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All Posts by hardcase - 249 found

4/14/08 2:24 AM
Viewed 680, Replies 3

Does it run offline?..Click on the ww2.exe in the diectory and see if it does. If so, it is stiall a firewall problem. Make sure you have the correct id pw for playgate and not your forum name.

4/10/08 12:08 PM
Viewed 1012, Replies 10

Uh...supply is not tied to towns now...it is tied to the brigades. Capturing a town does not give a new supply list as it use to, Bde movements control the battles and if you don't move correctly you lose the map..ie the axis. You can lose all the equipment of a brigade and that stuff is gone for a long time and that bde is not effective and capturing a new town will not give it new stuff. Things have changed .

4/09/08 4:02 PM
Viewed 1012, Replies 10

Shows depth of game...

Essentially after Bertrix fell, Allied P1 was made to be Sedan. 1pzd was unnecessarily overstretched from Stenay to Bouillon in an attempt to "stack" Wellin and cut off the Allied div in Bertrix. The stacking was around about 2 whole divisions.

Sedan fell just as the Axis finally decided to contract 1pzd by moving 1pzkg1 from Bouillon, but it was too late, and supply never trickled in before the final AB was capped. 1pzkg1 bounced back to Bouillon and 1pzkg2 bounced to Mouzon, thus splitting the division.

P1 after this for the Allies switched to Bouillon to route 1pzkg1. In the mean time, Gedinne was being held as the Allies rotated supply through Gedinne to the tune of an extra division that had been rotated down from the North. The Axis did not make hay of the weakened area and pulled their St. Truiden attack, thus saving 14e Regiment from the training grounds (its division was in training for another 4 hours).

Bouillon fell 90 minutes after Sedan, and the Gedinne area was more secure with a second supply link created through Sedan. P1 was subsequently Mouzon, which contained the attrited 1pzkg2. Here is another axis error however. Instead of falling back out of Mouzon, which would have enabled them to move 1pzkg2 of the lines for a rest in 15 minutes, they decided to move out manually, thus lumping 1pzkg2 with its division for 1 hour. This meant that when Carignan finally fell another hour later (the division was moved back to Orval almost immediately), the Axis timers were unable to cover Montmedy and hold the integrity of 1pzd's overall positioning.

It should be said that the Axis continued to attack Gedinne heavily throughout this time, despite it no longer being the cut off point for the Bertrix division and indeed would have actually resulted in moving Axis units the wrong direction from the breakthrough.

Allied P1 after this was Orval, and with the division on a timer and the 1pzkg2 unable to move into Montmedy as the linking CPs were capped, the Allies captured the Virton CP in Orval, thus trapping the division. The division was thus attrited and bounced 3 hours and 30 minutes after the original break at Sedan.

At this time the operational situation for the Axis looked rather bleak. With no sign of moving the lines southwards from Liege (where there was a spare KG), or from Wellin which was still unnecessarily stacked, there was a hole in the lines from Wellin down to Dun. It was not until 5 hours after the original breakthrough at Sedan that 2pzd was finally moved south, however this too simply joined the stack at Wellin rather than redeploy around to Bastogne.

Additionally, the final coup de grace was delivered when an utterly bizarre and questionable move was made, where 27id was moved west into Sechault, and then onto Vouziers, whilst 4pzd was moved west into Givet. The rationale here I'm not too sure of... perhaps there was a belief they could cut off the Sedan breakthrough? In any case, with 1pzd off map and 27ID exposing its flank to softcaps, British 1st Infantry Division drove south through Etain and cut 27ID off.

At this time a race to Sedan enveloped where the stacked Wellin brigades put pressure on Bouillon with its eventual capture by the Axis, and 27ID moved up to Sedan. 1re Division d'Infanterie Motorisee which was originally deployed from Grandpre to Stenay raced north to shadow 27ID and beat them to Sedan, ensuring the cut off.

After the entrapment of 27ID was secured and progress was made to its routing, 1st Infantry Division continued east to Luxembourg, where it was beaten by a returning 1pzd which deployed in Martelange. It must be stressed that at no point from the breakthrough at Gedinne to the redeployment of 1pzd that the stacked Wellin divisions continued to remain in that general area and none were moved east of St. Hubert until a full 24 hours after the original breakthrough at Gedinne. 1pzd was yet again overstretched, and a para raid on the Luxembourg bunkers resulted in a second routing of 1pzd. The remaining brigades of 1pzd, very limited in movement due to the routing of its division, found itself trapped in Tuntange by timers and 1pzkg1 stuck in Evrange, and were also routed.

In the mean time, far too late to influence the fall of Wiltz or the overstretch of 1pzd, 4pzd entered the Manhay - Stavelot area, but again was too late to reach Hallschlag and that too fell to the Allies. The race to outflank 4pzd was thus won, and 1st Infantry Division along with 4e Group de Reconaissance and 2e Division Nord-Africaine worked to move north before the return of 1pzd, 17id (which was routed from Wellin in the interim) and 27id. It made it to Remagen, where upon the Axis division returned from the training grounds and stalemated the situation.

