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All Posts by Kyleran

All Posts by Kyleran

644 Pages 1 2 3 4 5 6 7 » Last
12872 posts found

While I do understand where you are coming from, I really don't think you understand the decade we are living in.

Games are being made exactly the way the majority of the player base wants, these features you list appeal to a much smaller niche which most larger developers are not interested in targeting.

 

Originally posted by Gdemami

 


Originally posted by noiseaddicted

- I'm more into fantasy, in general...


 

It's Star Wars, c'mon.

If you dislike Star Wars, you have some more serious issues to worry about than finding new game to play.

Funny, I was thinking that if you actually like Star Wars you have some more serious issues to worry about.

Back to the OP, Lineage 2 is still around and mostly free, Aion, Rift and Tera are good choices perhaps.

Never, I just go with the stick card the laptop comes with, and turn the sound down or off while gaming.

I'm usually watching tv, listening to voice chat or my own music.
Sort of like a henna tattoo in real life, once you take it off its gone for good.

I would not buy them, but some people do.
OP, you keep trying to redefine MMO, it isn't massive unless you can get a large number of players together at the same time. Numbers vary, but 500 seems to be a good rule of thumb, and this game (as well as many others these days) falls short.
What does it say about the state of MMO development, nothing, except maybe that the cake is a lie.
The interesting thing is most of the hate threads are created and fueled by people who haven't really played in month or more.

Not sure you can gauge much from that, maybe listen more to those still playing?
LF game!
LFGame « General Discussion
12/17/14 10:54:39 PM
It's so strange really, when vanilla WOW launched it was considered the first of the easy mode MMOS, now people view it as challenging.

All a matter of what you were used to I suppose. If they only knew...

Originally posted by Distopia

Originally posted by Betaguy
Originally posted by Hoplites

unlike other MMO's that age with time, this is the first that has made playing content at level cap more painful and reduced replay value.

What a shame.

Couldn't disagree with you more, much better game because of it. Makes the world feel alive again.

How would it make any difference in how alive the world feels?

Then again I have never once understood why people are against the idea of flying mounts in the first place, or bypassing seas of uninteresting mobs, etc... Wanna walk through the world, walk through it but don't complain because someone else isn't, that should have no effect on your personal experience.

Ah but it does.  Building a proper MMORPG world requires a consistent rule set for everyone, so we both must abide by the same ones. 

As for my personal experience, I want to interact with you.  I don't want you flying over my head, I want you on the ground right there with me so I can see you, interact with you, gank you, whatever, I want you in front of me, so that whatever encounters between players can actually take place, flying and other forms of fast travel negate that completely.  Good for you perhaps, but who really cares about you, I only care about me and want games designed to cater to my tastes.

Originally posted by hidro
I for one am enjoying the no flying. It prompts other players to join you when fighting that rare spawn, or group of mobs and also makes the game feel more populated. If you really miss flying that much get that feather item that permits you to fly on a cooldown... I got it as a reward from a tavern daily.

See, this guys gets it, he understands exactly why no flying is a good thing, making the game feel more populated is a primary objective of a MMO, so it makes sense to limit game mechanics that discourage it.

Originally posted by Torvaldr

Originally posted by Distopia
Originally posted by Betaguy
Originally posted by Hoplites

unlike other MMO's that age with time, this is the first that has made playing content at level cap more painful and reduced replay value.

What a shame.

.

Couldn't disagree with you more, much better game because of it. Makes the world feel alive again.

How would it make any difference in how alive the world feels?

Then again I have never once understood why people are against the idea of flying mounts in the first place, or bypassing seas of uninteresting mobs, etc... Wanna walk through the world, walk through it but don't complain because someone else isn't, that should have no effect on your personal experience.

I think the trash talk about flying is mostly hipster stuff at the worst and strong desire for a nostalgic association with vanilla wow at best. I'd be willing to be most of the people who don't fly make heavy use of the quick travel points dotting the landscape and quick travel to group instances.

Phry even said above that if people really wanted to experience the world and walk everywhere they should remove dungeon fast travel. Kyleran's response was that walking to dungeons would be boring.

So we can conclude that walking everywhere not to dungeons is really interesting and makes the world feel alive but walking to dungeons is boring and redundant. Flying is bad if the play can do it, but flying on a fast travel mount only makes sense. Gamer logic in full force.

