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All Posts by Kyleran

All Posts by Kyleran

650 Pages 1 2 3 4 5 6 7 » Last
12984 posts found
Originally posted by JJ82
Originally posted by PioneerStew

 

Anyway, that is my controversial post for the evening.  Please share your thoughts.  

 No one cares about your first world problems.

ROFL, +1

Stepping back up on the high ground now.

Players who would really enjoy AA would not normally be ESO players and vice versa. A bit of a different mind set required for both with little overlap IMO.
So there's the legal cash to gold connection, I was wondering where it was.
Originally posted by nariusseldon
Originally posted by Kyleran
Originally posted by nariusseldon
Originally posted by Kyleran

All these programs such as Breaking Bad, Dexter, Orange is the new black, my 20 something daughters seem to enjoy them immensely, and I try to watch and go.....huh?


 

I don't think you can generalize before your own preference. My elder son is 18, so I am more or less your generation.

And I love Dexter, Arrow, 24, Blacklist .. and many shows my kids enjoy.

Makes perfect sense, your gaming tastes are similar that generation rather than your own.

Besides, you're still 10 years behind me. 

10 years is half a generation?

Yes, i have no problem with current gen entertainment. In fact, i like them better than my own gen. When I was 20, there was nothing like the Game of Thrones, or Dexter .... which i would say good story telling without any constraints (w.r.t. violence & sex).

LOL, there's at least one hint in my posts that I might not really be a fan of entertainment without constraints, particularly gratuitous sex and violence.

But to each their own, we all have our preferences.

But hey, in at least one area I've kept up to date, I listen to "new alternative first" internet radio stations, no "classic rock" for me. (strangely enough, my children enjoy that more than I do)

 

expect a die down in a month or so
Originally posted by nariusseldon
Originally posted by Kyleran

All these programs such as Breaking Bad, Dexter, Orange is the new black, my 20 something daughters seem to enjoy them immensely, and I try to watch and go.....huh?


 

I don't think you can generalize before your own preference. My elder son is 18, so I am more or less your generation.

And I love Dexter, Arrow, 24, Blacklist .. and many shows my kids enjoy.

Makes perfect sense, your gaming tastes are similar that generation rather than your own.

Besides, you're still 10 years behind me. 

Not necessarily in this order:

1) DAOC

2) EVE

3) ....er... now it gets tough, maybe Shadowbane or vanilla WOW?

I guess I really don't like playing MMORPG's 

Originally posted by alkarionlog
Originally posted by Kyleran
Originally posted by Nitth

 


Originally posted by Mendel
Implementing stealth as 'invisibility' without a chance of a countermeasure is lazy design, and really needs to be removed from all games.

 

The counter measure is quite simple: don't put your self in a situation where you think a stealther could take advantage.

Travel with friends, Don't stand in open positions if you think there is risk.

Like i said previously, These classes have a very defined purpose and brings a very unique strategy to combat. Roguish characters are not of a fighter archetype so don't deprive them of playing the role of "the hunter".

People need to get out of this mindset of making every class the same with different animations.

Bingo! This is exactly the counter to stealthers, make sure they don't find you.  Hunt in out of the way, difficult places to reach, where they are not likely to go.   Bring friends, especially well tanked healers that can't be quickly killed, was quite common in DAOC to do this.

Probably the only thing I object to with most games stealth classes is when Dev's decide to add an ability to vanish after a fight has started.

Especially in PVP I feel if a stealther chooses to engage, he should not be able to disengage by stealthing again, he should have to either fight to the death or flee by conventional methods like everyone else.

 

so the way you see to counter stealth is using stealth?

Er where did I say that?

The way to counter stealth is to not make yourself an easy target, more of an avoidance technique.

Though in the AA alpha I included stealth in the my magic user build and very few people could gank me with all the evasive tricks I got through it and witchcraft (?) I believe.

 

Originally posted by Mendel
Originally posted by Quizzical

"Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances." -first amendment to the United States Constitution

The key is the start "Congress shall make no law..."  Nothing there prohibits you from regulating what people can say in your own house without you kicking them out.  When you play a game, you're effectively in someone else's house, and if they don't like what you say, they can kick you out.

Being quick to ban people for random, harmless things is bad for business, of course.  But where to draw the line is entirely at the discretion of the company.  At most, you could try to get a refund if you get banned shortly after paying for something.  But there is no broad right to play someone else's game, just as there is no right to be in someone else's house.

Exactly.  Freedom of Speech is a restriction on the US government's powers to intervene in people's lives.  Web sites aren't the US government, and have no legal obligation to allow people to say anything.

The thing I see frequently confused with the First Amendment is that it allows a person to say anything they wish without consequences.  That's simply not the case.  People can be arrested for yelling 'Fire' in a public gathering.  That's one case where the law prevents people 'griefing' others by causing undue panic and alarm.  If you use a racial / sexual / ethnic slur, you can be sued by an offended party.  There are laws making slander, libel, plagiarism, misrepresentation, copyright infringements and other specific forms of 'speech/expression' illegal.

