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well i think it should take you to page 1 as well, but i am not about to quit going to this website b/c of that. any chance they will change this? |
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Originally posted by Velexia
There is a big difference between outfits and armor. Additionally, people who travel through the wilderness often wear the same "outfit" because it begins to develop a natural scent. Repair should always be an option; sewing clothes, sharpening blades, etc. I don't believe that the amount of "decay" on the gear should be visible to the players. It should be an intuitive thing. Also, I believe that in stress situations, an item can reach a critical point, such as a sword blocking the heavy swing of a great axe, the sword may very well snap. In that case, you would have to surrender, run away, or use a different weapon, or whatever you come up with, which means all of those options should be available to you (running from, or surrendering to a pack of wolves might not be the best idea. Climb a tree!). Haha.. this is an interesting idea. Tree climbing should only work on animal mobs though.
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Originally posted by JB47394
I don't have much time to post, but I think the primary thing that drives me in crafting is the fun of just making things. A lot of us are helpful people who enjoy making useful things for our friends too, and we also like crafting to create profit, and rightly so since it takes a lot of time to level a crafter it should be worth it. It really does depend on the game's attitude towards crafters though, since in a game like LOTRO there is little reason to craft when it is so expensive and the items you make aren't as good as items looted off a raid. SWG is the best game for crafters, right now I am an architect and I am decorating my houses with all the furniture I can make... very fun for a crafter. More later, I have to run! |
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if SWG:JTL (Starwars Galaxies: Jump To Lightspeed) could do it, why cant STO?
General Discussion « Star Trek Online 3/26/09 10:57:39 PM
Originally posted by Abrahmm FLUFF? Are you kidding me? Multi-manned ships are now fluff? Sorry, it's supposed to be an MMORPG not a single player game. The MMO audience is swirling faster and faster down the toilet.\ Yes, this is what happens when game companies realize they can make more money selling dumbed down games to the moronic masses instead of making a living virtual world that takes an active creative mind to enjoy to the fullest.
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Originally posted by Velexia
However, in my idea of an ideal game, the weapon was not looted off of a raid boss corpse, but rather was crafted by another player. It also shouldn't decay unless it is used actively, so standing around waiting with the weapon equipped should not cause it to decay, just using it against a mob. Raiding games have their place, but I would rather play a game where crafted items outrule anything lootable. Otherwise crafting becomes a money sink with no real use. |
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As someone who has recently started playing SWG after a 3.5 year break from it, I was remided of how cool it is to "experiment" on items. Perhaps this would be a useful way to balance an item between ease of use and protection. If you want more protection, put all your points in protection. If you want to have better stealth and range of motion, put all your points into that. How about bringing your "ruined breastplate" to a crafter who could then "copy appearance" and "modify appearance" based on what you want the next one too look like. This would create a schematic in the crafter's knowledge base that would allow the crafter to learn how to make the breastplate look like the one you just broke. Also, looted equipment could be in the form of schematics that a crafter could use instead of being equippable right after you cut it out of the dragon's belly. A crafter could very well be reliant upon someone going out and looting a schematic that could then be assimilated into his knowledge base, and that could be how a crafter "levels" in a skill based game. A crafter who has played for a year will have 10,000 items he knows how to make, but the crafter who has been playing a week only has the 7 ones he looted off the rats in the newbie yard. |
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*you have summoned the trollz* .... and they havez ansered your call... |
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Is Dynamic content the solution? (long)
The Pub at MMORPG.COM « General Discussion 2/09/09 10:46:25 PM
This is a really great idea!
I hope MMOs of the future will be more innovative and this idea is a step in the right direction. *edit* I also don't want to forget to mention my appreciation for posts that arent just complaints, but also have constructive ideas |
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Could Blizzard Pull Off a Sandbox-Type MMORPG?
The Pub at MMORPG.COM « General Discussion 2/01/09 7:01:04 PM
Q: Could Blizzard Pull Off a Sandbox-Type MMORPG? A: Yes. Long answer: Of course they could! They have the infrastructure, the money, the game developers, and the player base to not only pull it off, but make it with style! The real question is not COULD they, but is it likely? I don't know the answer to that, but I hope so! |
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I think that every player should have a NEED to interact with others in order for the game to function. Make your game designed so that every character is dependent upon something that ONLY another character can provide and you will put the MM back into MMORPG, otherwise your game is just a single player game that thousands of people have to share. |
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Yes. In the old game you had 250 points to spend , and you could put your points towards any skill tree even if they were not similar. For example you could master Doctor and Droid Engineer, then decide you wanted to be a Smuggler and a Chef, then change to being Teras Kasi and Entertainer. You could not become a Jedi unless you mastered a lot of other professions first. |
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I added a link to my other post that shows the skill trees before. It changed it so much that the game we had signed up to play was not the same game. Imagine if you paid money to play EQ and without warning they changed the game to be exactly like EVE instead. You would be pretty miffed, no? here's that link again: http://www.swgcharacterbuilder.com/swg-cb.php
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The CU was different from the NGE. The "Combat Upgrade" worked within the original system of skill trees with a finite number of points to spend to reach the top of one or several trees. http://www.swgcharacterbuilder.com/swg-cb.php The "New Game Experience" or NGE replaced the skill trees with levels 1-90 and eliminated many professions in the game. |
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"Endgame" is a failure in the body of a MMO.
