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All Posts by Kyleran

All Posts by Kyleran

727 Pages 1 2 3 4 5 6 7 » Last
14532 posts found
Originally posted by Malcanis
Originally posted by Renoaku

I don't buy plex from EVE I buy my items from third parties then buy the in world plex so not a problem for me.

Either way we build our own ships do our own mining.

However you want a solution to the ecnomic problem? 

Buy all the plex from the market drive the price up supply and demand problem solved.

Or flood the market with Ravens and so on.

 

You do realise that publically admitting to RMT probably isn't a good idea, since CCP will permaban without warning for a first offence?

They will?  is this a new policy.  Back when I first started let's just say I acquired some ISK by unconventional means (not understanding the plex system at the time) and about a year later they figured it out and "reversed" the transaction without comment.  (or a ban)

Fortunately I had enough to cover the reversal with no issue, and not banning me might have had something to do with the fact i was paying cash money for 3 subs at the time.

 

Originally posted by Mkilbride

I met people in FFXI & RuneScape I will remember til the day I die.

 

I can't say the same about most games since, however.

I'm currently playing on an old school DAOC freeshard with 10 or so people I met in Lineage 1 and commercial DAOC.  Like yourself, few memorable folks since then.

Like almost every MMO out there, the population will likely decline to a significantly smaller player base than it had at launch and then hold steady for quite a few years to come.

Seems each game manages to attract it's niche across the long haul, and in most cases that's a pretty small player base.

 

You don't need more content, you need longer lasting and more addictive "hooks" to keep you playing.

CCP does this in EVE with its real time training, probably no other game like it where people literally keep paying sub fees to keep their training going, sometimes while playing other MMORPG's.  Add in a skill tree that would take almost 28 years to fully train and you've got a formula for locking in players for durations even WOW can't really rival. (and really encourages players to purchase multiple accounts)

Add in it's sandbox playstyle, deep meta game, and real consequences and rewards for your actions, and the fact you can actually lead a literal stellar empire crushing all in your path makes for gameplay unrivaled anywhere else in the MMORPG world that I can think of.

DAOC did it well back in the day, as it really didn't have that much content.  First, the leveling curve was tough, esp from levels 40-50, and it took me well over 3 months of heavy playing to get my first level 50. 

Next, each class was very unique, and far beyond the trinity with roles of cc, buffer, buff shearer and solid hybrids to fill in between so you were greatly encouraged to roll outs to try out the different playstyles, I've had about ten 50's over the years.

More hooks, an arduous, tedious crafting system that added real value to your gear templates, most people did one or more again,spending more time in game not only to level, but to actually do the crafting, getting a full set of 100% gear or gems took real time, could easily blow an entire play session trying to do it. (and a ton of money)

Another hook, the RVR end game, which not only let you take keeps but also control Darkness fall, arguably the best money making spot in the game if your realm controlled it, and a really fun source of conflict when the entrance changed hands.

Additionally, RVR gave you access to Realm abilitys, a 2nd tier of character abilities that could help you be a better RVR or PVE player, and it had steep curve in the beginning. 

All of this (not including TOA with many people are split over) meant the title had a huge longevity, and it wasn't uncommon for people to stick with it for several years. (I have 3 years myself, and am currently playing a form of it today)

These hooks I've mentioned are described by others as "Time-sinks" but without them MMORPG's have devolved into very short term playing experiences that people quickly leave once they burn through the quests/stories/dungeon content the developers have provided.

 

 

Originally posted by Chrisbox
This game Will take off when PS4 launches, because thats when most of the real EVE players will be getting it.  Right now I'm not going to buy PS3 just for it, but PS4 I will definitly.  

Will it even run on a PS4?  I think I read the new Microsoft XBOX isn't backward compatible with it's older games, any idea if that will be true with the playstation?

There's only so much lipstick you can put on a pig before you stop getting any real benefit.
Originally posted by Mkilbride

Late Monday night.

 

They are trying to get us all in there. MJ tired to send out 15,000 emails at once, but his email wouldn't let him- thought he was spamming.

Yeah, I suppose that would look like you were trying to launch your own spam campaign

I'm still on the outside looking in, maybe next week

 

Originally posted by eric_w66
Originally posted by koboldfodder
Lol.  Uh, EVE comes to mind...heh.  64-100 people massive?  Go back to soloing whatever MMORPG you are soloing.

There's no excitement like the slide show Eve becomes when several hundred spreadsheets go to war. ;)

 

 

Buy a better computer, I've fought in 400 vs 400 battles on a single grid without an issue, and my laptop isn't even that great.

Heck, you can play DAOC in 100 person plus battles without an issue these days.

Upcoming titles (CU and others) intend to host up to 500+ so no, SC really isn't massive, but it is some form of MMO, probably redefining it in a whole new way.

