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All Posts by Mercscythe

All Posts by Mercscythe

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56 posts found
Originally posted by Shodanas

Simplifying? We have to see the classes in action in order to judge. However, viewing the list of changes regarding builds i get the impression that their goal is to make each build as unique as possible with as many exclusive abilities as possible. For example, going through the hunter spec's info (beast master, marksman, survival) i noticed that they are removing almost all cross spec abilities in an effort to make each one feel more distinct. 

Personally, i like this approach.

Agreed. Some classes just have too much clutter in terms of abilities that offer enough utility to be used. I know my warlock has a lot going on in terms of actionbar clutter and I assume some classes have it even worse. Difficulty in WoW has never really stemmed from how many abilities there are or how multipurpose your class can perform, it has always been more about how encounter mechanics work or your ability to break down the PvP flowchart in a second.

I feel like it is a lot simpler than what people make it out to be. This game just played really poorly. It felt stiff and clunky. Games like this and SWTOR just have an awful feel to them when you play. Not saying had they smoothed things out it would have been better, but if the most basic of foundations are off, you aren't going to retain people long enough to fix anything.
Originally posted by AlBQuirky

 


Originally posted by Crazyhorsek

Originally posted by Mercscythe
At the moment, just this really. But it's a pretty big concern for me as it is a major departure from the previous single player games. I don't like the thought of parts of the world being locked off just because I am part of some faction and that the only common ground is Cyrodil. That definitely doesn't sound like an Elder Scrolls game to me. That and for some reason Imperials aren't playable I guess. Wasn't planning on playing one but that came across as an odd choice.


This again? Tell me again you can go to morrowind in skyrim. And do tell me about your wonderful adventures in skyrim when you played Oblivion. Or that time that you started Morrowind and you went dragon hunting in Skyrim and then you sold their skin in Cyrodil...

 

Understand this... factions are at war. When you're AT WAR with someone, you dont go strolling through their lands picking flowers and looking at their capital - Its so weird that people can't grasp the idea that you CANT cross the border into enemy territory if you're at war with them - is it too hard to grasp such a concept? Get near their walls... they shoot you down - end of story - and that you will be able to do... get to their walls and be shot like a rabid dog. Because you're the enemy... you dont go "have fun in the enemy's lands" just like you dont want to see the enemy in your own land...

This even applies to real life... and you dont even have to be at war, just a slight different life-style - go ahead and take a trip to South Korea... then take a stroll to the North, go pick flowers and dance around their fields /wave to their troops while doing so - please tell me how it went.

My god...



You totally missed the point. In Morrowind, Oblivion, and Skyrim there was NO AREA I could not get to if the area was made for the game. NOTHING was locked out because of my race. Kind of tough to go to Skyrim when playing Morrowind when that area did not even exist in the game. Of course, there was Solstheim.

 

In real life? There is NOWHERE I cannot go during wartime. There are no "magical barriers" that keep me from going anywhere I please. Could I die? You bet! And quite quickly depending on the area I go to. BUT... I can still go there. How do people fight a war when they cannot access each others territories? Oh yea, they meet on neutral ground. ROTFLMAO

I CAN go to Korea. I CAN do what I wish there. Will there be consequences? You bet! But I can go there if *I* decide to.

The thing you don't get about TES players is that we love exploring the open world. TES:O has taken this open world away from us and want to call it TES. That's a lie.

This x1000. At no point during Skyrim, regardless of faction choice, was I ever locked out of Windhelm or Solitude. TESO is creating this huge world that for some reason or another is faction locked. Once again, factions in the Elder Scrolls have always been a choice. I could make a Dunmer and have him side with whoever I wanted or no one at all. This was an actual option in a game like SWG where you could be Imperial, Rebel, or neutral. This crap where now I am tied to some alliance simply because of my race is entirely contrary to what most Elder Scrolls fans are familiar with.

Originally posted by Crazyhorsek
Originally posted by Mercscythe
At the moment, just this really. But it's a pretty big concern for me as it is a major departure from the previous single player games. I don't like the thought of parts of the world being locked off just because I am part of some faction and that the only common ground is Cyrodil. That definitely doesn't sound like an Elder Scrolls game to me. That and for some reason Imperials aren't playable I guess. Wasn't planning on playing one but that came across as an odd choice.
 

