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All Posts by Kyleran

All Posts by Kyleran

652 Pages 1 2 3 4 5 6 7 » Last
13037 posts found
I leveling, but I want it to stop, like it did in DAOC. Still need have some gear and skill progression, but I abhor how most theme parks continually push the level top end ever outward.

Just found out AA has level 55 built into it which had me rethinking whether or not to continue playing.

Might just go back to EVE if AA is going to continue down the level progression road.
2016 would be my earliest guess based on their current progress.

Well, if it is targeted towards children, and I can't see how it wouldn't be then of course it really is going to be the most fun when you participate with a child, so you can enjoy the experience through their eyes, much as happens when you take them to the youth oriented rides at an amusement park.

Heck, Magic Kingdom in Orlando is a dreadful bore to me at my age, but I look forward to the day of taking grandchildren there to see their experiences.

Who? 

I can't think of anything more uninteresting than a basketball MMO, seriously. 

Originally posted by Xsorus

http://elderscrollsotr.mymiddleearth.com/2014/07/11/episode-118-update-3-w-paul-sage/

 

Lower Craglorn coming in Patch 4, has a PVE Arena

PVP Team working on finishing PvP Imperial City

Champion Points coming in, will allow ya to customize your character even more, Think AA system similar to Rift/EQ/Paragon Levels in Diablo 3. PvP will also get big Experience increase as well.

on PTS right now, the Softcap has been massively increased to allow more customization and specializing, Multiple Set changes ect ect.

Respecs are decreasing massively in cost, They're also handing out one in 1.3 for free

At least 2 new zones coming in similar to the current 1-50 leveling areas

I'm sure i'm missing more, Basically massive changes coming before its released on Console, all pretty much good.

 

Is your title mis-leading? Are the new champion points replacing Vet Ranks, meaning you don't have to run that content any more, because that was the big turn off for me, I'm just not interested in doing it, even after they reduced the difficulty.

For me to return they'd have to redesign the game so that once I got a character to level 50, he would be viable in PVP from their forward, and not cannon fodder unless he completed VR15 PVE activities.

If that isn't changing, Champion points and more exp in PVP isn't going to really isn't going to address this.

Originally posted by Reizla
Originally posted by Theely
Originally posted by sn072856
I heard ArcheAge crafting requires PVP.  Is that correct?  its a showstopper for a lot of players. Can you confirm or deny?

Mid and end-game crafting requires you to deliver trade-packs to the hostile lands which usually ends up in PVP because people want to steal your packs and turn them in themselves. So it is best to bring friends or be very sneaky.

Please don't tell lies... Those tradepacks need to be delivered to the other continent. It's never said you MUST use a pack form YOUR continent and go to the ENEMY one. I have been doing traderuns the other way around and make the tradepack on the ENEMY continent (pretty safe I have to say!) and bring it back to MY OWN continent to trade it in. Though not 100% safe, it's close to 100% safe, much like donkey-sub used to be to Sanddeep before the 1.2 patch :D

One personal issue I have is not thinking out of the box enough with these games, never occurred to me to do trade runs in reverse like, this, and I must say, what an excellent idea. 

I haven't been playing the alpha for a few weeks because there wasn't much more I wanted to learn prior to launch, but this is something I'll be logging back in and trying.

Question, do you include stealth in your build to pull this off, or do you stay in the open?

Thanks for sharing this.

 

Originally posted by Jeger_Wulf

I don't get the complaints about repetitiveness - Marvel heroes is exactly what you should expect from the genre. Like Diablo 2, you play the same content over-and-over (in fact it has more content than Diablo 2.) Like Diablo 2, this is kept fresh, because you play it with different heroes or builds, which makes the experience new and different. The new experience is derived from the new heroes and powers.


If you liked Diablo 2, and did not find it repetitive, then I would give Marvel Heroes a try. I find it almost as good. (Diablo 2 is an all-time favorite of mine.) If you found Diablo 2 too repetitive, then you probably don't like the genre.

Very helpful comment actually, I didn't care for D2, D3 bored me even more quickly as well, as you said, I just don't care for the genre so this would be another to steer clear of for me.

As for the 8.5 rating, I'm skeptical, but then I don't think any MMO has ever hit 8.5, not even my favorites EVE or DAOC, so I'm just a bit of a tougher grader than most.