But MMORPG in the classic sense, not so much.

 

I'd probably be the only person who enjoyed playing a MMORPG that I designed, so probably just for the better than I'm not given the opportunity.

 

Originally posted by nethervoid
Originally posted by Caldrin

don't get worked up about new MMORPGs you will just get upset when they are released.

 

This is the kind of wisdom you get after having played MMOs for a billion years like us. lol Also said it all inside a tweet. Another bonus.

LOL, well said, can't say I'm excited about any upcoming games, so I can't really get let down either.  And hey, if one actually turns out to be one I really like, it will be a pleasant surprise.

 

Originally posted by Sasami
Seriously you Bill even played WarZ lately? If bad launch is requirement how about Neverwinter? Also Scarlet Blade is better than average asian MMO which isn't much to say. Your bashing sounds typical american crap where part nudity is worst than people getting shotted.

Yep, sounds like typical "American" crap...  oh wait, perhaps the pot should be careful calling the kettle black.

But you are correct, we are more afraid of nudity than killing stuff, might explain all guns we have around here I suppose.

 

Originally posted by Illyssia

Bill, about the shameless rip-offs of IP. There is a book by Max Brooks called World War Z....

http://www.amazon.co.uk/World-War-Z-Max-Brooks/dp/0715637037

Maybe DayZ stole a thing or two out of here, e.g. The name and zombie stuff? it was written in 2006 BTW.

Please, don't compare War Z with a good book like WWZ, in fact, the upcoming movie this summer featuring Brad Pitt is also likely to embarrass the title.

Originally posted by Delavega86
Originally posted by Mkilbride

We still talk with Mark Jacobs nightly on KS / The forums.

 

Better than most devs.

 

there is a backers forum? i didnt get any invitation. 

is it cause i only donated 5$ when they opened paypal in europe?

 

No, I donated significantly more in the KS itself and haven't received an invite yet.

Soon [™]

Only one of those I tried was Wizardry, way back in closed beta and quickly figured out it wasn't a game I was going to enjoy.

But I'm not playing much of anything these days outside of a free shard old school title so likely I won't have to worry much about playing bad games.

Originally posted by Lunarpac
Originally posted by theniffrig

"Just look at the ridiculous ads that have been on this site since the game went into open beta."

So MMORPG.com is willing to take advertisement revenue from a game, which basically shows soft anime porn, with ads all over the site for weeks, and then come on here in an article and essentially call the game out for what it is. Double standards?

That's exactly the thought that ran through my mind when reading this. I thought that maybe the people writing isn't the same people deciding what ads should be running on the site though.

Actually this has been confirmed by staff, the team managing the business side has nothing to do with the editorial content, so that does explain the disconnect.

 

Originally posted by Caldrin
Originally posted by filmoret

Seen a lot of people who get these definitions all mixed up. 

MMO=Massive Multiplayer Online

MMORPG=Massive Multiplayer Online Roleplaying Game

 

Don't know if there is a 100% definition of what Massive is I'd say more then 1k players but doesn't really matter.

 

League of Legends is an example of MMO  there are literally thousands of players, however you will only encounter 10 at a time.

This is not an MMO.. its a multiplayer game where 10 people play together.. having a lobby system with 1000s of people does not make it an MMO, otherwise most mp games would be classed as an MMO. You dont class COD or BF gaems as MMOs do you?

World of Warcraft is MMORPG because you got the roleplaying aspect added to the thousands of players.

Yes WOW is a proper MMORPG

 Lots of people are very confused about these terms, I just want to help clear things up and there should never be arguments about silly technicalities of word meanings.  Everyone here would like to read fresh ideas from intelligent minds and not lose track by beating dead horses with meaningless conversations about technical word meanings.

I think of MMO / MMORPGs has games that allow 1000s of people to play together in the same world and actually interact with each other.

Isn't LOL considered to be a MOBA, Multi-player Online Battle Arena?  And of course GW1 1st coined the term CORPG, Competitive/Cooperative Online Role Playing Game which I think applies more and more to modern online titles such as Neverwinter for example.

I personally reserve the term MMORPG for more virtual world type MMO's, which WOW started off as pretty close to but with design changes in dungeon finders and instant travel now not nearly so much.

It's getting much closer to a MOBA or CORPG in player experience, but the world is still available of course for those who care to explore it.

 

Naw, I want sub fees to impart clear advantages over the freeloaders, perhaps even trending towards P2W.
LOL, WOT, D3, Aion, L2
Could mean in country only, might need a Korean ID number or something to play.
You have no vested interest in staying with a single game, especially with no up front costs, sub fees, and at the end of the day, any real purpose or accomplishment to strive for.
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