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All Posts by hardcase

All Posts by hardcase

15 Pages First « 4 5 6 7 8 9 10 » Last
283 posts found

You are d/ling the full install?

 

Holler and let the BKB you are onine and you wil lbe in a squad in less than the time it takes to type this.

 

Also..remember if this is your first account you can get a key code for free..usually 19.95 if and when you decide to stay on as a paying member.

 

But Majesto..did you have fun?:-) If you are allied, holler on the obejctive squad and someone from BKB will recruit you. Being in a squad makes the learning curve much easier to master.

Fights like Lier are why it is still alive after 7 years when many had buried it.

If his method is correct..why arent we counting every night? Perhaps it survives because there are 5 main attacks with full EWS icons across the front and there are more than 30 people playing.

That failure is 7 years old and outlived more than one online game.

How you couted? 30 people is nonsense. Running around and never seeing anyone sounds lilke 6 years ago. You guys post such crap. Did  you count 30 mission by looking at the bdes?

 

You wil lhave a good fight every night.

BKB has 700+ memobers:-). Not active but still on the lists. WW2OL is just newbie friendly. No one is going to ever get grief about leaving a squad. I think I may have given the wrong idea, BKB retains most of our recruits, but if a new guy here wants to ge ttrained and maybe move on, or drop squads completely he or she is still welcome in BKB>

BKB brings newbies in and lets them choose if they want to stay or not. A lot of people dont want to join becuase they know they may want to join another. BKB trains, we are good at it and it doesn't become upset if someone moves on.

An email to bloo@playnet.com would have fixed it the same day and if you have posted everyone would have told  you to email him. ATI are used by a large percnetage of players and is supported as well as nvidia is supported.

There is no comparison to the game today to the first year. You will be very happy if and when you return:-). Navy is still only a gunboat, destroyer, and a freighter for each side and very few battles are fought along the coast till near the end of the Allied map. Allies are winning this one. System requirements have increased. TOE are in, attrition is in, Sounds are awesome. Looking for one of hte lastese vidoes that won a contest. Wach some of the linked vids on other threads. Email Bloo@playnet.com and tell him you are returning. Your old account was probably purged years ago, but you should not have to buy a new code. There is always a 2 week freebie, no CC required running. Try that.

The BKB..Black Knight Brigade is newbie freindly and is always looking for recurits. Just say something on the help or objective channel and we will recurit you, show you the game and you can leave anytime to join another.

Nonsense..Moblie Spawn Points put you no further than 1400 meters from your target and minimum is 400 meters, you can ride on trucks, tanks.You walk only because you want to, or you haven't played in years, or you are posting what someone who has not played in years or ever was told and you are repeating. Walking sim..nonsense.

IF you are a noob, your ID over your head is green till you have rank or time in game. Lets the squads find you and ease the curve. Join a squad if you haven't and you will enjoy the game much more.

Since it is illegal in some countries, it is not used. Some find it offensive not in those countries.  Nazi references in chat or fourms ect can get you banned.

8 mins long with just looking over a map..reds are allied ..blue are axis.

 

http://web3.wwiionline.com/files/vianden-youtube.wmv

You are simply wrong. If you walked at lot, it is because you dion't know how to play the game, didnt  join a squad and my guess is that you have not played at all in 6 years and simply want to post unfounded opinions. Check the new thread with a montage of a 4 hour battle..one battle..and there are more than one

Does it run offline?..Click on the ww2.exe in the diectory and see if it does. If so, it is stiall a firewall problem. Make sure you have the correct id pw for playgate and not your forum name.

Uh...supply is not tied to towns now...it is tied to the brigades. Capturing a town does not give a new supply list as it use to, Bde movements control the battles and if you don't move correctly you lose the map..ie the axis. You can lose all the equipment of a brigade and that stuff is gone for a long time and that bde is not effective and capturing a new town will not give it new stuff. Things have changed .

Shows depth of game...

Essentially after Bertrix fell, Allied P1 was made to be Sedan. 1pzd was unnecessarily overstretched from Stenay to Bouillon in an attempt to "stack" Wellin and cut off the Allied div in Bertrix. The stacking was around about 2 whole divisions.