Being banned from a forum isn't a breech of the First Amendment.  Being able to rant and rave isn't a protected form of speech, it is a privilege allowed by that forum's owner, and consequences to offensive speech may be dispensed by that owner.

Oh no, you are clearly mistaken.  I have a clear "right" to rant and rave wherever I wish.

But others have a right to throw me out as well...... so you bear the consequences of your actions.

If I ran a company sponsored website, it would be heavily moderated, because there's very little business benefit to letting some folks go on all sorts of rages, so why let them.

 

Originally posted by DamonVile
Originally posted by mgilbrtsn
I live in Florida, and the stated reasons for failure seem to be more reasons that the OP doesn't like the game, not whether or not it is a failure.  Did I mention I live in Florida.

That seems to be the theme behind every post about a game failing. I'm not sure why like/dislike and fail/success is such a hard concept to grasp for some but...here we are and it obviously is.

I too live in Florida, so that makes me an expert on most everything.

I did not like several things about ESO, but they were not failures of the game itself, I just don't care for the design, doesn't mesh with my preferences, so I moved on.

The game by no means fails however, seems to be doing great and many folks still enjoy it including some of my friends,which I understand completely why they do so. (really big fans of Cyrodil)

So here in Florida, we don't think ESO is a failure.  (yes, I am speaking on behalf of the entire state, we get to do that here as well)

 

Originally posted by WillowFuxxy

Like some have said here. You dont grow out of gaming but your tastes mature but often the games do not mature with you.

There is a strange dynamic in TV that appears to be true in gaming as well.

Your demographic (both in gaming and in TV) are older adults but the content is usually targeted toward younger people. Why? because younger people do not have much experience getting screwed so they are easier to market to. Hench people running off and buying games because of hype.

This is so true.  As an "ahem" older gamer my tastes are not in sync with what is currently offered, in either gaming or TV.

All these programs such as Breaking Bad, Dexter, Orange is the new black, my 20 something daughters seem to enjoy them immensely, and I try to watch and go.....huh?

I recall back in the day the same phenomenon occurred with my Grandparents, I would tell them about all of these great TV shows, and found out they never watched any of them.

So I don't believe we grow too old for gaming, but they do change in ways that can make them no longer fun based on our preferences.

Fortunately for me, I still have EVE which holds me over until the day comes when perhaps something a little bit more old school comes along that I can adapt to.

 

Originally posted by Pepeq
Originally posted by Kangaroomouse

After 4 hours in the queue i got the dreaded: "Disconnected from the server" message and a black screen.

----

Back at the end of the queue now with 3000 ahead of me.

----

This game is dead soon if they don't fix the queues or add more servers.

Um, you do realize that you have 10 minutes in which to log back in once disconnected, right?  So even if it says there is a queue, it will bypass it if you relog immediately.  I know this to be true because that is how it has worked for me since launch.  You take too long to relog, you will get dumped into the queue.  This only applies to disconnects from the server side not from you disconnecting from the game a la killing the process.

 

They can't add a gazillion servers because they CAN'T merge them later.  That would be a far bigger blunder.  Patience.  Players will start leaving once they hit max level and realize it's really just a PVP game.  You have a bunch of PVE locusts playing right now.  They will move on once they've seen all there is to see.

 

And since you knew all these problems existed in the game and were quite vocal about the LP system and how people were going to *win*, I find it laughable that you are crying about queue times.  You already know you hate the game.

It's true, every day he posts about how he can't log in and declares he's going back to play a "real MMO", FFXIV.

But I wonder if the real MMO is all that fun, why is he trying so hard to play AA every day?

 

Originally posted by SoaringBarnacle
Originally posted by Gdemami

You make a vehement effort to persuade yourself and others that EVE is a "griefing game". It is something you want to believe and I won't argue with you on that, there is nothing to argue about irrational beliefs.

Your choice.

 

Given the endless quotes from gankers stating that they enjoy nothing more than witnessing someone rage either through evemail, chat or voice comms, and that the ultilmate prize is making someone unsubscribe, it's definitely a griefing game in the sense that it caters to and coddles this crowd, which doesn't play the game as an end in itself, but as an online platform to make random people mad.

And then this very crowd says those who find their way of having fun untasteful are unable to separate RL from the game universe, when they are the very ones basing all their ingame behavior on RL goals: harvest corrupt glee by eliciting strong and negative RL reactions from some unknown dude. They don't care about ingame possessions, and the characters they use are irrelevant to them (hence the super ironically funny names): those are means to an end, this end being RL Schadenfreude.

It doesn't 'cater to' or 'coddle' this crowd, it 'permits' this sort of behavior if they are willing to bear the consequences. (or find ways to mitigate them.)

