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All Posts by Kyleran - 5015 found

7/25/08 11:27 AM
Viewed 248, Replies 23

Originally posted by Abrahmm

I also think that the reasons why Star Wars Galaxies wasn't producing WoW like numbers wasn't the core mechanics. And clearly changing the game to be more like WoW didn't help it either. The problem has always been bugs. If Star Wars Galaxies was as polished as WoW, and the dev team added content and balance after launch, I think the game could have had a lot more subscriptions.

 

Ype, I agree, this was the real issue, and the real solution to it. I didn't play because of the reported bugs the game had along with the social dependencies they created with the entertainment/medic systems. ( a personal issue I realize, some folks loved it)

Shame SOE/LA didn't seem to understand this at the time and went down the wrong road.

I think the real problem with Classic servers?  They can't fix them enough to make them playable.  Would you really take the old game back with all the problems it had at that time (I'm sure they've resolved many things that are core to the game engine)

You may say yes, but once you realized what it involved you might change your mind.  That's why I think SOE won't consider the change.

 

7/25/08 11:18 AM
Viewed 182, Replies 19

Well, I suppose the current crop of DF defenders will vanish from the site.

Then magically, we'll a whole new set users with low post counts appear suddenly defending/trashing the game and promising us that it will release 'sometime' in 2009. (or is the biggest piece of vaporware evah!)

But seriously, there's no point to root against DF coming out or hoping for some sick reason that it doesn't live up to expectations just to try and prove your viewpoint is 'right.'

While I've expressed huge doubts about DF and Aventurine, I really do want to see this game made and released according to the 'vision' (which is a dirty word these days, I know)

I'd love to give the game a try, anything is better than the current crop of quest based grinders that I've been stuck in the past 4 years. (hey, I play AOC right now)

 

 

7/25/08 10:09 AM
Viewed 721, Replies 26

Originally posted by rawidema
Originally posted by Ad-am

Well you shouldnt wait until the night before to cancel your sub. Besides depending on what time you canceled on the day before has a impact on the billing. Surely its all automated

 

This type of response makes me laugh.  I don't care how automated or unautomated a system is.  By their own time stamps on their own system, they screwed up.  Quit trying to defend them. 

 

This type of response makes me laugh.

Screenshot or it didn't happen.  Quit trying to make stuff up.

See, works both ways.

7/24/08 4:53 PM
Viewed 418, Replies 23

Originally posted by gillvane1

 You're a bit off base there. Why do you think publishers want to go with microtransactions? Micro transaction games find that players spend on average MORE than the 14.95  a month that subscription based games bring in.

Think about it. There isn't  a limit to how much you can spend in a month on gear, expendables, and so forth in a micro transaction game.

In a subscription game, the publisher gets 14.95 and that's it, there is no more. In a micro transaction game, you can spend a 100 dollars in one month if you want to, and some players do.


 

I concur. I prefer monthly subs because it helps impose limits on me.  Sometimes I've got more money than common sense and if offered a chance to 'improve' my game performance by throwing money at the problem I'd be sorely tempted to take it.

Just picture this.... "Got a ganker who particularly vexes you?  Pay only 25 bucks and you get an automatic I win button where you can insta-kill them every hour for 24 hours"

For some folks, I'd pay for a week's worth of time

7/24/08 1:08 PM
Viewed 1562, Replies 83

Hard to answer this.  Just because I didn't care for a game doesn't make it bad. But I would have to say:

1)  Vanguard - Made me angry

2)  DDO - What?  No soloing?

3)  RFO - Lineage 2 remade

4)  COH - Lasted a month..just can't stand wearing tights I guess

5)  AOC - Disappointment, over the lost potential of what it could have been.

 

7/24/08 12:00 PM
Viewed 363, Replies 9

Don't even have to read the article to be able to predict that the new game will not be much like SWG.

 

7/24/08 10:03 AM
Viewed 1102, Replies 49

Originally posted by Lobotomist
Originally posted by Malall

Combat? right it`s still in beta and still has 3 months to get that right.


