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All Posts by Mithrundir

All Posts by Mithrundir

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292 posts found
I wait in 1.5 hour + ques to get into Kyrios in prime. With the disconnects I receive in such simple things as going to my char select screen it's a bit annoying. Each time I'm back in that que, over 3 hours que'ing today.
Either a Lotr, Star Wars, or GOT sandbox with an RvR system.

AO looks like it will have more rvr aspects similar to DAOC and what I've been waiting for since. The graphics don't do it any favors, but if the rvr features are done right it could be a pretty fun game.

- Instanced pvp, because I love the realistic atmosphere that open world causes. I know it's a video game but I want the most realistic type of pvp available not some pre-lined up evenly numbered fight in an instanced zone.

- No/lack of diminishing returns on CC. There's been too many games out there where it's possible to perma cc people from start to finish. Even when it's not that bad it's still an annoying part of mmo pvp that I'd like to evolve in a different direction. The cc breaking abilities and rolling/dodging in games like ESO and GW2 have left the best impression for me in ways to have a system that counters it.

- Too short of combat from start to finish. When your being zerged or ganged up on yeah you shouldn't expect to last too long, but there's been many games where 1v1, 2v1, and 3v1 just end way too fast.

- No meaningful reward system. There's a big difference from a casual pvper to a hardcore pvper, but yet a developer needs to cater to both understandably. Horizontal progression with slight improvements such as passives are the way to go these days, but games like GW2 just didn't get that and the mass exodus of pvpers from WvW after a few months shows that.


Never not enjoyed an Obsidian game, a fact I can't say about most developers these days. Not my type of game but wish them success anyway.
Just went back to the game for a month after a 2 month break. I loved it, in my first week back I had more fun in Cyrodiil than I had in 1.5 months of AA total. I'll be back when the Imperial City launches.
Lol, megaservers I wonder where they got that idea from who did it recently? ESO was such a bad game though, no? It doesn't seem possible they did something right that someone would want to copy.

Played a month and a half of Alpha with one lvl 50. Pvped a ton, fished a ton, farmed a ton, quested entirely too much, and explored a lot. It's only enjoyable with a large and active guild and even at that I'll only put a month or two into this at launch.


This game's already gotten too many hours and $ from me as it stands in the past 6 years. If something new and fresh to change things up is implemented then I'll consider going back.
I've been on the fence about buying a new console, if I did it would have to be xbox for Halo games. I've been following this game's progress and it may just be enough to get me to buy an Xbox One this or next week.
Sounds great, though they've had plenty of time so it better be.

I've been tired of themeparks for years now and the concept of Vanguard is exactly what I've wanted from a game, except a lot more emphasis on pvp (rvr type). I watched some gameplay a few years back and read some reviews of this game and it just appeared to be another mostly dead mmo that never reached it's potential.


It's a shame I'm settling for games like ESO and AA hoping for a better title in the future. Hopefully Camelot Unchained, Gloria Victis, or Pathfinder Online works out.

Lol shows you the population problem. Looking forward to the expansion.

Project Copernicus and Stargate Worlds are two that come to mind for me.

I just uninstalled AA Alpha and re-installed ESO today. I'll prob play it at launch with my guild, but without a fully active guild the game was unbearable for me.


I couldn't stand questing, no matter if it was pre-30 or after, was/is the fastest way to lvl (legit that won't be different at launch). In ESO it was voiced over and even the boring go kill 10 of these mobs was done by an action combat system, imo, that didn't bore the hell out of me like AA. Tab targeting combat, to me atleast, is a thing of the past. I can't stand it anymore and I welcome any change to the "typical" combat whether it's always better or not.


I absolutely loved killing 2-3 mobs then using a flute for 15 seconds to regen 12% of my mana and then having to wait a whole minute before I could kill another mob with my horrible tab targeting combat skills. The labor system is a unique and good idea for some games, a f2p game where there's a cash shop, HELL no. Just as expected labor pots are the way to go or leaving your computer online all day, that's normal right? Well there will be a 45 mins afk timer at launch so guess pots will be the way to go.


