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MMORPG.com Discussion Forums

All Posts by Kyleran

All Posts by Kyleran

625 Pages 1 2 3 4 5 6 7 » Last
12485 posts found
Originally posted by SaunZ

I didn't even know mmorpgs had failed... that is SO sad.  I love playing mmorpgs and I am currently having a blast on ESO. 

 

I SO don't want mmorpgs to fail because they are like the ONLY fun games and they are SO immersive.

 

that was bummer news to hear.

 

Sz  :o)

Yeah, this pretty much explains the blinders you are wearing.

But yeah, MMORPG's as genre have definitely failed, with only a few representative titles still left.  The rest of you are playing "MMO's", enjoy.

Back on topic, yep, this site "evolved" to stay solvent, one day they'll be covering Madden NFL as a MMO, I'm sure of it.

 

Hmm, just this short thread confirms my decision to never, ever play a MOBA.

Can't take abuse from people that in real life I would stomp into the ground for speaking to me that way

Originally posted by Foomerang

 


Originally posted by Moirae

Originally posted by Malabooga

*snip*
Just as theres a problem with OP theres a problem with majority of posts, some even demanding to regress 15 years to REAL MMOs. they are throwing "requirements" for MMO to be MMO that have absolutely no relevance to term "MMO" So on one side you have you have bunch of posts that narrow the term to absurdity, on the other that broaden the term to absurdity. the truth is in the middle, and there ARE actual *gasp* evolved MMOs on the market. So the title of article IS truth, but arguments are not very good.
You talk about regression but we are already regressing. That's the whole problem. We are regressing to the point that 15 year old MMO's had more to offer on release than current games do years after release.  Can you honestly tell me that there is a single game out there right now that contains ALL that EQ2, WoW, and others had on release? 

Swtor launched with more content than wow did.
Wildstar launched with more content than swg did.

 

He is referring to the mechanics of the game...but I actually think you knew that.

 

Originally posted by UnleadedRev

Soooo, any MMOs that are not money grubbing, unfinished, unless you played from the get go you died, boredom fests?

Planetside 2 maybe?  GW2 as someone else mentioned.

MMORPG's are all about progression, and generally those who play longer are higher level and will own you in terms of gear or skills, so you have to be willing to pay your dues to be competitive, just the nature of the beast really.

You choices are to play MMOs with no progression which are few, or suck it up and fight your way up the hill in a game you find enjoyable.

Or wait for something new to launch, then you can start on even footing, but unless you are a progression master some players will quickly pull ahead of you and you'll be playing catch up once again.

 

If you want people to comment, post something besides links
Or...you could do a bit research, read a few reviews, ask in the forums here, watch a few videos maybe?

Several challenges in your request that probably aren't worth solving with other viable options available.

But hey, doesn't hurt ask.
Hence the importance of keeping your account info in a special place, saves lots of trouble later.

But I will agree, most MMOS skimp on customer support these days, too expensive to care about their clients it seems.
Originally posted by waynejr2
Originally posted by Kyleran
DAOC. Seriously, the 2003 version, not what is currently in play today.

Is that 2003 before or after Trials of Atlantis?

 

Pre TOA, still waiting on the return of the "other place"
DAOC. Seriously, the 2003 version, not what is currently in play today.
Originally posted by Vorthanion
Originally posted by Archlyte
Originally posted by Azaron_Nightblade
Originally posted by Kaladin

MMORPGs are evolving?  No kidding!  Gamers are demanding things to be different all the time, so developers give them that.  Although, gamers do not usually know what they want.  To quote a former Carbine employee, "We gave gamers what they asked for, not what they wanted".

 

To those saying the MMORPG genre is dead....I don't know how you come to that conclusion at all.  What makes the perfect MMORPG to you might be dead because your ideals are so niche that you would be one of very few to play that sort of game.  But that does not mean the genre is dead.  Get over yourself.

^I couldn't agree more.

These two posters are a good example of the tyranny of the majority that pretty much defines the business that is MMORPGs. There is always the big re-statement about how the business has essentially allowed for natural selection amongst game designs, namely that those games that produce the most dollars from the most amount of people survive.

The thing is that at some point when people approach something for entertainment they are not playing a game because it is successful, they play it because they find it entertaining. When the things that you find entertaining in your hobby disappear, it's not going to breed satisfaction.

The MMORPGs are dead probably comes from the viewpoint of people who at one time played games called MMORPGs, had that experience, and now find that each new release is further and further away from the original conventions. With MOBA influence and broadening of the genre to include anything that allows more than one person to be in the game at once, the definition of the MMORPG has at that point drifted so far as to be near meaningless from the original MMORPG perspective.

New classifications of sub categories would help, and in most things it usually happens. The broadening of the term is making it less useful for description.   

