|
|
9/19/08 7:50 AM
|
|
Viewed 4356, Replies 66
|
|
|
If a game looks fun to me, I'll play it. Trouble is, this game doesn't appeal to me (look I enjoy playing EVE, that should tell you a lot about my mindset) so I won't be playing it. Nothing to do with my sexuality, I'm just not wired to play HKO.
|
|
|
|
9/19/08 7:35 AM
|
|
Viewed 267, Replies 10
|
|
|
The WOW killer will be by a game that manages to appeal to both PC and console users en masse.
|
|
|
|
9/19/08 7:28 AM
|
|
Viewed 3102, Replies 123
|
|
Originally posted by KhaelSan ER, actually, it does.
|
|
|
|
9/19/08 7:25 AM
|
|
Viewed 5448, Replies 209
|
|
Originally posted by spyhunter107
The way Adventurine is advertising and developing Darkfall, I doubt it will reach 500K subscription unless they remove full looting within the game. I agree 50 isn't enough but it will eventually grow.
But ask yourself, why do you want to play this game w/o full looting? What is it that appeals to you so much that you can't get in another game? You completely don't understand the core mechanics behind the game, nor the reason for full looting so why bother with DF? Go play one of the many other games out there more suitable to your playstyle, there certainly isn't a shortage of them. But go head, hit the DF forums, they'll chew you alive and spit you out. (and they do that to folks they like, you, whoo boy)
|
|
|
|
9/19/08 6:35 AM
|
|
Viewed 148, Replies 5
|
|
|
But really, ask yourself, why do you care about this? This is a much more important question I think.
|
|
|
|
9/19/08 6:00 AM
|
|
Viewed 850, Replies 25
|
|
|
Tongue in cheek humor doesn't translate well across the internet, even if you use smiley faces it seems. OP was kidding folks.... |
|
|
|
9/19/08 5:52 AM
|
|
Viewed 175, Replies 5
|
|
Originally posted by DeadlyByDez
I've got a feeling you fit right in. Enjoy. |
|
|
|
9/19/08 5:47 AM
|
|
Viewed 2122, Replies 55
|
|
Originally posted by 3on1
lol @ using xfire as the holy source of population numbers move along nothing to see here
Probably as good a tool for indicating trends as anything else out there, certainly more reliable than using, say, Funcom numbers.
|
|
|
|
9/18/08 7:14 PM
|
|
Viewed 1724, Replies 70
|
|
|
Wow, such a pathetic viral marketing attempt. Things might be looking up a bit, but there's still a whole lotta Fail over at Failcom that still needs to be changed before this dog hunts again.
|
|
|
|
9/18/08 9:55 AM
|
|
Viewed 480, Replies 15
|
|
|
Near as I can tell, you can greatly increase your odds of getting into any beta by having state of the art hardware in your application, especially if they are asking you to confirm it. In 3 of the big betas recently I was totally ignored and as soon as I updated my application with the info about new swell new high powered gaming laptop, I got invites almost immediately. So, my recommendation, if you don't have kick arse gear, get a dxdiag from a friend who does and submit it as part of your application. (although be warned, they might frown on this if they catch you)
|
|
|
|
9/18/08 9:45 AM
|
|
Viewed 502, Replies 14
|
|
|
Thanks for reminding me, I need to start looking around for a clan real soon. |
|
|
|
9/18/08 9:37 AM
|
|
Viewed 2317, Replies 53
|
|
Originally posted by javac This comment hits the nail on the head perfectly. That's how EVE is engineered, and its proven to be successful. Not quite sure how DF's model will work out, we'll see when it releases.
|
|
|
|
9/18/08 8:40 AM
|
|
Viewed 546, Replies 7
|
|
|
I think this was an outstanding solution by Mythic and it shows great forethought to be able to perform this on launch day. They sure are trying hard for a good launch, I salute them.
|
|
|
|
9/18/08 7:32 AM
|
|
Viewed 921, Replies 41
|
|
|
Hardcore to me defines how much effort some folks put into a game, and there can be hardcore players in every game, PVE and PVP wise. What I like about DF's FFA PVP/full loot mechanic is that it puts meaning back into the fight. No longer will players foolishly charge into battle if they know the cause is lost, rather they'll strategically retreat, regroup and approach the conflict from a different angle. Games play so much differently when people actually try to avoid dying, much like in real life. And it puts a bit of fear into dying, which gives it an edge that most MMO's today can't provide with their no-penalty, no reward game mechanics. Is DF hardcore? Only for its ability to instill a bit of fear in the player, which will make for more cautious combat mechanics.
