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All Posts by Kyleran

All Posts by Kyleran

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12187 posts found
Originally posted by ikcin

For me the question is very simple. Why I shall play some MMORPG, or any game? There is millions of games, so it is a good question. I like to play games. I like virtual worlds. But I do not need to play something to be happy. If I do not play a PC game, I can play real football, drink with friends, walk with the girlfriend, so funny things.

That is why I hate games which are loosing my time with pointless grind. Grind is not funny in any rational point. Maybe I'm not right, but I think that only addicted players have fun with grinding of mobs or quests.

What I want from a game - good story, good gameplay, I like action combat, immersive virtual world, competition and cooperation with the other players if I play MMORPG. And most important I want my time to worth it, my actions in the game to have consequences. I want as a player to be able to change the world and to interact with the other players not only in chat. I like low fantasy games, so the virtual world I want must have competitive trade and crafting, and also territory owning, So well made MMO economic simulation. I want challenging opponents - to feel the adrenaline and the danger, the risk in the game.

I want a MMORPG, where I can play 1-2 hours per day, but to know that worth it. My actions to have consequences, and the gameplay to be challenging and entertaining. Instead all MMORPGs now are about the grind. The player must log in, kill X mobs, collect Y items, get better gear, log off. In the best case he can do it with some mates. But still it is just an endless, pointless grind. Who can like such terrible games?

Er....such a game exists, it's called EVE, and you aren't playing it.


Originally posted by nariusseldon
Originally posted by eyelolled
I would love an mmo where there was a whole lot less game, and a whole lot more world.

I would love an MMO where there was a whole lot MORE game, and a whole lot LESS world.

Guess we are not playing the same games.

You've already got a whole truckload to chose from, this thread is for those who dream of something that doesn't really exist at present.

Originally posted by Loktofeit
Originally posted by Kyleran
Originally posted by Loktofeit
Originally posted by alyndale

I would LOVE to see an mmo that isn't pvp-centric. 

YES! There are plenty of PVP sandboxes that are live or in development that have PVP as the endgame or core gameplay. I'd really like to see some where the player interaction selling point is:

"...and band together to compete, collaborate, and build with your community!"

instead of

"...and then you rape everyone, smash their things, and loot them dry!"

I'd love to see a Zombie themed game where the real danger was from zombies exterminating all of the players, so they players would have to band together to survive, rather than prey upon each other.


When doing the Zog Cabal storyline in UO, one of the events we had was with black wisps that were growing in power. Players had to stop them because their corruption was spreading and nearing populated areas. What we wanted to do was have it so that as the black wisp influence spread, it would damage player houses. This would make for an immediacy or direness to the situation so that people rally to fight them. The idea was shot down because it was decided that people would just flip out on the forums and in the support queue rather than try to protect their things. 

I'd really like to see something like you suggest there, with some serious ramification to losing the war against them, but that doesn't fly with most players, so invasions or 'fight back the enemy' usually has little consequence in MMO. 


But, if you're interested in that type of gameplay, check out


I think FFXI tried something like this with their Besieged campaign, but no idea how well that really turned out in terms of players actually liking it.


Originally posted by nariusseldon
Originally posted by Cecropia
Originally posted by nariusseldon
Originally posted by Kyleran

Do you understand that some folks will play MMORPG's and only MMORPG's, right? 


Are there enough of them? In fact, I know no one in real life (except may be on this forum) who will play MMORPGs and only MMORPGs.

Most people i know play single player games, MOBAs, other online games, watch tv, whatever that is on netflix and a bunch of other entertainment.

In fact, at least from my anecdotal observations (and yes, I will be the first to admit I have no statistics .. and if you do .. please share), most people do NOT only play MMORPGs and only MMORPGs.


I do believe Kyleran was referring specifically to video games and not TV/Netflix/Bowling/Darts/Hockey beer league etc. Some folks really do just enjoy one genre of gaming. I am not one of them, but I know a few.

First, i doubt any people who play video games don't watch movies or tv.

Secondly, even for those who play games mostly ... are there enough who ONLY play MMORPGs? You know a few. I know none. Does anyone actually have statistics?


They do watch TV, but they watch it much less than the average person.

"MMORPG gamers spend on average 21.0 hours per week playing the game (N = 1996), and spend on average 7.7 hours per week watching TV (N = 1996). The national average for TV watching per week is around 28, which is what the above averages add up to. In other words, this lends support to the claim that time that was spent watching TV has been displaced by MMORPG playing."

Still looking for that other statistic you were asking about.


