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MMORPG.com Discussion Forums

All Posts by Kyleran

All Posts by Kyleran

697 Pages First « 3 4 5 6 7 8 9 » Last
13921 posts found
Originally posted by Yamota
Originally posted by Kyleran
Originally posted by Yamota
Originally posted by IIIcurrier
Originally posted by Azmodai

Guys I am sure that we all know what game this guy likes, lets just ignore the trolls shall we? I mean How can MMORPG games Have Levels? thats unthinkable!!!!!!, A game where you progress and you are stronger than new player? UNREAL!!!!! I can't believe that I even answered him seriously. What has happend to this site's community? at least we were able to reason with them before, but now.... 

Lewl affected much.

 

Btw, you are what is wrong with the community, jackass.

I agree. The people complaining about the community are the worst one's themselves. For example, this guy who thinks his way of reasoning is the absolute truth. Gosh forbid that you have an MMORPG where gear and level does not affect that much in PvP. I mean it hasn't done before right? (it has)

You said this before, that there were many MMORPG's where gear and levels don't affect PVP much, besides Planetside and EVE  I'm wondering which ones those were. (UO, AC perhaps?)

Starting with Lineage 1 and continuing with DAOC, Shadowbane, Lineage 2, AOC, AION, WOW, EQ1, EQ2, Rift, COX, Fallen Earth, Runes of Magic, SWTOR, Vanguard are just a few of the titles I've played where levels>gear>skill.

In fact, you could say with a few rare exceptions, this is the trademark design of most major theme park MMORPG games, which is why many people hate it, they are always looking for fairness in their PVP.

TERA just continues this long standing design tradition, which oddly enough seems to be a surprise to many people in this thread, quite surprising to me that so many expected something more along the lines of GW1/2 which IMO are the anomolies in the genre, and not the rule.

 

I dont think it should be this way just because other ThemeParks have done it this way. Keep in mind that TERA is marketing itself as having skill-based combat, which is an anamoly in itsef. To do that and then have levels and gear matter much more is pretty stupid imo.

Well, actually I can't disagree with you, I'd have liked to see them design a better PVP system that had more safe zones, consequences for ganking, basically a way for players to better manage their risk vs reward, a la EVE.

Since instead they are following the model of so many games that have come before I decided to play on a PVE server which is the first time I've ever done so.   I'm just tired of playing "run rabbit run" as I level up, the "fun" isn't there anymore for me I guess.

 

I'm insulted, I left SWTOR, so ergo he's calling me a casual player.

My wife thinks I have a MMORPG addiction so there's a difference of opinion here.

 

Originally posted by Homitu
Originally posted by Guely

I'd be more convinced if they said the 25th.

Nah, every single one of the GW1 expansions (as well as the original) were released on the last friday of the month.  Although, if it were to be september, the 25th would be the beginning of the 3 day head start.  

I'm still guessing the last friday in June.  That would still make the gap between this game's pre-purchase date and release date longer than the original GW (80 days versus 73 days) and almost as long as any game's in history (starcraft II at 97 days).  Factor in NCsoft's statements that they do not want to release a game (not just GW2) in sept/oct and would strongly prefer to not release a game in July/August, and you've got to believe they are shooting for the last friday in June.  

Whether or not the game is ready by then is another story, but all indicators would point to that being the date they are striving for.  

This is a very interesting factoid and I was wondering if there's a website somewhere that tracks this sort of information.

You make a good case for a June launch based on the previous patterns of GW1 and other titles.

 

Originally posted by Wickedjelly

A bit amazing that everyone is glossing over the post where he said they received a letter from the publisher stating this "delay". Do you folks think that the company is simply making that bit up? Not surprised at all if this is the case. That was the time frame I expected this game to be released anyways.

I'm sure the actual date is their creation but don't be surprised if that is around the time this game launches. If it happens earlier then yippe. But I wouldn't hold your breath.

I agree with you, amazing how many folks are accusing Amazon of "lying" because this information doesn't agree with their own hopes regarding a launch date.

I'm more likely to believe they did receive some sort of letter from ANET informing them that June isn't going to happen, not so sure the new date is really confirmed.

And yes, since they are taking people's money for this game (full price right) they probably have to (or at least feel obligated to)  give them some sort of estimated release date.

 

Originally posted by AtmaDarkwolf
Originally posted by descreth

Seeing as how every MMO nowadays is just down right terrible and the majority of us aren't even playing them, is there ANY at all that are worth playing? I see TSW and GW2, yet I just see both of them failing in the end.

