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All Posts by Andir

All Posts by Andir

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31 posts found
Originally posted by Onigod
There are no gold sellers, the chat is also heavily moderated right now. People are getting permanent bans for harrasing other players on the chat or showing other behaviour that is not normal. I hope they will continue to do this.

There are gold sellers.  I've gotten spam twice this weekend and someone apparently attempted to reset my password.

I guess it bothers me because of the timing.  Literally two days after signing up for the trial and I started getting these emails seems really fishy to me.

I don't know if it's a discredit to the internal processes, someone inside doing something they should not, or some other cause...

 

Edit: @Irishoak ... The only thing I had done with that email was sign up for battlenet and get the free trial.  I use that account for just that purpose and do not use it for other sites (includig this one.)  (edit2: Thought I should clarify... I only use that account for my subscriptions and only give it to companies, no third party sites.)

I signed up for WoW a few months back to see how Cataclysm went.  I open my spam folder about 2 days after signing up and I noticed that I got a tremendous uptake in WoW Gold spam to my email account tied to the account I had with Battle.net.

I had never recieved spam for WoW gold up until I activated a trial account.

Am I the only one to notice this?

First off, I'm enjoying the game... but there are comparisons to be made.  Yes, I know some of these come from other games as well, but they are all inclusive to WoW.  Most (alll?) of these are great features and I'm glad they are there.

I'm going to compare the General Interface and the Chat Window.  The easy ones since nobody else has.

General Interface:

It starts off looking just like WoW.  Same hotkeys, same quest log, same paperdoll (more or less), the hotbars even look like they use the same square outline.  They seem to have lifted the bag interface concept as well (I wish they would have pulled Baudbag addon instead.)  Merchants have the same layout, and tabs along the bottom (ala: WoW)

However, The interface can be moved around easily.  It uses a docking type display that allows the interface to grow and shrink based on what is visible.  It can also be scaled, globally or individually (This can have side effects [button sizes], which hopefully will be worked out)

Chat Window:

(I put this in it's own category because I'm going to include more than the raw tabbed chat interface...)

It looks like WoW, has the same starter tabs, the same sizing "interface" (Click to drag, resizer in the bottom right.)  It uses the same [Item] linking (Shift-click to link  ..  Ctrl-Click to preview) look and feel.  Clicking on names brings up menus to interact with the players in the same manner, with practically the same options.

However .... I'm at a loss as to what Rift does better in this.  I'm not sure there is much more to do though.

 

I mainly did this so people will not log into Rift and immediately go: "OMG!  It's the same!" ( I did this... /shame)
My response is: "We know it, but that's a good thing.  Here is what they did better though."

There, I started it.  Hopefully in a constructive manner, and hopefully we can all follow suit.  I could have spent some time drawing up a comparison table and all that, but I'm pretty lazy... ;)

I started out as a Defiant Warrior in Beta 5 ... wanted to recreate a "Shadowknight" character and I failed horribly.  It was boring, and I almost didn't log back in, but I wanted to try out a crowd control as well.  Didn't like that much and I was losing hope.

I forced myself to log in, created a bard/ranger and was having a blast.  I thought, there's something to this.  I just totally messed up my previous attempts.

Beta 6 rolls around and I switched servers to play with a friend (who wasn't able to log in... so I played without.)  I figured I'd play a mage, and I heard people raving over the Chloromancer (healer) so I went for it:

Best Experience in an MMO in years, bar none.

I ended my mage at level 21 after running through Fae dungeon (Guardian Side) twice.  I loved the effects they rolled into that instance (mountain top blizzard.../gush) and I loved healing people for rifts.  I've never played a healing role in my life besides Vanguard's Disciple, but I found myself hooked on this Chloro.  It was the most rewarding experience (besides the asshats who steal the objective from under you when you pull a mob to get it yourself... but that's not the fault of the game.)

 

I think a lot of this game is going to be finding your niche and hoping they don't change it.

Originally posted by Riftsoldier

Good review.