First of all I was only explaining the reasoning,not defending it.  I'm a die hard EVE player, I fully support long travel times and only grudgingly accept personal mounts (your Minstrel should be boosting you) flight path vendors (I've skipped them on many occasions and ridden through the world just for the heck of it) and totally abhor dungeon finders.

But in the case of dungeons, face it, in WOW you re-run them sometimes up to 100 times to get the gear you want (well, you used to back in the day) so why make people take the exact same trip 100 times.  In the situational flying it's likely you won't fly over the same path more than a dozen times so it's not as necessary to have fast travel. (again, not that I agree there ever should be any)

 

Originally posted by gervaise1

I am surprised there are not more people campaigning for the "instance transporter" to be removed; to get rid of the insta-porting to scenarios / dungeons / raids - which made flying pretty redundant. If they did that people would actually have to travel to the entrances ....the way it used to be ...

Now you're just talking crazy.

I think many feel that some fast travel is fine, but not when it's the same old trip to a dungeon entrance that serves no real purpose, not even a decent sight-seeing trip.

Not all fast travel is considered a bad idea, but as for the people in this thread, they are more or less happy flying is not part of WoD.

Originally posted by nate222

The hell. Ground-only transport is one of the big design decisions that help to harken back to the glory days of WoW. Actually having to plan your route and be invested in it makes things far more interesting.

I hope they never allow flying.

While I really enjoyed flying when I returned to WOW to play Cata, I see what you are saying as I recall flying over harms way and dropping in on my objective, only to fly quickly back out skipping over much of the countryside.

Sometimes in fact I was voluntarily walking//fighting my way through it just to see more of the land.

One interesting idea is perhaps they could have made you fight your way through it the first time on the ground, until you reached some sort of way point or milestone marker, then you could fly back to that point on a return trip?

 

Originally posted by Experimemt13

Hey guys,

There's something you may want to be aware of. The faction system may not be very easy to deal with. For the moment, once you get bad rep with a faction, it seems to snowball until they are fully hostile and want to kill you right NOW!

That's not so bad, except it appears to be extremely difficult to correct the situation and it will pose grave problems if you want to visit space controlled by factions hostile to you. It may also pose problems for groups if one or more group members manage to get in this situation. As it stands, and without adjustment, you can get trapped and the only way I know of to clear that is to delete your save, thereby losing any progress you have made.

So unless you like the idea of grinding the same thing over and over due to self wipes, you may want to pass. The game is beautiful, but it ain't that good. Not for me. It could become serious hamster running on a wheel time.

If this changes, I'll drop back by. Could get adjusted with the next patch. If this is intended? Oh, brother! Absolute fail!

Such an odd sentence to see in a MMO, even if this isn't a MMORPG.  Can you really play some portion of the game, decide that you don't like the outcome (say getting bad faction) and then erase it all by deleting the save and going back to an earlier point.

If so, that makes this very single player like and I'm not quite sure whether I think that's a good thing or a bad.  I've always wanted a "save" game in an MMO so I could go off and attempt something stupid, knowing I could reset if it didn't work out.

As to the faction issue that doesn't sound like a good situation, in EVE you can ruin your faction with either the NPC empires, or the police force (Concord) but there are game mechanics in place to restore your faction.  Might not always be easy or quick, but no character is ever made a total loss due to faction standings, always hope for redemption. (or a life in null/low sec)

I will say in EVE, quite a few mission runners and faction warriors screw up their faction with one or more NPC empires not realizing the implication of their game play actions and come to regret having to grind it back up again in order to access the full range of High sec space.

Originally posted by Mothanos

 


Originally posted by fiftyplusgeek
[mod edit]

 

Quote for truth.

Played Korean version
Played Russian vesion

But Trions EU / USA version is total trash...
RNG boxes and exploits rule this mmo.

I would not recommend it to anyone after waiting for this mmo a very long time.
What could have been an mmo worth years of playing is destroyed by a company's greed.

 

Are you saying the Korean and Russian versions are free of RNG boxes and exploits?

That's not the story others have been saying, in general these issues have plagued all 3 releases and it mostly all stems back to XLGames more than anything else.

BTW, I played during the Founder period and quite enjoyed the game, wasn't until it got plagued by the F2P model along with the hacking and botting that it wasn't worth playing to me.

 

Originally posted by moosecatlol
People still suckling on the healing nipple? I had hoped that people would've learned how to stand on their own by now.