Sedan fell just as the Axis finally decided to contract 1pzd by moving 1pzkg1 from Bouillon, but it was too late, and supply never trickled in before the final AB was capped. 1pzkg1 bounced back to Bouillon and 1pzkg2 bounced to Mouzon, thus splitting the division.

P1 after this for the Allies switched to Bouillon to route 1pzkg1. In the mean time, Gedinne was being held as the Allies rotated supply through Gedinne to the tune of an extra division that had been rotated down from the North. The Axis did not make hay of the weakened area and pulled their St. Truiden attack, thus saving 14e Regiment from the training grounds (its division was in training for another 4 hours).

Bouillon fell 90 minutes after Sedan, and the Gedinne area was more secure with a second supply link created through Sedan. P1 was subsequently Mouzon, which contained the attrited 1pzkg2. Here is another axis error however. Instead of falling back out of Mouzon, which would have enabled them to move 1pzkg2 of the lines for a rest in 15 minutes, they decided to move out manually, thus lumping 1pzkg2 with its division for 1 hour. This meant that when Carignan finally fell another hour later (the division was moved back to Orval almost immediately), the Axis timers were unable to cover Montmedy and hold the integrity of 1pzd's overall positioning.

It should be said that the Axis continued to attack Gedinne heavily throughout this time, despite it no longer being the cut off point for the Bertrix division and indeed would have actually resulted in moving Axis units the wrong direction from the breakthrough.

Allied P1 after this was Orval, and with the division on a timer and the 1pzkg2 unable to move into Montmedy as the linking CPs were capped, the Allies captured the Virton CP in Orval, thus trapping the division. The division was thus attrited and bounced 3 hours and 30 minutes after the original break at Sedan.

At this time the operational situation for the Axis looked rather bleak. With no sign of moving the lines southwards from Liege (where there was a spare KG), or from Wellin which was still unnecessarily stacked, there was a hole in the lines from Wellin down to Dun. It was not until 5 hours after the original breakthrough at Sedan that 2pzd was finally moved south, however this too simply joined the stack at Wellin rather than redeploy around to Bastogne.

Additionally, the final coup de grace was delivered when an utterly bizarre and questionable move was made, where 27id was moved west into Sechault, and then onto Vouziers, whilst 4pzd was moved west into Givet. The rationale here I'm not too sure of... perhaps there was a belief they could cut off the Sedan breakthrough? In any case, with 1pzd off map and 27ID exposing its flank to softcaps, British 1st Infantry Division drove south through Etain and cut 27ID off.

At this time a race to Sedan enveloped where the stacked Wellin brigades put pressure on Bouillon with its eventual capture by the Axis, and 27ID moved up to Sedan. 1re Division d'Infanterie Motorisee which was originally deployed from Grandpre to Stenay raced north to shadow 27ID and beat them to Sedan, ensuring the cut off.

After the entrapment of 27ID was secured and progress was made to its routing, 1st Infantry Division continued east to Luxembourg, where it was beaten by a returning 1pzd which deployed in Martelange. It must be stressed that at no point from the breakthrough at Gedinne to the redeployment of 1pzd that the stacked Wellin divisions continued to remain in that general area and none were moved east of St. Hubert until a full 24 hours after the original breakthrough at Gedinne. 1pzd was yet again overstretched, and a para raid on the Luxembourg bunkers resulted in a second routing of 1pzd. The remaining brigades of 1pzd, very limited in movement due to the routing of its division, found itself trapped in Tuntange by timers and 1pzkg1 stuck in Evrange, and were also routed.

In the mean time, far too late to influence the fall of Wiltz or the overstretch of 1pzd, 4pzd entered the Manhay - Stavelot area, but again was too late to reach Hallschlag and that too fell to the Allies. The race to outflank 4pzd was thus won, and 1st Infantry Division along with 4e Group de Reconaissance and 2e Division Nord-Africaine worked to move north before the return of 1pzd, 17id (which was routed from Wellin in the interim) and 27id. It made it to Remagen, where upon the Axis division returned from the training grounds and stalemated the situation.

This was until the third breakthrough which occured resulting in the pocketing of the Western Axis forces and the capture of Dusseldorf and Monchen Gladbach. I'm not sure how the breakin was enforced for the third manoeuvre, however again the Axis did not make moves to protect Dusseldorf or the buffering of their remaining on map airfields

 

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