Originally posted by Loktofeit
Originally posted by alyndale

I would LOVE to see an mmo that isn't pvp-centric. 

YES! There are plenty of PVP sandboxes that are live or in development that have PVP as the endgame or core gameplay. I'd really like to see some where the player interaction selling point is:

"...and band together to compete, collaborate, and build with your community!"

instead of

"...and then you rape everyone, smash their things, and loot them dry!"



I'd love to see a Zombie themed game where the real danger was from zombies exterminating all of the players, so they players would have to band together to survive, rather than prey upon each other.


Originally posted by lindhsky

Us "old schoolers" often forget the bad parts with the games we played back in the Days and only remember the good times. We are searching for that good old feeling (kick if you like) we had back in the Days that won't come back and since it is not coming back we blame the people that play the new games, we blame the games and we blame the developers. It was so new to us back then, this whole concept, that we had the time of our lives. Of course we don't remember how inbalanced stuff was, the bugs or Everything else that was bad. We remember the feeling we had with the other players when playing the game when it was fun.

This is the oft suggested "nostalgia" factor which I personally don't feel is valid.

There is a DAOC freeshard that I played a few years ago that was set to a 2003 rule set, right after SI launched, and though they did not turn on SI, I rediscovered my love for the game and had the best 9 months of gaming in many years.

They didn't implement it exactly, it had some extra instances they employed themselves, slightly different battleground ranges and realm rank rules, and took away the brutal increase in the leveling curve that used to exist in the original game from ranks 40 - 50 and all the changes were great IMO.

They took the server down however, because they could not get the SI expansion to work, and they have been working on it for over a year now and appear to be ready to go live again "soon".

So, yes, if they implement the game the way it was back in the "old" days, you can enjoy it like you did before, at least it was true in my case.


This story is over, done with, time to bury it and move on to bigger and better things while this goes on the ash heap.


Originally posted by nariusseldon
Originally posted by Octagon7711

I've played old school games when they were new and now I really enjoy all the different types of MMO's out there.  I can pick and choose a lot more now.  When I miss an old game I can hop on an emu or log into some of the older games that are still around but most of time is spent on RPG's, 2 or 3 current MMO's, and beta testing new MMO's that come around.  I'm having the time of my life, no more dial-up modems, 24 hour high speed bandwidth connection, gaming laptop and multi-monitor desktop, I'm in heaven!  :-)


The old times were fun but they had their problems just like games around today..

Not to mention there are more varieties in terms of both gameplay & settings. In the old days, it was just EQ, UO and AC. All fantasy, all virtual worlds, ...

Now we have MOBAs, instanced pvp games, e-sport games, online FPS, and settings from fantasy to sci-fi, to superhero, to wars.

You speak as if these are something new, these have existed since the early days of MMORPG's.

MOBAs - DOTA 2003

instanced PVP Games - WOW BG's, 2004, DAOC BG's 2001

e-sport games - Starcraft 1, Space Invaders Championship, 1980, Korea formed first professional organization 2000

online FPS - Quakeworld 1996

Fantasy - UO, Meridan 59,  Sci-FI, EVE, SWG, Earth and Beyond, Superhero (COH) to Wars (WW2 Online, 2002)

Point is, you've got nothing today we didn't have back then and many of them played quite differently than the standard themeparks and what not we're offered today.



Speaking of growing a thicker skin, OP is going to need to do it if he plans on starting new threads on retread topics on this site.

BTW, some of us wear the term arrogant as a badge of honor.
Originally posted by nariusseldon
Originally posted by OhhPaigey

Just because there's good singleplayer games coming out, doesn't mean MMOs are doomed lol.


It also does not mean that MMOs are not doomed.

Players only have so many hours a day to play games. One hour that someone plays a SP game is one that he is not playing a MMO. You do understand different types of entertainment compete with one another, right?


Do you understand that some folks will play MMORPG's and only MMORPG's, right? 

MMO's have been competing against other forms of entertainment for over 15 years, and still are going strong, no real danger of them fading completely away.


Originally posted by nariusseldon
Originally posted by Robokapp
Originally posted by nariusseldon
Originally posted by Pepeq

To the OP, your idea of an MMO has never been the same as everyone else' idea to begin with.  So for you, there is no definition associated with the term, therefore, the term can't be redefined.


What is the fate of the MMO gamer?  Wither and die, or adapt and game on?

wait .. what?

I have no personal "idea" of an MMO. I am using the common label. What do you mean by "has never been the same as everyone else' idea to begin with"

You did not see that this site classified WoT as a MMO? How about How about the reviews. I think it is YOU who has a different idea ... at least compared to MMO sites & reviewers.


