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All Posts by Kyleran

All Posts by Kyleran

660 Pages 1 2 3 4 5 6 7 » Last
13191 posts found
I have to agree, it's the sociopathic mentality of the OP and other internet tough guys that largely contributed to the state of MMO's today. Had they even a shred of intelligent self control we wouldn't be where we are today, with Dev's putting limits on everything.
Originally posted by SlaverHound
Originally posted by Kyleran
Originally posted by Proletarian

I think you and I both know you just created an impossible to answer question. Most MMOs, barring WoW, do not brag about their subscription numbers.

Because most MMORPG's have nothing to brag about.  (most live in a steady state of decline)

Over the years DAOC was pretty honest until EA absorbed them (they still publish actual number of players online on the server however) and NCSoft always was pretty forthright.

Now it's true, 360K subs in EVE doesn't mean 360K players, far from it, but still there is a pretty healthy population and on any given night you can find 30-60K people online which is more than enough to keep you occupied.

(though this one time I took on over 15K solo and destroyed them all, in one blow even!) 

Were you flying that super veteran exclusive ship called a hyperglobalmegaship that has hundreds of slots and fires a barrage regular ships at your enemies?  It happens so often to us newer players that I can't be sure that I was there but were you the one that launched a death blossom of battleships and space stations?  I was in a squad of 10 and we were able to evade the battleships but that space station you fired at us hit us for millions of damage of all kinds!

I wish I had the skill points to fly a hyperglobalmegaship too but I've only been playing for 5 years.

Good times.

Heh...yah, that was me, I bought my hyperglobalmegaship in the cash shop of course, came with a free monacle, too. 

As Lineage 1 was my 1st mmorpg Talking Island always held a special place in my memory.

I recall being very wary of MMORPG's, I was older than most and kept my gaming hobby more or less secret from other adults. I especially didn't want to talk to a bunch of 'children'.

So I had been playing for a few days, not talking to anyone when suddenly another player whispered a hello to me. I cautiously began a dialogue with 'her' and about 5 minutes into the convo she asks, "how old are you, I'm 12!"

I quickly said goodbye and logged off. Fortunately the next person I spoke to (while riding the boat to the mainland) turned out to be 32 and we're still online friends to this day (10 yrs later)

I dunno, I played some Skyrim, but wasn't all that amazing to me. 

I prefer the old school RPG's where we controlled a party of 6 different characters and used them to overcome huge obstacles.

In Skyrim I managed to kill a dragon with a bow and the equivalence of a magic missle spell. (and some help by some nearby enemy castle guards)

Was OK, but not as cool as one might think, mostly a lot of ducking and hiding (and restarting).

I guess it's OK for games in the modern style of RPG, but I miss the old days of course. (being a bitter vet and all)

 

Originally posted by paterah
Originally posted by watchawatcha

This is the most unusual thing I've ever seen.  I have a hard time believing that they will release the game in April, considering that there's no news of any Beta test.  That could be a good thing or a bad one?  So strange.

Kudos to them for keeping up the mystery theme though.  :)

Beta has been going on for months now.

But very little news coming out of it.  For all anyone knows it could consist of 10 people or 25K.

Likely somewhere in between that number I'm thinking.

 

Originally posted by Cuathon

I have played a lot of games way longer than 720 hours.

10000 hours for tactics arena online. (This was my first gaming obsession and I was in a really popular clan as a leader.) = 416.67 days played

2000 hours for Civ 3. = 83 days played

1000 hours for SoaSE. = 41.67 days played

2000 hours for Warring Factions. = 83 days played

Other games usually capped out at 500 or less, mainly because they were too similar to Civ, such as Galciv2. - other games, really?

I logged about 1k hours in GW as well. But I did buy all the expansion packs. = 41.6 days played

I played about 80 hours of ATITD and I would have put in at least 800 total but I quit to work on my own game. I wasn't burned out or anything.

All total,  not counting your "other games" column you've spent 1.83 years of your real life playing games?

WOW.

Gonna tell my wife so she no longer acuses me of being a gaming fanatic.

 

 

 

Yeah, I have to agree, OP really did get their money's worth, no new title at launch would be able to withstand such an onslaught, not even WOW back in 2004/2005.

And of course, if you are playing MMORPG's for their PVP apparently SWTOR really falls short in that area so the criticism is well warranted.

 

 

Originally posted by Proletarian

I think you and I both know you just created an impossible to answer question. Most MMOs, barring WoW, do not brag about their subscription numbers.

