| 80 posts found | |||||
|---|---|---|---|---|---|
|
I think it's a bit odd that people take this "I refuse to share my wealth," attitude as if that is the main issue. To me, they come off as rather small minded in that you miss so many things that are included in the "big picture." Let's suppose that we get national health care and are taxed more heavily. In exchange for this tax there would need to be an overall increase in payroll period. A big selling point of anyone's salary is knowing that they get benefits (medical, dental, etc.). If we have national health care the money companies budget for health packages then becomes more or less free money they can then re-invest back into the company and hopefully the employees. If I stood back and really looked at just how many times I go to any doctor, in any given year; the amount typically comes out to about six visits averaging about 20-30 bucks to me each visit. [I'm being very conservative as I make it a point to see my eye doctor three times a year, my general health doctor twice a year, a dermotologist at least once a year, and other specialty doctors for cancer checks/ physicals twice a year] Now I've been told that I go to the doctor more times than a normal healthy American but I'll have to take my numbers as the norm simply because I don't much feel like looking up statistics. Having seen the actual bill from these offices for the tests they run I'm often astonished at just how much all the crap cost, and this is just PREVENTATIVE tests. I'm quite healthy save for dodgy vision. My bills alone for just going in when nothing was actually wrong with me rounded out to approximately 2500 for the year, most which was covered by my medical benefits leaving me to only foot the bill on co-pays. The point I'm trying to make is that in one way or another you get screwed over on the medical end of things as it is. The question I'd pose is if you'd rather be screwed while helping each other (read: fellow man) or screwed while only "thinking" you're helping yourself. Of course I'm just an average joe with little to no knowledge of the in's and out's of the industry. Maybe I'm the one with the narrow view on things. |
|||||
|
MMODADS top 5 Dad friendly MMORPG’s
The Pub at MMORPG.COM « General Discussion 7/10/07 11:47:06 AM
I'm sorry but I have to side with Perception on this one. The list of Dad-friendly qualifiers is so...(what's the word) so vague. 1) What are the specifics of a reasonable amount of time? If EQ2 can be viewed as reasonable then so too can WoW. Secondly, what qualifiers serve as the benchmark for "progress." Progress to me might be achieving max level while progress to someone else is a new weapon, or some crafting achievement, in which case one game for sure needs to be removed from the list. 2) To be entertained? I'm not going to even speak on how open-ended that one is. 3) You don't have to invest an insane amount of time in EQ2 or CoX? I guess that all comes down to the ends vs. the means argument, as well as your definition of progress. 4) A game that doesn't interfere with family? Um...it's a game, if you don't plan and schedule around family time or don't find a social network that understands your parental responsibilities then the fault lies with "you" not the game. While I played Everquest, WoW, CoX, Rag, etc we always had people who would leave at the drop of a dime to attend to family matters and it was perfectly fine with us (the guild/outfit). I don't see how a game can ever interfere with family.
I guess this comes of negative but that list is just so subjective that it's sickening. I suppose I see what you're trying to do but in the end it very much comes off as a shameless plug for your site. I'm not saying there's anything wrong with that, just that a list with baseless criteria really carries no weight for anyone other than the small group which supports it. If you had done a list that had more formal indicators such as: A) Game allows one to level from base level to max level in a reasonable amount of time with steady loot acquisition. -notice how I at least attempt to define the standards upon which I base "progression" B) Allows for active, thought evoking, and fun game play with a minimal amount of time spent on remedial tasks. -I again try to quantity what "entertainment" is. C) A game that shows tangible character progression per hour/minute of time invested in the arena of....(gear, skill points, etc) D) A game with mechanics structured around "short burst" play. |
|||||
|
I'd preface this post with a question. If I were to knowingly do the immature thing when I knew what the mature thing was...am I an immature person? Definitions of immature:
Now for me a game, especially one of this genre(MMOs) pushes one to truly break away from reality. You create an in-game avatar, you level it up and dress/customize it as you see fit. I say this because though I don't act immature for the most part, I know I have my moments where I could care less about the right thing to do. After working in a lab for 6 hours and then researching some problem associated with the lab work for an additional 4 hours; sometimes you just want to break loose. And, sadly enough, when I choose to break loose often coincides with when I've logged into the "virtual world," of my choosing. Now I have the tool set availble to step back and view my actions of inappropriate (what you'll call immature) behavior, but I can choose to go down that path because of my personal desire. The point I'm attempting to make (and failing) is that maybe immaturity is the wrong word to use when trying to qualify a community associated with something that asks you to to become something other than yourself to begin with. Everyone plays for his/her own reasons and maybe, sometimes people play to act like immature twats as a form of stress relief. So, there really is no way for developers and players to make online communites feel more mature, unless you do as other have done in the past and enforce strict rules upon the community that inevitably drive away both the bad and good elements of said community. If I had to suffer through the rules of good etiquette at work only to PAY to play in a world that enforces those same rules...why bother. I'd also like to state that for me, maturity and common decency walk a very fine line. While not necessarily being one in the same, they are closely related. **Not saying I act like an idiot on a constant basis, I just like knowing that once in a while you can without be slapped by rules and regulations...if that makes any sense. |
|||||
|
Just stop it. Stop it right now. I too have played that game and fall on the opposite end of the spectrum. Complete grindfest with even more of a grindfest way to level skills. Alas, I've come to expect more from MMO's so maybe it's just me. Go ahead and try it - I know I quit and that was back when the game was entirely free. |
|||||
|
new SOE aquisitions and Station Pass
The Pub at MMORPG.COM « General Discussion 6/26/07 11:49:31 PM
I don't know very much about SoE but just from playing Planetside I can assume this is nothing more than a marketing strategy. SoE isn't stupid or overly naive. They know that a lot of people shy away from any "one" game that may be under their control. The total value of any one SoE game in the MMO market doesn't equate to much of the gamer population; however, take the cumulative earning potential across each game and you have a light-weight WoW type following. I started to think about this a bit more with the recent Planetside monthly fee increase. I mean the game is losing people and developement has slowed to a snail's pace...so where is the justification for "increasing" the monthly fee to 15 bucks. Then it dawned on me that a station pass is only 30 bucks. Statistically speaking, the chance that I'd play another MMO (SoE or not) is pretty high. Now add in the fact that for all intents and purposes each SoE MMO is relatively unique, and it stands to reason that maybe I'll end up having an interest in 2 SoE games. I'd then have one of two options. Pay for one and refuse to pay the other OR hype myself up to the point where I rationalize the station pass as being a good thing because I'd gain access to a whole bunch of of MMO's even though I know I'll never actually be whole-heartedly interested in them. Once, I've purchased a station pass it would be harder still to actually stop using it simply because the logic behind the pass is actually pretty good. It actually seems like quite the deal when SoE is slowly pushing for all their games to have a base price of 15 bucks a month. So now even though I may not actually use the full potential of a station pass (to be fair no one really can unless you literally play atleast 20 hrs a day) I have it and have fooled myself into believing that I'm coming out ahead. The catch to all this is that an MMO should be so immersing that you would only ever need one, but SoE knows that no one MMO they currently have is worth a damn. (Personal opinion no flames needed) So what does this do for SoE? Oddly enough this gives them WoW like earning on PoS games. I think the strategy is quite ingenious. This ensures a steady amount of cash flow for lesser developed easily abandoned games. If you get sick of one game you'll inevitably try the next piece of garbage in the list if only because it's there for your convenience. Then SoE goes a step farther and actively seeks to acquire none crap games to make the pass seem even more desireable. Blinded by the new game, you again will rationalize the 30 bucks and fool yourself into believing that it's a good deal. The more I think about it the more it seems that a station pass ensures that SoE can continue to make and under develope PoS games and then basically hault development and await the next big thing. No matter how you cut it, you will play one game more than the other and that will lead to you basically paying 15 bucks for the game you actually play and distributing the other 15 to the long forgotten PoS games that clutter the list which you occassion play. I mean it really is a gem of a strategy to ensure continued financial support. The plan is for the long-term. Sure as assuredly as every great civilization falls - so too will any great MMO. Wow was a blast for me for 2 years and now I hate it, but that's Blizzard's one trick MMO pony. SoE on the other hand seems to more or less have a plan to monopolize the market "in the long-term" because they've actually planned for player burn out. I'm done spouting on about my biased conspiracy theory so I'll end the post here. |
|||||
|
Who will be underdog, and how to prevent it??
