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All Posts by admiralnlson - 205 found

7/19/08 3:36 AM
Viewed 3732, Replies 151

When the sandbox part was removed, SWG lost the majority of its subscribers and never recovered.
If BioWare is too stupid to understand what it means, then too bad for them.

The Game Industry is filled with greedy but blind people. BioWare would not be the first one.

Moving on...

7/06/08 3:00 PM
Viewed 2004, Replies 58

Yup, WoW is worse than AoC...


... and vice versa

7/06/08 2:50 PM
Viewed 187, Replies 6

What the hell are you talking about?

There are no PvE or PvP servers in Guild Wars oO. Basically, Guild Wars has only one world.
Are you sure you have played the game?

If you roll a PvE char, you will have access to PvE content and have to level up your character, learn skills and acquire equipment.

If you roll a PvP char, you are at max level, have all the skills/ equipment you have learned/obtained with any of your PvE chars available, can freely equip other skills and equipment by unlocking them with points you earn when you win PvP matches. With a PvP char you cannot access PvE content though.

7/02/08 12:20 PM
Viewed 784, Replies 21

Some of the answers bug me. For instance Pocket Ponies for mounts?

When I first learnt about Darkfall, it seemed very sandbox-oriented. But the more I know about, the less sandbox it appears to be.

6/30/08 6:15 PM
Viewed 3823, Replies 131

They probably count the 10 accounts each beta tech tester had to create for the sub creation test in march...

6/22/08 10:36 AM
Viewed 2471, Replies 62


Originally posted by markoraos
If you think WAR is an EQ-type game then you have absolutely no idea what you're talking about.
Get informed or something.

Well, WAR is 100% theme park.
Back in old days, there was UO (sandbox) and EQ (theme park). So WAR is an EQ-clone in that sense ^^

6/21/08 4:33 AM
Viewed 3619, Replies 80

/sigh

AD&D inspired the cookie cutter MMOs like WoW.
Now AD&D "learns" from those...

It's a shame so many people think pen&paper RPGs = AD&D, because that means:
- the good p&p RPGs are only played by a few privileged ones,
- MMOs get inspired by AD&D too much, and we see no diversity on top of silly inherited game mechanics.

6/19/08 2:44 AM
Viewed 2471, Replies 62


Originally posted by ados25
...I am never playing a MMORPG ever again. World of Warcraft is a good game...its just old to me now, I need something NEW, but something new that doesn't suck.
Vanguard let me down. Age of Conan let me down. EQ2 let me down. Vanguard let me down, again. Warhammer is like...the last hope for a new mmorpg that doesn't suck.
Stop playing crappy MMOs made by greedy companies, and wait for the good ones : the sandbox ones.


Of course if you try every theme park there is, you'll get fed up rather quickly.


Warhammer Online is a theme park MMO btw.

6/17/08 6:14 PM
Viewed 2717, Replies 67

I was about to post/say that WAR's crafting system provides nothing new really. Just a mix of old stuff.
But then I hit the end of the vid and Marc said "These are not new ideas. But take em and put them together in a really interesting way."

That was actually a nice surprise to hear such an honest statement. It's like he said:
"We're making a theme park MMO. Theme Parks have their downsides, we're not trying to hide it. But hey! We're trying to make it fun nonetheless !

That is actually the general vibe you get with WAR. Mythic admit that their game is just one step away from what the MMO genre is right now, but they try to make the game more interesting by making their slight variations and their few original features fun.

That's not actually as good as thinking 100% out of the box (making a sandbox game for example). But that could be way worse, they could try to hide it. *cough* Funcom *cough*

6/12/08 5:34 PM
Viewed 820, Replies 14

'You get Item Crab Meat'

Did she actually killed crabs? This is outrageous.
And what is she doing to these poor double-headed animals? (EDIT: erm, maybe they're not heads but supposed to be the crabs claws..)

Seriously, why make a game intended at young girls if they actually have to kill animals, just like in every other grinding mmo...

"Quest: Go to the Rainbow Forest and kill 20 squirrels" Yay!


"Just make it look cute, they won't even see the irony"

6/11/08 1:54 AM
Viewed 2641, Replies 86


Originally posted by Arndur
Again like I posted earlier its a buisness. Many people dont want to wait a year and a half or two to hit end game. Sadly too many want a dumbed down game.
Irony much?

All theme park MMOs are dumbed-down. And they are the ones with levels.