This again? Tell me again you can go to morrowind in skyrim. And do tell me about your wonderful adventures in skyrim when you played Oblivion. Or that time that you started Morrowind and you went dragon hunting in Skyrim and then you sold their skin in Cyrodil...

Understand this... factions are at war. When you're AT WAR with someone, you dont go strolling through their lands picking flowers and looking at their capital - Its so weird that people can't grasp the idea that you CANT cross the border into enemy territory if you're at war with them - is it too hard to grasp such a concept? Get near their walls... they shoot you down - end of story - and that you will be able to do... get to their walls and be shot like a rabid dog. Because you're the enemy... you dont go "have fun in the enemy's lands" just like you dont want to see the enemy in your own land...

This even applies to real life... and you dont even have to be at war, just a slight different life-style - go ahead and take a trip to South Korea... then take a stroll to the North, go pick flowers and dance around their fields /wave to their troops while doing so - please tell me how it went.

My god...

Relax man it's just a game. And yeah, in Morrowind you couldn't go to Skyrim. Guess what? Morrowind isn't an MMO. It was a small part of a bigger world. In MMOs, you generally have a larger world and this game is no exception. Oh, I didn't know being at war meant I couldn't tread on the enemies lands. So there is just a bunch of giant walls around the gameworld with ever alert guards that will spot you regardless of your sneak or illusion skill? Yeah, that sounds like Elder Scrolls, limitless walls abound. Let's not take into account that WoW lets you pretty much go anywhere at your own risk and that has factional warfare. I get the lore is making it so your faction is fighting over a contested, desired land. Doesn't mean I wouldn't still want to explore enemy lands without making a new character. Some of us believe the more open the gameworld the better and not having arbitrary barriers imposed. If all it takes to get into enemy land is to sneak in, then cool. But that is probably not the case. Sounds like they are going the "Just can't go there" route.

This is all a moot point, though. My whole point was that having designated factions that each race is FORCED into is not Elder Scrolls. You may recall that as a Norn I could side with the Empire or the Stormcloaks and was not bound by race to fight for one or the other. That whole choice being removed is generally against the Elder Scrolls formula of being open as far as those types of choices.

Originally posted by DSWBeef

I have been arguably a huge skeptic of TESO. Hell back at announce I started the FB betrayal page. Ive cooled down but I still have some concerns.

 

1. Faction Lock. Now I know the PVPers will come in here and say its necessary for pvp but I ask you wouldnt 3 OPEN factions which you have the chance to join net the same thing? Hypothetically, what if there was 3 factions who are all race mixed but wanna rule Tamriel for different reasons? Why cant I as a Bosmer pick one of those three instead of being forced into one? Also this is terrible for a lot of guilds mine included, none of us can agree on which faction to roll.

2. If I remember correctly in one of the videos a dev said once you get to 50 the game really opens up. This implies that leveling isnt really all that important. Why cant leveling be jsut all relevent as cap? This is why I now support level less games.

3. What if RVR sucks? This is a PVP focused game after all and what if the RvR is abysmal?

4. Classes, now I know they are loose classes by why have them to begin with? Why cant you be like Skyrim allowing you to level up skills and mixing them together?

5. Announcement seemed more like Damage Control for the incoming Shit storm. If I remember correctly they said Player housing wasnt possible and neither was true action combat. Even though weve seen both work and work well.

6. Obvious wow clone worries. The western dev market has been pretty bleak the recent years. With either devs releasing to early or releasing blatant wow clones.

 

What do you guys think? What are your concerns? Now please be constructive with any feedback you have. I dont want this turning into a fanboy vs hater thread.

At the moment, just this really. But it's a pretty big concern for me as it is a major departure from the previous single player games. I don't like the thought of parts of the world being locked off just because I am part of some faction and that the only common ground is Cyrodil. That definitely doesn't sound like an Elder Scrolls game to me. That and for some reason Imperials aren't playable I guess. Wasn't planning on playing one but that came across as an odd choice.

Kinda. Really just a fan of Bioware's stories in general. The fact it is also an MMO is just icing on the cake.

Originally posted by Fdzzaigl
Originally posted by Kaerigan

Are they saying that Obi-Wan was just level 8 or that he modded the fuck out of his robe?

Obi-Wan fuckin put a robe in his robe so he could trick your mind without you minding the trick.