General Discussion « WAR (Warhammer Online) 6/26/07 8:45:16 PM
I actually like the idea. I mean after being deprived of capital raids in WoW due to bad design; I'd rather not have a capital than to worry with faction imbalances. Truth be told I actually like being outnumbered in the underdog position so long as class balance isn't the issue holding my side back. All things equal, the uderdog force often "has" to put e-drama aside and work together. If it can happen with the WoW community I have absolute faith that WAR will be ok. I say let the drums of war beat on and the feeble fall where they may. |
|||||
|
I just have no luck with Guilds in general - please help!
The Pub at MMORPG.COM « General Discussion 6/26/07 1:09:10 AM
If you're anything like me, then one good guild can make every other guild feel like absolute crap. I'd say enjoy the journey and take the bad things each guild has and turn it into comedy. Once you do find a good guild that you actually love, it'll be the best thing and the worst thing that ever happens to you. You'll log in and actually want to speak to the member of your guild. You'll actually get along and can handle the politics of the guild with little stress. The downside is that the guild will become some dear to you that it becomes the "one," thing holding you to the game sometimes. You soon notice this fact and start resenting the good guild for being....so...good. It's all just a vicious cycle. Do yourself a favor and just enjoy the entire guild hunting experience. |
|||||
|
A coupla things about your post annoy me. Firstly you keep saying "No, other MMORPGS didnt make your gear obsolete every expansion." As far as I know WoW has only given you one true expansion. (this assumes you follow the EQ definition of expansion which means 30-50 every year for new content) So in their first expansion they manage to make a lot of the old gear obsolete. Now far be it for me to see that they raised the level cap an additional 10 levels. Also I'd have to neglect the fact that leading up to 60 I changed gear just about as often as a drank health pots. In a game that basically centers around gear advancement I'm a bit awed by the fact that you wish it to be a stagnant thing. I mean if your gear wasn't constantly becoming outdated exactly what would be left for you in WoW. You make the case that gear in other games didn't become obsolete for several expansions. If I look at where WoW started and where it is now in terms of PvE then I'd say WoW does not in fact, have a trend of making PvE gear absolute. (even when considered against PvP) There was Onyxia, then MC, then BWL, then AQ 20/40, and finally Naxx. (forgive if I fumble as it has been a long time since I played WoW) When those dungeons were added gear has a VERY linear progression to it. You needed gear from MC to have a prayer in BWL, and even after getting BWL on farm there were still some bonuses from MC gear (such as priest 3 set item bonus) that people simply would not do without.
PvE is skill based and PvP is time based. I suppose I can grant you that claim as I've went though the hell of both grinds; however the PvP grind goes exponentially faster if you actually have skill and can kill enemies in multiple sitiuations. When I did the grind, more kills, meant more honor, which meant I got my gear that much faster. Next, you have beef with how fast classes can die in WoW. Again, another game mechanic that you don't agree with makes the game lousy for you. I rather appreciate the fact that battles were over and done with rather quickly. Playing as a rogue once I was out of stealth literally every second was critical to the outcome of a battle. That for me was exciting and gave me a bit of an adrenaline rush. You last bit about allowing someone with skill to kill multiple enemies pretty much tells me right off how much *skill* you had. People who embrace game mechanics and put in the time to gain the upper hand, do just that. Granted gear gives you a slight to moderate advantage which can not be denied.
|
|||||
|
The bashing rap music received in this thread was nowhere near what I thought it'd be. For me personally there is no better or worse when referring to music. There are terrible extremes in rap music as well as rock.
From my own experiences I find that rap music tends to be a lot more clever than any other genre, and often times holds more of a reference to life in general. I'm not well versed enough in "rock" to speak with any degree of certainty about it; however from my expedition into the category of alternative rock I will say that the music is definitely easier to listen to and comprehend. For me though, the tempo, syncopoation, and pure lyrical ingenuity found in rap just can't be duplicated in any other genre. There also seems to be more musical freedom (and I use the term loosely) present in rap music. One of my favorite things about rap is the tendency for artists to take some old song, mix it, update it, and give it a whole new flavor. Songs like Lil Wayne - Earthquake or Kayne West's - Through the Wire. I yield that this phenomenon is not seen only in rap but often times, for me, it feels as though the music is given a new type of power because so many of the melodic undertones of the old are laced into the underbelly of what seems to be a whole new beat. I suppose the majority of people right off rap music because of what mainstream rap puts out and I grant that, that opinion is fair. I just feel a lot of people really miss out by accessing the face value of rap music and not realizing the pure genius behind it. |
|||||
|
Blizzard sues both IGE and Peons4Hire
The Pub at MMORPG.COM « General Discussion 6/01/07 3:33:15 PM
Originally posted by Gotrede Have you ever heard the expression "Damned if ya do - Damned if ya don't," because your reply epitomizes that expression. A previous thread on this subject criticized Blizzard for not going after IGE because they wanted to simply give off the impression that they cared. Now even after they actually choose to invest the money it'll take to bring up a lawsuit against IGE, you now spit in their face and criticize the method in which they choose to fight. I mean Blizzard really is damned if they do take action or damned if they don't. This is not meant as a personal attack at the poster I quoted so much as just a general notification of the irony that I often find on these mmorpg.com forums. |
|||||
|
Gay or Straight - Latest Scientific Studies Reported - 60 Minutes
Off-Topic Discussion « General Discussion 5/31/07 12:58:32 AM
*I only skimmed through some of the previous posts.
