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All Posts by Mardy

All Posts by Mardy

96 Pages 1 2 3 4 5 6 7 » Last
1911 posts found

Loving the game, bought an SOE all access pass just tso I can play both Planetside 2 and EQ with just $20 a month.  Great deal, and I've spent so much time in Planetside 2 past couple of days.  Folks just gotta remember for every game, there are always people that dislike or some even hate the game.  But that's alright, there's plenty of games to go around, plenty of gamers always looking for something different, even if it's ever so slightly.  Players of BF3 often despise CoD games, and vice versa CoD fans often hate Battlefield games.  So you can have a game that caters to your own playerbase, and still be successful at it.

 

Some people are trying to say they dislike Planetside 2 because it's not exactly like CoD.  Some coming from PvE or PvP MMO's are not liking Planetside 2 because there's no PvE.  Well I just happen to enjoy the game because it's a cross between FPS and MMO.  It's got the gameplay of a FPS game, while it has the progression of a MMO.  You earn exp, you slowly work towards getting upgrades which by the way, can't be bought with cash.  You can buy weapons sure, but the specific upgrades to the weapons which actually do matter a lot such as the grip attachment, extra magazine attachment, scope zoom, laser sight, etc.. are all obtained by you gaining exp & playing the game.  So it has the feel of a MMO progression, slow & steady, but just fast enough for you to have fun and still got something to always look forward to.

 

It's always funny to see what's a disappointment to someone turns out to be an addicting, awesome game to others.  Just remember it's ok if you like a different flavor of ice cream.

Personally I hop into Planetside 2 to get away from PvE and the general MMO mumbo jumbo.  I get plenty of MMO gameplay from all sorts of MMO's on the market today.  But I jump into Planetside for some good action and fun.

 

Please for the love of all that's holy, don't turn this into a PvE game.  The problem with PvE in itself is that if they do add PvE, they'll have to force everybody to play PvE, and they'll have to worry about balancing the game between PvP & PvE.  It'll be a mess.  Just let Planetside 2 be Planetside 2.  If you need PvE fix, there are plenty of games for that out there.

 

For those that say you can get bored playing PvP after awhile, well duh, it's a game, you sit down and play to have fun.  You have to log sometime, you also change games from time to time when you are tired of one game.  Happens all the time.  But seeing that Planetside 2 does not require a subscription, I don't see it as a problem.

I'm personally having great fun.  It's different and a change of scenary is a good thing.  I was playing BF3 recently, before that EQ, so I'm not a strict FPS or MMO junky, I kinda like them all.  This game gives you a bit of both worlds and I like it.  It's not gonna be for everybody, but I"ll say I played for a few hours and had a great time playing for free.

Charging 1200sc per character ($12!) killed it for me.  I can't support this company anymore because they appearantly don't appreciate long time loyal players.  SOE keeps on coming out with decent stuff, but they just always end up with bad execution.  They could've net a lot of money from someone like me, I have 5 accounts between me and my g/f.  We have tons of characters, on many servers.  I would've flagged my accounts with this feature if they came out with a reasonable price and didn't charge per character.  It would cost upwards of a thousand dollars if I was to flag all my characters with this feature.  And before people saying to just not flag all the characters, then I respond... eh, where's the fun?  It's a game, it's supposed to be fun.  It makes no sense for me to logon one character with new armor, then logon another to see them in old armor.

 

This is on top of them stripping our abilities to pay for subscriptions and expansions using the existing station cash we have.  I have stock piled sc over the past year, subscribed monthly so I could get 500sc per month.  Plan was to save up enough to pay for future expansions and pay for subscriptions.  But they've done a bait & switch there.

 

This is all just too much in one year for me.  Good luck to those that still enjoy EQ.

The short answer:  Developers are lazy these days

The long answer:  Developers these days shy away from anything they deem "niche".  This is why hardcore raids are gone, because only a niche playerbase like hardcore raids.  This is why harsh FFA PvP + loot are gone, because they deemed it niche.  This is why hard, complex tradeskills are gone, because they also deem that only a niche playerbase like complicated, long, hard crafting.  Housing is the same, the devs today deem housing niche because they feel it's a niche feature.  So most developers will shy away from it *until* their games are on the downturn and they need to throw out everything they have to keep customers.