 

To tell you the truth COMBAT is the first thing they should get right. It is not the last thing , that you try to get right mere 3 months before release.

As example - developer of Jumpgate Evolution said : "We first worked on combat, made sure it was fun. Combat is the thing you do 90% of time in MMO. So if that is not fun , everything else falls into the water"

 

For WAR to find itself 3 month away from release , with combat that is still un-fun. It is concerning to me. Because i am planning to play it.

 

 

Not so sure you should be using quotes from a game that's likely to be an epic fail in your examples. 

And defining what constitutes "fun" is so difficult and based on peoples opinions.

I think you need to worry less, and stop placing all your MMO hopes and dreams in WAR looking for it to be your gaming salvation. That sort of thinking can only lead to bitterness and disappointment.

If this game doesn't work out to your liking, there will be more games, I promise. COS, AION, SGW and some others are all on the horizon.  You will find one you like one day.

 

 

 

7/24/08 8:30 AM
Viewed 1367, Replies 52

Originally posted by beaverz

Hmm was going to give it another shot as soon as it loked playable usign free trial but seeing that they try to trick players so they end up paying even though they are not wanting to play after the trial; I will probably never try this game again. Not a big deal imo.

 

Hmm, If you are unable to comprehend the easy method to workaround the problem and avoid being charged when you don't want to be, then AOC might not be the game for you.

Same goes for the OP.  There's lots to complain about with regards to AOC (I should know, I'm still paying/playing) but this petty crap isn't one of them.

 

7/24/08 8:22 AM
Viewed 1319, Replies 66

Originally posted by DeaconX
Originally posted by Amalaric

People are just angry because no decent MMO has been released since the Ultima Online / EverQuest days.


Pretty much :\

I love the idea of MMORPG's, but after all these years I've yet to find a game which I love.

 

You can love a pet, you can love a person, you can love your country, or God himself.

But games are not objects of love.  Games are to be played, to be enjoyed for the fun that they offer, and then discarded in favor of the next one.

But back on topic.  Perhaps that's why these forums get so angry and mean sometimes. Because people do associate too much passion with games, and make it all too personal.

 

7/24/08 7:09 AM
Viewed 1151, Replies 76

Originally posted by Xxeon
Originally posted by Kyleran
Originally posted by Xris375

You will be able to try this game game before you spend a penny. What else do you really need to know ?

 

When is the release date?  That's the only important thing to really know at this point.

 


 

2008 is pretty clear : / even tho that may or may not happen ... depending on how playtesting goes.

Release dates come in the following format.

MM/DD/2008 or DD/MM/2008 if one is in Europe like Aventurine.

2008 doesn't cut it.

 

7/24/08 6:38 AM
Viewed 1151, Replies 76

Originally posted by Xris375

You will be able to try this game game before you spend a penny. What else do you really need to know ?

 

When is the release date?  That's the only important thing to really know at this point.

 

7/24/08 6:30 AM
Viewed 244, Replies 17

At the moment, only small Indie developers appear to be willing to take a chance on creating a skill based system  (Earthrise, Darkfall plus one or two others)

Generally people have strongly supported games with pre-defined classes in a big way, and I think its a lot easier for developers to balance the gameplay when the roles are clearly defined. 

Skill based systems present challenges as others have mentioned, figuring out how to force players into a given role at any particular time is the issue. Eve does it by limiting changes in ships, not sure if UO even bothered to try (never played), but I rather suspect there really weren't many limits.

Also, while EVE's duration based skill training is different than most games, its an improvement for those of us who can't spend 8 hours a day endlessly wacking low level crap and trees just to level up our skills to 300. (ever switch to a new weapon type in WOW and then run around Westfall beating up trash until your new axe skill is back up to the level of your other skills? Ugh)

7/24/08 6:19 AM
Viewed 1319, Replies 66

Well, forums are just like the games themselves, when you stop having fun its time to leave.

Sure, forums have their problems, as do games, but I find that's what makes them interesting.  I'm not here to visit happy valley, and can appreciate a good troll thread along with the more high level discussion.

