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In your opinion: What was the dumbest MMO mechanic ever made?
The Pub at MMORPG.COM « General Discussion 11/23/09 5:01:38 PM
Placeholders. |
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The population at lower levels is low. Without joining a guild and the help of mentoring guildies it is hard to enjoy low level dungeons in groups. |
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Originally posted by jimsmith08
Nope. No information is available on redevelopment afaik. Just that Frogster is doing it and that the plan was to be ready somewhere next year. |
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Originally posted by fatenabu1
Maybe it is not so important, but it is not Acclaim that is doing the rework on the game. Acclaim would not even know how to begin. It is Frogster, and probably their Korean developers that already assisted during the earlier development of the game.. |
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Do Not Support Item Shops in Sub Games
General Discussion « World of Warcraft 11/07/09 2:25:04 AM
Originally posted by MMO_Doubter
What if they start selling keys to new dungeons?
That would make lfg more cumbersome. |
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World of Warcraft: Wood: Pets and the Boy Who Cried Wolf
News Discussion « General Discussion 11/06/09 10:58:21 AM
Originally posted by Teala
I am honoured that you chose to read my post while ignoring all others, but you really should not have. |
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World of Warcraft: Wood: Pets and the Boy Who Cried Wolf
News Discussion « General Discussion 11/06/09 10:12:26 AM
Originally posted by Teala
Sorry, I did not read your post. What did it say? |
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World of Warcraft: Wood: Pets and the Boy Who Cried Wolf
News Discussion « General Discussion 11/06/09 5:29:19 AM
Giving part of their newly discovered way of milking the cow to charity is only an attempt to prevent the loss of goodwill, but comes accross as cynical and causes them to loose even more goodwill. For some this may even be an eye-opener. Blizzard is no saint. |
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The Chronicles of Spellborn: Popping Back in on Spellborn
News Discussion « General Discussion 11/04/09 8:31:16 AM
Originally posted by Gel214th
You are not far from the truth, but what actually happened is that they ran out of money long before launch date and were not able to maintain a full development team to give the game the polish it needed. Many features that were planned were not in at launch. Your complaint about quest tracking are exaggerated in my eyes, but it is true that the game could have used more features some of them way more important then better quest tracking. Alas. I have no doubt that Frogster will do something about these shortcomings, but I am afraid Frogster will not stop at that and change the core of the game too. The result of that is unknown. We will see. |
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The Chronicles of Spellborn: Popping Back in on Spellborn
News Discussion « General Discussion 11/04/09 8:03:03 AM
Originally posted by Gel214th
Which in the case of most quest was a bit surprising, because the directions in the quest text were very clear to me. In all cases it turned out that people did not read the quest texts. It is true that developers did not take that into account, but should they have? Should game developers take into account all bad habits that gamers did pick up elsewhere. You claim they should have. That is your right; to have an opinion. But I think you are exaggerating in your post. The game was nowhere near hardcore. It just expected players to enjoy the lore by actually reading the quest texts. |
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The Chronicles of Spellborn: Popping Back in on Spellborn
News Discussion « General Discussion 11/04/09 2:39:40 AM
Originally posted by xenorace
There are six of them, but one of the high level ones was still closed to the public when Spellborn went bankrupt. The first one, Exarchyon, is for level 25 and above and this is the best one in the game. You need to do a quest chain that starts in Ringfel Hearth to gain access to it though. I regret never to have figured out the right tactic to kill the spider boss in the Forge (a small high level instance with its entrance in the Green District). Good fun though. About Frogster turning this game into a f2p game. Nothing has been said about what will be changed. So, some of us old fans are wondering whether Frogsster will turn the game around without destroying it. The core of the game was considered to be totally unsuited for micro-transactions. We fear the worst. BTW, this: It was highly anticipated before its release, but after the beta release, it was soon clear that it was not all that successful in the pay to play model. This forced them to go into redevelopment. Is not entirely correct. It was not that the game would not be successful in the pay to play model. The way that the publishers of Spellborn themselves sabotaged the gamelaunch would have caused any business model to fail. In hind sight it was probably done deliberate because the publishers did not like the p2p business model. |
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General: Free Zone: A Developer's Shift to F2P
News Discussion « General Discussion 11/03/09 2:42:22 PM
Originally posted by mightyikari Richard? Hm, too much whining to be him. Well worded though, I agree. |
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What mmo do you see yourself playing in 2 years??
The Pub at MMORPG.COM « General Discussion 11/03/09 8:04:27 AM
Hopefully something new. Maybe FFXIV or HoT. Else it will be something old not on the presented list, like EQ2 or even TCoS. |
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How many North American subscribers will Aion have in 6 months?
General Discussion « Aion 11/03/09 7:58:11 AM
I am absolutely sure beyond the shadow of any doubt that in one years time AION will have more than one subscriber to be sure, unless I am mistaken. |
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General: Free Zone: A Developer's Shift to F2P
News Discussion « General Discussion 11/03/09 2:27:32 AM
This article shows again that people won't "bite the hand that feeds" them, but in between the lines you can read as in all previous articles why the f2p approach sucks so much. On the other hand, this article is informative in many ways. Perhaps even more informative than was intended. I did like reading it. I believe that the confirmation about the target audience of f2p games is spot on. Personally I believe that the f2p business model is a problematic one in that it is very hard (or challenging) to make a profit from it, and this article seems to confirm that too. |
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This has already been posted on this forum http://www.mmorpg.com/discussion2.cfm/thread/257361/Alganon-launch-now-1st-Dec.html |
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Originally posted by PhelimReagh
I doubt a different pricing model will help them. The niche market they are aiming for is hardly influenced by the price of the product. They need to make their product more outstanding IMO. Signs at the moment are not looking good. However, when they change the pricing model now, it will be seen as a defeat and an indication for the fact that they do no longer believe in their own product. |
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Originally posted by Vagrant_Zero
At launch LOTRO did cost $49.99. Go troll somewhere else. |
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Originally posted by Finwe
Only when comparing the latter with the adults that are just as immature as 15 year olds of course. There is a level of maturity that a 15 year old can never reach. However, whether that is relevant for playing games is anoher discussion. |
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For a game that is ranked to be the best mmorpg to have ever seen the light of day, I would have expected a review that was a bit more inspired and detailed. Instead this review was slightly boring and way to short to do the best game ever any justice. |
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