The "open world" of AA is a great change from all the horrible themeparks that have been coming out these past few years. Though it wasn't as much as I was expecting. It still felt like there was a 40-50% of the world that was well traveled and the rest just extra space. For example trade pack run routes, quest hub routes, roads between regions, grinding spots, popular housing/farming locations, etc. ESO tried to make you explore by granting exploration xp in tiny instanced zones, atleast they tried.


The pvp in AA for being tab target combat just gave me a bad taste in my mouth the whole time, but yet I gave it a try. I hated that there was an arena system to draw players away from open world pvp and refused to even try it. Halcyona wars are a great idea, wish there was more "originality" there and one on each continent though. For a month and a half I went to every Halcyona war with 2-3 people while I was on and most regular zone wars. With a larger population maybe zone wars will become more fun, but I found myself killing farmers, questers, or getting zerged, while only finding fights 10% of the time. For an Alpha server that was at the size expected for a server at launch, according to Trion, a pvper spends most of his time running around questing zones playing guard games.


Naval combat will be great and competitive castle sieges may make things interesting at launch. ATM though ESO offers large scale pvp that I can get into almost instantaneously where-as I've been unable to find it in AA, besides 1 sided zergs in Halcyona.


I was disappointed when this game never got funded on KS, but it really is coming along quite nicely even without it. This is the exact type of game I've wanted a AAA developer with a AAA budget to make for years. I wish these guys all the best, I'll look closer at it when it reaches Beta or launches.

I left ESO after 3 months, longer than most lol, and after achieving emperor in the most competitive campaigns due to frustration with the game and the increasing post-launch problems (lag, memory leaks, etc.).


I followed my guild to AA Alpha, hated every minute of the horrible tab target combat while it took me forever to stomach the horrible Asian quest grind that AA is, while there is other ways to lvl pre-1.1 questing was still fastest. Lasted about a month and a half until the labor 1.1 changes, lack of the "open world" I was hoping for, terrible castle siege system, and arena (which I refuse to touch) system drawing players away from open world pvp left me bored.


As a hardcore pvper who went to almost every war while I was online and timed Halcyona wars so I could make it to them in time I found myself doing an alarmingly large amount of pve. From crafting, to timing my farms, trade runs, to fishing I lost my pvp edge and became a Hobbit.


I saw the video ad for Update 3 of ESO with some cosmetic changes, guild updates,and a buff to melee dmg soft cap and I shit you not I looked in the mirror and said "baby I'm going back".


I have to agree with the OP about the combat as well, IMO. I found ESO's combat one of the best I've ever played rivaling Tera, GW2, and AoC IMO. Maybe it's just that I've done over 10 tab target mmo's and become beyond bored with them and ESO was the closest I've seen any mmo come to true action and reactionary combat IMO.

These are the same complaints much of Alpha agrees with tbh. The level grind from 1-50 was one of the most boring, if not the most, leveling I've ever done in an mmo. Was also one of the longest I've done in almost a decade. I actually want longer and harder leveling in mmo's these days, but when it's done as horrible as AA it just makes you want to /wrist.


The 1.1 labor intensive/grind increase direction also caused 70% of the players in Alpha I knew to give up and leave hoping something changes before launch. The "open world" is incredibly small compared to what I thought it would be as well. Also the castle sieging is one of the most disappointing features that I was looking forward to, almost to the point of depression.


Good luck if you planned on playing this game f2p with 1.1 I don't see that being possible unless your super casual.

Such a difficult question to answer with there being so many great IP, many not given their justice, to choose from.


Science Fiction: Star Wars

I'd love to see a Star Wars sandbox done with the graphical capability developers have these days. I missed the prime of SWG and had my heart ripped out with SWTOR. I think the likelihood of seeing a new Star Wars based mmo has skyrocketed with the direction Disney is taking the franchise.


Fantasy: Lord of The Rings

I felt Lotro hit some area's nicely and came adequately close to making a player feel like they were in Middle Earth, but post-launch it has become a mess of a cash grab. Theme-parks are a thing of the past, imo, and I'd love to see a great sandbox with features similar to what Pathfinder Online is doing but in a Middle Earth setting.


Other favorites: Conan, Elder Scrolls, Stargate, & Game of Thrones

These bloody emails lol, I'd like to see another well written story based IP from Bioware. After all their only adventure out of the typical story driven rpg has been SWTOR and only the story part was well done.

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