 

When games are losing subscribers, that's when you'll finally see some of these niche featuers implemented.  Sadly, usually by that time, these features are never given a fair shake and fair utilization.

It ranks tedious, grindy, and bot ridden.  The concept of chopping trees for materials, collecting things to make houses, crafting things to make boats are GREAT concepts.  But the skilling part is boring, tedious, and very grindy.  It was so bad that everywhere I turned, there were automated bots skilling up.  This is what I would call it another great ideas, but bad execution.  I'd much rather skill up by making items like crafting in other games, versus doing work orders.

Very excited about this news.  Matt Firor is the man, people may not know him these days, but he was the producer of DAOC from start until 2006.  He was directly involved in all design decisions for DAOC, so he knows RvR.  He did not follow Mythic to EA, if he did, Warhammer Online probably would've turned out a lot better.

 

People who liked DAOC should rightfully be excited about having Matt Firor as the director for TES Online.  TES Online will be more of a successor to DAOC than WAR ever was.  I have no idea how the rest of the game will pan out.  But knowing Matt Firor is heading this title makes me excited about this MMO.

Originally posted by Nadia

I sympathize with your security issues but its also cheaper to pay with SC than recurring

with X2 SC promotions which happen like 5 times a year, you can buy a year sub for 50.00  -- half price!!

 

recurring SOE subs never get those kind of savings

^^ yup recurring subscribers pay the full monthly price, while those using SC get half off, or even more if you bought your SC during triple sc holiday.  With your savings you can buy a large bag and other goodies if you want to, and still end up paying the same as someone paying via recurring.

Does not expire.

FYI there's double sc going on right now until 8th.  Great time to stock up and use double sc to buy goodies, pay for gold membership cheap ($7.50), or buy unlockers for those using f2p/silver. 

A very good patch is coming soon, lots of improvements to F2P, as well as the prestige changes that will no longer make people login to gear they can't use.  Overall a great patch

 

http://forums.station.sony.com/eq/posts/list.m?topic_id=185210

 

*** Highlights ***

- Destrea Kinmare in the Plane of Knowledge needs your help to stop the cruel experimentation that is underway within The Hatchery.
- Modified the functionality of prestige items so that armor or weapons with prestige augments inserted do not become prestige.
- Made numerous changes to Tier 3 and Tier 4 Veil of Alaris raids.
- Most items with activated spell effects can now be triggered from within your inventory.
- Maxed tradeskill trophies now produce a 24 slot tradeskill component bag in addition to the 12 slot general carry-all.
- You can now create an Extraplanar Trade Satchel using Extraplanar Silk.
- Reduced the number of players required to experience several older raid events.
- Secalna Galnor can now send you to the tutorial if you are level 10 or lower.
- Corrected an issue where players who had completed non-repeatable tasks in the past were not receiving achievement credit.
- You can now ask Arias to send you to a different instance of the second Tutorial zone, if the initial instance is too full and another one is available. Just tell him that you [wish] to go.


*** Items ***

- Nearly all items that previously needed to be equipped in order to activate their spell effect should now be useable from your inventory if you are capable of equipping that item. These changes intentionally exclude a number of quest and bane items.
- The Rod of Alsa Thel can now place it in your bank.
- The Midnight Veil can no longer be stored in banks or real estates.


*** Tradeskills ***

- Maxed tradeskill trophies now produce a 24 slot tradeskill component bag in addition to the 12 slot general carry-all.
- You can now find Extraplanar Silk in Veil of Alaris and House of Thule zones. To find instructions on how to use it to craft an Extraplanar Trade Satchel, visit Bookseller Shoden in Argath or Sherin Matrick in the Plane of Knowledge.
- Looted cultural crafting components now have appropriate coin and tribute values.
- Added a coin or tribute value to many looted poison and jewelry tradeskilling components.


