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Originally posted by Crynn ER, Vanguard isn't dead like the others on the list are? Reports of its demise have been greatly exaggerated. Earth and Beyond, AC2 come to mind as always wondering what might of been. A proper sequel to Ultima Online was started and failed a couple of times which is unfortunately. Heck, I always wonder what would have happened if Mythic/EA had never occurred, nor had they obtained the Warhammer IP. They might have gone forward with their "Romans in Space" project (Imperator Online) which could have been interesting but was cancelled in 2005.
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Originally posted by Amjoco You will start off in the new player island, and for the first 11 levels be safe from any PVP. (as far as I know) I recommend you play 2 or 3 similar classes up to level 11 (takes about 2-4 hours for each) and get a feel for what you like best. For example, if you try a Zerker, consider rolling a Lancer and Slayer as well. All 3 melee carry large weapons, either block or dodge and you might find one preferable to another. (Warriors are a horse of a different color really) Welcome to TERA.
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Originally posted by Loktofeit OK, tanked was an incorrect choice of words, less than enthusiastically received at launch by the greater gaming community due to several key flaws, specifically heavy lag issues most notable. And no, I don't put much stock in CGW's viewpoint, they pretty much hated every MMORPG that came out in the early days until City of Heroes came along and finally changed their minds. But anyways, getting way off track from the thread
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Originally posted by Loktofeit Heh.... in fact UO did tank at launch, which won it the "Coaster of the Year" from Computer Gaming World in 1997 and touched off such bad feelings the UO team even coded in a "jwilson slime" npc referencing the current editor Johnny Wilson.
http://uo.stratics.com/content/misc/odd.shtml And its true, we BitterVets™ are becoming sort of a legion, ever increasing as each year of unimaginative MMO releases cause more players to flock to the cause. I think it's a bit too early to tell how the game will really play out, best to wait for more information before tossing our hands up in despair and writing it off the list. Of course it is going to follow some standard MMO gaming conventions, no one will ever invest big money in anything that deviates too far from standard, just not the safe way to bet.
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Originally posted by teakbois Yeah, this is sort of how I feel about it, if today's games are so full of "experiences" why do players try them out then quickly flee in droves leaving them barren wastelands? I think its due to the lack of challenge that sends them on their way, there's just nothing to hold their interest in the long term.
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Originally posted by Teala Playing it safe rarely results in remarkable results. It shows in this case.
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Elder Scrolls is hugely popular so...
General Discussion « The Elder Scrolls Online 5/04/12 1:37:39 PM
It's real, of course it's going to stick somewhat closely to traditional theme park conventions and borrow mostly from the lore of ES than anything else. People aren't going to throw 100M or more at a new MMO title and not stick too closely to convention, could result in economic suicide. Say what you want about SWTOR, at the end of the day it will cover its costs and return a decent profit, and in no way can you call it the death of Bioware. I think DA2 and MA3 did more damage to the Bioware brand than SWTOR. (though it certainly didn't help either)
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Originally posted by troublmaker You wrote a very good post, and make some excellent points, however your use of the term refers strictly to the biological use of the term. It has been bastardized if you will for quite some time and a quick internet search returned things such as Economic, Finanical Social, Universal, and Quantum Darwinism just to name a few. You may not like what people have done to the original term, but like many words, there can be multiple meanings and this one is used rather broadly, even if it isn't quite accurate in how it's done. The OP raised some good points, MMO's go through an evolutionary process where they either adapt (see EVE, WOW) and thrive or fail to adapt and wither away and die (see well, literally dozens of titles) Just as in real evolution, there are far more failures and dead ends compared to the few yet very notable sucesses. So the analogic comparison is not surprising, but again, perhaps not to your agreement or liking.
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Originally posted by adam_nox Yes I know L2 is the extreme end of grind, but DAOC was a reasonable example had you kept reading a little further. And yes, TERA did have a head start but no, I wasn't complaining about his level, or even how much he has played (I'm sure there's level 60s' already) but just the general attitude that he feels the leveling is too slow. Believe me, it's not slow by any reasonable measure of the past, but perhaps compared to today's player expectations it's excessive? I just don't see it, but then again, while I chase the carrot as much as the next guy I don't mind spending a reasonable amount of time enjoying the journey. Also I wanted to note, this is not related to just TERA, I saw the same attitude with SWTOR, people just racing towards the finish and being disappointed at what they found at the end of the rainbow.