The Pub at MMORPG.COM « General Discussion 1/28/09 7:56:38 PM
Originally posted by WRyan Another issue is that developers really haven't tapped into the value of a gamer's market and a crafter's worth. Do you know what the number one factor for a crafter is? Decay. Not to get rich, but to keep the game in a never-"ending" cycle. The mere fact that items decay, automatically promotes rebirth in everything. New armor, new weapons, new tools, new consumables, new reason to keep playing. SWG (and I hate to go back to this game) had it right on this front. The game, in all of it's problems, simply did not have an ending. Why? Because first of all, you had tight communities brought together by common causes that mattered - in the game. You also weren't stuck with a single character template (hello - rebirth). Your whole objective was to get the "class" you wanted, keep it living through the grind by buying goods it needed, taking it to the PvP fields where your guild "owned" territory, and buying new equipment from the crafters, and in turn collecting their resources. No other game does this. And I'm not even talking about Skill Based vs Level Based games - the same can exist and can work in either. We need someone to make this sort of game again...
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"Endgame" is a failure in the body of a MMO.
The Pub at MMORPG.COM « General Discussion 1/28/09 7:11:21 PM
Originally posted by Eronakis
I understand it is risky business, but if we wanted to play WoW, it is there, we can play it. Why would we want to play a WoW clone? If there's nothing different about your game, why should we pay to do the same thing in a different setting? Also, I understand that AoC was ultra linear, ultra instanced, and bug ridden. I never played, so this could be incorrect IDK from firsthand experience. There might be more to it than just "they tried something new and failed". Did you work on AoC some? It has good graphics i hear. If nobody tries anything new we will get more of what we have been getting - mediocrity. You will never have a smash hit if you copycat. I'm not usually one for predicting, but I'm going to say that in the next 3 to 4 years somebody is going to come out with an MMO game that is really different. This game will be an amazing success, and it will be totally unlike WoW. That is my hope anyway...
Well, you are right, most games do copy wow to try and generate that million dollor revenue. However, if you remember my game thread, mine had alot of different aspects than WoW. I refuse to make a WoW clone. I took alot of the good aspects from EQ. I am trying to set a class game with freedom, which may sound efffed up, but I think I can pull it off. I will be reposting take 2 on that thread. The layout on that thing was awful. But no, I had alot of different aspects which would use strategic avanues for characters with out limations on class. Anyways... I remember you! |
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The nostalgia has finally gotten the best of me...
General Discussion « Star Wars Galaxies 1/28/09 7:06:30 PM
Originally posted by Burntvet I can't bring myself to pay SOE any more money. Understandable. They are not trustworthy. Not after all the BS they pulled. They are just using the money to develop the other crap games they have coming out on PS3, not on future development of SWG. And scamming the few remaining SOE customers with the TCG and RMT in other games. Bah. Smed can stuff it. I hate the trading card game idea and cash shops in general too, but only they can only scam the people that fall for it. I plan on not paying extra for virtual items. I gave away my pre-cu crafting alt to several friends and can access that acct anytime I get the "itch" but each time I pop in or take a vet trial it just makes me sad. me too... but i like to craft, and there's no other game with that kind of housing system, so EVEN in its current state it is still slightly attractive for those reasons. The SWG that was actually good is long gone, along with the people that made it so. Agreed. All I can do is cling to the shreds of the game that was once good... But even as bad as it is, it still has elements of its former splendor
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Brandywine and Silverlode are good |
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"Endgame" is a failure in the body of a MMO.
The Pub at MMORPG.COM « General Discussion 1/27/09 11:43:03 PM
Originally posted by Eronakis
That's the thing, when you see games break the mold, they don't generate much hype and usually people don't like them. AoC had lots of hype before it came out? Why? Because it had innovations of improvements on existing material used. I am all for breaking the mold, but I have spent countless of hours trying too and not sure you can because there is a massive risk factor with in the publishers.
I understand it is risky business, but if we wanted to play WoW, it is there, we can play it. Why would we want to play a WoW clone? If there's nothing different about your game, why should we pay to do the same thing in a different setting? Also, I understand that AoC was ultra linear, ultra instanced, and bug ridden. I never played, so this could be incorrect IDK from firsthand experience. There might be more to it than just "they tried something new and failed". Did you work on AoC some? It has good graphics i hear. If nobody tries anything new we will get more of what we have been getting - mediocrity. You will never have a smash hit if you copycat. I'm not usually one for predicting, but I'm going to say that in the next 3 to 4 years somebody is going to come out with an MMO game that is really different. This game will be an amazing success, and it will be totally unlike WoW. That is my hope anyway... |
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Originally posted by TeranHawkins
Bwhahahahahhaa... i can tell you all are ready for a really REALLY good sandbox... My evil scheme is almost complete... are you bored of WoW? are you wondering why it is no longer challenging? Dull? Lifeless? Do you wonder if it can be better?
These people are ready for a deeper game.... ... please give them one!
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The nostalgia has finally gotten the best of me...
General Discussion « Star Wars Galaxies 1/27/09 11:13:11 PM
Originally posted by bigmacka
Bah! What could they possibly do that is worse than the NGE was at the time? I am thinking about returning as well, playing the vet trial and as long as I dont do combat I can pretend... |
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