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Well, the good news for Rift is that they still have high pop servers (I think only one in NA and like 3 in EU), but the bad news is they have veteran rewards. |
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Hey With (Diablo 3) doing something new with the RMT age of MMORPG,, I was wondering. when will we get legal rights over our character and virtual items?
The Pub at MMORPG.COM « General Discussion 8/11/11 6:20:53 PM
Originally posted by Judasace Lobbyists own the government. Most gaming companies don't have those... |
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Originally posted by elocke EVE doesn't limit how you play, but just what marginal increases you should get. If you had never mined in your life, yeah it's going to take a month or so to get a nice ship and nice yield. However, the skills that take forever are V skills. Getting a givens kill I-IV doesn't take long at all, and it's really a gross exaggeration to say all skills take "days or months". An example I can give you, as an industrial hauler you can get Minamatar Mammoth in less than a week which can effectively haul over 25km3 or just nearly a jetcan. However, the next best hauler is the Iteron Mark V which takes a whole other set of skills, but that takes a month or more to get to. Depending on how serious of the endeaver determines which skills you go after. EVE has the best character progression in my opinion, because it relies on good management of your skills and knowledge of the game, instead of the game holding your hand and just giving you the skills by slaying goblins. On the part about "leveling mining by mining".. I mean, EVE is actually better in that regard. You don't have to sit around mining Veldspar to get to Scordite, and so on and so forth. If you get Mining II that's an additional 5% yield on ANY ore you mine. In WoW, if you get Artisan Mining, it just lets you mine Thorium and Truesilver... |
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If this game fails, so does the MMORPG Genre. This is our last hope.
General Discussion « Star Wars: The Old Republic 8/02/11 4:50:41 AM
Originally posted by wojtekpl Activision and Blizzard -merged-. You think Activision had nothing to do with the past two expansions..? |
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Would you play a game with no character progression and only content progression?
The Pub at MMORPG.COM « General Discussion 8/02/11 4:18:46 AM
After playing a single-player game with a linear story-mode and a non-changing world I would disagree. Wait, what? |
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Originally posted by akiraclass Incarna has introduced some flair, but nothing more. I don't think CCP is going to radically change the game to pay to win, because frankly, they will lose too many accounts that way. I am not worried, at all. |
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Originally posted by katasteel Alright, if you want to think it won't happen, that's cool. I don't really care, either way. I have no intentions of playing the game, but if that IS the case.. Blizzard is making a big mistake. |
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Originally posted by UrzaElent Who cares how much money they make or I make? Sales don't exactly mean the best game ever. Civilization probably sells more copies than Europa Universalis III, does that make it a better title? Blizzard was a different company pre-2006, and if you want to say they are the same company pre-merger than you are nothing more than blinded by faith. |
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Originally posted by katasteel Just like you need to be logged into Steam to install Steam-exclusive games, right? Ignorance. |
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Originally posted by heerobya Really? Piracy? Piracy is NOT an issue. Every time DRM gets put into a game pirates get around it, and the losers are those who pay for the game. You think they can't make it so you can make single-player games on a pirated copy? You got another thing coming. Companies really don't lose a whole lot of money from piracy either, most pirates wouldn't bother buying the game if a pirated version wasn't available and for smaller companies (so obv. not Blizzard) benefit from piracy. I know for a fact, I would have never played a Paradox Interactive title if it wasn't for piracy. Thanks to piracy, I took some of their games for a test run and have bought plenty of their games. Mods are fantastic to a game that is supposedly a single-player game with lobby-based multiplayer. Blizzard doesn't want D3 to be that, but that's what made Diablo so popular. It's a shame really, because they aren't Blizzard anymore, just use the name. Torchlight 2 will be better, I am almost certain of that. |
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Anyone else worried about the life Span of GW2?