The thing that boggles my mind about the whole concept of homosexuality is how one is viewed as close-minded or a homophobe if he/she doesn't "accept" it. Even the term "acceptance," implies a compromise, and a compromise usually entails the relinquishing of something one side sees as fair or just (even if only by a slight degree). I was brought up in a Christian house hold, but as I began to experience life for myself, my outlook changed. I only say this because it was due to this that I actually got a better understanding of this homosexual phenomenon. For me, being gay isn't wrong because of some Christian doctrine - it's just outside of the norm. The fact that I scuff at the very concept of it doesn't make me any less of a person. The more I think about it, the more this comes to be nothing more than a moot philosophical point. Some time ago I took a couple of classes and in them something very powerful was handed to me. One was the concept of Sophism and the other was the concept of "relative pleasure." A Sophist, in the most general of terms, is someone who believed that man held absolute knowledge. If you attempt to read into them you'll quickly see that their argument collaspes in upon itself due to the concept of rhetoric; however, I digress. Basically the same method of arguing "they" used to dispute facts is exactly what I see going on when relating to the topic of homosexuality. To put it bluntly people on both sides of the argument will use whatever tools (read bullshit) necessary to try to prove that they are right, when in reality neither side knows two shits about anything. Right and wrong will never been known. The only thing that we will ever see is one side's attempt to rationale his/her side of the argument using the morale foundation that he/she was built up over the years? So who is right? Who really knows? For me, homosexuality is unnatural - that's just what I believe. So what then, makes a person gay? Recall the previously mentioned concept of relative pleasure. Basically some guy (I'll look it up if I absolutely have to) made a statment which basically said that "pleasure is law." That is a very very rough translation and doesn't even feel quite right even now as I type it. The basic argument for him was that things taken in moderation begat pleasure. His argument was later countered when someone made the point that pleasure is relative to he person. What one person enjoys and WHY he/she enjoys it does not follow a formula. The only thing that is known is that we choose what we allow to bring us pleasure. From here they go on to give the example of sadists, etc, POINT BEING that as a straight guy I will never understand what makes a gay person enjoy being gay. To speak more sharply on the point - if I ever do understand and accept the rationale behind what gives a person pleasure by being gay then in truth I would have to be gay myself. It's a stupid paradox that simply says that I like what I like and he/she likes what he/she likes. There will always be holes in the logic of a particular argument simply because we as humans don't know anything in absolute truth. This means that the art of refutation will always exist. To put it simply, we don't have divine wisdom. Sure you can read a few books and pray to our respective gods, etc - but at the end of the day the ONLY thing you can do is try to believe that our side holds the closest resemblance of truth. To the previous posters bashing one another and trying so desperately to justify your side, I'd say just let it go. Unless you can accept that wisdom is knowing when to say you don't know then just be done with the whole affair. There is a whole lot more I'd like to say on the topic but it'd come from the boring realm of physics and would be lost on most people, so I'll end the post here. (I'm not being arrogant...just honest) |
|||||
|
The moment a teenage girl was stoned to death for loving the wrong boy
Off-Topic Discussion « General Discussion 5/06/07 5:55:55 AM
I will be playing devil's advocate in this thread so if you're easily offended I wouldn't bother reading.
