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MMORPG.com Discussion Forums

All Posts by Osric_of_O

All Posts by Osric_of_O

1 Page 1
3 posts found

Combat
I would love to try twitch-based combat like AoC's angles of attack/defence -- but it would have to be LOTRO II , not a risk taken with the LOTRO that we know and love.

I would love to have the realism of ranged attacks (including for LMs and RKs) having to negotiate the risk of hitting your own side instead of unrealistically passing straight through them. Area Damage should similarly affect your own side, requiring cunning tactical deployment and team coordination instead of just being a gift.
   But there would be too many crybabies from all those people who'd resent losing their current unrealistic and unfair advantage, so I'm not holding my breath.

 

OP:> 
...I would like all of you to take the time and write in this thread what you would like to see done...

I love LOTRO how it is but, hey, the guy asked!

Movement
Somehow I find it easy to suspend disbelief and accept all of the above as part of the game, just like monsters that respawn out of thin air, and the way my unique world-saving hero status is actually shared by everyone else I ever meet.

In the two years of play, one of the areas that most annoys me is just the straightforward moving around the world -- mine and everyone else's. 

How stupid is it that everyone can highjump their own height, land on their feet and immediately do it again -- to the point that they careen across the landscape bouncing like Tom Bombadil on springs?!  Make it cost Power so people don't do it in hostile areas, and ive everyone a 5 jump limit that takes 60 secs to cooldown.

And make going round things be preferable to flinging yourself off a cliff.  It's one thing to have a mechanism to prevent people frmo dying unnecessarily just for misjudging the environment, but it should cost you Morale as well as just a movement penalty.

And it's just wrong that everyone streaks along the shortest lines from A to B, such that the artistically winding roads just guarantee that no one follows them.  Give people a Hustle factor of 10-20% for being on a road.

Housing

The neighbourhoods are barren wastelands that happen to have houses in.  The idea of encouraging a community buzz and friendship with your neighbours just fell on its face.

Why is there so much empty space?  (After the chests -- yay!) the second greatest thing about Houses is the teleport.  But the distance to the exit from a neighbourhood, coupled with those exits' positioning in the world, means that you teleport home and map back out again.  This is really weak.

I think crafters should be able to buy forges for self-repair of kit, and shops to where people can buy crafted gear on order instead of just via the global Auction House.  There has to be some functionality in there beyond the storage and the reduced-cost suppliers in order to give people a reason to ever come into these areas.

 

Well that was just off the top of my head in a spare few minutes...  Am I alone on these things?

Cheers,
--Os.

Hi Jim,

Thanks for making a post from the ranks of the right-minded!

I play a loremaster too, and have been through my fair share of irritation at having my Blinding Flash mezzes broken.  ("Mez" as short for Mesmerise, is WoWspeak, so don't even start on the correct spelling.  LOTRO calls this a Daze effect!) 

I've also thrown some Flashes at completely stupid times,  and been glad people ignored them.  If a fight isn't going to be challenging it really is going to be quicker and more efficient to just let the Grauniads pull them in with area-affecting taunt damage, the Champers kill the whole cluster with their AoE, etc.  The sort of crowd control a Loremaster is expected to exert is not the only way.

(If 1+1 =3 for more reasons than PC AoE powers, though, I need more explanation!)

I'm honestly not sure whether a group should be practising its better teamwork -- and how to make best use of its loremaster -- or not.  But communication, especially from the leader, is what's needed to decide how it's going to be.

Need/Greed/Pass is a fine system, somewhat abused, but also much misunderstood (especially by non English-speakers, as on the English-language servers in Europe).  I sympathise with people rejecting the word Greed because greed is bad, and failing to understand the ironic way it's named.

 

My biggest beef is probably the extent to which people who just want to grind a quest with their umpteenth alt will run through it mashing mobs along the shortest route to the destination, kill the boss, disband and b****er off without ever saying a word.  When I'm doing a quest for the first time and don't already know the map, this might get me the Quest Completion handed to me on a plate, but it leaves me cold.  That's not why I play.

 --Os.

MMORPG.com give my my LOTRO news quicker than I get it through any other channel.

Viewed in terms of saving me time: yay.

MMORPG.com telling me that as a player of LOTRO I can get gift X and omitting to tell me that it only applies to Turbine's direct customers and not customers of Codemasters -- COSTING me an hour of my life -- just makes it all not worthwhile.

There are more negative comments on this topic than positive ones.

Serve you right. 

I thought ".com" was meant to mean global, not backyard.
Thank f*** your president-elect cares about the rest of the world...

 

But just before I finish I'd like to see that Turbine shares the blame too.  They're the ones that told me they were sending me a new password to my account's registered email address instead of just saying that I didn't have an account, as was evidently the case.

--Os.

 

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