I played the game for the firrst time yesterday and can honestly say that from level 1 thru 9 there has not been that many themepark MMO's out there that could compare to this experiance. The new things you learn come fast and furious and by level 8 I was really just starting to figure out how to use some of my abilities. This game is definately a 1-up from all my other MMO experiances.

The first 6 levels served as a good tutorial and I really liked the cinematic that kicks you to the full world. Once there I found all the things that people have posted about on the boards.

Once again there was a learning curve as there were real rifts opening up in many locations and messages of places under attack and major rift invasions taking place. I did several quests and found myself suddenly in the middle of a Rift encounter. I joined an ongoing raid and killed large groups of invaders that came at us in all shapes sizes and powers. It was a ton of fun and I learned more about Rift mechanics and how easy it was to auto-join groups and raids during these situations. I loved the aoe loot system.

I haven't even gotten to the main city but have already fallen for this game. There is so much fun and things to do that I can't see getting bored with it at all. If Rift keeps a good pace going forward I will for sure be hooked for a long time. Hail to the new King of MMO's for however long it holds the throne. It's funny but I watched an episode of X-play that showed Cataclism and it looked like a Flinstones cartoon compared to the plush quality graphics in Rift.

 

2 Thumbs up  5/5 for me so far on Rift. And all this goodness when it's in Beta?? We have a real competitor and one to watch here.

I guess I shouldn't have expected a poor review from someone named Riftsoldier...

I, however, cannot work myself up to logging in.  I just re-started playing WoW with my friend and I can't get myself to log into that either.  They both feel hollow to me.  The carbon clone interface and hotkeys don't help much and I can't force myself to play a game because looting is easier.

Thank you Scott23.

What do you mean by that?  Can you choose Warrior + Warlock souls on the same "build" and make yourself into a "Shadow Knight" class?

Originally posted by robert4818

End game is a natural side effect of exponential power growth.

To remove the problem of End Game, you have to remove exponential power growth.

You could exponentially increase the level requirements up to the point where it would take 100 years of playing 24/7 to get a level... then you don't have to worry about max level content... only top end level content.

Originally posted by VirusDancer
Originally posted by Cephus404
Originally posted by Andir

If said encouragement is required to allow me to proceed with my PVE game, I will stop playing at that point in time.  I don't spend my time analyzing the best combination to use vs. other characters as much as some people do, so I'm guaranteed to lose and not have fun in PVP... so I don't do it.  Period.  I play a game for the fun and cooperation factors.  I had my fair share of PVP play in first person shooters where everyone had an equal chance at killing everyone else.  I'm done with PVP.

I hate PvP with a passion, I won't engage in it at all, at least on one-on-one.  It leads to horrible communities and the last thing I want to do in a game is have to keep looking over my shoulder wondering if someone is about to stab me in the back.

Forget that.  Give me PvE 100% of the time.

I enjoy PvP and think that most games need more PvP.  Face it, PvE is a pathetic farce of limited and repetitive AIs with scripted encounters that offer all the challenge of tying your shoes on a quiet Sunday morning.  Other players offer the unexpected, creating a dance that will get your heart racing.  There is act, counteract, and the dance goes on.  PvE is like watching paint dry on a wet day.

The funny thing is, they will never make the AI smarter - because the people that say they want PvE are not really looking for a challenge - they are looking for easy.

Think about your typical encounter, how many mobs stand around doing nothing while you kill other members of their faction?  There are so many things wrong with PvE, but folks would not want that to change - then they would have to try...

One of my favorite laughable discrepancies between PvE and PvP: you have a tank, dps, and heals.

PVE: the mob tries to kill the tank, then dps, and then heals (or heals before dps if the dps stops damage while heals still heals).

PVP: kill heals, kill dps, and then tank (they do run around at times).

Until that issue is resolved, PvE is a joke.  Even with that resolved, there is still so much broken with PvE.  Might as well play Bejeweled while eating Twinkies and say you are hardcore...

