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Carebares tears... Ruined everything..
The Pub at MMORPG.COM « General Discussion 2/11/12 6:59:30 PM
I have to agree, it's the sociopathic mentality of the OP and other internet tough guys that largely contributed to the state of MMO's today. Had they even a shred of intelligent self control we wouldn't be where we are today, with Dev's putting limits on everything.
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Originally posted by SlaverHound Heh...yah, that was me, I bought my hyperglobalmegaship in the cash shop of course, came with a free monacle, too. |
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What were your best starter areas in MMO's you played?
The Pub at MMORPG.COM « General Discussion 2/10/12 3:01:36 PM
As Lineage 1 was my 1st mmorpg Talking Island always held a special place in my memory.
I recall being very wary of MMORPG's, I was older than most and kept my gaming hobby more or less secret from other adults. I especially didn't want to talk to a bunch of 'children'.
So I had been playing for a few days, not talking to anyone when suddenly another player whispered a hello to me. I cautiously began a dialogue with 'her' and about 5 minutes into the convo she asks, "how old are you, I'm 12!"
I quickly said goodbye and logged off. Fortunately the next person I spoke to (while riding the boat to the mainland) turned out to be 32 and we're still online friends to this day (10 yrs later)
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Skyrim Has Wrecked Every Other RPG Game I Have!!
General Gaming « General Discussion 2/10/12 1:18:00 PM
I dunno, I played some Skyrim, but wasn't all that amazing to me. I prefer the old school RPG's where we controlled a party of 6 different characters and used them to overcome huge obstacles. In Skyrim I managed to kill a dragon with a bow and the equivalence of a magic missle spell. (and some help by some nearby enemy castle guards) Was OK, but not as cool as one might think, mostly a lot of ducking and hiding (and restarting). I guess it's OK for games in the modern style of RPG, but I miss the old days of course. (being a bitter vet and all)
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Originally posted by paterah But very little news coming out of it. For all anyone knows it could consist of 10 people or 25K. Likely somewhere in between that number I'm thinking.
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50 Guard, 50 Commando, 30 Shadow, 22 Marauder, 15 Merc = Swtor unsubbed
Reviews & Impressions « Star Wars: The Old Republic 2/10/12 12:32:58 PM
Originally posted by Cuathon All total, not counting your "other games" column you've spent 1.83 years of your real life playing games? WOW. Gonna tell my wife so she no longer acuses me of being a gaming fanatic.
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50 Guard, 50 Commando, 30 Shadow, 22 Marauder, 15 Merc = Swtor unsubbed
Reviews & Impressions « Star Wars: The Old Republic 2/10/12 9:34:43 AM
Yeah, I have to agree, OP really did get their money's worth, no new title at launch would be able to withstand such an onslaught, not even WOW back in 2004/2005. And of course, if you are playing MMORPG's for their PVP apparently SWTOR really falls short in that area so the criticism is well warranted.
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Originally posted by Proletarian Because most MMORPG's have nothing to brag about. (most live in a steady state of decline) Over the years DAOC was pretty honest until EA absorbed them (they still publish actual number of players online on the server however) and NCSoft always was pretty forthright. Now it's true, 360K subs in EVE doesn't mean 360K players, far from it, but still there is a pretty healthy population and on any given night you can find 30-60K people online which is more than enough to keep you occupied. (though this one time I took on over 15K solo and destroyed them all, in one blow even!) |
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Originally posted by star You know, I'm just not seeing that spring 2012 date set in stone nearly as much as some of you seem to. Looks to me like its still an unconfirmed target production date more than an official launch date. And as others have said, they are not showing much for a title only 2 months from launch. There is a standard release cycle that nearly all major titles go through, yet so far TSW isn't following the model. Now true, perhaps they are breaking the mold and keeping it all close to the vest, but me, I'm skeptical, this is Funcom after all and assuming this latter scenario is true is not the safe bet. Me, I don't think its ready, but that's just based on my observation of where they are in the traditional release model, perhaps I'm wrong but we'll soon find out won't we?
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Originally posted by Mannish Some people think (erroneously) that the controlling parent has zero say in what goes into the games development, which is not true. Take one look at SWTOR and you can almost point to the EA inspired flaws that I think Bioware would have avoided had they been totally autonomous. Same thing will happen in GW2, NCSoft gave free reign to developers before and it didn't turn out well, they'll be making sure their investment in GW2 goes to their satisfaction. Time will tell whether that influence will be largely posititve or negative.
