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All Posts by Mithrundir

All Posts by Mithrundir

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282 posts found
Sounds great, though they've had plenty of time so it better be.

I've been tired of themeparks for years now and the concept of Vanguard is exactly what I've wanted from a game, except a lot more emphasis on pvp (rvr type). I watched some gameplay a few years back and read some reviews of this game and it just appeared to be another mostly dead mmo that never reached it's potential.


It's a shame I'm settling for games like ESO and AA hoping for a better title in the future. Hopefully Camelot Unchained, Gloria Victis, or Pathfinder Online works out.

Lol shows you the population problem. Looking forward to the expansion.

Project Copernicus and Stargate Worlds are two that come to mind for me.

I just uninstalled AA Alpha and re-installed ESO today. I'll prob play it at launch with my guild, but without a fully active guild the game was unbearable for me.


I couldn't stand questing, no matter if it was pre-30 or after, was/is the fastest way to lvl (legit that won't be different at launch). In ESO it was voiced over and even the boring go kill 10 of these mobs was done by an action combat system, imo, that didn't bore the hell out of me like AA. Tab targeting combat, to me atleast, is a thing of the past. I can't stand it anymore and I welcome any change to the "typical" combat whether it's always better or not.


I absolutely loved killing 2-3 mobs then using a flute for 15 seconds to regen 12% of my mana and then having to wait a whole minute before I could kill another mob with my horrible tab targeting combat skills. The labor system is a unique and good idea for some games, a f2p game where there's a cash shop, HELL no. Just as expected labor pots are the way to go or leaving your computer online all day, that's normal right? Well there will be a 45 mins afk timer at launch so guess pots will be the way to go.


The "open world" of AA is a great change from all the horrible themeparks that have been coming out these past few years. Though it wasn't as much as I was expecting. It still felt like there was a 40-50% of the world that was well traveled and the rest just extra space. For example trade pack run routes, quest hub routes, roads between regions, grinding spots, popular housing/farming locations, etc. ESO tried to make you explore by granting exploration xp in tiny instanced zones, atleast they tried.


The pvp in AA for being tab target combat just gave me a bad taste in my mouth the whole time, but yet I gave it a try. I hated that there was an arena system to draw players away from open world pvp and refused to even try it. Halcyona wars are a great idea, wish there was more "originality" there and one on each continent though. For a month and a half I went to every Halcyona war with 2-3 people while I was on and most regular zone wars. With a larger population maybe zone wars will become more fun, but I found myself killing farmers, questers, or getting zerged, while only finding fights 10% of the time. For an Alpha server that was at the size expected for a server at launch, according to Trion, a pvper spends most of his time running around questing zones playing guard games.


Naval combat will be great and competitive castle sieges may make things interesting at launch. ATM though ESO offers large scale pvp that I can get into almost instantaneously where-as I've been unable to find it in AA, besides 1 sided zergs in Halcyona.


I was disappointed when this game never got funded on KS, but it really is coming along quite nicely even without it. This is the exact type of game I've wanted a AAA developer with a AAA budget to make for years. I wish these guys all the best, I'll look closer at it when it reaches Beta or launches.

I left ESO after 3 months, longer than most lol, and after achieving emperor in the most competitive campaigns due to frustration with the game and the increasing post-launch problems (lag, memory leaks, etc.).


I followed my guild to AA Alpha, hated every minute of the horrible tab target combat while it took me forever to stomach the horrible Asian quest grind that AA is, while there is other ways to lvl pre-1.1 questing was still fastest. Lasted about a month and a half until the labor 1.1 changes, lack of the "open world" I was hoping for, terrible castle siege system, and arena (which I refuse to touch) system drawing players away from open world pvp left me bored.


As a hardcore pvper who went to almost every war while I was online and timed Halcyona wars so I could make it to them in time I found myself doing an alarmingly large amount of pve. From crafting, to timing my farms, trade runs, to fishing I lost my pvp edge and became a Hobbit.


I saw the video ad for Update 3 of ESO with some cosmetic changes, guild updates,and a buff to melee dmg soft cap and I shit you not I looked in the mirror and said "baby I'm going back".


I have to agree with the OP about the combat as well, IMO. I found ESO's combat one of the best I've ever played rivaling Tera, GW2, and AoC IMO. Maybe it's just that I've done over 10 tab target mmo's and become beyond bored with them and ESO was the closest I've seen any mmo come to true action and reactionary combat IMO.

These are the same complaints much of Alpha agrees with tbh. The level grind from 1-50 was one of the most boring, if not the most, leveling I've ever done in an mmo. Was also one of the longest I've done in almost a decade. I actually want longer and harder leveling in mmo's these days, but when it's done as horrible as AA it just makes you want to /wrist.