You do know that people play MMOs for more than the combat sometimes, right?  You sound to me like the typical PVP elitist player who can't see past the tip of his nose.  When you say that PVE players don't want enhanced AI, I can't begin to tell you how wrong you are.  That would be like me saying all PVP is a gank fest where people are scared to take on someone within 5 levels of themselves and they attack newbies all day.

You also forget about utility classes (that are becoming scarce) like crowd control, buffs, debuffs, etc.  There are those of us that would love to be attacked by creatures that will try to run when hurt, grab help, and be more difficult.  I could categorize all PVP players as jack of all trade, master of none, flavor of the week builds and ruthless assassins.  I could say you simply want a more complicated FPS.

I'd rather explore a huge world avoiding combat to achieve my goals while you would sit out there and attack me just because you have some superiority complex to appease.  Personally, I could care less if you want to fight other players, but don't even think it would be beneficial to force those players who don't want to fight other players to do so.

With PVP conflict comes harsh words, revenge tactics, and all the "bad" sides of human nature.  I tried to play on the PVP servers in Everquest once and started off In Qeynos where I saw a Dark Elf hunting some thing in one of the neighboring zones.  I was leaving him alone and sharing spawns because he wasn't aggressing.  A few minutes later someone else saw him and within seconds a whole party was there killing him simply because they could.  He knew some common language and was telling them that he meant them no harm and was simply there looking for an item.  He respawned and came back for his body and they killed him again, and again.  I heard them calling him all kinds of things and basically being asses.  Eventually a GM was called to alow him to get his body and the people there said, "We told him to get his body and go home, but he refused."  I jumped in and called them out on their lie and the proceeeded to spam me with hateful responses.  If it was full PVP, I'm sure I would have been killed for stating the truth.  This wasn't one person.  It was a group of six and none of them showed what I consider to be manners during the whole encounter.  I was done with PVP from that point on.

Originally posted by zymurgeist
Originally posted by MMO_Doubter
Originally posted by laokoko

Oh that is perfectly fine... ""for you""

I think you failed the part that some other people plays much more than you per day.  Maybe they get 10 level a day because they play 10 times more than you.  It have nothing to do with rushing to destination. 

And unlike you some people actaully participates in endgame content.  For you end game is destination, for other people it's new beginning.

People don't all like the same type of spaghetti sauce. The way to deal with that is to make several types.

Trying to get levelers and end gamers to enjoy the same game is just as foolish as mixing PvP & PvE or solo and group players.

 There's nothing foolish about mixing PvP and PVE or mixing solo and group players. Many people enjoy all of those playstyles at different times. What's foolish is doing it badly. Most MMMOs are simply clumsy at it. People don't like to be forced into any particular playstyle but they can be encouraged.

If said encouragement is required to allow me to proceed with my PVE game, I will stop playing at that point in time.  I don't spend my time analyzing the best combination to use vs. other characters as much as some people do, so I'm guaranteed to lose and not have fun in PVP... so I don't do it.  Period.  I play a game for the fun and cooperation factors.  I had my fair share of PVP play in first person shooters where everyone had an equal chance at killing everyone else.  I'm done with PVP.

RE: The Air Force

http://www.usconstitution.net/constnot.html#af



Originally posted by Ihmotepp


Originally posted by Andir

What's there to interpret about the word "defense"?
 
Or are you referring to the fact that the Constitution is made by We the People to put laws upon the Government?


 
There is nothing in the Constitution, that says the government can build an Air Force, or ANY sort of force it wants for defense. 
It says you can build a Navy, and an Army. Why? For defense. 
You can argue with me all day long. 
Which proves my point, you're interpreting the Constitution. 
You really have only two choices here. You agree with me, OR you are interpreting the Constitution. 
Saying "what's there to interpret about the word "defense", is itself an interpretation. 


You do know the Air force was originally a division of the Army, right?  Just like the Marine Corps was formed as a division of the Navy.  Because they are both separate entities does not mean they should be dissolved.  They are both part in parcel of the Department of Defense.


There is nothing in the Constitution, that says the government can build an Air Force, or ANY sort of force it wants for defense. 