 

What are you guys playing? What do you reccomend?

and finding this, and 100% of your posts being 'this game sucks, its horrible, how does it manage' with about half of THOSE about tera, I think if it smells like sh!t, looks like sh!t, I better not taste it :P

 

Troll is troll :D

It does sort of look like the OP either joined the forums (or made an alt account) simply to bash TERA.

And looking at this post, I question whether the OP likes MMO's at all, since it would appear he really doesn't.

Perhaps a different genre is in order?

 

Originally posted by Teekay
Originally posted by Kyleran

 

Starting with Lineage 1 and continuing with DAOC, Shadowbane, Lineage 2, AOC, AION, WOW, EQ1, EQ2, Rift, COX, Fallen Earth, Runes of Magic, SWTOR, Vanguard are just a few of the titles I've played where levels>gear>skill.

In fact, you could say with a few rare exceptions, this is the trademark design of most major theme park MMORPG games, which is why many people hate it, they are always looking for fairness in their PVP.

TERA just continues this long standing design tradition, which oddly enough seems to be a surprise to many people in this thread, quite surprising to me that so many expected something more along the lines of GW1/2 which IMO are the anomolies in the genre, and not the rule.

 

  Daoc - Levels played a part but within 2-3 levels not so much. Gear not at all. Our trio would regularly beat groups of 5-8 players. Since gear wasn't grind dependent and stats/resistances reached a cap, most people had similar gear levels. Still one of the only games i've played where you always had to incorpate crafted gear into your end template.

The other titles, (shadowbane was just fun, but crazy ganking),  all had terrible pvp/opvp. Which is why they're never mentioned when discussing great pvp games. Even in daoc the opvp servers failed because people are basically cunts and would rather attack when they have the upper hand as appose to being battle ready for a fight. NO one likes playing on those odds so people stuck to the rvr servers.

Really who like fighting a mob for 10 mins, being down to 1/2 life and someone attacking you. It's grand if you can beat him, but when the mob kills you afterwards? Opvp is just flawed due to the type of player that inhabits these games. Low self esteem and generally being all around bastardish.

I'll agree with you on the levels, in fact a zerg of 20 lower level players (like level 25-40)  could take a single level 50 down and on the FFA server Mordred my guild Shadowclan did so regularly.  Not sure that's really possible in most other titles like TERA.

Gear I disagree with, as you noted, in the day crafted gear was especially important, with 100% quality being highly sought after and costly. Also we all used to use spreadsheets to tweak our gear templates (esp at level 50) to ensure maximum damage/defense.

While it was true that many people had similar gear at top end, then you had to deal with the realm rank imbalances, and a Realm Rank 5 was actually considered to be a level "51" character by most folks due to the advantages it had over anyone of lesser ranks.

Then came TOA, and it added new skills (and gear)  that were wildly overpowered at the top end, I recall one high level skill that let a healer tie their HP's to a tank in their group, so that you had to kill the tank first before you could damage the healer.  These new factors required lots of PVE activity to obtain and largely have been attributed to the general decline of the game's population at the time.

Oh yes, another DAOC triva point regarding mob fights, (on Mordred at least) if you were engaged with a mob and another player attacked you the game reset your health to 100% and removed the aggro of the mob from you. (unless of course, the first blow managed to one shot you, which my Hunter could do with a lucky crit on someone of low enough health)  Haven't seen any other game do this since then, but it was a brilliant idea.

BTW, many people consider Shadowbane to be one of the great PVP games, despite all its flaws.  Never mistake your desire for fair and balanced PVP to be the only way people like to fight, your view is just the most popular.

 

 

 

 

Originally posted by Mellkor

lol last time i checked there were a few titles that were not elves galore ect?

Yeah, i thought the same thing, apparently the OP missed most of them.

I'm hoping that TSW brings to the table more originality than what races we do/do not get to play.

Well, looks like we'll soon find out.

 

Originally posted by SEANMCAD

this is true for all RPGs including the 30+ years of history for pen and paper.

no matter how hard your try and no matter how uber you become you will never command a fleet of ships, army or control a region or command others what to do.

Sure you joined the legion and you are a super ultra warrior but you still answer to someone and you command at best your own personal mercenary . I understand the technical limitations in some of these ideas but understand I dont think its very common place even in the pen and paper world where its simple and a natural progression of your character (although I have been out of the PnP world for a long time so maybe its more common place than I think).

Never the less, it should happen in some form or another

Whatever are you talking about. Ever hear about EVE?

You can be the leader of an alliance of literally dozens of corporations and command thousands of players/ships and lead them in a campaign against the rest of the known galaxy.