|
|
|
|
9/18/08 6:55 AM
|
|
Viewed 5448, Replies 209
|
|
Originally posted by zymurgeist
Because no matter how any times people keep repeating it none of those things are completely true. However the developers intend to strike a balance where those things will be more nearly true than in the vast majority of current MMOs. How well they do remains to be seen.
Since we've seen little of DF its hard to answer questions like this. Closest parallel I can make is with EVE. In EVE we follow a rule, never fly what you can't afford to lose. So, if I'm about to go out into a fight where I'm certain ship loss is imminent I grab something cheap, easily insured and that I don't care much about losing. (like an 8M ISK cruiser) If I'm heading out in a huge fleet where I'm pretty sure we're going to destroy our opponents (or I'll have a good chance to run) I'l break out the 250M ISK Battleship. So I rather expect in DF the same will be true. If' I am leaving town and am pretty sure I'm about to hit a gank squad solo, I'll grab a sword and go out naked (or wear some cheap, easily replaced gear.) However if my guild is getting a 40 man together, expect me to put on the good stuff, but even then, I figure I'll be able to replace it even if its lost in battle. (just like the 250M ISK BS I mentioned above) And don't get me wrong, I'm a cheap SOB and hate losing. So just because I'm flying an 8M ISK cruiser doesn't mean I don't fear dying (hate seeing my name on the wrong side of the killboard) so I play just as hard no matter what ship I'm flying. (OK, except for T1 Frigates, don't really care what happens to me then, but thats sort of like fighting naked) To the last point. While it might be true a highly skilled, but naked player could beat a geared character, that's not the way to bet unless the skill differences are extraordinary. And truthfully, if a player knows he's that good, he'll have no fear of putting on his best gear, because he knows he isn't going to lose, and the gear only serves to make it that much more so. Look, I'm a carebear by nature, and I don't like dying or losing my gear. But just like my fear of needles when I was a child, I've learned to overcome my fear of PVP and now days play on nothing but games which have strong PVP with reward/penalty games. (and I'm still a carebear, but I do love a good fight now and then, and thrill to escaping the gankers) So give DF a chance. A lot will depend on how the Dev's implement this system, but hey, they've had 7 years to mull this over, maybe they'll get it right.
|
|
|
|
9/17/08 9:49 PM
|
|
Viewed 4274, Replies 77
|
|
|
WAR has mass appeal, much like WOW does (although to a diferent target market). OP is looking for a game designed for a niche market, and WAR isn't that game.
|
|
|
|
9/17/08 4:19 PM
|
|
Viewed 306, Replies 6
|
|
|
I think you are just getting way ahead of yourself. Give it a few days and I'll be you'll see populations grow in those higher level areas.
|
|
|
|
9/17/08 4:08 PM
|
|
Viewed 723, Replies 28
|
|
|
er..if you did buy gold, then that's your reason.....
|
|
|
|
9/17/08 3:25 PM
|
|
Viewed 1306, Replies 30
|
|
|
Count me in the missing 20% I guess. I'm waiting until the game launches and the rush dies down a bit before playing.
|
|
|
|
9/17/08 2:40 PM
|
|
Viewed 618, Replies 18
|
|
Originally posted by GundamAce
Just a point of order. I play EVE and love the game. But the above statement isn't quite accurate. EVE has a FFA PVP area called 0.0 space, and yes, anything goes out there. But a large portion of the player base spends most of their time in the controlled PVP space, where there are very specific rules of engagment, and PVP is far less prevalent. Now truthfully, while some players never leave 0.0, and others never leave high sec, however a majority of players live in between both worlds and split their game time between the safety of high secc or the more dangerous low sec and 0.0 areas. DF has far less safe zones than EVE, and also has a faction penalty system in place to punish the truely lawless. I think the gameplay will be considerably different so comparisons between the two games might not be entirely fair.
|
|