I rarely attack folks, and rarely find myself attacked in return.  I try to carefully think through my replies (doesn't always show, I know) and I never get into pissing contests with people. (I tend to just post my thoughts on a topic and move on)

I am happy posting here, so I'll continue.  I generally dislike official forums due to the general "love-fest" that their policies insist on enforcing. 

MMORPG.com is like professional wrestling, we know its all about posturing and is really all faked, but its fun to watch all the same.

If you are looking for entertainment and thoughtful discussion I suggest the Harvard Review or something along those lines, this is a blue collar site.

Oh yeah, do have to mention one more thing.... posting a goodbye thread in a forum such as this.....

-1

 

7/23/08 4:52 PM
Viewed 252, Replies 29

Meh.... if you don't like the moderation policies, go play another game.

Free speech is an illusion, there is always limitations on speech no matter where you are, and gaming worlds are no different.

 

7/23/08 10:08 AM
Viewed 2056, Replies 65

Well, I'm in small, no-name guilds on several servers, and while just a few weeks ago we might have 10-12 people logged in during prime time, and so far the past week we're averaging... 2-3.

Leaders haven't logged in for a week, and just a few of us diehards around.

But more importantly, I went to a lowbie area (20-30) last night to kill some critters for leather (hate that gathering quest) and to my surprise, no one was there.  Where I normally had to run through the place quickly to avoid a gank, there wasn't a sole around.  That was a big change for me.

I saw players later one, but the initial emptiness of that quest town startled me, and got me to questioning my long term goals for the game. 

I think I'm on the way back to EVE.

 

7/23/08 6:30 AM
Viewed 408, Replies 8

First, we have to chat about something. 

When playing EVE you can't look at your ship as anything of real value, and is really not the measure of your progression.  Your skill point training and the amount of ISK you manage to bank is how you measure yourself.  Think of your ship as a tool, and something that you can easily afford to throw away and lose.

Of course to that end, never put all your eggs in one basket, and since you are very risk adverse, I'd recommend you never fly any ship that you can't afford to build 2 or 3 of and keep in your hanger at all time. (oh yes, and don't forget to buy the platinum insurance on them every time, unless they are T2, and keep your medical clone up to date so you never lose any skills)

There will be losses along the way, and you have to learn to live with them.  There are pilots out there who have successfully played for a year without a single ship loss.  I am not one of those players.

I wish I could say its because of my checkered career path of a pirate or being a fierce fleet warrior, but truthfully, I've lost ships to NPC's, pirates (on numerous occasions), roaming gangs (never fall asleep in your recliner  in 0.0 while ratting, the outcome is usually not to your favor)  and for foolishly transporting 100M ISK in datacores in a cheap, unshielded cruiser that was on autopilot to Amarr throne worlds.

Yet at about 14 months after I started, and playing mostly solo I've managed to train 2 characters to about 19M in skills, can fly almost every small combat ship type known up to Battleships, can scout, stealth, snipe and gate camp with the best of them.  I also have over 2.5B Isk in the bank. By no means a fortune but certainly enough to outfit me with the ships I need to fly. (I've lost easily over 1 billion ISK in ships, and spent over a billion isk in implants and my current ship fittings.)

No, not trying to brag about my wealth, just to point out that I measure my progression and success not in terms of the ships I've lost, but in terms of the ships I can fly and the cash I've managed to earn on my own.

Now, you're not into the PVP side of things, (neither am I really) but some players feel the real measure of success is how many kill mails you've got, and I 've seen players with easily over 100 a month in kill mails (that's not counting their assists).  But point is, that's yet another measure of success, and even those folks lose ships on occasion.

OK, will close by finally answering your questions.  Yes, you can play EVE and if you are smart, make sure you never get killed.   Will take some effort though. First, the tutorial is inadequate.  I spent over 2 weeks before ever signing up for the trial downloading, printing and reading the numerous new player guides that can be found all over the web. (Actually read 4 of them before starting)

To this day I still reference some of the more advanced ones on topics such as scouting, advanced mining or industry.  With EVE you never stop reading and learning, no matter how long you play the game.

