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All Posts by ketrine

All Posts by ketrine

14 Pages 1 2 3 4 5 6 7 » Last
277 posts found

well i think it should take you to page 1 as well, but i am not about to quit going to this website b/c of that.  any chance they will change this?

Originally posted by Velexia
Originally posted by Wizardry

I don't think i have ever seen a person wear the same outfit everyday in real life.So i cannot see why anyone would want to do that in a game?I am all for gear decay,but it would have to be realistic and not decay everyday.  An interesting thing to note about this subject is that many of the fantasy games although they include magic are medieval in their technology.  In the middle ages, the renaissance, and up until the industrialization of the 19th century, many people really only had one or two outfits because of the cost of making new clothes.  Thus, it is fitting that in these games we will have to spend a larger percent of our money buying fewer clothes.  Scifi games should be different, however, since the world includes the technology to produce cheap industrial fabrics and fibers.  Should you choose to make clothes magically, this may change.

I play a game right now and decay starts the first time you kill,i find that a bit ridiculous.I also think there should be some sort of repair option to counter decay.IDK something along the lines of 200 fights and you need repair or risk unrepairable decay. 

I can see a big downfall if decay is to rapid.Imagine you are out killing time farming or killing a few things to pass the time,then you get a call for a group,sorry i can't come my gear is at 60%id be useless to your xp party.This scenario happens a lot ,we have all been thrown into a party situation in the spur of the moment.If you make it too easy to repair,then what is the sense of the system? We could have decay progress slowly during normal fighting, but quickly based on the number of times your character is defeated.  That way, you would be rewarded for playing smart.

 

 

There is a big difference between outfits and armor.  Additionally, people who travel through the wilderness often wear the same "outfit" because it begins to develop a natural scent.  Repair should always be an option; sewing clothes, sharpening blades, etc.

I don't believe that the amount of "decay" on the gear should be visible to the players.  It should be an intuitive thing.  Also, I believe that in stress situations, an item can reach a critical point, such as a sword blocking the heavy swing of a great axe, the sword may very well snap. 

In that case, you would have to surrender, run away, or use a different weapon, or whatever you come up with, which means all of those options should be available to you (running from, or surrendering to a pack of wolves might not be the best idea.  Climb a tree!). Haha.. this is an interesting idea.  Tree climbing should only work on animal mobs though.


 

Originally posted by JB47394

ketrine and Velexia, tell me about crafting.  What makes a crafter a crafter?  A willingness to manufacture piles of progressively better items?  A willingness to spend skill points on crafting?  A willingness to pay for recipes?  A willingness to use their player skills to craft?  Something else?


 

I don't have much time to post, but I think the primary thing that drives me in crafting is the fun of just making things.  A lot of us are helpful people who enjoy making useful things for our friends too, and we also like crafting to create profit, and rightly so since it takes a lot of time to level a crafter it should be worth it.  It really does depend on the game's attitude towards crafters though, since in a game like LOTRO there is little reason to craft when it is so expensive and the items you make aren't as good as items looted off a raid.  SWG is the best game for crafters, right now I am an architect and I am decorating my houses with all the furniture I can make... very fun for a crafter.  More later, I have to run!

Originally posted by Abrahmm
Originally posted by Hagonbok

They serve no purpose whatsoever except as fluff . Totally inconsequential to one's enjotment of the game play. Most fluff is always best left for content patches and expansions. I'm glad they made the decision.

 Actually, this kind of "fluff" is one of the only reasons I play MMOs.  Why should I waste time doing boring space combat when I could decorate a spaceship interior, which is LOADS more fun to me. 

Not only does it show that they want to get the core game play fully flushed out and working properly, but more and more it appears that making this decision is yet another one that seems to be weeding out the whiney and caustic payers the game won't need.

 Whiny? Caustic?  I just have a different idea of fun from you.  Just because you think interiors aren't fun you think everyone has to have the same opinion.  That sounds more caustic than enjoying a part of an MMO that requires creativity and imagination.  Please leave us be!  We don't ask developers to get rid of the part of the game that you like!

There's something SWG should have done

 I am glad they didnt do that.

Great decision making Cryptic!

FLUFF? Are you kidding me? Multi-manned ships are now fluff? Sorry, it's supposed to be an MMORPG not a single player game. The MMO audience is swirling faster and faster down the toilet.\

Yes, this is what happens when game companies realize they can make more money selling dumbed down games to the moronic masses instead of making a living virtual world that takes an active creative mind to enjoy to the fullest.