The genre that you once enjoyed is effectively dead, but you need to be happy about it because millions of WoW-bred users are happy.

Yet WoW is old school, as much of its gameplay is derived from EQ1 and as are the types of content and many of its systems and mechanics.  The fact that so many still play WoW still shows how popular old school content is today.  We are merely waiting for someone to take up the torch and make something old school that is worth playing.  Lord know, the crap that has come out recently is hardly palatable to the new school, let alone the combined millions who still play all of the old games like EQ, WoW, Lineage, FFXI and FFXIV, DAoC, LOTRO, UO, AC, AO and the boat load of Asian games that are right out of the old school playbook.

No, WOW is no longer old school, it's evolved far from it's early roots, and it never was a very close copy of EQ, more of a loose interpretation really.

In fact most of those titles you listed as old school have changed so much from what they were, DAOC is a shell of it's former self, you have to play EMU's to get the real experience anymore. 

There are a few hanger ons, EVE for one is still fairly close to it's roots, though some early vets would dispute that as well I'm sure.

But the old school is dead and gone, for better and worse the games are changing in directions favored by the majority on the market, and with any luck we'll still find some smaller indy titles to keep us going.

 

Bah, we Neanderthals still think you Homo sapiens are just a flash in the pan, and your easy mode "MMOs" as well.
8 of course, a la DAOC, worked very well in that game, but of course class specialzation and diversity is needed to make it work, and it doesn't lend itself as well as scripted dungeon encounters.
Er, not to be a master of the obvious, but perhaps EVE?
Truly a game than only a real fan can love, just not much to it yet.
A year or more is longer than I play most MMOs, so should be fine.
Originally posted by Horusra
Originally posted by Righteous_Rock
Originally posted by jonesing22
Originally posted by Horusra

I wish people like the OP and those like him would leave MMO's.  They have turned the games form fun group interaction play to constant whining and competition.  The constant worry about what someone else is doing that they can not or that someone is doing it differently than them be it spending more money than time to get to the same place as him if he spent more time than money.  What does it matter the competition...the "I want to be #1". 

Sometime past someone made a post about players not being the hero's...never would work because people like the OP make up the masses it seems.  The quest to be the hero...the quest to be noticed by the game...the quest to have the shiny no one else has. 

Well, not exactly - I see your point though. The thing about D3 is there are actual leaderboards and there is competition. I think you're leaning more towards the mmorpg players that want world or server firsts because who knows why.    

 

Jones is right, there is competition in d3, add in a cash shop and you might as well kiss the competition goodbye.

Once again MMO's should not have leader boards, ranked PvP, or gear scores.

 

And once again, D3 is not a MMO, it's OK for this title to have them.
Pfft, best is so subjective. Top grossing is so much more quantifiable, and in 2014 Guardians crushes Birdman in almost every way.

Except maybe in winning silly golden statues.

Guess which movie will have a sequel

But on that note, EVE is clearly the BEST MMORPG ever made, even if the unwashed masses fail to acknowledge it.
You should all cancel your subs, that will show them.

Oh wait, nm.

Little the "community" can do, really is a private matter between Anet and the guy who can't seem to keep his account secure.

I would have to say the "MMO " genre is very diverse and financially successful right now, it just doesn't produce many new titles that are designed towards my tastes.

Originally posted by Quirhid
Originally posted by Kyleran

I am surprised no one mentions it, but the smaller group sizes of most MMOs is a big contributor to the demise of the pure support class. DAOC had 8 person groups, plenty of room for most classes to be useful. (OK, maybe not stealthers) 

Most modern MMOs have 5 or less, making the consolidation of more skills on fewer classes more necessary.

At one time I think there was talk of DAOC considering moving up to 10 man groups, but it never materialized.

In a smaller group, you don't have the option to specialize as much. Everyone has to pull their own weight. You can't be a one-trick pony. You have to be able to do 2 or 3 things at least.

That thing where someone might say "I am a healer, I don't do damage" is a thing of the past; and, to be honest, combat has gotten much better because of that imo.

In your opinion its better, in mine it just waters down the role because they can't be made as complex as a pure single role can. Besides in a game like DAOC most support had multiple role, mezzers were sometimes also speeders, sometimes dps, etc.

But then again no other MMORPG has even come close to DAOC in terms of role variety or complexity, so probably not a fair comparison and unfortunately  it was one of my first MMOs since it sort of hard wired me into expecting similar designs in future games which never materialized really.

In fact, one of the reasons I play EVE is the fact it still has a wide variety of support roles, and virtually unlimited group size so there is almost a place for any role in every fleet and you can usually play the one you like if you have the skills for it, which I do after 5 years in the game.

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