Because most MMORPG's have nothing to brag about.  (most live in a steady state of decline)

Over the years DAOC was pretty honest until EA absorbed them (they still publish actual number of players online on the server however) and NCSoft always was pretty forthright.

Now it's true, 360K subs in EVE doesn't mean 360K players, far from it, but still there is a pretty healthy population and on any given night you can find 30-60K people online which is more than enough to keep you occupied.

(though this one time I took on over 15K solo and destroyed them all, in one blow even!) 

Originally posted by star
Originally posted by Kyleran
Hmmm, not really that much time between official annoucement and launch date, could mean one of two things.

 

One, after the bad launch of AOC they withheld the date until they were absolutlely sure it was rock solid and ready for release or...

 

They see the launch of GW2 on the horizon and are rushing it out the door prematurely to avoid getting lost in it's wake. (And don't forget about D3)

 

I'd like to believe it's the first but rather suspect it's the latter, after all, this is Funcom we're talking about.

Haven't they had a Spring 2012 date set in stone for a while now? As much as the cynic in me agrees with the latter sentiment, it might not be entirely the case.

Still up in the air on the title myself though. Haven't seen much to be genuinely impressed with (and I'm pretty easy to impress), and the lack of beta information/news is a little disheartening, especially since they're apparently releasing in two months. Has anyone even played it at a Con?

You know, I'm just not seeing that spring 2012 date set in stone nearly as much as some of you seem to.

Looks to me like its still an unconfirmed target production date more than an official launch date.

And as others have said, they are not showing much for a title only 2 months from launch.  There is a standard release cycle that nearly all major titles go through, yet so far TSW isn't following the model.

Now true, perhaps they are breaking the mold and keeping it all close to the vest, but me, I'm skeptical, this is Funcom after all and assuming this latter scenario is true is not the safe bet.

Me, I don't think its ready, but that's just based on my observation of where they are in the traditional release model, perhaps I'm wrong but we'll soon find out won't we?

 

Originally posted by Mannish
Originally posted by cinos
Originally posted by Sector13

Originally posted by Mannish

ArenaNet is making Guild Wars 2.

ArenaNet is a NC Soft Company


Bioware is a EA company but people don't say SWTOR or Mass Effect was made by EA.

Damn, you beat me to it. :p

 Beat you to what? Plz explain because I want to hear it.

Some people think (erroneously) that the controlling parent has zero say in what goes into the games development, which is not true.

Take one look at SWTOR and you can almost point to the EA inspired flaws that I think Bioware would have avoided had they been totally autonomous.

Same thing will happen in GW2, NCSoft gave free reign to developers before and it didn't turn out well, they'll be making sure their investment in GW2 goes to their satisfaction.  Time will tell whether that influence will be largely posititve or negative.

 

Interesting news indeed, so this idea of DF2 might really come to fruition, should make for some interesting forum discussions going forward.

Ah DF, how we've missed you.

Originally posted by waynejr2
Originally posted by Boge

It's a tragedy to me to think about how the MMOs today are handling their end game content and then countering with an expansion which ups the maximum level.  This renders the current year worth of end game content moot, since most will never bother going through it.

Is it just me, or is this a moronic way to handle it?  Temporary content is all it is.  Seems like a waste of time to develop some large raids only to have them abandoned in a few months.

So what is the answer?  How do you create content that will constantly be played?  For some reason content scaling hasn't come in big yet, which would be my answer.

I fear, because of the success of WoW, other games will follow this patern and a lot of content will be wasted.  Can you imagine if content scaled though?  How could anyone complain that there isn't anything to do at end game if all the dungeons in the game scaled to your level?  Seems like a no brainer.  Content scaling is the way to go.

 

Now, before you mention Guild Wars 2, they said the content doesn't scale to you, but you scale down to it.  I'd assume that's only good for helping low level players since you won't be caring about low level loot.

The problem is you imo.  It is not any more moronic than if you came here complaining that you have to keep putting gas into your suv.  BTW, wow didn't invent this.

Great analogy, how come I can't power my SUV in other ways, say electric, propane, solor or even nuclear?

Wait, we can, yet 99/100 autos are powered by gasoline.  Why? Because its more popular, cheaper to do, etc.  But not because it superior, more beneficial or more intelligent.  Options exist, but for one reason or another, we're more or less offered the same tired old design year after year.  Same thing with MMORPG's.