You can command vast empires of weath, attempt to bring the economy to its knees (see the various exploits of the the Goonswarm including the most recent Burn Jita campaign) or sneak in and single handedly destroy such an alliance.

As others have said, other titles such as Lineage 1/2 gave you control of a keep that let you set taxes, earn revenue for your guild/alliance though I agree there hasn't been enough titles that provide these sorts of mechanics.

 

Originally posted by Yamota
Originally posted by IIIcurrier
Originally posted by Azmodai

Guys I am sure that we all know what game this guy likes, lets just ignore the trolls shall we? I mean How can MMORPG games Have Levels? thats unthinkable!!!!!!, A game where you progress and you are stronger than new player? UNREAL!!!!! I can't believe that I even answered him seriously. What has happend to this site's community? at least we were able to reason with them before, but now.... 

Lewl affected much.

 

Btw, you are what is wrong with the community, jackass.

I agree. The people complaining about the community are the worst one's themselves. For example, this guy who thinks his way of reasoning is the absolute truth. Gosh forbid that you have an MMORPG where gear and level does not affect that much in PvP. I mean it hasn't done before right? (it has)

You said this before, that there were many MMORPG's where gear and levels don't affect PVP much, besides Planetside and EVE  I'm wondering which ones those were. (UO, AC perhaps?)

Starting with Lineage 1 and continuing with DAOC, Shadowbane, Lineage 2, AOC, AION, WOW, EQ1, EQ2, Rift, COX, Fallen Earth, Runes of Magic, SWTOR, Vanguard are just a few of the titles I've played where levels>gear>skill.

In fact, you could say with a few rare exceptions, this is the trademark design of most major theme park MMORPG games, which is why many people hate it, they are always looking for fairness in their PVP.

TERA just continues this long standing design tradition, which oddly enough seems to be a surprise to many people in this thread, quite surprising to me that so many expected something more along the lines of GW1/2 which IMO are the anomolies in the genre, and not the rule.

 

 

Originally posted by BadSpock
Originally posted by Yamota
Originally posted by BadSpock
Originally posted by Buttski

nexus system broken (so they had to deactivate it).

no battlegrounds.

terrible geargrind (crafted are BiS atm and it takes tons of material to level crafting).

dungeon matchmaker takes ages (1 hour queues).

just another asiagrinder. cu.

And people on these boards will continue to make excuse after excuse for a tired, done-to-death game with copy-paste features and a shiney new gimmick.

Honestly who didn't see this coming?

After WAR, AoC, RIFT, TOR...

Took me a while but I learned my lesson (finally)

Problem is once you learned your lesson, then what? There are basically no triple A MMORPGs being done which doesn't follow this cookie cutter formula. So what you can do is then play indy games or quit MMORPGs entirely...

I've found a game that doesn't follow the cookie-cutter formula of EQ-WoW-AoC-WAR-RIFT-TOR-AION-TERA and is a AAA from a major non-indie publisher.

Then you finally found your gaming NIrvana, congrats!  Me I'm still looking.

And killing time playing TERA in the meanwhile. 

Originally posted by Buttski

actually i played it to 60.

this game is trash. moar fanboiz pl0x.

If you are already level 60, you were playing it wrong.

No game will ever be able to satisfy your need for more content.

 

Why a sub fee?
General Discussion « TERA
5/08/12 3:28:54 PM
Originally posted by Theonenoni

Don't developers realize that sub fees are obsolete? 

 

I predict Tera going F2P with p2w cash shop in 1 year. Or something close to Rift's Lite. Or warhammers thing.

Rumors about the demise of the P2P payment model have been greatly exaggerated.

I agree, TERA will end up F2P one day, but not after they've collected subs for a set period of time, which is the payment model/plan most titles shoot for these days.

 

Originally posted by mmoDAD

I never understood why people speak so highly of DAoC PvP.


Ultimately, it's still just PvP in a dedicated area. I yearn for something much more. I want meaning for PvP within the ENTIRE GAME.

See EVE.

For what it offers, DAOC was a remarkable experience (still is I suppose).

I preferred to play on the FFA (red) servers however I was part of a minority unfortunately.

RIP Andred/Mordred

Worst Quests ever
General Discussion « TERA
5/08/12 12:12:59 PM
Originally posted by Quizzical
Originally posted by rexzshadow

Because obviously all you do at end game is questing.....

My god why do people feel the need to repeat same damn thing thats been stated for the past fcking 3 month.

If a game isn't good until the endgame, then it isn't good, period.

Still, "kill 10 rats" is only bad if the process of killing rats is boring.

Between 2 closed beta's, the open beta and launch period I have run the starter island and leveled one of each class at least once, (to level 12-16) for a total of 14 times.

