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MMORPG.com Discussion Forums

All Posts by OldGoron

All Posts by OldGoron

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8 posts found
like godpuppet said check out Age of Conan its closing in on release and will be out early 2007.
http://www.mmorpg.com/discussion2.cfm/thread/15858

Originally posted by Cik_Asalin
1.detailed world of swords and sorcery, of dragons and knights

Swords and sorcery is not unique to mmorpgs....not an interesting draw but a standard expectation...holds no longevity of game-play fun.

2.chests overflowing with treasure

Treasure and loot is not unique to mmorpgs....not an interesting draw but a standard expectation...holds no longevity of game-play fun.

3.own buildings and vehicles

Building management or ownership as well as travelling horses are not unique to mmorpgs....not an interesting draw but a standard expectation...holds no longevity of game-play fun.

4.Players will experience settings ranging from enjoying a drink in a tavern to walking through the streets of a bustling city

Tavern talk and settings or villages and cities are not unique to mmorpgs....not an interesting draw but a standard expectation...holds no longevity of game-play fun.

5.They will travel with trade caravans across deserts and they will fight pirates on the high seas

Travel is not unique to mmorpgs nor is combat against computer controlled mobs and creatures....not an interesting draw but a standard expectation...holds no longevity of game-play fun.

6.They will ascend the highest peak in the land and also explore the depths of eerie dungeons...

Adventuring on land, sea, or in dungeons is not unique to mmorpgs....not an interesting draw but a standard expectation...holds no longevity of game-play fun.


Do you have even the SLIGHTEST idea what the caravans are? I'm really REALLY guessing you don't have a single clue so why even bother posting this? Travel is not unique?
Man I get so pissed from ppl spouting shit like this.

I voted yes cuz I have full faith that Brad will make another kickass game like Everquest was and what I've seen so far I'm liking the game more and more for each day that passes.

Originally posted by stickm

Ok firstly... the runescape combat pking system is very complex... anyone who says otherwise obviously has never played the game or never got members. Seriously I dont even want to bother trying to convince you if you have this mindset because you obviously have not played the game or quit while on a free server before you reached lvl 20.

What exacly is easy about managing your food, prayer and constantly micro-managing between you magic skills and your melee and ranged weapons ... its not easly at all... actually its so hard that their arn't very many people good at it and it takes along time to master... you put on anti-ranged prayer they switch to mage gear then blast u with a spell... if you eat at the wrong time it can cost you 1/2 a swing and give the edge to your opponent... You use melee attack... your opponent freezes/entagles you and steps back out of range... you use magic he switches to anti-magic prayer/gear. its a constant dance of outthinking your opponent and reacting faster then them. 

As for community... well if we are going to judge a game based on a bunch of retards in a newbie zone then EVE and WOW are just as bad... im mean during my EVE trail my manditory corp chat was filled with people who talked no stop about cybering and jerking off.

Please name a game where I can take 100 people from my clan on weeknights an walk aroudn in a pk zone and run into other clans who probably also has 100+ people  and have an hour long fights... Runescape is the only game I can think of that actually has massive and very active pk/clan community. I mean their are even organized tournaments between all the major clans... but whatever... you can dismiss the greatest clan communities in any mmorpg today based on interactions with a few noobs...



So you are saying that because the servers can handle 200+ ppl in one tiny zone at the same time fighting it makes this game so hugely much better than say DAoC?
Greatest clan community? oh boy are you in for a treat.
Complex combat system? lol ?
I'm sorry to break it to ya but that idea has got to be the stupidest fucking idea i've ever wasted my eyes on reading lol. And about the gold buying thing, get a grip ? 
I'm like many other NOT against gold sales but I am ofcourse strongly against the botted farmers so I must admit it's kind of hard to justify it in WoW. I work 8-12 hours a day (tend to lean mostly towards 12 lately) and I would never have the time to be in one of the top raiding guilds in WoW if I didnt have the possibility to purchase gold etc. So you may ask why bother with a raiding guild then? Well thats the only thing I've ever enjoyed with these games, loved Everquest but in those days I had 10-12 days / day to unload on the game .... which today I sure dont.

You can bash this question left and right there's always gonna be a sort of justification for it.

Originally posted by metalcore

I think its still open for discussion, no final decision on server amounts.

I would guess they have stated a number to get feed back.





This is from the official webby on the FRONTPAGE:
October 17th  2006 – Stratics Vanguard Coverage
 
Vanguard Stratics has coverage of the recent Vanguard press event. Read all the articles here:

Blog
Adventuring
Crafting
Diplomacy
Conclusions


Inside the conclusion article the following is written down (as said by VSOH employee):

The Continents of Telon

Before I get in to the specific continents let me just drop the fact that the map of Telon is over 6,000 square kilometers! Most of this space is currently occupied by water, but it will eventually be expansion content and a lot of it is already ready for sea exploration. Those areas designated for future content will be inaccessible at launch. All of the land currently in the game occupies less then 500 square kilometers, so you know Sigil means it when they say that they’ve got Vanguard planned up to 7 years ahead.


Thestra

We’ve all heard that the continent of Thestra is massive, but we’ve never actually had the numbers to prove it. Now we do. Thestra, including surrounding islands, is nearly 240 square kilometers of land. That’s BIG. This massive piece of land is the northern continent of Telon. Up in the north the Thestrans are enjoying a medieval environment.



Qalia

Now we travel to the southern continent of Qalia, another massive beast that nearly matches the colossal size of Thestra and weighs in at nearly 200 square kilometers! Unlike Thestra, Qalia is a desert land and has an Arabian nights/Persian theme. There is even a river that runs through the entire continent (and yes, players can sail down it).


Kojan

While attending Vanguard Gamer Day we got a sneak peek at the ever elusive continent of Kojan. Sigil has been quiet about this little piece of land for some time. Oh, and when I say little I really mean it! Kojan is under 40 square kilometers! While roaming around Kojan players will enjoy an Asian/Pan Pacific inspired environment. There’s not much more I can say about the continent because we had a brief fly through.



And at the very bottom:



Nelson’s Little Fact List

To conclude my Vanguard Gamer Day report I’ve compiled a list of various other facts and tidbits that I learned along the way:

  • Vanguard will be released in Q1 2007
  • The European launch will as soon after the North American launch as possible (localization takes time)
  • Players from anywhere in the world can play on any server regardless of the server’s geographical location
  • Vanguard will not be released on the Xbox 360 or PlayStation 3
  • The adventuring classes of Berserker and Inquisitor will not be in at launch (per Darrin McPherson)
  • The crafting class of Alchemist will not be in at launch (per Salim Grant)
  • A single character can be an adventurer, crafter, and diplomat
  • The amount of characters per server/account has not yet been defined
  • Server capacity will be between 3,000 and 5,000
  • Expansions will be released every 9-12 months
  • Free content pushes are targeted for release on a monthly basis
  • Approximately 10,000 people have currently been invited to beta
  • Beta testers will receive recognition for their contributions with an in-game item at launch
  • Vanguard’s foundation has been laid and now Sigil is working on completing the content drive and polishing up the game
That's it for Vanguard Gamer Day! What an event...
3-5k / server and sigil has stated before that the starting world of VSOH will be about 2/3 of WoW world (minus the water which is sort of enormous). I wouldnt worry about underpopulation or empty worlds because there's no wow server that holds 5k ppl simultaniously anyway.
I wouldnt worry much, atleast it doesnt lag much on my system tho I do have pretty much the best pre dx10 atm.
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