There has never been a MMO worthy of a score of 9 out of 10, it implies near perfection, and even after many years the best of them are in the 8.x range.

Reviews that are disingenuous are not worth a whole bunch.
Strangely enough I won a key, must have been my senior citizen multiplier. That or my posts too much bonus.
EVE. Endless skill progression, deep and vital crafting and market economy, level 5 mission running, incursions, exploration, high end complexes, mining, worm holes, scamming other players to name some of the content.

Sure, the PVP is intertwined with it, but pure PVE players do just fine in EVE.
Depends on the definition of failure I suppose.

The usual one seems to be "because I didn't like it.
Originally posted by Horusra
It seems more the psychology behind the games is what is changing. They are changing to appease the generation Y'ers. The generalizations of that generation is what games are portraying. Less face to face communication. More brief text based chatIis needed. Grouping is not choosen but assigned so none feel left out. Being part of something to achieve is minimized and the ability to jump groups at will is not penalized. Rewards for participation. Generalized rewards for winning. No penalties for losing.

Developers are not stupid. They know the same research job trainers, teachers, and psychologist know. Games reflect this movement.

Yeah, I think you hit the nail on the head here with this observation.  They are catering to the playing habits of a newer generation, who consume their entertainment in a much different fashion than their predecessors.

 

Originally posted by Kicksave321
Originally posted by ElRenmazuo
Originally posted by Kicksave321

 

One question what is Shady about Zenimax?  

Go read the first post in this thread

Hmm he wasn't found guilty was he?  

Btw 1992 wants their smear campaign back...

 

No, he wasn't found guilty, but he agreed to the deal to stay out of banking forever, casts a serious doubt on his innocence.
I'm used to the players making the story in a MMORPG, I read books or play single player games where stories are presented much better if I want such an experience.
MMOs are such an odd product, where taking the genre backwards is considered evolution.
Originally posted by Tibernicuspa

All the games you listed are extremely similar...

 

And GW2 and ESO were actually the nicest breaths of fresh air we've gotten in a long time, but its STILL stale air. And it had many other problems.

Agreed.  While GW2 and ESO changed up some features, at their core they are still the same game we've been playing since WOW released (and some would argue since EQ1)

There were other directions games could have gone, and did go, UO, AC1, DAOC, SWG, FFXI, all of these are markedly different in direction, much as EVE currently is, and that's what some of us want to seem, games that follow a different design path besides the standard.

 

Originally posted by Ppiper
Originally posted by kb4blu

I was 54 when I first played EQ 1 in 1999.  I am still going at 69. 

I got my first home computer in 1978 and I paid $500 for a Hayes modem and $1500 for a 4K memory chip.  I also had a Mattel intellivision.

Computers have gotten better and cheaper. However the quality of the MMOs have gone to crap.

 

Cool, nice to see someone actually older than me. Nothing personal. I'm 56 and just subtracted 14 years when I started playing EQ. I was 43... Holy Shit, I'm old.

We're about the same age, and started at the same time.

As EQ1 wouldn't run on my computer at the time, I ended up playing Lineage 1 as my first MMORPG.

 

Originally posted by Sovrath
Over 30.

Over 40, I win!!

Wait, what? 

Originally posted by bcbully
A month ago you played a different game than I played then and that I'm currently playing.

You can go where ever you want... The only thing limiting your freedom in pve land is your ability to do the quests.


The directional thing you talked about, you created, all in your head.

Cmon Bc, be honest at least, the game's zones are designed exactly as he stated, a fact I noticed in the first mainland zone when I worked through one side of the land to the top, and the hooked back around and down the opposite coast.  

By the time I got back to the bottom I had actually out-leveled the content because I had mistakenly not gone left to right as I moved from bottom to top.

I completed the next few zones as he described and was able to keep the content level appropriate.

Up to the user if this is a bad thing or not, didn't really bother me that there was a pattern to follow, but you can't call this a game that promotes player freedom, there is definitely a script to follow and optimal performance requires you follow it.

 

Hmm, this thread is a classic example of why drinking too much and posting on forums is a bad idea, all sense of reason is missing. Seems pretty common for a Saturday night though.
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