And while WOW didn't invent this particular model, let's just say they perfected it and were so successful with it financially that almost every developer who has come after them has taken far too many queues from this one particular design model when alternatives already exist yet continue to be underemployed.

 

 

Funny stuff, years ago I saw a similar numerical 'proof' that WOW was promoting devil worship or something like that.

I guess if you try hard enough you can prove just about anything.

 

Originally posted by Loktofeit
Originally posted by Kyleran

I'd easily pay up to 50.00 a month for a premium quality game, heck, I've paid up to 75.00 on multiple subs for years.

But for that money I want a button on my keyboard that lets me one shot,  instant kill asshats   (at least a  couple of times a day)

What happens if another person feels you are an asshat for doing that to someone and fires his button at you? ;)

 

Heh.... yah, you're right, I'd probably find myself flat on my back several times a play session.

Oh yeah, as to paying up to 500/mo for an MMO, I'm thinking that's a non-starter, people who really have the sort of cash have all sorts of better, expensive entertainment options, like driving around in their Ferrari's.

For some reason I don't get the same rush bombing around in the 2000 F -150

Originally posted by Lustien
Originally posted by Kyleran

Truthfully, if they would institute a Shadowbane style of looting system (where I get to keep the items I'm wearing, but my backpack falls to the ground (including gold) and a means to recover my corpse w/o being camped mercilessly I'd be more than willing to give the game a try.

But that might not acceptable to the core audiance, and if so, no reason for them to change it to accomodate a person like me.

I see what your saying, but Mortal online is one the extreme part of the spectum. its all about high risk vs reward, that what it gameplay core is about. nothing  to really say about that.

To be honest, it not like world of warcraft, where gear is so important, gear in mortal online is not important and its easy to make, there are some high tier metals and stuff, that are hard to get, but the average joe armour is easily obtainable.

Yes, but I am very fond of my pixels and prefer having a better than even chance of retaining them.  (hence why I enjoyed playing titles like SB and EVE)

But that's OK, I realize not every game can cater to my tastes. (well, not really,  why can't they, after all, I'm all that matters, right?)

I'd easily pay up to 50.00 a month for a premium quality game, heck, I've paid up to 75.00 on multiple subs for years.

But for that money I want a button on my keyboard that lets me one shot,  instant kill asshats   (at least a  couple of times a day)

Truthfully, if they would institute a Shadowbane style of looting system (where I get to keep the items I'm wearing, but my backpack falls to the ground (including gold) and a means to recover my corpse w/o being camped mercilessly I'd be more than willing to give the game a try.

But that might not acceptable to the core audiance, and if so, no reason for them to change it to accomodate a person like me.

Unlike UO and even EVE, MO suffers from severe underfunding, and I'm not sure they can work past that.

Couple that with what appears to be some fatal design flaws in the core engine and I'm not sure they can go down the same path.

Now I haven't paid much attention to it lately, but are they considering any way for the more PVE minded player to minimize their level of risk in the game? (a la EVE's empire space regions?)

If not, they'll never really drag the more carebearish of us into the world and without us as prey, the wolves won't have much interest either. 

Originally posted by Razephon
Originally posted by BizkitNL

This really, really depends on that word you used. I'd ask you to repeat it, but......

 

Hihi.

To take it completely out of context...the two words were:

 

I was building a new table. I screwed the screws in and it was built. I was so pleased I ate a lot of chocolate. After that I went to the toilet to do a sh1t.

Hope you guys get it now ;). 

 

@Kyleran - how does one submit this appeal to this person called MikeB?

I'm curious to try it :).

Just use the site's email page to send a message to mikeb@mmorpg.com and provide him the details.

Well, this thread will get locked/deleted as soon as they spot it because it violates the sites rules against discussion moderation on the forums.  If you really thought you were unfairly moderated the correct process is to send an appeal to MikeB and he'll decide if warranted or not.

I'll bet I can make a new thread that contains a deragatory comment about Frogster (in the appropriate game forum) and not get modded btw. (because really, who hasn't Frogster treated badly in the past if they've ever played one of their titles)

One thing to note, swear words are not adjectives, and if you would not say the word at your work, school or church using it on these forums could get you moderated.  The banning of swear words is entirely up to the discretion of the mods and subject to their personal criteria.

If I were  a mod I'd warn/temp ban every person who used the word "retard" in a deragatory manner, but that's my own personal bias against the word. (probably why they'd never let me be a mod) 

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