Second, avoid all space that isn't .5-1.0.  Sorry, it sucks, but you'll have to make your living by never venturing into 0.1-0.4, which is the most dangerous space btw, or 0.0 (which can be far safer than one might think)  

Never fly a ship full of valuable stuff on autopilot and undefended, you have to fit defensively even when in Empire and always realize, there is no safe place in EVE.  Do not let people bait you into aggression, they steal your cans, let them, their combat ships can't hold much in the way of cargo, and if you don't take the bait, they can't kill you.

By the way, those pirates that locked you down they were using warp scramblers and web stasis fields.  EVE provides a counter for those, they're called warp core stabilizers, and if you have enough of them no one can stop a miner or hauler from running. (unless you hit a bubble or heavy dictor, but thats a subject of a different thread)

Finally, don't play the game solo. No, seriously don't.  I'm not saying you can't fly solo, but do join a good corporation right away. I recommend EVE University for all new players like yourself.  They'll actually train you, show you tricks to avoid being killed, where to mine, etc. and answer all your questions.

Surprisingly, a large number of EVE players actually spend more time doing PVE than PVP, and thrive in the game despite its PVP core game play.

You can too.

 

 

 

 

7/22/08 10:18 PM
Viewed 639, Replies 23

Originally posted by Jaga-TAO

It'll actually hurt players to level to cap quickly in WAR. Not only do they miss tons of content, they also miss tons of quests and the rewards that go with them. And not all rewards are monetary or equipment...

Rushing to cap is just a bad idea. But some people are stuck in the powergame rut, and don't know how else to enjoy playing.

No, you are missing the point about WAR. It is not about the PVE, the quests or the rewards that go with them. Its all about the PVP, the skills that you obtain by killing ever more players, and totally crushing the other faction.

You might want to stick with WOW.

 

7/22/08 10:13 PM
Viewed 672, Replies 24

Originally posted by Blitzkreig75

You're implying that my question was useless and went against forum rules.

It was niether. I was asking for community input. Same as I am here.

 

Really?  You don't see the problem with asking this on an official forrum?

I posted a thread asking the populus why mods delete threads and data posted by other players, especially when it's not positive PR spin-like info.

-1 and banned for not having a clue.

 

7/22/08 1:49 PM
Viewed 783, Replies 48

Originally posted by depain

 

Is there a game that doesn't have the same old "epic", "heritage", or "destiny" storyline? Ugh, it's gotten to the point where everyone is just so sick of it all. When will we get something new? I'm yearning for a new game where the devs just throw you into whatever virtual world and say, "Do whatever you want". There are no quests, there are no set armors (clones), and there are no items that have the exact same attributes

 

LOL, you know what, one of the first graphic MMO's, Ultima Online has all the features you requested in your OP.  MMORPG's have evolved far from that original model I'm afraid.  Hopefully some INDY games like DF, Earthrise or others can bring us back more towards the center.

 

7/22/08 1:41 PM
Viewed 774, Replies 33

Tdog, from your other posts you are a killer at heart, (no offense) and SB's IMO aren't the way to go.  You prefer to win based on your own skill, so I'd say take the nano route, and start training for some form of Interceptor/HAC combo.   Ceptors will get you to T2 PVP almost as fast as SB's, but you will be much more effective, both solo and in groups.

Here's another idea, EVE University is great training for PVE (and some PVP) but you might want to check these folks out down the road.

www.agony-unleashed.com/news.php

They offer some very intense PVP training classes for all levels of players (get yourself a few rifters and they'll have you out killing stuff in a week or two from now.)

If you really like their group, you can consider joining their corp if you are ready.

I know you want to get to PVP quick, so hooking up with a group like this (or some willing pirate corps) would be the best thing to fit your temperment.

Just don't want you turned off from EVE by spending too much time carebearing in Empire 

"Welcome to the party, pal'  (John Mclane, Diehard)

 

 

 

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