 

 

Originally posted by Velexia 

The matter of character identity is one that I find especially important. For those that desire the attention, being recognizable is a great thing. I think that the ability to have an item replaced after it's destruction is a good idea. The point of having items break after all, is not to cause a long-term annoyance that destroys your image, but rather a short-term problem to be sorted out when the opportunity next presents itself.


Depending on the game you are playing however, some aspects of this might not be viable. I think most players would be very upset if a piece of equipment that took them ridiculous long hours of standing about waiting for a raiding party to sync.... forty times, was irreparably destroyed.

 


 

However, in my idea of an ideal game, the weapon was not looted off of a raid boss corpse, but rather was crafted by another player.  It also shouldn't decay unless it is used actively, so standing around waiting with the weapon equipped should not cause it to decay, just using it against a mob. 

Raiding games have their place, but I would rather play a game where crafted items outrule anything lootable.  Otherwise crafting becomes a money sink with no real use.

As someone who has recently started playing SWG after a 3.5 year break from it, I was remided of how cool it is to "experiment" on items.  Perhaps this would be a useful way to balance an item between ease of use and protection.  If you want more protection, put all your points in protection.  If you want to have better stealth and range of motion, put all your points into that.

How about bringing your "ruined breastplate" to a crafter who could then "copy appearance" and "modify appearance" based on what you want the next one too look like.  This would create a schematic in the crafter's knowledge base that would allow the crafter to learn how to make the breastplate look like the one you just broke.  Also, looted equipment could be in the form of schematics that a crafter could use instead of being equippable right after you cut it out of the dragon's belly.  A crafter could very well be reliant upon someone going out and looting a schematic that could then be assimilated into his knowledge base, and that could be how a crafter "levels" in a skill based game.  A crafter who has played for a year will have 10,000 items he knows how to make, but the crafter who has been playing a week only has the 7 ones he looted off the rats in the newbie yard. 

*you have summoned the trollz*

.... and they havez ansered your call...

This is a really great idea!

I hope MMOs of the future will be more innovative and this idea is a step in the right direction.

*edit*

I also don't want to forget to mention my appreciation for posts that arent just complaints, but also have constructive ideas

Q:  Could Blizzard Pull Off a Sandbox-Type MMORPG?

A: Yes.

Long answer:

Of course they could!  They have the infrastructure, the money, the game developers, and the player base to not only pull it off, but make it with style!  The real question is not COULD they, but is it likely?  I don't know the answer to that, but I hope so!

I think that every player should have a NEED to interact with others in order for the game to function.  Make your game designed so that every character is dependent upon something that ONLY another character can provide and you will put the MM back into MMORPG, otherwise your game is just a single player game that thousands of people have to share.

Yes.

In the old game you had 250 points to spend , and you could put your points towards any skill tree even if they were not similar.  For example you could master Doctor and Droid Engineer, then decide you wanted to be a Smuggler and a Chef, then change to being Teras Kasi and Entertainer.  You could not become a Jedi unless you mastered a lot of other professions first.

I added a link to my other post that shows the skill trees before.

It changed it so much that the game we had signed up to play was not the same game.  Imagine if you paid money to play EQ and without warning they changed the game to be exactly like EVE instead.  You would be pretty miffed, no?

here's that link again: http://www.swgcharacterbuilder.com/swg-cb.php

 

The CU was different from the NGE.  The "Combat Upgrade" worked within the original system of skill trees with a finite number of points to spend to reach the top of one or several trees. 

http://www.swgcharacterbuilder.com/swg-cb.php

The "New Game Experience" or NGE replaced the skill trees with levels 1-90 and eliminated many professions in the game.

Originally posted by WRyan

 

Another issue is that developers really haven't tapped into the value of a gamer's market and a crafter's worth.  Do you know what the number one factor for a crafter is?  Decay.  Not to get rich, but to keep the game in a never-"ending" cycle.  The mere fact that items decay, automatically promotes rebirth in everything.  New armor, new weapons, new tools, new consumables, new reason to keep playing.

SWG (and I hate to go back to this game) had it right on this front.  The game, in all of it's problems, simply did not have an ending.  Why?  Because first of all, you had tight communities brought together by common causes that mattered - in the game.  You also weren't stuck with a single character template (hello - rebirth).  Your whole objective was to get the "class" you wanted, keep it living through the grind by buying goods it needed, taking it to the PvP fields where your guild "owned" territory, and buying new equipment from the crafters, and in turn collecting their resources.  No other game does this.

And I'm not even talking about Skill Based vs Level Based games - the same can exist and can work in either.

We need someone to make this sort of game again...
 

