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All Posts by redavni

All Posts by redavni

4 Pages « 1 2 3 4
71 posts found
From what I have read, beta 4 will be just be a bigger closed beta, and Beta 5 is going to be the openish beta. 

Originally posted by goneglockin

I honestly don't think we need anymore of these games where people just play to reach level max and get uber gear.  If it doesn't offer gameplay principles and features built around and improved from pre-trammel UO I'm probably not interested.  Pretty much every MMO game since EverQuest has been just like this.



I think we do need more games like that. I actually still like DIKU's heh.

UO got it's gameplay from MUD's, which got their gameplay from single-player rpgs, which got their gameplay from pen and paper RPG's...


Dear god...stop with the whining. If you want any semblance of fairness in MMORPG PVP, you need to be looking at primarily PVP MMO's like Guild Wars. WoW/AO/D2 are not PvP-centric games. They are not ever going to be "fair" in the sense you want them to be.

Client-side "modding" in MMO's has been on since someone decided they weren't happy with straight telnet to connect to their favorite MUD. Today "modding" is expected when you play MUD's, and if anyone see's anything wrong with that, they are definitely a small minority. Part of what makes MMO's special is the freedom to do whatever you want in the gameworld. Modding the UI is a logical extension of that sandbox.

Why don’t we change Ryu’s Shoryuken to automatically execute whenever you press the jab button? It’s the programmer’s fault that they made it too similar to his fireball and thus hard to use right? Why stop there? Perhaps in Madden we should have Mods that black out covered receivers so you can’t throw to them and only make complete passes. It's “tedious” to look at the receivers and coverages. Or how about one button that will pick the perfect juke moves to avoid tacklers instead of having to pick one of the eight to press? You would never in a million years see Mods added to these competitive games, so why should we accept this in our PvP genre?

Apparently you haven't seen all the console controllers that allowed the player to program in macro's that allow exactly that. They exist for every console since the NES.

Into the future, "modding" is going to become integral to the future of all virtual worlds, including MMO's, as more games follow games like Ryzom's lead in featuring more and more player generated content.

If you want fair PvP, you don't have to play CS, but you do have to play PvP games.
The KillerNic is cool, but for only one of the reasons listed in the article. The rest are 100% BS. Why don't you just let your advertisers write your articles for you?

It's cool because it's got a fully programmable PowerPC chip onboard with hardware level access to ip packets before they get to the stack. If you don't know why that is cool, you don't need it.
Here is one guy's very detailed account of the Vanguard's combat system.

Originally posted by ray12k
...from the videos i have seen on youtube, the combat system looks like a copy of a free korean mmorpg.


I don't think the video's do the combat system justice. Have you read the info released on the combat system yet? I'm pretty exited about the system they are planning on implementing.
The card game metaphor seems unnecessary, and seems to arbitrarily insert a metaphor that only the younger set will recognize. I used to work in a anime/video game shop that sold magic/pokemon/etc. cards by the boatload, and I know who bought them (spoiled, socially inept, and obese about covers 90% of them). Familiarity with the fans of the genre causes me to attach a certain stigma to those card games that turns me off to the whole concept. Of course I could just be getting old (30 years old), but I do know that card game do not appeal to me.

I'm guessing the system shown in these screenshots was changed. I was hoping for some kind of system that used actual debating rules, that I could maybe even learn from.

Originally posted by Zerogenum

Originally posted by redavni
According to the article 262 Palestinians have been killed since June 25, which averages 3.4 per day.

So... 1.5M - 262 / 3.4 = ~441,099 days or 129,735 years

Hopefully this new starvation strategy will pick up the pace a bit.


Dude. are you justifying war crimes? That would be insipid.


Yeah sure, and I wouldn't be the first.

"What is history, but a fable agreed upon?" -Napoleon

In other words, the winners write the history books. The sooner we get to the history book writing, the better for everyone.


Originally posted by Kootur

Originally posted by redavni
According to the article 262 Palestinians have been killed since June 25, which averages 3.4 per day.

So... 1.5M - 262 / 3.4 = ~441,099 days or 129,735 years

Hopefully this new starvation strategy will pick up the pace a bit.


compassionate conservative?

Objectivist libertarian who can see the value in letting the Palestinians go the way of the American Indians.
According to the article 262 Palestinians have been killed since June 25, which averages 3.4 per day.

So... 1.5M - 262 / 3.4 = ~441,099 days or 129,735 years

Hopefully this new starvation strategy will pick up the pace a bit.
[Insert obligatory wish for a Shadowrun MMORPG]


4 Pages « 1 2 3 4