Every time something like this happens I can't help but view the American response with anything other than heavy handed irony. It's no secret that the Islamic faith covets the sacredness of their women and imposes harsh penalties upon them should they break them. That's their society. The young girl was not born yesterday. She was 17 years old - I won't believe for a second that she was dumb to the fact that what she was doing might be punishable by death. Next there is the cruelty involved in exactly "how" she died. She was stoned to death by 8 or 9 men who acknowledge the same or similar religious principles as she did. In no way is this a compassionate way to deal with things but who are we (assuming you're American like myself) to speak on anyone else being cruel? People have been lync'ed, dragged behind moving vehicles, burned alive, pulled apart, and castrated as LEGAL punishment for crimes in AMERICAN HISTORY. Who are we to then point the finger at another culture that is only adhering to the religious foundation upon which their society is built? For an American to scrutinize any other culture for cruelty be it based on religious or political mandates for punishment, is nothing more than idiotic hypocrisy. And don't give me that speech about reform and the "America of today," because as stated in a previous reply some people feel that the old ways should be brought back. |
|||||
|
Guild Loyalty - Are You Loyal? (Poll)
The Pub at MMORPG.COM « General Discussion 5/05/07 6:52:42 PM
Maybe it's just how I was brought up but I tend to join an origization and stick with it come hell or high water. Now one would think that that'd mean that I was extremely choosey about which guild I joined but that has not been the case through my short MMO history. Maybe I grew up watching too much TV but words like loyalty, integrity, honor, etc.. carry real power for me. I consider a breaking of trust / loyalty to be perhaps the worst sin imaginable.
That all sounds really "holier than thou," but I assure you I think myself better than no one else. All things considered I can objectively sit back and assess myself and my environment. What I have noticed through it all is that the path of absolute loyalty (assuming the guild doesn't violate individual morals) can often lead to unhappiness in the gaming world. As an example - for the two years that I played WoW, I was with one guild. The guild started off small and was extremely laid back. Me being the addict I was at the time; leveled to 60 really quickly. Raiding Onyxia was really big back then but my guild held me back simply because of or size and playstyle. It was a small "casual" guild. I think the real problem was that the people in the guild were really really good people. They believed as I did and we only really differed as it pertained to guild progression speed. So I bit the bullet and did things to bide my time. To save some time I'll do a quick summary: Guild slowly grew, I finished leveling my thrid 60, council voted to have me lead guild as previous guild leader got busy, I reorganized things to focus on raiding but still allow the casual aspect, we grew somemore, put in a DKP system, and were coming along. The thing about the guild that ended up draining myself and a lot of the "core" council members was that the guild was based on conflicting ideals. Some wanted casual play to be at the forefront, while others wanted raiding to be of max importance. Again, the problem was we all liked each other so much that each side ended up swallowing their concerns and settling for an uncomfortable compromise. Raiders had to settle for lack luster unprepared raiders, while casuals had to make allowances for 3 days of raiding for 2-3 hours each week. I know I've said it many times throughout the post but the problem for me was that at its core the guild was made up of really genuin level-headed people. (I know...ironic that that'd be the problem) I should also pause and say that my goal was not to be "the best" in raid content progression, but to just bring 100% throughout the week; meaning a steady roster of people who came prepared with potions etc. Skip ahead to the present and I've long since quit WoW. The day came where the guild just shrugged off going after the last boss in AQ 40 (I've forgotten his name) when we had cleared to him the previous day. Those of you who know about the clear from Twin-Emps to C-thun (his name just came to me) will understand my disappointment ESPECIALLY when you're new at it and wiped damn near every pull. That was the final straw for me. I couldn't stomach joining another guild and breaking the trust I had built with my guild so.... I just quit WoW altogether. The same people who had given me some degree of enjoyment and actually made me stay with WoW ended up causing me to quit. I typed all that to say that maybe true loyalty isn't always a good thing in MMOs. In the end I came to the conclusion that one only needs to do what makes them happy - loyalties and relationships be damned. Inevitably a gaming experience will peak and its at that point where people will reflect and attempt to rationalize the time they've spent in the game. If one finds himself like me, with regret; then I'd pose the question - Is loyalty necessarily a good thing in an MMO? |
|||||
|
MMOs just leave me feeling ... empty lately
The Pub at MMORPG.COM « General Discussion 4/12/07 5:51:18 PM
As with any post I'll start with a bit of background. I first got a taste of MMO's with a game called Ragnarok Online way back when it was in beta. I grinded out a priest to lvl 99 on there and even got an assasin to 95'ish. I must pause and stress that "I" actually did it without the lame exp tactics of the day - LoD farms, bots etc. So then RO became extremely old after 99 and I was reading pretty heavy into WoW. I pause and dabble with DoaC before WoW but for all the hype reviews I found the game rather lacking. Maybe it was because I literally just couldn't seem to find other players but the game felt and "was actually" empty to me.