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Great question, darned if I can see the appeal. I left long ago shortly before BC left because I could see the direction WOW was heading and nothing they've done has changed my reasons for leaving and not looking back. OK, I did look back, the promise of reworked old worlds was interesting so I did return, only to find the leveling had been accelerated so much I basically shot past many of the new areas without getting a chance to do the content. (at least while they were still worth something) So I found myself quickly (1.5 months) where I loath to be in WOW, at the raiding endgame.... so I promptly quit never to return. Sure, I could have rerolled an alt and followed a different progression path, but that just isn't what I wanted to do. So I guess there's something that draws folks back, but I don't hear the siren's call.
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Originally posted by zymurgeist Well sure, I agree, look at WOW, I'll be more people have played WOW and quit then there are current subscribers, they always did a great job getting new blood to jump on the treadmill when others dropped in exhaustion. The same thing might be happening here in sWTOR, but I think its more due to EA's tricks such as extending sub time and what not that's keeping the counts high. But hey, still lots of people enjoying the game I'm sure.
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So I'm playing TERA last evening (level 35, whoo hoo) and I see a guildmate bemoan how "slow" the leveling is going, now that he only has 14 to go until level 60. I said, for heaven's sake, this is only day 3 of the release, and you're complaining about not being max level yet? As a former Lineage 2 player, it made me laugh to think of the 1 to 1.5 year grind I faced to get to level 70 when it first came out. i didn't make it by the way, stopped after 6 months of pretty solid gameplay at level 52. Even in a more reasonable title like DAOC it took me almost 5 months to get a character up to level 50, and some more time to get his realm ranks up to a respectable level (5) Kids these days. Many folks just aren't interested in actually playing the game, they're rushing towards the end and in TERA's case we're not even sure there's much of anything there right now. Strange. I know, none of this is news to you, but it just sort of got driven home once more to me last evening. Well, in my own case, I'm enjoying my journey, and just completed a pretty cool story line quest last evening. And people say TERA has no story....
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Originally posted by mikahr No they are not! EA says subs are holding steady, so it must be true regardless of the actual evidence you have observed.
But seriously, I think that's how we have to look at MMO's these days, fun for a few months after lauch, then you take a break and come back after the next content expansion. The era of long term play is probably long past.
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Mining in EVE - why has it gone neglected for so long?
Jita (General) « EVE Online 5/04/12 9:09:50 AM
Originally posted by Teala ER, they're not stupid, probably just making the reasonable assumption that like everything in the real world things have to make sense from an economic viewpoint and just like in the real world, military ships are far more heavily armored than their freight hauling counterparts such as oil tankers. Fact is, with smart flying the risk vs reward is always relatively low, miners in general have no problem making a profit in EVE even taking into account the inevitable losses that occur. Not saying mining doesn't need an overhaul, but I take offense to calling players in EVE stupid about anything, some of the most economically savy people I've ever met.
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SWTOR Is A Win For Sandbox Players & MMOs
General Discussion « Star Wars: The Old Republic 5/04/12 4:39:51 AM
Even if the current sub numbers from EA are only half true it still puts SWTOR as one of the more sucessful MMO's of all time in terms of box sales and subs. Contrast that to the more sucessful sandbox style titles at present or in the past and there is no comparison, at least financially. No, plenty more theme parks on the horizon I'm afraid.
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Can't say you didn't give it a darn good try OP, but we all like differnt things. Good luck in your search.
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EVE, where end game really starts as soon as you exit the tutorial. Might be too strong a shock to your system OP but hey, it has a free trial that you can even run multiple times.
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5 closed betas where the keys were handed around like water and two weekends of open beta where anyone could try the game and somehow you got "suckered?" I call shenanigan's however if true I've a nice ski lodge here in Florida to offer you at a fair price.
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Originally posted by oakthornn Darn, I really like the combat set up in TERA, guess I ruined your absolute statement. Here's another absolute statement, I don't see how anyone can enjoy playing PC game using a game controller, I would never dream of doing so. OK, I'm proven wrong on that one all the time, many people in TERA are using game controllers, go figure.
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The Elder Scrolls Online: Elder Scrolls Online Revealed at Game Informer
News Discussion « General Discussion 5/03/12 2:48:31 PM
Originally posted by eric_w66 There's a perfectly valid reason (and actual real world proof) that 3 faction combat is supeior to 2 in every way, and arguments that going past 3 just fragments the player base too much. We haven't seen a good 3 faction RVR game in a long time (GW2 not withstanding)
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