*** Quests & Events ***

- Destrea Kinmare in the Plane of Knowledge needs your help to stop the cruel experimentation that is underway within The Hatchery.
- Time and Tides raid - Lowered the initial DPS of High Priests within the raid.
- Time and Tides raid - Those who are currently on top of a High Priest's hate list should no longer receive a whirlpool emote.
- Time and Tides raid - Increased the amount of time characters have to respond to the whirlpool emote.
- Time and Tides raid - Decreased the radius of the whirlpool effect.
- Two Sides of the Stone raid - Significantly lowered the amount of HP Vision or Decay will heal when a condition is "failed".
- Two Sides of the Stone raid - Characters who are dead and unable to follow the "jump" emote will no longer trigger the fail condition.
- Two Sides of the Stone raid - Characters now have a little more time to execute their "jumps" and remove "filth".
- Unearthing Alra raid - Clarified the effect of each tower.
- Unearthing Alra raid - Made a number of changes to the messaging to better explain some previously ambiguous mechanics.
- Cacophony of Power raid - Fixed an issue that could cause some of the filqua tonegliders to remain alive upon a failure.
- Order of Three raid - Removed an unnamed exploit.
- Order of Three raid - Decreased the melee damage of all three main bosses.
- Order of Three raid - Decreased the mana drain on Dissonance of Depletion.
- Order of Three raid and mission- The long-term debuffs (Life Enhancing Light, Coat of Oilflowers, Song for the Sea, and Coat of Roiling Water) no longer prevent out of combat regen.
- Order of Three raid and mission - Reduced the radius of Bonds of Guilt and changed the spell's effect from a long snare to a short stun.
- Fumerak the Quintessence raid - Fixed a number of bugs, reduced the damage output of Fumerak and its adds, and improved the messaging.
- The Triune God raid - Prevented the Blinding Lights from moving in a cluster and affecting avatar pathing.
- The Triune God raid - Reduced the sphere of influence sizes for Blinding Lights, Filth Clouds, and personal charm effects. Blinding Lights no longer has a knockback component, and its damage has been reduced.
- The Triune God raid - In the first phase, now only 4 of 8 crystal shards need to be destroyed. You also can damage the Triunity for up to 10% of its health, instead of 5%, on each vulnerability window.
- The Triune God raid - Charmed avatars will now stay focused on attacking crystal shards.
- The Triune God raid - In the second phase, the HP of crystal relics has been reduced by 30%, and their vulnerability window has lengthened.
- The Triune God raid - A checkpoint has been added after the second phase.
- The Triune God raid - The length of time between several emotes and their consequences has been increased.
- The number of players needed to start the following raids has been reduced to 6: Ancient Heroes - Lady Vox, Ancient Heroes - Lord Nagafen, Big Bynn's Return, Crazok Moonfang, Fippy's Revenge, Ralkor's Crystals, The Fanged Moon, and The Soulbleeder Must Bleed.
- Reduced from 4 to 1 the number of players required to be at each alter in the "exiles" portion of the Inktu'ta, the Unmasked Chapel raid.
- The number of players required for the following events has been reduced from 18 to 6: Activate the Muramite Proving Ground raid trials, and wake Erdna the Sleeping Giant in The Steppes.
- 13th Anniversary quests - There is no longer the option for 1 AA point as a reward. The quests now grant a small amount of experience upon completion.
- 13th Anniversary quests - Lowered the re-use time of the mining pick used in "Responsible Mining".
- 13th Anniversary quests - Corrected a few issues with "Ferocious Feralings" and "Rumor Has It...".
- 13th Anniversary quests - Added an achievement related to the missions.
- 13th Anniversary mission - The AA reward has been increased to 5 AA points, but may now only be selected once.
- 13th Anniversary raid rewards - Players who have already completed the raid should be granted a reward set via their raid achievement. The reward set allows you to select either augmentation that drops from the event. This choice is only granted once. Subsequent victories will allow you to choose between a receiving factions or experience.
- Quests granting reward sets that offer faction gains will now adjust opposing factions accordingly.


*** Spells ***

- Enchanter - Increased the damage on Mana Reiteration Strike and Mana Repercussion strike.
- Magician - Exigent Minions and Exigent Servants have discovered a new ability that will only work against certain raid targets.


*** NPC ***

- Fixxin is in a great mood due to the 13th anniversary and will be more likely to chat with folks that he normally does not like.
- Geniveve, the Tribute Master in Crescent Reach, will now accept the tribute of any race, not just Drakkins.
- Laurentiu and Marilena in Goru`Kar Mesa are more willing to accept the help of higher level adventurers undertaking the Heroe's Journey.
- Secalna Galnor can now send you to the tutorial if you are level 10 or lower.