"Common" doesn't mean what you think it means.

wait .. if lots of people on the net is using the label in a broadened definition is not "common", what is "common"? You say so?


I think he was going for the 2nd definition of the term: "showing a lack of taste and refinement; vulgar."

Originally posted by Wizardry

Sadly Square was by far my absolute fave developer but one or two or a few big shots really got greedy and turned aside great moral standards in game building and went south with terrible ideas.

Besides the past, a rushed game even the future is not what i want from my gaming experience.

I wanted a more diverse class system,not one that takes a backseat to ffxi and is very limited.

I wanted actual housing i could reasonably afford and right away,i mean how unrealistic is it that nobody lives anywhere until later in game?

I do not like on the fly weapon/class switching,i liked it the old way of having to go home and switch classes,realistically nobody would carry 10+ classes of gear on them.

The level 50 gear grind is a retarded idea.The Item level idea is nothign but a lazy corner cutting design and i do not approve of it and sadly they went that route in FFXI as well ruining the game there as well.

IMO the old school guys like Tanaka and his Boss at his new studio were the smart guys just trying to make great games.This new regime is more about finding ways to make games cheaper and holding onto subs with lame mechanics.Copying the Wow design is imo a brutal decision,so now Final Fantasy feels like Wow 2.0 similar to the way Landmark feels like Minecraft 2.0.

I look to certain franchises for special reasons,i want to feel like i am enjoying a Final Fantasy game,not Wow.

Sad tiems i guess, i highly doubt this new way of thinking will ever again create another FFXI.I will not lose hope,i get the feeling they will close FFXI down eventually,then perhaps try their hand at another MMORPG or perhaps not,maybe they will sink all their efforts into FFXIV for many years to come,i hope not because i refuse to play FFXIV ever again.

What you want is FFXI 2.0, and it will never be built.  Not just a SQE greed factor, there was no UO 2, AO2, DAOC2, SB2, etc.

Even the games that did have sequels, such as Lineage 2, EQ2, AC2, these games were nothing like their predecessors, in fact, they employed very different game designs from their predecessors.

Developers will always update their new titles with the current game design theory, they rarely will employ what was marginally successful in the past. (anything under WOW's numbers can be considered marginal) so they try something else, hoping to hit the big time.

Your only real choice is to play the current incarnation, find a free shard with a rule set you enjoy, or..simply not play.

Now to the OP, actually, making players start from the beginning and complete all pre-expansion content is somewhat old school, many older titles made you do this, there was no shortcuts, that's a more modern concept and not one that is beneficial to a game trying to make a living off of subs.


Originally posted by Volgore
Even in EvE endgame doesn't start at level 1. That myth has been debunked many times.

I'd love to see where it has been debunked even once.  EVE has no endgame, it's just a world to live to live in, and just like in real life, you can do some things early in your career while others are available later, but all activities are useful at every phase, even 12 years after launch.

Originally posted by thunderC
Originally posted by zimboy69
A personal gm who makes adventures might be worth 35 a month

That's my opinion as well , surprised no one else has mentioned or commented on this..... In my opinion this is the NEXT STEP in mmo's that will truly be next gen in the genre.... MMO's have grown stale following the old formula whether it be sandbox or thempark has been done to death, the only new element that could be implemented would be live GM's and Actors controlling bosses and or giving out quests randomly roaming the landscape "friend or foe" This would be true sandbox in a controlled thempark envoriment.... The amount of acotrs & or GM's required per server would surely warrant a 35 or  even 50 dollar sub fee... Would be well worth the fun IMO

Ditto, there's not many features that can be added to justify the cost, but superior customer service, extremely active and visible GMs and moderatores, and the sort of acting, interaction you mentioned would be well worth the money to me.

There is a market for superior service in almost every commodity that people will pay extra for, (I.e fast passes at theme parks) why not MMORPGs?

A big name TV IP is no guarantee of success.
You want unique, play EVE, otherwise stick with standard theme park # 49.
Was there a poll option for "bastardized and rendered basically useless?"
That a person is probably playing EVE.
Originally posted by nariusseldon
Originally posted by Kyleran
The tourists are leaving the genre, soon we'll have it all to ourselves again.

The AAA devs are also leaving the genre. But I suppose you don't mind indie niche offerings.

Pretty much any MMORPG that I've enjoyed has been developed by a non-AAA developer, so sure, I don't mind them leaving the genre either.

The next good MMORPG that I'll end up liking I firmly believe will come from a small company.

Might and Magic, including the Heroes series, my all time favorites.
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