So WoW finally dropped and I was totally hooked. I mean for all the bad rep, in the beginning, the game was freaking amazing. I mean you'd log in and you would "feel" like you actually logged into another reality. Hard to explain and even that previous statment seems lame after a quick re-read but I don't know how else to say it. So, I made 4 60's (max level at the time) in WoW and even lead a rather successful raiding guild for a time. Inevitably WoW got old too. Then they announce that an x-pac is coming and I can't help but not get excited. I mean I enjoyed raiding and all but it really is insane and I didn't come to that realization until I quit the game. It was awe inspiring to see just what I could do in 3-4 hours 3-4 times a week. Just couldn't believe how much time raiding sucked up; however, I can't say I wasn't having some degree of fun along the way. Welp, so that RO, DaoC, and WoW down the smoker. So WoW was dead to me so I tried RO legit for about 2 weeks, saw it was still the same old time sink with more monsters, tried to bot, and got banned. Sad part was I just really didn't even car and the ban came as a breath of fresh air because I no longer had "any" reason to even think about the game anymore. After that I started fooling around with demos; experienced some truly DREADFUL MMO'S. If you haven't played 9 moons (it's a korean MMO, and I may even have the title wrong) or Archlord, consider yourself blessed. I mean RO was a GRIND but these games even put RO to shame. Anyone that knows about the RO grind knows it takes a LOT for me to say that. So, while browsing MMORPG.com, I come across a 14-day trail of City of Villains (CoV/CoH). First impressions would suggest that the game sucked; however, it's the exact opposite of WoW to some extent. With WoW the game is great til you hit the raiding brick wall at the end. So if you had to make a graph of fun vs. time for WoW it'd start way way up and slowly just descend until you hit ground zero or "emo depression," as I like to call it. One could think of CoV as more of a bell curve. It starts off pretty horrible, then you level and get new skills/powers and begin to see the game mechanics shine...only to slowly realize that those game mechanics work against you in PvE and especially PvP. At the end of it all you're right back where WoW left you, running raids or (Task/Strike Forces) as they are called and raiding enemy bases. I gave my background to finally come to the point. I now sit here typing with the money to support any MMORPG out there. The problem being, that my MMO experience basically peaked with WoW, and everything since then has just felt so....sooooo...empty. After hitting 50 on my dominator in CoV I find it hard to even think about leveling another character. I mean the game, in its entirety, consists of getting a mission, doing a mission, getting exp, leveling, rinse, wash, repeat. That's fine and dandy the FIRST time around but after that you just really want to wrap your lips around the willing barrel of a handgun and pull the trigger of sweet release. So yeah...there it is. I don't really even know what the point of this post is anymore. I suppose I'll ask if anyone has left WoW, DaoC, etc and found a game that actually gave them a sense of fulfillment? |
|||||
Originally posted by DarkDoctor I simply had to post saying that this is the funniest quote I have ever read in response rumors of a game. I actually spit up my drink on to what I assume is now a ruined keyboard, upon reading this. Tally ho, good sir! |
|||||
|
Old player with a few questions
Prontera Town Square (General) « Ragnarok Online 12/28/06 11:59:54 AM
I quite playing nearly 2 years ago. I had/have a 99 FS priest and a 95+ sin. I'm thinking of going back if for no other reason than to finish off my assasin. So here are the questions I have.