That's the whole point really, EVE permits bad behavior, and it's up to each player to decide what role he'll play in this free form universe.

Despite rumors to the contrary, I've found a large majority of the player base to be better than most other games, but do understand, if you are not a member of someone's alliance, you are an enemy and they are free to kill and loot you by what ever means necessary.

As is so often is the case, today's enemy can be tomorrow's friend. (and vice versa of course).

Also, politics can make strange bedfellows and over the years I've been allied with the Goons, fought against the Goons and even now, the oft mentioned gankers of CODE are blue to my current alliance, yet we do not support ganking behavior.

 

 

Originally posted by Nitth

 


Originally posted by Mendel
Implementing stealth as 'invisibility' without a chance of a countermeasure is lazy design, and really needs to be removed from all games.

 

The counter measure is quite simple: don't put your self in a situation where you think a stealther could take advantage.

Travel with friends, Don't stand in open positions if you think there is risk.

Like i said previously, These classes have a very defined purpose and brings a very unique strategy to combat. Roguish characters are not of a fighter archetype so don't deprive them of playing the role of "the hunter".

People need to get out of this mindset of making every class the same with different animations.

Bingo! This is exactly the counter to stealthers, make sure they don't find you.  Hunt in out of the way, difficult places to reach, where they are not likely to go.   Bring friends, especially well tanked healers that can't be quickly killed, was quite common in DAOC to do this.

Probably the only thing I object to with most games stealth classes is when Dev's decide to add an ability to vanish after a fight has started.

Especially in PVP I feel if a stealther chooses to engage, he should not be able to disengage by stealthing again, he should have to either fight to the death or flee by conventional methods like everyone else.

Well I definitely played in Alpha but not prelaunch, maybe it didn't activate.
You play the wrong games, they aren't all designed like this.
People who live on the bleeding edge frequently bleed.
In some recent titles the sub didn't start until you activated your live account, so I was hoping it might be true here.

Sounds like it might be, so I'll do a bi more research when I get home from work.

Apparently waiting in queues all day made some folks cranky.

As part of the Founders Pack I bought I believe I was to receive 3 months of patron status "at launch".

Thing is, I decided to skip all the early launch craziness and perhaps play the game 3 or even 6 months down the road.

Does anyone know if I will still get my 3 months of patron status when I finally do decide to play (I've not even logged in Glyph for over a month now, and have never updated my client for the final beta's or launch) or did the clock start automatically for me last week and I have no choice in the matter.

Trying to avoid having to contact them through the live chat as I might end up inadvertently activating my account somehow if I try to.

Thanks in advance if anyone knows.

 

Originally posted by klash2def

I played EVE back in 2006 was on and off a lot because of school, but i came back in 2011 which i believe is when they got the personal apt add on.. which btw i thought was great save the fact ONLY I COULD SEE MY APT.. I think EVE wouldve really benefited from the WIS project or at least making it where another person could visit your place. No this isnt the reason the game is losing subs but it was an bold idea they should have stuck with in order to draw in more casual people to play.  I think a major reason for EVE's lack of major growth is they have done little to draw in casual fans. Yes there is a such thing.

You have to understand there is a market in gaming called Casual.. The reason WOW is still here today is because they figured out how to grab those causal players and turn them into fans.  EVE has HARDCORE players and it also has CASUAL fans. Thats the people who really love the aesthetic maybe even tried the game a few subs but there wasnt enough there to make them stay or maybe they felt pushed away by the learning curve. But again it wasnt that they didnt like EVE its other things that keep them from fully committing.

EVE has always catered to current fan base without really trying to grab people who arent really fans of the product. I think that was the one thing they didnt do well enough.. they almost had something with incarna but again they dropped the ball on that. Maybe a PVE server would draw in those more casual people? 

Regardless EVE hardcore players say they didnt like the incarna thing etc etc but as a business tactic EVE should have developed that more in order to go after that casual market as well as cater to their current fan base. You can't just focus on one you need both to grow your product and thats marketing 101. 

That's not really what Marketing 101 states.  What you need to do is identify your target market, making it as broad as possible of course while realizing that what appeals to one group of consumers will likely alienate others, then you focus on delivering the best possible product to the target.  CCP does this pretty well with EVE, though not always perfectly of course.

Ferrari makes high end sport cars.  While there is a much larger market of mid range 4 door sedan buyers, Ferrari sticks to making cars that cater to their target market.  Fiat does the same thing, they don't go after the luxury sedan or high end sports car market.

There almost never is a product that fits all consumers well. Blizzard managed to hit the largest niche in the MMO space which is why so many other Devs have tried to make games that appeal to the same audience, hence the many similarities we see in the modern theme park game.

So some ideas are not bad, WIS would not be rejected by the core player base, however, the suggestion of opening a PVE server would.  CCP could still open a PVE server, but they risk losing the 4-5K subs they current have, for questionable gains.

 

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