Maybe you skipped:

To raise and support Armies, but no Appropriation of Money to that Use shall be for a longer Term than two Years;
(The budget is defined on a yearly basis)

The Air Force is an army. That's not interpretation. It happens to be a flying army, but it's an army. But no, you're going to take a literal definition of an army today to define ground forces when an army is a collection of people united to a cause. It doesn't matter if they fly, swim, walk, or teleport.

What's there to interpret about the word "defense"?

 

Or are you referring to the fact that the Constitution is made by We the People to put laws upon the Government?

Originally posted by heerobya
Originally posted by Axehilt

It's worth noting that content can be much more interesting and challenging if players are kept relatively similar in power with one another.

How would you (or anyone else reading for that matter) implement such a design though?

One caveat - still have to have "meaningful" progression.

So how do you have meaningful progression while still keeping player in a relatively similar power level to one another?

Have one massive shared pool of experience and every new character to join the server takes a percentage of that pool.  Any experience earned on the server raises everyon'e experience!   Everyone is the same level!

(I kid...)

Originally posted by smokemonsc
Originally posted by mvymvy
Originally posted by smokemonsc

The delegate system was a compromise between direct and representative voting for the Presidency.  It allows a popular vote (9 out of 10 times) while still gives sparsely populated areas representation. Here's a more detailed example of what I'm talking about.

 

Chicago has a VAST majority of the population of Illinois.  If everything was decided by popular vote people in the bottom 90% of the state would be taxed at extremely high rates for services they are irrelevant to their situation.  Thankfully it's a representative form of government and not a direct popular vote that determines legislation in the state of Illinois!  it is important that size and population are important in our representation and voting methods.  There's reasons why our country is still the most stable country in the world, and I think a lot of that is because we've found a good balance between population and geography.

National Popular Vote has nothing to do with whether the country has a "republican" form of government or is a "democracy."
 
A "republican" form of government means that the voters do not make laws themselves but, instead, delegate the job to periodically elected officials (Congressmen, Senators, and the President). The United States has a "republican" form of government regardless of whether popular votes for presidential electors are tallied at the state-level (as has been the case in 48 states) or at district-level (as has been the case in Maine and Nebraska) or at 50-state-level (as under the National Popular Vote bill).

Perhaps you missed my point or I wasn't clear in what it was.  What I wanted you to glean from my post is the importance of geographical representation in any form of democracy, especially representative democracy like ours.  This is extremely important because without it you will balkanize the US.  This is the purpose of the electoral college.

You could also point out that a candidate could...say... visit Los Angeles and only L.A. and win all of California.  The rest of the state loses their voice in a popular vote.  I'd be more comfortable with an election process that did it county by county and rolled up that vote to the state level, but the Electoral College seems to be working for all but the people living in big cities.  And if you think about it, If we allowed the cities to have more voting power then what's to stop the representatives from taxing the living daylights out of farmers who have to pay taxes on hundreds or thousands of acres of land because someone in a city, who has less than 1 acre, has no problem with raising property taxes.  (School levies are one example...)

Saying that the Constitution doesn't have a clause for an Air force is rather literally taking the wording to an extreme...
 
"The Congress shall have Power To ... provide for the common Defence"
 
That doesn't say these defense should only be limited to land forces.  Sure, there's a clause in there specific to a Navy but nowhere does it say, "There shall be nothing besides a Navy and Militia."

Airplanes are tools of defense. Ask any Carrier personnel how many airplanes were sent out scouting for enemy ships during any war. Ask anyone from WWII how many U-Boats were found off the shores of the States with airplanes and how many were taken out by depth charges and torpedoes dropped from planes. Defense.

In my personal opinion, some of you are viewing the Constitution as a limit to you, when in fact, it's a document that you have placed upon your delegates to prevent them from overruling your personal rights. The Constitution is not a set of laws for YOU to follow, it's a set of laws for YOUR government to follow. The rights declared in the Bill of Rights are your Rights that should not be overruled except by extraordinary effort. The reason for that, stated earlier, is to prevent one party from obtaining control of the country for their own desires.