Mind=Blown

Originally posted by crpngdth

this is an OLD marketing ploy.  do you really thhink they are doing this and making it well known out of the kindness of their hearts?

Yeah sounds more like a way for them to drive up pre-release demand.

If you plan on playing the game, and are principally opposed to it, you don't have to use it as others have said.

4070

Originally posted by NIII
Originally posted by Phry
Originally posted by Mercscythe

First thing that came to my mind was the system Mass Effect/ME2 used with the third person shooter combat mixed in with the powers like singularity, adrenaline rush, incinerate etc. So I assume it can be done in an MMO.

in ME its not aim based, and the game is paused while you do it... not something i can see happening in an MMO..

ME does not pause while you do it, you can bind your skills to certain buttons. I think the only reason it paused so you had the selection screen for skills is because in order to make the game work with a controller for the consoles, they couldn't make them all available at once. However, on a keyboard, you would have them all at the push of a button, no need to pause.

Thank you. I also figured that you could take whatever system you like and mold it to fit into an MMO. Some of the aim assisting you get with powers could be tweaked however you like it. It also comes down to what the OP means by aim based combat. ME still clearly has you aiming your gun and using it as the prime means of combat, with powers being more or less focused depending on class. If he is talking more about like Oblivion/Morrowind type combat where everything is integrated, then it really comes down to taste. ME, to me, is just a good hybrid of the two systems.

First thing that came to my mind was the system Mass Effect/ME2 used with the third person shooter combat mixed in with the powers like singularity, adrenaline rush, incinerate etc. So I assume it can be done in an MMO.

As has already been said, B2P pretty much means that GW2 and any of its competitors can live in harmony. As long as GW2 and SWTOR don't release too close together (and are good games) I plan on picking both up. Deal breaker for me is I have been playing WoW on and off, so SWTOR has to be able to convince me to drop my sub for WoW because I won't pay two subs, especially if I have the potential to be playing 3 games. MMOs are time sinks enough as is, hence the benefit of GW2 being B2P; I'm don't feel like I am losing/wasting money on a game I am not currently playing. I feel like GW2 has the advantage in this regard. SWTOR has to convince people to buy into a sub fee, GW2 does not. But as to the OP and whether they can coexist? I don't see why not.

Originally posted by MMO.Maverick
Originally posted by Cik_Asalin

rofl.  Yea, lack of content and content variety is exactly why every themepark mmorg in the past several years has bled subscribers 3-6 months out.

Fixed your statement to a better description of reality

 

I think that SWTOR might very well pull in non-MMO gamers, just like WoW did. I can think of KOTOR fans or fans of Bioware fans in general who might be interested, as well as Star Wars fans who're paying attention and might consider purchasing it.

Of course not all KOTOR fans, BW games fans, or Star Wars fans, but I can imagine that among those groups you'll find more people who might seriously consider playing SWTOR than they might have had interest in playing other MMORPG's up till then.

Gotta agree with this. I think Bioware is targetting fans of their games, SW, and KOTOR fans as a way of establishing a consumer base, similar to what Blizzard had with WoW... they had a strong following from their other games, and from there it was word of mouth. If Bioware can get it right, they may see similar success, possibley more with the people seemingly being tired of WoW and looking for a change of scenery. Just all depends on whether or not Bioware can deliver the goods (obviously).

Originally posted by Venekor

When I see the footage I just think it looks like WoW with a new paint job, the graphics look like they could have been done in 2003. I know why they are going the cartoony art style because it wont age as badly as a realistic look, just everyone is doing it now and it has become stale. When I first saw SWG at E3 2002 (I think) it blew me away and it looked like Star Wars! When I see SWTOR I refuse to see Star Wars and I just think of the shitty Clone Wars or World of Warcraft.

Not only the looks but the Gameplay just plays like what WoW refined and made standard over the years and everyone else has tried to copy. To be honest, I was fed up of that many years ago and become angry at all the clones since. They were talking about story driven gameplay and how you wont be grinding ten rats, yet the gameplay just shows grind kill quests over and over. Even Jeff Gerstmann on GiantBomb said that he wont be playing it because when he was given a demo at E3, it just looked and played like WoW to him and he isn't interested in that type of game anymore. 

