad that happened in AOC.

 Gaute was forced out.  Left the gaming industry forever over it.

 Since then funcom has really tried to put competient people in charge of development as well as finding people to repair the messes left by Gaute.  Craig Morrisson did an amazing job fixing ao, which is why they gave him AOC to fix.  Craig left means in charge of AO and hes done a great job with that as well.  Neither title is perfect but i think some of the problems with the things that Gaute left behind are basically unfixable.  I mean how do you fix a problem as big as shadowlands or the basic design of AOC for that matter.  Theres just only so much you can do ya know?

 Now lets talk about TSW for a moment.  This is Ragnar Tornquist's game.  Every single last thing hes ever done for funcom has been a major win for them and something the entire gaming community has liked.  

 Everyone loved the storylines, lore, and world he made for Anarchy Online.  Everyone loved The Longest Journey.  Everyone loved Dreamfall. 

 Looking solely at the quality of work delivered.  Ragnar really should be considered among game designers like David Perry, Raph Koster, Yu Suzuki, or James Phinney IMO.  

 Iv'e said this a million times and honestly im kind of tired of gamers not paying attention.  Based solely on the work produced, AT THE VERY LEAST, Ragnar has earned, the benefit of the doubt until launch.

Yes ,there is people who like funcoms next-gen cash shops and dumbed down themepark stuff but theres also other side of this coin as well.

Gaute didnt like that stuff and he left , funcom didnt listen to him,they wanted themepark aoc and Gaute had bigger plans for it.


seriously ? gaute left after he destroyed AO with shadowlands and his idea of mechanics and endless grinding. there was no talk about shops at that time. after the community flamed him to hell and subscriptions dropped he was kicked.

all the funcom hate here is basically just getting back at them for hating players. all their games start out as fun, until some shrewd asshole comes up to take over and kills the initial vision of the game. tsw is the next in line. instead of ongoing great content, quests and mistery you get grind grind grind ... keep the monkeys busy.


as always he full of shit. the system will push players further into roles. no sane person will grind the insane amount of time&ressources needed to augment support/tank/dps and healing skills for endgame.
Originally posted by Ortwig
Originally posted by fivoroth
Limited buttons is boring if there is no choice and variety. GW2 is the prime example of extremely boring and limited skill selection.

There's over 325 abilities that can be slotted in the 7 active and 7 passive slots, and you can learn every ability in the game.  There's an 8th slot if you get the aux weapons (flamethrower, rocket launcher, quantum brace, whip, etc).  With the augments, you can do even more, and can create a huge number of unique builds.   With the gear manager, you can swap the entire deck (the 7/7 slots) very quickly. 

There's plenty of variety; I honestly believe people aren't understanding that the 7 slots are just equipped decks of abilities that are meant to be swapped out and interchanged regularly.  You can create multiple custom decks that do different things and the variety is in swapping out different builds and weapons.  You are never "stuck" with the same build for the entire game -- in fact it's encouraged to switch it up.

less than 100 abilities are used in endgame, rest is inferior filler stuff. gear manager is broken since start. the new augment syystem look nice on paper but this will be the biggest grind since aoc godslayer (and guess who designed the grind part there). it will also make the game even more complicated for new players.


let the grind begin
also whats missing is , if you see something cast crowd control, what can you do ?
nothing new, its a best of several other games.

its good. and by funcom standards not too buggy. the new flamethrower aux weapon is fun. loads of new and returning players.

pvp is broken as it was before (e.g. you cant get into fusang on some servers, still broken after 3 emergency patches last week).

and rubberbanding is back with this patch, more deadly than any raid boss.

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