Placing an Amendment in the Constitution is changing what your government can do, not what you can do.

Originally posted by Chieftan
Originally posted by Andir
Originally posted by Chieftan

I remember when Diablo 1 had hardcore mode where death was permanent.  It really changed how you played the game and how you built your character.

I'm not saying that exact feature should be put in a Everquest sequel(for example) but it might not be a bad idea to have two paths for a character to take: a casual one for most people and a more extreme mode for 2 or 3 MMORPG.com posters. 

It would be like the PK switch. Do a little quest and now your character gets all the hallowed benefits of old EQ.  Corpse runs, exp loss, no teleporters, no soloing, no auction house, slow exp gain, hell levels, no instanced copies of dungeons...on down the line. 

It would be the perfect solution for players who like a "challenge" and a "tight knit community" without sending the game straight to the discount bin.  Hardcore players could even have their own chat channel for mature and thoughtful conversation, just like old EQ.

What's the reward?  Death penalties and exp loss is a risk vs. reward scenario.  If some 12 year old can fly up the levels to max cap in a week and you went and did the quest to turn on all the features to slow down your game, what reward is there?  Will I get better item drops?  More money?  Preference for the kill if two people are fighting over a mob?

 

Nobody will do it if there's no reward for it.  Everquest had books of binding that allowed you to perma PVP flag yourself and nobody did it because there's no reward in doing so.  Pretty much all risk has to be universal, otherwise nobody will do it.

Not necessarily.  Players do achievements in WoW all the time for no reward.  They'll wipe over and over just for a checkmark on their achievement page.  Some people just want that extra notch in their belt.

That's not what is being talked about here... if the same achievement could be achieved by doing a simpler quest, nobody would do the hard quest unless there was a reward.  This is what the OP is talking about.  People being able to choose the "hard road" and I don't see any reward over the "easy road."

Originally posted by uquipu

Originally posted by Kyleran
1) No classes, no levels. 

Once you're done with the tutorial levels, everyone is the same level, 80. It no longer fits into the equation. Everyone is a twink at 80 for example.

2) As such, character progression normally can never end, though some games do put a cap on it and add skill decay.

Progression never ends in any game, you level up a stat, rating, skill. You get a better ship or sword. You make more money, get better at crafting, etc. All games have progression.

3) Ability to take posession of in game territory and defend it against all comers ( I know, there's Wintergrasp, but not the same thing)

In WoW people take ground and hold it all the time. The only limit is that they have to log off eventually. Wintergrasp is a whole zone.

4) Ability to physically add things to the game world, such as housing, fortresses, stations etc that might even remain in game permanently.

This is but only if you don't roleplay.

5) Generally its possible to pursue one career or activity to the total exclusion of all others.  i.e. you can be a crafter and never worry about reaching a certain "level" before being able to craft a particular item, all you need is the skill points.

For some reason in wow, a level 1 can't level up blacksmithing to level 80. I'm not sure why.


6)  Players determine the story, quests are pretty much just filler. (if they even exist).

This is true in WoW at level 80. Level 80 is where the game starts. The only real reason to do quests is to get a little spending cash. Roleplay is where the story is developed.

7) You don't need to get to level "XX" to experience the end game, you are always in it, from the moment you first start playing.

Even Eve has a tutorial. Levels 1-79 in WoW teach you how to play.

What you explain is not limited to WoW...

This guy summed it up already... I agree with pretty much the entire post:

http://www.mmotomb.com/the-mmorpg-i-want-to-play

Heavy emphasis on the forced first person, unique classes, dark nighttime, many factions... and complex dungeons damnit.  I want more than a straight line dungeon with a boss at the end.  In fact, I'd love an entire aspect of the world to be an underground maze of passages, chambers and tunnels infested with creatures and outposts where civil races have taken hold in some areas.  I'd even give each of these undergorund races factions that you can gain favor and buy supplies, pick sides...

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