Then there are just let downs like how space is 2D and on rails. i was hoping for a Battlefront like 3D space PVP or exploration like SWG had where you can seamlessly watch other people out of your ship with other people on the board. Also the character models haven't really changed all that much and they're the ugliest part of the game. The combat looks really slow and akward, Bioware have never made a game with a good combat system, always have massive flaws. I'm afraid with WoW getting combat down so well, if Bioware don't do the same then they will not compete. 

I've gotten older now since Star Wars Galaxies was released and I've been disappointed by so many games, MMOs in particular. There hasn't been a good one since WoW launched in 2004 and even that was ruined thanx to the dumbing down of an already easy game. I just wish I could get excited for SWTOR and I really want to try but the more I see, the more I realise it is just going to be like any other MMO but with more Age of Conan slapped on. For me story isn't the good part of an MMO, it just means there's less replay value and you cannot impact the world. The best part of MMOs is when the players create the story and have an impact on the world like what happens in EVE. 

I hope I'm wrong, I just don't think I will be.

I was an SWG vet as well, but I understand this game isn't going to be SWG 2 in graphics or gameplay. Obviously, artstyle/graphics is taste thing. I think as of now they look pretty good, graphically at least. Artstyle coulda been toned down a bit but it's nothing I would let affect my decision to play. I think you are a little overzealous in not wanting to see SW in the game's style. It has lightsabers, stormtroopers, etc. and realistically, the graphics allow for the game to be marketed at a broader audience not just age wise, but also hardware wise.

As for the gameplay, once again this is not SWG (clearly). It is not a sandbox, it is a themepark MMO. The mechanics and gameplay aren't going to vary too far off from the industry standard. You'll often hear people say "When you play a FPS, do expect to be toting around guns from a shooters perspective killing dudes?" It comes with the genre. It is not a hack and slash action/adventure game, it is not Jedi Academy... it's a themepark MMO. You're going to be using hotkeys for abilities and taking on quests that usually involve killing a certain number of mobs. Comes with the territory.

Now the third paragraph I can get behind. I was hoping for a more fleshed out space game, similar to SWG's. Instead we got a cheap on-rails shooter. Hopefully they'll expand upon it later after release. If not, I can only see myself doing it as a change of pace every now and then and not really playing it seriously. Thankfully, it is not essential to progression or anything on the ground game so it is not required. Also agree that the character models aren't to my particular tastes. They're alright and have gotten better overtime but I've accepted they are going with the stylized design and that's that. As for animations and such, those have never been Bioware's strong points. Combatwise, this is an MMO through and through. As for Bioware's other games, ME and ME2 were the only games that I somewhat enjoyed the combat in. KOTOR, DA:O, and DA2 all sucked combatwise. Only played through KOTOR and DA:O for the story.

I recommend sticking with EVE while you wait for a good sandbox to come out. Clearly you aren't open to the full market of MMOs and strongly prefer the sandbox type. I don't think from your perspective you'll be wrong about the game. If I don't like a particular food, no need for me to keep trying to eat it. You sound like you enjoy SW, but don't like Bioware games or themepark MMOs, so 2/3 of the equation not being to your liking doesn't increase the odds that you'll enjoy this game. If I were you, I'd just wait till the free trial.

Originally posted by whilan
Originally posted by Mercscythe

[quote]No mention of things like OMG NO SWIMMING OR DAY NIGHT CYCLES, I'm not playing. lol[/quote]

Funny you trivialize something that a game in 2004 I believe launched with. I'm not saying I won't play it because it lacks those features, but to me that shows Bioware is seriously slacking in the polish department. No day/night cycle is almost unforgivable. I don't see how it is that hard to implement and how it adversely affects your game. Swimming I can slightly understand; maybe Bioware is just lazy and doesn't want to design the world with swimming in mind, but if you're lazy in that regard, I can only wonder what other shortcuts they took. Don't understand why people just settle with what is handed to them. Critiqueing that part of the game isn't gonna get you denied beta access. I know this is not the point of this thread, but these little things from the fanbois are annoying. Might as well remove movement from the game and just make it a rail dialogue-button masher game.

I know those two things aren't essential to an MMO, but to me a game feels dated when it is ALWAYS daytime/night time or when I walk up to a pool of water and either hit an invisible wall or can't explore it in a 3D manner. Is it a stupid thing to be bothered by? I suppose, but I think it is more of being on the official forums and seeing everyone be so complacent with what ever Bioware does. Sure hope the testers aren't a bunch of yes men like so many of the community members are.