General Discussion « Guild Wars 2 8/01/11 10:27:43 PM
Originally posted by czekoskwigel Actually.. Guild Wars has 3 stand-alone games and an expansion to Prophecies (classic Guild Wars). So.. they had one. |
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Originally posted by Eikorn Best polished games, maybe.. that doesn't neccesarily make them the best MMOGs. |
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Originally posted by toodlepip123 Uhhhh... wait, where do you read that? They never said that they were 100% wiping, they said it's in discussions and it might happen, but no where have they said it WILL happen. Misinformation is the worst evil of forums. |
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are you proud to be called a casual player?
The Pub at MMORPG.COM « General Discussion 7/31/11 3:00:46 AM
The whole casual argument can be annoying. I like the way EVE and Darkfall are setup, whereas it'll take longer to be viable as a casual player, but it will happen if you put in the time and the game is fun. I'm not casual and I don't pretend to be, but you can be. It's up to your mind-frame.. and nothing more. |
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Would you play a Mass Effect sandbox MMO?(Poll)
The Pub at MMORPG.COM « General Discussion 7/30/11 12:33:13 AM
Originally posted by Gabby-air Uh... that's like taking the movies out of Star Wars.. revise your statements. |
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F2P has taken over because of how saturated the market is with new players that weren't here seven years ago, and the sheer amount of MMOGs that exist now. It's the only two factors that are really relevant. |
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Why story driven content will succeed
General Discussion « Star Wars: The Old Republic 7/29/11 4:46:39 AM
Originally posted by artemisentr4 I'm going to go ahead and assume you meant to quote me. So Here we go: EVE is definitely a boring game when you first get started, and that's the biggest drawback it has. It really takes a couple months to get your feet on the ground before it becomes any fun, at all. You need to find a good corporation to help you out or you're just going to quit, because it isn't fun at all. Darkfall has it's own problems (mostly, the size of the dev team) and you come up with such fantastic things as "I lose stuff I harvested for hours", well that actually is your own problem. In games with full loot.. typically you have a bank that's at least localized, and there are options either to "haul" or you just run back to bank. If you decide it's not worth making the way back, that's the risk you take. There are ways to prevent losing hours of harvestable goods. That's a lesson not just with gathering but the entire game in general. Building cities and politics is meaningless? It brings out some of the most fun, I love listening to stories of EU launch of Darkfall or my friends who PvP in nullsec.. they do make stories. It is great fun and it adds to the gameplay. Of course, it isn't for everyone that's why themeparks exist. However, you're arguments that they are "boring" or "harsh" are trivial and these games aren't meant to be soloed so don't expect companies to cater to solo play. |
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Why story driven content will succeed
General Discussion « Star Wars: The Old Republic 7/29/11 3:28:51 AM
Originally posted by zeroTonin You think SW:TOR isn't going to be a rush to endgame? In every MMO you can take your time, no one is forcing you. I met a guy on WoW, and this was in Cataclysm.. that had been playing since classic and had no idea what a raid was and all he did was roleplay/explore and do quests. He just really enjoyed the game, the story, the lore, etc. SW:TOR is going to be an endgame-first game. The question is, is the endgame linear? I think we all know the answer. |
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Why story driven content will succeed
General Discussion « Star Wars: The Old Republic 7/29/11 3:13:05 AM
Story-driven content is nice and dandy but it leaves the playerbase to be somewhat like spectators. I like player-driven stories.. the ones you see in EVE, Darkfall, old SWG, etc. Story-driven isn't new, it's just BioWare's fortee in their previous titles. To me at least, MMOs are meant to be worlds you take part in, that you yourself change. That the players are something more than just pawns of the developers, but are themselves pioneers of a new world. To each their own, but multiplayer RPGs are not what I am after. I am for MMOGs.. |
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Would you play a game with no character progression and only content progression?
The Pub at MMORPG.COM « General Discussion 7/28/11 2:39:31 PM
Originally posted by Castillle For me, I like to always be progressing. I don't like the idea of level caps, so if I were to remove level caps and have no progression. Wouldn't that just be like Counter-Strike with dungeons? |
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