1) Is that turtle island place or the clock tower room that requires a key (full of alarms and these book creatures) still the only place to effectively level up solo 2) Would my equipment (a collection of 18+ 3x carded jurs + elemental katars be outdated) 3) Are assasins more...love/desired now? I just remember it was extremely hard to actually get in regular leveling parties when I played. 4) Is Assasin Cross worth the grind? |
|||||
|
This is one of those gray area topics. There is not current mechanic that can govern this problem. WoW tried but inevitably griping attained record levels which led to the brain child known as "civilian NPCs"; which beget DKs and much much more griping. For those that don't know how this evovled. In WoW, initially, it was supposed to be setup such that upper level players COULD NOT attack LOWER LEVEL players that were gray, but it really wasn't a game mechanic intact that actually stopped it. The thinking behind it was that the only way to get honor was if the lower level player started combat. Needless to say there were several situations where this just didn't work, the most paramount of these being that people didn't much care about honor, so much as killing the opposite faction. ANYWAY, back to the topic of WAR. I'd like it if there was some truly creative way to handle this that didn't violate the laws of logic. I mean if a Lieutenant runs into a pissant Private of the opposite faction; he doesn't simply let him pass. Bad analogy I know, but the point remains the same. I think it's plain stupid/pathetic that an upper tier player absolutely can not attack a lower tier player. On the other hand I think it's extremely irritating to have griefing/ganking be the norm. While I haven't thoroughly read through the whole "tracker," idea proposed in previous posts - I can say that from past game experience, whenever you involve NPCs in PvP the enjoyment factor seems to decline more and more. World PvP in WoW became sooo NPC saturated (the more you attacked a town the more NPCs spawned) that people just stopped doing PvP raids all together regardless of the DK debackle. So while I can't truly speak on your NPC ideda, I'm against ANYTHING that promotes NPC involvement in Player based PvP. |
|||||
|
I definitely want to be Destruction assuming the "most people go good" trend that WoW had. I like being the underdog so hopefully the forces of Destruction will need the numbers. From looking at the classes I really like how the concept of the squig herder is being promoted. I've played far too many melee classes and just need a change. I've never been a fan of magic, so I'm hoping that ranged / pet combat is more to my liking. What really caught my eye is the fact that I might be able to "put on my squig" and possibly go into melee combat. For me anything that puts me more than 5 feet away from my opponent is far too impersonal. When I kill someone I want them to know that it was me and I did it with a heart filled with malicious intent. So yeah...squig herder for all the pointe blank and ranged action. |
|||||
|
PvP: Just how Accessible should it be?
General Discussion « WAR (Warhammer Online) 12/20/06 8:38:14 PM
Wow, I actually got quite the bit of info. Sorry, I'm more accustom to WoW forums; wasn't really expecting a straight detailed answer. Anyway that's all I really wondered about. And for the first poster - by "new" I meant someone half or less than half way experienced that I. It's hard to quantify with no level system in WAR. If I had to use tiers it'd be equivalent to a tier 1/2 against a tier 4. Thanks again! |
|||||
|
PvP: Just how Accessible should it be?
General Discussion « WAR (Warhammer Online) 12/20/06 6:04:18 PM
I'll start my stating that I've only played with a few MMORPGs; those being WoW, Planetside, and RO. I know I know - that's not really a true mmorpg's pedigree but I thought it was worth stating anyway. Though the afforementioned games are those that I have played (thoroughly played through and through) I've dabbled with DAoC and the like. All of this background combined with some of the forum topics I've read lead me to my question. Just how accessible do we want PvP to be. What I mean is, I've seen people say that they want to be able to do meaningful PvP the first day, which is all well and good. I tend to look "down the road." What happens when I'm the war torn Black Orc with thousands of throphies? At this point in the game I'd kinda dig the idea of being so godly that the typical noob wouldn't dare attack me. Before you comment about how advancement in WAR will show on my characerter's trophies, beard, etc. - let's assume that the average noob is dumb and full of bloodlust. I have to use a WoW example here. For all its downfalls I rather enjoyed the balancing act they did with PvP. Pretty much the only way to take down a lvl 60 if you weren't a lvl 55-60 yourself was to get extremely lucky or just gang up on him. **Starting to notice how hard my point is to make** Basically I don't want to be a veteran Black Orc and still have to use my entire mental capacity for every single battle. Granted that's an assumption from a lazy WoW player but let's just go with it. Maybe I like the idea of being approached by some fresh noob and slapping the ever living **explicative** out of them and putting the fear of God in their hearts. So when I see these pleas for all out PvP that is "skill" based - I wonder if people know exactly what they are asking for. I'm all for "skill based PvP" with an equally battletorn opponent. I'm also open to losing to a highly skilled newcomer. But in this quest for balance in skill based PvP, will it all just boil down to numbers? That's my biggest fear. This is just me thinking of course, but it seems that the only way to truly balance PvP around skills is to have veteran skills be slightly better than noob ones. If that's the case this gap is easily overcome by the word "attrition." Whoever has has the most will eventually win come hell or high water. So final summary: 1.) Will skill based accessible PvP simply boil down to numbers? 2.) Is WAR balanced around solo or group PvP? 3.) Am I wrong for wanting to one shot noobs after having played for quite some time? |
|||||