They did explain why they took the path they did for these two

We will start with the water thing

First off, you can walk into the water, it's just that one, you won't find anything there and two if you go too far you drown.  They "may" add content later for water but they want it done right.  They want for you to have a reason to go into the water, beyond just simple mob avoidance.  You do also have to take into consideration how tech stuff like guns, lightsabers and power armor work in water.  How do you use a lightsaber in a water enviro?

As for day/night cycle. Yeah i agree that should have been in, but they did give a reason for this as well.

First off, they stated that it wouldn't always be day and night, some planets are always in day, some are always in night, there are instances like i think on corellia that when you do something it switches to night but i think thats more quest related then anything else.  It also has something to do with how the characters look at night. Gamebreaker.tv went into this a little bit with how different buildings need to look when at night with all the lights on and things like that.

Also if you have been on the official forums, you'd know that place isn't a single minded entity, everyday in fact theres some thread where people are questioning if Bioware is doing the right thing or not.

Appreciate clearing up the water thing. Never took into account the weapons contradiction. Like I said, I can understand swimming from a content related manner. From what my friend told me, day/night was a quest context problem like you stated. To me, they should have just not made any quests contextual to the time of day. If it is night, just leave it night. Story to me at least isn't impacted that greatly by whether it is dark or sunny.

As for the official forums, that place is a majority of people being overly hyped on the game. Are there some differing opinions? Sure, but they usually get drowned out or are just trolls. What bothers me is people just seem to except what Bioware does regardless of implications. For instance, there was a thread on flying mounts. A majority of people were against them, but for no real logical reason. The only thing I agreed with is that is potentially ruins open world PvP. But you had people complaining about it ruining exploration and some were even against it because it made the game easier because you could fly past mobs you didn't need for a quest. That's just dumb. If you want to fight past 20 mobs to get to the unique one you have to kill, nothing is stopping you. You want to explore, a flying mount should help that out immensely. It's just things like that on the forums that annoy me.

But this is definitely off topic. Besides minor gripes I'd say the game is looking good.

"No mention of things like OMG NO SWIMMING OR DAY NIGHT CYCLES, I'm not playing. lol"

Funny you trivialize something that a game in 2004 I believe launched with. I'm not saying I won't play it because it lacks those features, but to me that shows Bioware is seriously slacking in the polish department. No day/night cycle is almost unforgivable. I don't see how it is that hard to implement and how it adversely affects your game. Swimming I can slightly understand; maybe Bioware is just lazy and doesn't want to design the world with swimming in mind, but if you're lazy in that regard, I can only wonder what other shortcuts they took. Don't understand why people just settle with what is handed to them. Critiqueing that part of the game isn't gonna get you denied beta access. I know this is not the point of this thread, but these little things from the fanbois are annoying. Might as well remove movement from the game and just make it a rail dialogue-button masher game.

I know those two things aren't essential to an MMO, but to me a game feels dated when it is ALWAYS daytime/night time or when I walk up to a pool of water and either hit an invisible wall or can't explore it in a 3D manner. Is it a stupid thing to be bothered by? I suppose, but I think it is more of being on the official forums and seeing everyone be so complacent with what ever Bioware does. Sure hope the testers aren't a bunch of yes men like so many of the community members are.

Cutscene/storywise I haven't really been all that impressed with the game. Saving my judgment for release but so far the initial impression has been subpar at best. I get the feeling that Bioware is going more for quanity at the expense of quality. I think Bioware is going to have to have a very solid MMO while also pulling in some of their fans from other games, as I think they kinda got it wrong in the sense that they think the mass amount of people that play are going to care about story. You and I might, as well as others on these forums, but the majority of people will probably get bored of the dialogue after a few hours and just start zooming through all of it, as the mentality nowadays is to get to endgame and start progression. That seems to be what I have garnered about the the current scene of MMOs:  people enjoy the progression aspect, the social aspect, and some enjoy the persistant world aspect.

Star Wars Galaxies has it.

Originally posted by jonesing22

sry bud wow isn't a great game unless you're going by number size.

Coincidently that is the only thing we can go by.

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