*** AA ***

- Enchanter - Mesmerization Mastery is now restricted to single-target mez spells only. Area-of-effect spells are not extended.


*** Achievements ***

- To complete the "7th Anniversary Tasks" achievement, you now only need to finish one of the three tasks.
- Added a list of tasks to the Alaran Language Master achievement that shows the language points for the completion of various task groups.
- Corrected an issue where players who had completed non-repeatable tasks in the past were not receiving achievement credit.


*** Progression Servers ***

- Small Grease Jar Sketches are now available.


*** Mercenaries ***

- Bloodbone Skeleton tank mercenaries will now keep the attention of their targets more reliably.
- The following caster DPS mercenaries now cast slightly faster and generate less hate - Amygdalan, Aviak, Bloodbone Skeleton, Dragorn, Gingerbread Man, Girplan, Hadal, Marionette, Rallosian Ork, Sarnak, and Swinetor.


*** Miscellaneous ***

- Added two small signs in the Guild Lobby to signify which door will take you to a standard guild hall and which door will take you to a real estate guild hall.
- You can now ask Arias to send you to a different instance of the second Tutorial zone, if the initial instance is too full and another one is available. Just tell him that you [wish] to go.
- Made it so that members that do not have access to prestige items will no longer be able to insert a prestige augmentation into an item.
- Modified the functionality of prestige items so that armor or weapons with prestige augments inserted do not become prestige.
--- The item slot now appears purple when an item has an augment that is prestige (but the item itself is still enabled).
--- When examining the item, the item name will appear purple and any augments that are disabled as a result of being prestige appear red.
--- If the item itself is disabled as a result of prestige, then prestige augments are factored into the item display stats.
--- If the item is not disabled, then disabled prestige augments are not factored into the item display stats.

*** UI ***

- Made it so that every UI window will have the "Help" option in its right click menu.
- Fixed an oversight where the "Style_Qmarkbox" didn't actually make the window display its "?" in the title bar. Now it will.
- Converted all the locations from defining the visibility of the "?" in code to the XML file instead.
- Added the "DecalSize" and "Location" properties to the ListboxColumn UI type. This allows custom UI designers to specify the size and positioning of graphical elements within list boxes. This has been implemented in the EQUI_MarketplaceWnd.xml for an example.


- Changed -
EQUI_AAWindow.xml
EQUI_AdventureLeaderboardWnd.xml
EQUI_AdventureRequestWnd.xml
EQUI_AdventureStatsWnd.xml
EQUI_AlertHistoryWnd.xml
EQUI_AltStorageWnd.xml
EQUI_AudioTriggersWindow.xml
EQUI_BandolierWnd.xml
EQUI_BankWnd.xml
EQUI_BarterMerchantWnd.xml
EQUI_BarterSearchWnd.xml
EQUI_BarterWnd.xml
EQUI_BigBankWnd.xml
EQUI_BodyTintWnd.xml
EQUI_ClaimWnd.xml
EQUI_CombatAbilityWnd.xml
EQUI_DynamicZoneWnd.xml
EQUI_FellowshipWnd.xml
EQUI_FriendsWnd.xml
EQUI_GiveWnd.xml
EQUI_GuildBankWnd.xml
EQUI_GuildManagementWnd.xml
EQUI_HotButtonWnd.xml
EQUI_Inventory.xml
EQUI_ItemExpTransferWnd.xml
EQUI_JournalNPCWnd.xml
EQUI_LeadershipWnd.xml
EQUI_LFGuildWnd.xml
EQUI_LootWnd.xml
EQUI_MailAddressBookWindow.xml
EQUI_MailCompositionWindow.xml
EQUI_MailWindow.xml
EQUI_MarketplaceWnd.xml
EQUI_MerchantWnd.xml
EQUI_NewPointMerchantWnd.xml
EQUI_PetInfoWindow.xml
EQUI_PlayerCustomizationWnd.xml
EQUI_PointMerchantWnd.xml
EQUI_PotionBeltWnd.xml
EQUI_PvPLeaderboardWnd.xml
EQUI_PvPStatsWnd.xml
EQUI_QuantityWnd.xml
EQUI_RaidWindow.xml
EQUI_RealEstateItemsWnd.xml
EQUI_RealEstateLayoutDetailsWnd.xml
EQUI_RealEstateManageWnd.xml
EQUI_RealEstateNeighborhoodWnd.xml
EQUI_RealEstatePlotSearchWnd.xml
EQUI_RealEstatePurchaseWnd.xml
EQUI_SendMoneyWnd.xml
EQUI_SkillsWindow.xml
EQUI_SpellBookWnd.xml
EQUI_StoryWnd.xml
EQUI_TaskSelectWnd.xml
EQUI_TaskTemplateSelectWnd.xml
EQUI_TaskWnd.xml
EQUI_TitleWnd.xml
EQUI_TradeskillWnd.xml
EQUI_TradeWnd.xml
EQUI_TrainWindow.xml
EQUI_TributeBenefitWnd.xml
EQUI_TributeMasterWnd.xml
EQUI_TributeTrophyWnd.xml
EQUI_VoiceMacroWnd.xml
EQUI_VoteResultsWnd.xml
EQUI_VoteWnd.xml
EQUI_ZoneGuideWnd.xml
EQUI_ZonePathWnd.xml
SIDL.xml