 

Originally posted by Eronakis
Originally posted by ketrine
Originally posted by Eronakis

 

That's the thing, when you see games break the mold, they don't generate much hype and usually people don't like them. AoC had lots of hype before it came out? Why? Because it had innovations of improvements on existing material used. I am all for breaking the mold, but I have spent countless of hours trying too and not sure you can because there is a massive risk factor with in the publishers.

 


I understand it is risky business, but if we wanted to play WoW, it is there, we can play it.  Why would we want to play a WoW clone?  If there's nothing different about your game, why should we pay to do the same thing in a different setting?

Also, I understand that AoC was ultra linear, ultra instanced, and bug ridden.  I never played, so this could be incorrect IDK from firsthand experience.  There might be more to it than just "they tried something new and failed".  Did you work on AoC some?  It has good graphics i hear.

If nobody tries anything new we will get more of what we have been getting - mediocrity.  You will never have a smash hit if you copycat.  I'm not usually one for predicting, but I'm going to say that in the next 3 to 4 years somebody is going to come out with an MMO game that is really different.  This game will be an amazing success, and it will be totally unlike WoW.

That is my hope anyway...

 

Well, you are right, most games do copy wow to try and generate that million dollor revenue. However, if you remember my game thread, mine had alot of different aspects than WoW. I refuse to make a WoW clone. I took alot of the good aspects from EQ. I am trying to set a class game with freedom, which may sound efffed up, but I think I can pull it off. I will be reposting take 2 on that thread. The layout on that thing was awful. But no, I had alot of different aspects which would use strategic avanues for characters with out limations on class. Anyways...

I remember you!
 

Originally posted by Burntvet
Originally posted by ketrine

Bah!  What could they possibly do that is worse than the NGE was at the time?

I am thinking about returning as well, playing the vet trial and as long as I dont do combat I can pretend...

 I can't bring myself to pay SOE any more money.

Understandable.  They are not trustworthy.

Not after all the BS they pulled. They are just using the money to develop the other crap games they have coming out on PS3, not on future development of SWG. And scamming the few remaining SOE customers with the TCG and RMT in other games. Bah. Smed can stuff it.

I hate the trading card game idea and cash shops in general too, but only they can only scam the people that fall for it.  I plan on not paying extra for virtual items.

I gave away my pre-cu crafting alt to several friends and can access that acct anytime I get the "itch" but each time I pop in or take a vet trial it just makes me sad.

me too... but i like to craft, and there's no other game with that kind of housing system, so EVEN in its current state it is still slightly attractive for those reasons.

The SWG that was actually good is long gone, along with the people that made it so.

Agreed.  All I can do is cling to the shreds of the game that was once good... But even as bad as it is, it still has elements of its former splendor


 

Brandywine and Silverlode are good

Originally posted by Eronakis
Originally posted by ketrine

Now.. you might be right that there's never going to be a game with no "levels" but not because it can't be done - but because people lack creativity, or lack the desire to break the mold.

 

That's the thing, when you see games break the mold, they don't generate much hype and usually people don't like them. AoC had lots of hype before it came out? Why? Because it had innovations of improvements on existing material used. I am all for breaking the mold, but I have spent countless of hours trying too and not sure you can because there is a massive risk factor with in the publishers.

 


I understand it is risky business, but if we wanted to play WoW, it is there, we can play it.  Why would we want to play a WoW clone?  If there's nothing different about your game, why should we pay to do the same thing in a different setting?

Also, I understand that AoC was ultra linear, ultra instanced, and bug ridden.  I never played, so this could be incorrect IDK from firsthand experience.  There might be more to it than just "they tried something new and failed".  Did you work on AoC some?  It has good graphics i hear.

If nobody tries anything new we will get more of what we have been getting - mediocrity.  You will never have a smash hit if you copycat.  I'm not usually one for predicting, but I'm going to say that in the next 3 to 4 years somebody is going to come out with an MMO game that is really different.  This game will be an amazing success, and it will be totally unlike WoW.

That is my hope anyway...

Originally posted by TeranHawkins

I'm bored too, that's why I'm cancelling after my current month is up!


 

Bwhahahahahhaa... i can tell you all are ready for a really REALLY good sandbox...

My evil scheme is almost complete...

are you bored of WoW?

are you wondering why it is no longer challenging? Dull? Lifeless? 

Do you wonder if it can be better?

 What if there's another way...

>>>>Developers, take notice <<<<<

These people are ready for a deeper game....

... please give them one!

Originally posted by bigmacka

I tried going back but it didnt work out.

 

Its like going back to a girl friend that cheated on you. It will never be the same or as good and you will always have that element of distrust.

 

 


 

Bah!  What could they possibly do that is worse than the NGE was at the time?

I am thinking about returning as well, playing the vet trial and as long as I dont do combat I can pretend...

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