This was until the third breakthrough which occured resulting in the pocketing of the Western Axis forces and the capture of Dusseldorf and Monchen Gladbach. I'm not sure how the breakin was enforced for the third manoeuvre, however again the Axis did not make moves to protect Dusseldorf or the buffering of their remaining on map airfields

 

3/30/08 7:01 PM
Viewed 386, Replies 1
3/28/08 11:25 AM
Viewed 537, Replies 4

Sign up..d/l the full install, might be a small patch or two to get. Have the latest drivers for your motherboard video and sound cards.

 

In game

Under Persona Settings Video turn off vertical syncing and runahead

Under Settings UI turn off the minimap..all fps drains.

Right click on the ww2.executalbe and select Compatibility..NT to aid stutters

If you have any problems post in the ww2ol help forums and we will tweak some more.

 

 

3/27/08 7:03 PM
Viewed 1632, Replies 14

Graphics have a polygon budge for the reasons stated above. They have improved since the release and will get even better when Unity II is release. The resolution for the map is reduce to just a few meters per unit.

3/27/08 7:00 PM
Viewed 1008, Replies 12

Hit him with it..he dies..your depth of view can be off 5 feet and he will have a concussions and maybe some damage but not be killed and if not killed you cant see any effect. HE may need an audit and proably could be better, but it isnt as bad as you think.

3/25/08 7:07 PM
Viewed 1632, Replies 14

The reason the graphics are what they are..has been explained many times. The view distance, the number of players in view and the trakcing of every round for 3k coupled with the deep damage model.

3/21/08 9:10 AM
Viewed 1632, Replies 14

Welcome aboard!:-)  Before you get your new machine post in the ww2ol Help Forum for windows..or mac and let us look at what you entend to buy. There is a LOT of experience on those forums and we will be glad to get you the best bang for the buck on your new machine.

3/20/08 10:09 AM
Viewed 530, Replies 4
3/20/08 10:04 AM
Viewed 584, Replies 4

Try the freebie..2 weeks..if you like the sim..after 14 days your cc is charge for 19.95 for the game itself..and the first month is free then you are charge 14.99 per month..less per if you pay more in advance. If you cancel before the 2 weeks are up you can continue to play but you wont be charged and the freebie ends.

3/06/08 10:08 AM
Viewed 4777, Replies 63

There are differnect positions. Driver Gunner, Commander etc and you can move between them. You cannot control the tank if a gunner..fire the gun if a driver..etc. There is a 2 week trial but you need to input a CC. Download is still free.

2/15/08 9:33 AM
Viewed 856, Replies 9

128 is the max cap for a view...left 128..right 128 forward 128. Come on back you will find a LOT of changes.

2/03/08 2:32 PM
Viewed 25294, Replies 157

I enjoy reading post from someone who gets it:-) There is just no end to experiences. I have played since the first iteration of beta and I still find new things that happen.

2/01/08 10:03 AM
Viewed 4144, Replies 53

He would only be able to see those on his mision...he would have no idea of those on the neemines side..and that would be for one battle on th eground and most likely infantry. There are always more than one battle.

1/26/08 1:53 PM
Viewed 393, Replies 3

Sounds like you have vertical syncing on and your monitor is refreshing at 60hz. Most LCD wont refresh higher but CRTs will since 60hz is windows default value for monitors. You might be able to get 59fps when your see it drop to 30 if your turn vertical syncing off. Turn off the minimap and get a big FPS boost also.

1/24/08 4:49 PM
Viewed 4451, Replies 37

CRS record is a good as any if not better than any gaming site online. They are a very small company and you can phone any Rat you want. Every complaint has been resolved and there are very few. They get posted in the help forum and Bloo fixes the problem as fast a possible.

1/24/08 1:22 PM
Viewed 4451, Replies 37

WoW and EVE are failing? I seem to remember having to have  a CC to play their freebie. Perhaps you can post those games that don't require a CC. Regardless, you need a CC to play the freebie for WW2OL.

1/23/08 11:55 AM
Viewed 730, Replies 10

Ther percentage is lower than 50% I believe. CRS understands the issues and will fix it. As for having to play 10 hours a day to have fun that is just silly. I play a few hours and even less lately and always find a fight.

1/14/08 11:12 PM
Viewed 730, Replies 10

Yes, softcaps can only be a percentage of combat AOs. I am not sure what percentage but a guess..if 3 AO are up only 1 can be a softcap. A guess..more likely 5 AO can have 2 softcaps. 1.28 is very close to release and has a lot of great additions. The map is an intermission now while we wait for 1.28 so the campaign wont be altered in the middle or have to wait on 1.28.

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