*** Previously Updated ***

- Players who fail to zone out of the first section of the tutorial will now be able to attempt to do so again.
- Corrected a problem that was allowing players to request the task A Different Perspective without having completed the other 13 anniversary quests. All players will still be able to join the task once someone with the correct requirements requests it.
- Corrected a problem that was causing Grobb to endlessly repop itself on some servers.
- Corrected an issue that was activating the 13th Anniversary banners and booths on Progression servers when the 13th Anniversary events are not yet available.
- Removed a section of the Guild Lobby that doesn't connect to anything.

 

- The EverQuest Team

I would love to find out where people are getting this "rumor" that it's going to be a facebook game from.  Seriously, who are your sources besides some anonymous internet forum poster?  False rumors spread by people relaying false rumors.  And right, a facebook game is going to utilize the same Nvidia engine that Planetside 2 is going to be using.  That makes a whole lot of sense.

 

EQ1's lead programmer recently got pulled to work on EQNext, so it's not vaporware.  You will hear more about it during SOE's fan faire in october.

Originally posted by Boatsmate

EQ had some of the most interesting ,civil and friendly gamers back in the day. And some really offbeat Guilds. There were guilds with all Senior Citizens (those guys would be like Betty White old now), and theme Guilds like ,"Knights Who Say Ni", which was based on the Monty Python movies ( you had to know the coconut line and about the shurberies). That Guild popped up in lots of games later. Game populations these days seem like a bus station at midnight, walk fast ,don't make eye contact, and wash your shoe laces if they touch the floor.

Try the Vox server, the new server.  Some of the people you mentioned from old times have started back up again on the new server.  I would say that's part of what makes Vox server enjoyable because it does have a lot of the ex-EQ players from ages ago.

Which server is it?

Originally posted by Nadia

maybe the game engine will borrow from FreeRealms but its been revealed as a -new- mmo engine

http://www.escapistmagazine.com/news/view/111555-EverQuest-Next-and-Planetside-2-To-Use-New-Forge-Light-Engine

http://en.wikipedia.org/wiki/Forge_Light_Engine

 

Nice catch thank you, I missed that article somehow.  That's pretty darn cool imo :)

Originally posted by Vorthanion
Originally posted by chukekle1

 Enjoy the wait, EQ Next has been talked about for years and years, i don't see it happening. Hell they just recently a few months ago shutdown 3 studios and fired more then 250 people. The EQ series is going down the tube and EQ Next is just a wishful thinking ideal for EQ fanboys.

The rumor mill states that the original concept of EQ Next has been discarded and a newer facebook style of game has taken its place.  Perhaps that's why there have been absolutely no updates from the developers over the last few months.

 

LOL.. I hope these posts are april fools jokes, even though they were posted before april 1st.  Let's just say EQ1 recently had their best lead programmer reallocated to the EQ Next team.  He even stated as such on the official forum.  Everybody agreed Steve Klug's departure was bad for EQ1, but great for EQ Next as EQ Next will have an awesome programmer that made some impossible things possible in EQ1.