Never played a dedicated healer before?  While they might make it easier for the rest of the team, healing can be some of the most challenging game play in an MMORPG if designed correctly.  Most can't /won't do it, hence it's removal from most titles, just to hard too find people willing to take it on.

But as the OP pointed out, and GW2 proved, you don't need healing, heck, you don't need any specific mechanic in any game, just a matter of how the developers want to design the success strategies of any encounter.  Could just be all DPS if they wanted to.

 

 

EVE, 4 subbed accounts.
I've given up on the idea of improving socialization in MMOs, some things are gone and likely never coming back.

I don't think I want to know the people in online games anymore, we are just not going to see eye to eye, so better if I can game with
with my small group of friends.
Originally posted by bcbully
Originally posted by Zarf42
There were no good mmorpgs released this year.

I disagree.

Well it certainly is your right to disagree.  It just doesn't make you right.

Mostly average is about the best you can say about this year's titles.

Originally posted by rubydragon5
Originally posted by Gdemami

 


Originally posted by TheChronic

 

"Jita (General) » CCP did it again. After cheating by devs, accounts got banned for stealing items from a DEVS friend coorp"


 

 


Originally posted by TheChronic

 

"coorp Hangar"


 

What a coincidence you and CCP Peligro make same spelling errors...

 

 

wow

Yeah, that was pointed out earlier in the thread as well, OP is carefully avoiding the subject as it pretty much blows this entire story out of the water.

What I find amazing is how many other posters are basically slandering CCP with allegations such as tax evasion, corporate sanction of developer corruption, and other scurrilous practices with no actual proof that any of this is currently happening.

People point to examples of corruption that happened over 8 years ago, but regardless seem to realize that corporations hire human beings, and sometimes their employees do disreputable things which have to be dealt with.

To summarize, CCP does not ban people for stealing from corp hangers, that practice is done regularly from low level gear to entire corp holdings, and CCP does not take action against people for this that I've ever heard of.

No, the OP's story reeks of being a structuring scam and the real complaint here is he feels there's no way they could have caught him, so they have no right to enforce their rules.  Apparently, he's wrong in that regard.

 

Good catch Death, yeah, this story didn't ring true, I'll go with the failed attempt to structure illegal ISK theory.
Originally posted by Quirhid
Originally posted by Kyleran
Originally posted by Quirhid
Originally posted by Necrite666
Originally posted by Wizardry if you have a decision to say go for Ice damage or Fire damage what does it matter if the enemy you fight does not have any elemental properties

This is another big problem of modern MMOs.

In the old days fire elementals for example were immune to fire or even got healed when hit by fire damage. This was common sense.

Today the only difference between elemental damage types is the attack animation.

It's just sad...

Can you point to a handful of games that demonstrate this?

Not sure about modern titles, but in DAOC you actually could put stat points into your character at creation that likely set the course for your build the entire game.  You'd think that would have to led to only one build, but every class had a couple of variants based on the impact of your chosen race.

This meant you might have a stealther focused on a strength build who was good with slashing weapons, which certain NPCS were weak to, while others were very strong against them.  Another stealther might chose a dex build, and he'd be using piercing weapons, and again, different NPC's to be strong and weak against. 

This also applied to the armor players wore, Pierce was good against chain mail, while slash worked better against leather wearers, neither did much against plate, for that you went with crush which is why stealthers were always at a disadvantage against heavy tanks.

There was so much of this in DAOC, then throw in the fact your character was stat capped, you could only boost your Dex to maximum, anything above was a waste, so it lead to an interesting (to me ) mount of spreadsheeting trying to build the perfect character from a plethora of player made and dungeon dropped gear to basically get stat capped in as many primary skills as possible. (you always had to trade off on something, not possible to do even half of them per class)

This is the sort of mechanics I don't really see anymore (perhaps for good reason, I realize this sort of detail is tedious to the average person), but I still return to the DAOC EMU's in order to go back and play this same game.

My point was that such mechanics are present in modern games also. For example, frost/cold damage is accompanied by strong slow/root effects while fire damage usually does the most damage without any secondary effects (aside from burning).

Such specialization hasn't gone anywhere. It's still there.

The difference as I see it, was in DAOC, Fire would only do the most damage to npcs/players who's builds were weak against fire. I used to add fairly high fire resistance and then there were elemental buffs you could put on others to jack it up even more.

So your results could definitely vary which I don't see much of. As mentioned, in a game like WOW my fire damage spell does the same amount of damage to a bear, a fire elemental, a water sprite or even a human player. 

 

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