The 1.1 labor intensive/grind increase direction also caused 70% of the players in Alpha I knew to give up and leave hoping something changes before launch. The "open world" is incredibly small compared to what I thought it would be as well. Also the castle sieging is one of the most disappointing features that I was looking forward to, almost to the point of depression.


Good luck if you planned on playing this game f2p with 1.1 I don't see that being possible unless your super casual.

Such a difficult question to answer with there being so many great IP, many not given their justice, to choose from.


Science Fiction: Star Wars

I'd love to see a Star Wars sandbox done with the graphical capability developers have these days. I missed the prime of SWG and had my heart ripped out with SWTOR. I think the likelihood of seeing a new Star Wars based mmo has skyrocketed with the direction Disney is taking the franchise.


Fantasy: Lord of The Rings

I felt Lotro hit some area's nicely and came adequately close to making a player feel like they were in Middle Earth, but post-launch it has become a mess of a cash grab. Theme-parks are a thing of the past, imo, and I'd love to see a great sandbox with features similar to what Pathfinder Online is doing but in a Middle Earth setting.


Other favorites: Conan, Elder Scrolls, Stargate, & Game of Thrones

These bloody emails lol, I'd like to see another well written story based IP from Bioware. After all their only adventure out of the typical story driven rpg has been SWTOR and only the story part was well done.

Couldn't agree with the article more. Completely bored out of my mind as a hardcore pvper who mostly finds pve as a means to a level cap anyway with the current state of questing in 99% of mmo's. The only games I've actually found interest in pve is where questing isn't the traditional format, and as you know there hasn't been many.

It took me 3 months to earn my emperorship in the most populated and competitive campaigns. I played in AB on my Templar to 4th place AD, then my DK to 25th. When the population left AB I went to Wabba and grinded from being 3.3m behind the leader to achieve Emp at 5m AP.


I hated that people could farm Emp in dead campaigns and were considered as dedicated and skilled as myself. I myself put such a grind into getting Emp that I needed a break from the game and left the camp. so my next guildie in line could get emp. This break ended up being permanent since the game post-launch only got worse.

Loving the live streams this week, finally a game made for RvR that doesn't compromise its pvp to appeal to other game styles (pve, rp, etc.)

You think only maybe thousands left? My guild of over 300 people was down to less then 40 after 2 months. I myself left after 3 months. To be more accurate probably hundreds of thousands have left.


The population decline from the 1st month to the 2nd and 3rd in Cyrodiil was the best way to judge how much of the active pvp community left. There was 2 full pop campagins for each faction and 1 campaign with med-high's in primetime. At 3 months not a single campaign could get a high population. Now the population caps have been lowered so no accurate info can be gathered compared to launch.


I was one of the 5% of players, guildies and friends, that I knew who defended this game post-launch and stuck with it. After 3 months of horrible patching and more and more game breaking issues I left.


The game will not die, but it will become SWTOR 2 in the essence of going f2p soon and having to fire 60% of it's staff making it incapable of doing anything besides minor patching and poor updates.

Gave the game 3 months, got significantly worse as time went on. Got emperor and had some nice pvp, but not returning unfortunately.

RS was my first mmo and has a special place in my heart. Played it on and off for several years from RS Classic to RS2 and after 5 years went back for a month to try RS3 earlier this year. I thought RS3 looked fantastic and I loved the combat changes.


The only reason I can't keep playing is because how dead the community/world populations are. It's so dead compared to what RS was in it's prime I found myself remembering the old days while sitting in empty minigame worlds. The fact that 40% of the remaining population plays a completely different game, a reverted to RS2 state, doesn't help.

Wish them best of luck to their streaming endeavors.

Good article, I was too young to experience UO or EQ in their original launch forms though I've never heard the end of the praise from other players over the years.


Eve online, on the other hand, is one of the top 5 mmo's I've played the most over the past 10 years on and off. I love how steep the learning curve is and I excel at knowing 80%+ of it's features and being the one people ask for advice/answers. Since the week I started in 2004 to now I've never stopped living in 0.0 space and I've taken part in many of the biggest and most famous battles/wars to date.

Wrong Reaper, Lotro allowed you to level as many toons to level 15 as you wanted and these characters transferred over into release from Open Beta.
The graphics kept me from playing it, glad to see it wasn't another failure though (so far).

Wow, can't say it wasn't coming but now that its actually happened it's still a shock. Such a great company at it's prime who's never been matched to this date imo. Mark Jacobs and City State are the new Mythic in my eyes. EA really knows how to destroy everything they touch.



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