OMG, how could I stand to do so? All those boring quests, repetitive mobs and small, walled terrain?

Because I enjoy the combat.  Even at levels 1-12 each class plays slightly different and I enjoy trying to kill things using the different approaches/skills. (Damn, playing as a Sorc is tough, never seen such a squishy class)

In many situations I don't care to read the quest text, I just gather up the quests as quickly as I can, march out and lay waste to whatever happens to get in my way.  Heck, I even go back for repeatable quests, and then crush the same set of NPC's again and again just for the fun of it.

Now on the other hand, sometimes I read the quest text (especially the storylines) and they are quite good (ok, decent at least) and when I took down a traitor it was actually sort of sobering in its conclusion. (and satisfying, the guy was a douche)

So no, TERA is no SWTOR in terms of breaking new ground in quest story lines, but I find them sufficent to the task, giving me great reasons to kill stuff, which is my primary interest in MMO's.

Kill 10 rats? Just call me the Orkin™ man.

Uh, yeah... while I enjoyed fishing in WOW, there's a few other issues I'd like the TERA Dev team to focus on right now, particuarly in the areas of Guild vs Guild on the PVE servers.

 

Originally posted by JudgeUK
Originally posted by Kuinn
Originally posted by Amjoco

I'm to get my copy by mail today. You guys are suppose to pump me up and get me excited about it! This is not helping! 

To bad the combat style couldn't been added to Rift or even Vanguards enviroment. Oh well, I'm going to use my imagination and mobs will look different no matter what! 

 

 

Actually to my experience TERA has very variying monsters on new areas when comparing to the games the OP did. At least till lvl30 every area has got mostly new or highly variying mobs, the OP is basically lying, the proof is right there when you play the game :)

 

Ofcourse there's quite some copy pasting too on certain areas and with certain mobs, nothing unexpected there, it's only natural to see certain mobs in many areas unless the lore specifically says that these guys can live only in map X because magical invisible walls prevent them from moving anywhere else. /facepalm

"At least till lvl30".....well chum the OP is currently lvl 35. Level up some more before calling me a liar.

Well, calling you a liar was a bit harsh, but I am curious about your one comment about there being Jesters all over the place (and you're level 30).

I've only found them in like two areas of Porpori lands, (at level 37) so just curious where else you are finding them.

Or maybe you and I have a different idea of what a Jester is? 

And I'll agree, there's definitely some npc reuse, heck, they keep reskinning the boars in almost every place, but overall I don't feel the level of aggrevation you do with regards to the resuse.  Could just be personal tolerance I suppose.

 

 

Originally posted by Quirhid

2 months is already "long term" for me.

Exactly what I was thinking, at least these days it seems.

Maybe in the future there will be a title that grabs me long term, but now I just hope to get 2-3 months of fun out of a MMO before moving on to the next one.

Well, at least the variety is good. 

OP already has played EVE, perhaps Uncharted Waters Online, heard that takes some time.

 

Originally posted by Amjoco

I'm to get my copy by mail today. You guys are suppose to pump me up and get me excited about it! This is not helping! 

To bad the combat style couldn't been added to Rift or even Vanguards enviroment. Oh well, I'm going to use my imagination and mobs will look different no matter what! 

 

They are exaggerating, pay them no mind and go enjoy yourself.  I'm level 37 right now and don't see any real issue with the repeating npc's. 

Sure, there's some re-use, but you'll be surprised at the new ones they add, even if you find yourself kiling some elks once again.

Some of the BAMs are particularly entertaining in their design.

 

Originally posted by GoldenArrow

They should add a #%!¤#!¤ clock into the client.

This game is ruining my life, it's just that good ;)

C'mon now, every hour a message pops on in your screen telling you how many hours you've played, and advises you to play responsibly, you're just not listening to their advice. (as I saw 4, 5 hours go by regularly over the weekend)

It is pretty fun at times.....

Originally posted by adam_nox

A lot of the guesses here just confuse me.  What in your previous mmo experience gave you any idea that it could possibly release more than 6 months from taking full price of the game and dropping the nda and starting beta weekends?  Really, where are you getting the idea that anything even remotely similar has happened, would be tolerable to the purchasers, or would make sense on a release timetable?

 

I would be shocked if it was more than 3 months away.  Not hyperbole.  Shocked.

 

Aw come on, ANET fans will bend over and take whatever is handed to them, they're so looking forward to this title that the Dev's can literally do no wrong.

But I agree with your assessment, following standard patterns they only way I can see them going much past 3 months is if there is something really broken, and that doesn't seem to be the case coming out of the first beta.

 

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