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Guild Wars: Developer Update - December 2010 GvG Balances
News Discussion « General Discussion 12/11/10 3:21:28 PM
What eyelolled meant I think is that since we are going to have less liberty in the skills we can choose (half of them being determined by your profession and the weapon you're wielding), there will be fewer combinations and it should make balancing the game a bit easier. On top of this, I personally think there won't be as many skills in GW2 overall (~1300 skills in GW1 was a lot). |
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Guild Wars: Developer Update - December 2010 GvG Balances
News Discussion « General Discussion 12/11/10 2:55:57 PM
Ah I didn't realize you were talking about GW2. Yes, let's hope you're right. |
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Guild Wars: Developer Update - December 2010 GvG Balances
News Discussion « General Discussion 12/11/10 2:01:48 PM
I understand that. What I'm saying is when the PvP version of a skill does something completely different than what it used to do, it just becomes ridiculous. If it does something completely new and the PvE version remains untouched, then it should be a new skill and the old skill should just be disallowed in PvP. Those extreme splits are cheap and unnatural.
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Guild Wars: Developer Update - December 2010 GvG Balances
News Discussion « General Discussion 12/11/10 1:30:45 PM
Why they would choose to make the PvE and PvP versions of a skill so different is beyond me. Aegis, for instance, is ridiculous now. I certainly hope they don't do this kind of shit with GW2. |
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Question for Non-EVE players and players that tried EVE but didn't stay.
Jita (General) « EVE Online 8/03/10 11:25:25 AM
The real time skill training part. However, even though I'm not playing, I've still been paying a monthly sub and only training skills (no undock) for about 3 years now, as a reward to CCP for providing the gaming community with this great samdbox and also in case I ever play it again. |
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ArenaNet implemented a LOT of mini-games in the original Guild Wars. And they were really nice too. I'm sure mini-games in GW2 will be very cool too. |
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Don't buy MMO discs on eBay... Discs are useless. MMOs are played with an account, like the vast majority of online-oriented games... I guess it's your turn to sell the box now. Pass it on to another dumb guy, don't break the chain now! |
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Henrik would rather use books than perform skills to raise levels
General Discussion « Mortal Online 6/30/10 7:58:04 AM
Why can't it remain "increase on use" but with a limit on the increase, for example not more than X increases an hour or something? The original idea behind MO was good but, as someone else put it, since then it has just been a big fiasco. Worst game dev team ever. |
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Even though the raid content in WoW was interesting and fun, I stopped because of the low amount of loot compared to the amount of time spent in those raids. Things just take too much time in PvE. If you want me to consider PvE, then reward me more. |
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StarVault CEO to make announcment today regarding release/status
General Discussion « Mortal Online 3/28/10 5:54:23 AM
In the case of SV and MO, it is definitely NOT intentional. About a year ago, when SV was asked why the world was so small (community was expecting more space), they replied they'd rather have a small rich world, than a big empty one. |
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StarVault CEO to make announcment today regarding release/status
General Discussion « Mortal Online 3/26/10 3:26:40 PM
I've seen a lot of MO fans say they don't care about the bugs because "bugs will always be fixed at some point". The thing is that's just not true. In the case of latency/desync for example, it's probably due to a bad software architecture design and it just might never get solved. Or if it is, it could mean some features might get removed (or at least altered for the worse). |
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You'll buy the game and subscribe for 6 months? Good job, you will be paying for maybe a quarter of an hour of extra work on the game... |
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Thanks for the tip, OP! |
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It's always been like that so far with Mortal Online. "Feature XXX is only temporary. Don't worry, just wait for the real thing!"
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General: Why Not Build a Proper Sandbox?
News Discussion « General Discussion 8/07/09 4:34:20 AM
Great Article. |
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Levels are a system that was invented to ease character progression in pen & paper RPGs. You would only need to calculate and update your new stats when you reached the next level.
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My opinion is: Generally speaking, it tried to do stuff that other games did better. |
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General: Most Anticipated Game for 2009
News Discussion « General Discussion 12/21/08 4:48:50 PM
Mortal Online is not in the list |
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Of the games that are out there right now, which would you say has the best graphics?
The Pub at MMORPG.COM « General Discussion 12/15/08 7:09:51 PM
Eve Online Guild Wars About Age of Conan: I think it's really overrated. Artistically I give it a 1/10. |
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