Or do you think long leveling = hard game? lol

6/10/08 6:31 PM
Viewed 3683, Replies 72


Originally posted by DrowNoble
I find it amusing how the pro-WoW people seem to be in denial that their game wasn't perfect at release. [...] So please, spare me the WoW Is Perfect rants cuz we all know that is Bull***t. It had (and has) issues like every other MMO out there.
WoW was not perfect. But the point is you've never had to grind mobs to gain levels in WoW. There has been enough quests from the beginning.

You can't say WoW was missing content because it didn't include everything at once. The thing is there was enough content at release.

DM weren't in? Big deal! It's just an instance. How is that an "issue"? You didn't need it to level up.
Of course, no MMO will have all its content delivered at release (you want a game without any updates? lol). But when the content is so poor that you have a very hard time leveling up, there is a problem.

6/10/08 8:28 AM
Viewed 2641, Replies 86


With out the character advancement aspect I personally would feel there's nothing to really look forward to since I already have pretty much everything.
omg...

Many people like you here seem to consider character advancement (read: journey to überness) is more important than what you actually do with your character....
... that überness is something that can be considered a goal in a RPG.

That makes me want to puke honestly.


I could very well enjoy a sandbox game (= where what I do in game matters) even if it had no character advancement whatsoever.


But anyway, character stats improving through levels are the worst possible form of character advancement. They were just made for the early pen&paper (like D&D) to ease character progression by not making you compute all your stats each time you needed to roll some dice.
Video games don't need that, since the computer (or server) can make all sorts of complicated stat calculations (with progression) very easily.

Even with pen&paper RPGs nowadays, people realize levels were a very bad idea to begin with. And there are far better stats systems out there.

6/10/08 6:46 AM
Viewed 2641, Replies 86


Originally posted by Saito^
There is no point in playing an game (especially mmo's) if theres no way to advance..
ROFL

Roleplaying Games should be about Roleplaying = playing a character in a different world than real life.
Not about "progression".
There are lots of pen&paper RPGS out there, with no or very limited character progression, and they are the most fun.


Originally posted by Saito^
And leveling in an new mmo is usually fun because you get to see new areas and monsters do new quests
Seriously, why does levels have anything to do with that?...

I'm sorry to tell you, but you've been brainwashed by mainstream MMOs, RPGs and/or Pen&Paper RPGs, which follow the D&D principles which suck.

6/10/08 2:15 AM
Viewed 3683, Replies 72

I like how people are saying WoW had bugs and was missing content at release...

I played at release, and I don't even remember any major bug, except 2 evenings where lag made the game unplayable.

Also, I never had to grind to reach level 60. There was no "missing" content. The content at release was sufficient. It was still quest grind of course ^^ but nothing like AoC.

Anyhow the best part of this update was


PvP gear.
I loled.
Seriously, it's ridiculous.

6/08/08 8:24 AM
Viewed 392, Replies 10

Guild Wars has the richest PvP combat. It's fun and involves player skill. But you need to be OK with 8v8 (or 12v12) PvP. It's like e-sports. You can also make a PvP character and experience PvP right away.

If you want warfare, you'll have to go sandbox, ie. with EvE Online, but understand that your character will always be gimped compared to veterans. Also, combat isn't really fast-paced and do not involve a lot of player skill (but warfare does : spying, scouting, ...). In Eve, PvP has meaning.

Your choice.

6/08/08 7:10 AM
Viewed 2641, Replies 86


Originally posted by extragonk
However, levelling does give a good stop off point or aim for the player, one more skill point in 2hand spec doesnt really do it for me...
leveling as a mechanism makes it easier for people to quickly relate to, to navigate the game world even and provide a solid 'i'm getting somewhere' feel.

Yep, that's called dumbing-down the game...

6/08/08 6:56 AM
Viewed 2641, Replies 86

Levels are stupid as hell. They are a mechanism that was introduced in pen & paper RPGs to ease character progression. There is no reason at all they should exist in video games where every attribute and skill level increase can be computed on the spot.

Smarter devs make sandbox games, smarter devs understand levels are shit. It's as simple as that. I won't give links to sandbox games in development here, because I don't want to make it easy for the brainwashed people here to go on those games forums and ruin them, but yes there are games made by less stupid game designers out there.

6/08/08 6:44 AM
Viewed 1457, Replies 43


Originally posted by Poemaster
Why dont you guys think EA will ruin your game?
Because Mythik already has? ^^

6/05/08 6:07 PM
Viewed 2381, Replies 59

WAR's graphics did not copy WoW's, Blizzard copied Games Workshop's art. YES!! We get it, stop repeating that!. But still WAR and WoW look quite identical.
WAR's combat system is very much like WoW's except you don't move as much and it's less responsive and varied...
WAR's PvP is WoW BGs, but a little more diversified.

That's it. That's all WAR is (at least until now...).

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