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Interesting news indeed, so this idea of DF2 might really come to fruition, should make for some interesting forum discussions going forward. Ah DF, how we've missed you.
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End game / expansion recycle. How to solve it?
The Pub at MMORPG.COM « General Discussion 2/09/12 6:51:42 PM
Originally posted by waynejr2 Great analogy, how come I can't power my SUV in other ways, say electric, propane, solor or even nuclear? Wait, we can, yet 99/100 autos are powered by gasoline. Why? Because its more popular, cheaper to do, etc. But not because it superior, more beneficial or more intelligent. Options exist, but for one reason or another, we're more or less offered the same tired old design year after year. Same thing with MMORPG's. And while WOW didn't invent this particular model, let's just say they perfected it and were so successful with it financially that almost every developer who has come after them has taken far too many queues from this one particular design model when alternatives already exist yet continue to be underemployed.
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Things are getting seriously Ridiculous on the EU offical forums.. haha
General Discussion « Star Wars: The Old Republic 2/09/12 4:06:41 PM
Funny stuff, years ago I saw a similar numerical 'proof' that WOW was promoting devil worship or something like that. I guess if you try hard enough you can prove just about anything.
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Is there Room for a Rolls Royce/ROLEX MMO?
The Pub at MMORPG.COM « General Discussion 2/09/12 11:35:00 AM
Originally posted by Loktofeit Heh.... yah, you're right, I'd probably find myself flat on my back several times a play session.
Oh yeah, as to paying up to 500/mo for an MMO, I'm thinking that's a non-starter, people who really have the sort of cash have all sorts of better, expensive entertainment options, like driving around in their Ferrari's. For some reason I don't get the same rush bombing around in the 2000 F -150 |
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Mortal online just like Ultima online/eve online.
General Discussion « Mortal Online 2/09/12 10:01:05 AM
Originally posted by Lustien Yes, but I am very fond of my pixels and prefer having a better than even chance of retaining them. (hence why I enjoyed playing titles like SB and EVE) But that's OK, I realize not every game can cater to my tastes. (well, not really, why can't they, after all, I'm all that matters, right?) |
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Is there Room for a Rolls Royce/ROLEX MMO?
The Pub at MMORPG.COM « General Discussion 2/09/12 9:59:11 AM
I'd easily pay up to 50.00 a month for a premium quality game, heck, I've paid up to 75.00 on multiple subs for years. But for that money I want a button on my keyboard that lets me one shot, instant kill asshats |
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Mortal online just like Ultima online/eve online.
General Discussion « Mortal Online 2/09/12 9:56:08 AM
Truthfully, if they would institute a Shadowbane style of looting system (where I get to keep the items I'm wearing, but my backpack falls to the ground (including gold) and a means to recover my corpse w/o being camped mercilessly I'd be more than willing to give the game a try. But that might not acceptable to the core audiance, and if so, no reason for them to change it to accomodate a person like me. |
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Mortal online just like Ultima online/eve online.
General Discussion « Mortal Online 2/09/12 9:31:59 AM
Unlike UO and even EVE, MO suffers from severe underfunding, and I'm not sure they can work past that. Couple that with what appears to be some fatal design flaws in the core engine and I'm not sure they can go down the same path. Now I haven't paid much attention to it lately, but are they considering any way for the more PVE minded player to minimize their level of risk in the game? (a la EVE's empire space regions?) If not, they'll never really drag the more carebearish of us into the world and without us as prey, the wolves won't have much interest either. |
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Temp ban for saying something bad about Frogster? WHAT!?
General Discussion « TERA 2/09/12 8:40:30 AM
Originally posted by Razephon Just use the site's email page to send a message to mikeb@mmorpg.com and provide him the details. |
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Temp ban for saying something bad about Frogster? WHAT!?
General Discussion « TERA 2/09/12 6:35:41 AM
Well, this thread will get locked/deleted as soon as they spot it because it violates the sites rules against discussion moderation on the forums. If you really thought you were unfairly moderated the correct process is to send an appeal to MikeB and he'll decide if warranted or not. I'll bet I can make a new thread that contains a deragatory comment about Frogster (in the appropriate game forum) and not get modded btw. (because really, who hasn't Frogster treated badly in the past if they've ever played one of their titles) One thing to note, swear words are not adjectives, and if you would not say the word at your work, school or church using it on these forums could get you moderated. The banning of swear words is entirely up to the discretion of the mods and subject to their personal criteria. If I were a mod I'd warn/temp ban every person who used the word "retard" in a deragatory manner, but that's my own personal bias against the word. (probably why they'd never let me be a mod) |
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