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All Posts by Peregrine2

All Posts by Peregrine2

4 Pages 1 2 3 4 »
61 posts found

Well most classes work well together, but if you have two casters, you might want a troubador in the group to support them, and you will need a healer - possibly a fury or warden, and of course a tank - a shadowknight might go well with that group. But the fun of the game is you could also design other good groups - really I'd tell people to play what class seems most interesting to them.

Originally posted by gakule

EQ is destroyed for people who liked it the way it was... but those people are also the people who want to be stuck in the past and don't like change. I think there are a lot of things that made EQ better that are in it now, but I also believe there are many more that kill it. If I could play classic-luclin, maybe PoP at most, like EQ mac without having to play on a mac, I would love it. (Oh, and maybe also having a more current UI would be nice too. OOW UI wasn't bad.)

 

http://www.shardsofdalaya.com/

Part of it was that the game was cutting edge several years ago. Also part of it is they have really tried to improve the graphics of each expansion. The older content doesn't look that great but the newer content really looks sharp.

Originally posted by CyanSword

Playing devils advocate though, isnt the greatest success (WoW) not innovative at all? They did what Blizzard do best, take a genre and just refine it evolution not revolution. No major bells and whistles (espcially at launch) just a good solid, and most importantly polished game.

Now games like LOTRO failing to match (as it was also solid and polished) show that it isn't that alone, but I would not consider Blizzard to be innovators all that much, they just make smart choices about the 'best bits' of a genre and make it solo friendly in a great art style (if it is your type of thing), but there wasnt a single feature in WoW at launch that hadn't been done elsewhere.

So that would tend to against the theory that innovators are the most successful. The innovators in MMOs either tend to not go far enough (AoC - or lack polish in addition in their case) or be too niche even if they are well made to really make a mainstream mark (EVE) or just maybe not so good (Darkfall)

so I am not sure that MMOs are a genre that has allowed innovation to succeed at all yet

 

Well if you consider when WoW came out, I'd say it innovated a lot in terms of casual gameplay, and an approachable game that even non-gamers could get into. The games that existed before WoW were usually much less PVE/quest driven. It also was the first game to really have the cartoon style of graphics that have become popular as well.

I agree Cyansword, I don't think we'll ever see a DAOC 2, this is just speculation. And I really wanted to play Imperator also. But the reality of the MMO landscape these days is that most companies just want to copy a successful game and trying something new is not usually successful.

If it was done similarly to DAOC, but updated, most likely yes. I think I like a lot of DAOC fans were expecting a lot more from WAR in terms of "DAOC 2" features but we didn't get them. To be honest if Mythic did DAOC again I bet they'd reduce it to two factions, because that's what all the other games have now. That would definitely take away a lot of its appeal for me.

Nerfs are always going to be a part of the game - the devs may try to test changes on test servers, etc, but there's no way for them to consider every possible effect of their change ahead of time. I understand that people would prefer to have other classes buffed up instead of 1 or 2 classes nerfed, but really that's not a better solution. It would take a lot of time to buff all the other classes up, then when that was finished, they would have to buff up the mobs so content wouldn't become ludicrously easy. Making all those changes would inevitably lead to more balancing, and all that balancing on balancing would take away from new content and expansions being added to the game.

The best way to avoid nerfs would be to extend the testing periods of any new changes, and to find a way to bring the OP classes into line without going too far and making them worse than the other classes.

Originally posted by Varny

Champions Online has one whiney community... seems to me you didn't even give the game a chance or like it, and just looking for reasons to hate it.

 

I don't want to bash people, because some of the complaints may be real, but this is my opinion too. I read the forums the day before launch and it was nonstop complaints about overpowered defense builds and everything was too easy. They made the changes on launch day and in many cases the same people immediately switched to complaining about how they were getting killed now and things were nerfed too hard. I guess that's all part of one of my rules of MMOs - you can't make everyone happy.

I deliberately didn't play in beta or headstart so I could get a fresh approach to the game when it was released, and so far I am having a lot of fun. I'm not sure what all the chaos is about in the forums, but I believe Cryptic will continue to address the issues that still exist in the game. It's a new game and some changes are inevitable.

I don't know about in WOW but in EQ2 that is generally called a lifetap.

I think the fanboys for any game that hasn't come out yet are the worst. Come on people, it's fine to like a game, but if you haven't got all the facts, don't give any game your blind obedience. Wait and see, and then judge.

I'm not the OP but I doubt cross server dungeons will do much. The problem now for WOW isn't that there aren't enough people on a server, it's that the entire system is built for soloing, with very strong classes, etc. There is some grouping of course but only until a particular goal is met. I see no reason to think why 5,000 or 50,000 would make a difference when most of the players have the same attitude. If you were dealing with a lower population game where your server was just empty, I could see it making a difference, but that's not the case here.

It's not really a classical MMO, but the closest thing I've seen to a sports MMO are games like Goal Line Blitz and Cyberdunk - both are games that let you build players, level them up and improve their skills through gameplay. I realy enjoyed playing GLB (which focuses on American Football) for a long time - it's a solid game.

Really this varies a lot between different games. Certainly a lot of games are trying to become more solo friendly, and there may be some that never focus on grouping, but if you want to group, and enjoy that shared experience, it isn't like there are no games for you to play. Everquest 2 has in recent years really amped up the solo content of the game to make it much easier to solo all the way through - but that doesn't mean it isn't a grouping game at heart. I still group every day in playing it, and the latest expansion added 20 single-group instances. A good game should offer choices to as many players as possible.

For current games I'd recommend Everquest 2 or Vanguard for what you're looking for.

I am playing Everquest 2. I love this game because of its complexity and its depth - there is a great and helpful community, lots of great quests to do and places to explore, and you have a wide array of classes and races to choose from in making your character.

Unfortunately no - but a new good starting area is set to be released soon - either in the expansion that should come out in February or before that. I recommend starting in Neriak or Gorowyn until then (and actually any character can travel to Gorowyn pretty easily and level up there.)

I don't think we'll see it until the major developers stop trying to make every game emulate WOW. Right now the newer games come in with hype but don't last long, and I think that trend will continue in the next year or so. SWTOR might be it, and will certainly attract a following, but I think that it will just pave the way for whatever the next huge hit will be.

As others have mentioned, it's because most of the big developers want to swing for the fences and not produce something that will be a niche game at best.  There may be quite a lot of people who like the idea of a sandbox game, but MMO players like so many different things, it works like this:

A Sandbox game! (lots of players)

Fantasy or sci-fi or other - you just lost a third or more whatever you choose, based on genre interest

Classless or classes - just lost a few more

heavy PVP or no? - you just lost some more

heavy grouping element or mostly solo - more gone

etc, etc, etc

Final result = niche.

Players like the idea of a sandbox game, but any particular sandbox game has yet to draw a massive amount of players (though some like EVE have done quite well)

I would probably say my Animist in DAOC - they are a caster class which had stationary mushroom like pets that cast on anyone entering their area. Very tactical class in terms of where to place your pets, and I found it fun to play, though they were constantly the subject of nerfs at the time.

Also I'd second the Everquest Bard - a real kitchen sink class that had a little bit of everything.

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