 

Yes SOE consolidated some of their studios and games.  But that's also because their other games haven't done well, so they are going back to their roots and going to revisit the Everquest franchise.  EQ1 being as old as it is, is stil a very populated game.  It's a cash cow for SOE, there's no way SOE would drop EQ1.  EQ2, while it never did as well as EQ1, got revitalized with their new F2P model and it's making good profit for them.  So to suggest EQ seriesis going down the tube, you got it wrong.  EQ series appears to be the only IP they have that consistently makes money for them and pays for all their other endeavours.

 

Some of the facts we know about EQ Next:

-It will be using freerealm's engine, which would take the Everquest franchise to a seamless world for the first time.  It'll be a newer engine that'll support all the new age features such as flying mounts and such.

-It will have PvP from the start, they will have optional PvP like you see in WoW.

-The developers are looking to strike a middle point between EQ1 and WoW, so it would attract the newer crowds but at the same time make the old vets feel comfortable.

-EQ1 devs have mentioned that they run a tight ship, meaning the EQ Next developers are not sharing any information with even the EQ1 team at all.

 

You will hear more about EQ Next during SOE's fan faire later this year that's for sure.

Originally posted by Mendel

My crappy PC didn't contribute to the decision to limit starting cities to Cresent Reach, or the inability of the old patcher to function, nor whatever caused SoE to take a new server down after less than 24 hours of operation.  SoE has a long history of mishandling expansions, new servers and network connectivity.   This major revision really hasn't shown me that they haven't learned from their experiences.

Many players on the official forums have complained of massive lag.  I'm pretty sure I'm worse off than most everyone else, but why is it other games can perform far better and this product can't?  I believe that indicates an inferior implementation compared to their competitors.

Too bad, because I feel that the game mechanics are superior to other games, even after 13 years.  But the old problems haven't been fixed, the product hasn't been improved.

I really hope that SoE's next offering will show me something.

 

Vox was taken down due to the server getting overloaded, as the server far exceeded SOE's exectations.  Also their tutorial zone couldn't handle the influx of new players.  But that was fixed within 24 hours, the server has not been down since and the tutorial zones have been working fine since.

 

If you've played any MMO's during launch or re-launch of some sort, at least MMO's that people actually care to play, you would know the server going down or getting patched to fix bugs is normal.  I really don't know why you are worrying about what other people are reporting, we are talking about your computer and how old and lacking it is.  Don't bring other people into the discussion when you are using such an old computer hardware please. 

 

The problem is with your computer and yours only, nobody today expects to play any games with a 1999-built computer and have a good time with it.  A lot of things change in 13 years, especially when we are talking about technology.  Things change, whether you go along with it or not, things change.

 

As for F2P accounts starting in crescent reach only, there's a reason for it.  They've built a golden path, a Heroe's Journey, that works off Crescent Reach zone.  It's an optional quest path people can take, but it's a series of quests and missions that lead a brand new player throughout the game starting from level 1.  Players have given great feedback about it, some people really liked this new implementation that SOE did.  So all F2P accounts start in crescent reach.  This doesn't mean you can't zone into PoK, and then head to another classic racial starting town yourself.  You don't have to stay in Crescent Reach if you don't want to.

Even with free to play account starting only in crescent reach, you can still skip the tutorial, jump in crescent reach, and run out to zone into PoK.  From PoK you can take any racial town stones to experience it the old way.  So you don't really need to pay extra just to unlock class/race or go gold.  When creating your character just uncheck tutorial so it won't dump you into there.

 

F2P accounts will start you in crescent reach, so you'll just have to zone into blightfire moors, hug right wall to click on the pok book, and from there head to any racial towns you desire.

Eh both sides are being overly sensitive for no good reason, but then it's mmorpg.com so I suppose this forum drama isn't out of oridnary.

 

Anyways, aside from the extremes of both sides arguing, Vox is doing very well and majority of the people I've talked to are very very happy with EQ's F2P implementation.  The game obviously won't be for everybody, but it's very fun for a lot of people.  Hop in and join the fun, it's free

Good stuff, yeah Vox has been a blast.  It took them awhile to fix the tutorial issue, but once that was fixed, lots of people are enjoying their F2P characters on Vox.

Such an old game, but still so addicting.  And the newbie rush is still so fun.

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