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All Posts by Lunicur

All Posts by Lunicur

2 Pages 1 2 »
27 posts found

 I've played on both Xeth and Seradon and it seems to me that the players on Seradon like to chat a little more. This kind of makes it feel as though the population is higher than it actually is. 

 You can always fight in the arena on Serdaon or Xeth.

Originally posted by Ryonox

rather than seeing this as bad thing, I see it as an incentive for the community not to suck. $0.02

I agree completely. I play Vanguard and don't have a problem with lossing xp when I die. Sadly though, this game is targeted towards the new age of MMO players like the people who started out with WoW. These people whose first MMO was WoW are going to hate having any sort of death penalty, even though this one doesn't sound severe at all.

Originally posted by shakermaker0

I diagree, a game doesn't have to have PvP to survive, just look at Lord of the Rings and the Everquest games, there isn't any real PvP there and its only a small minority of players that demand PvP. Agreeing with what another post said, PvP in mmo's doesn't work, it is all about who is the higher level, who has the better gear, who has macro's and who can run in circles and still attack.

Sadly, a lot of PvP is that way. But what if these sieges could be set up more like a raid dungeon? That way it would be something PvE players would be used to and it would also satisfy the PvPer's need to hunt down other people.

Originally posted by carnage22

If you want excitement, play on the pvp server(s), oh wait thats right there are only something like 50 people playing on them at any given time.  I played this game when it first came out, it had a crap loads of potential, but it was a pve game that they decided to tack on some pvp servers at the last second because of this the classes were outrageously unbalanced (pheonix shamans, a healer class could 1 shot you with thier pet) 

That's forced PvP. It's different than a guild siege where you're battling for PvE buffs.

 It would be a time set up with the server so when both guilds agreed let's say the siege would be conducted at 8pm server time. And it would be consensual. If the attacking guild would win their buff would increase in power for controlling another hall and if the defending guild won they would keep their buffs and gain an extra morale buff for let's say 12 hours or so.

The rewards would be purely to boost a guild's performance in the PvE portion of the game.

 I guess instead of  the guild leader being the final boss of a siege someone of the guild could be appointed "captian" which would make them the target to kill.

And maybe to make things interesting the deensive guild hallw ould be locked down until the offensive guild killed a certian number of the defensive guild's members. Example: once the attacking guild killed 20 members the gates would open and the attacking guild would then have access to the defensive guild captian. 

 Let me start off by saying I love Vanguard. It's a great game and has come a long way since launch. Vanguard's PvE is top notch and the world is so massive sometimes it's just fun to go out and explore it. Of course though, me being me, I'm never completely satisfied. 

I've been playing Vanguard for a while now and I've been itching for some excitement, which got me thinking. What if SOE gave us an actual use for those massive expensive guild halls? What if we could have guild hall sieges?

To be eligible for a siege a guild would have to have built a guild hall. And how a siege would work is that a guild could threaten to attack another guild and then a time would be set up within the server. Once the time is set up the attacking guild would have a limited amount of time, let's say an hour, to take over this other guild's hall. To successfully take over a guild hall the attacking guild would have to fight through the opposing guild's members along with the guild leader himself. The guild leader during a siege would be somewhat like a juggernaut. The guild leader would have extra power, extra health, special spells, ect. Maybe even make him larger than normal for a dramatic effect. Since guild leaders can't always be around someone else could be appointed "guild leader" temporarily for the siege. (This person wouldn't necessarily have any real power within the actual guild itself).

Anyways, to win a siege the attacking guild would have to take down the guild leader. Once the leader has been slayn the battle would instantly stop and nobody would be allowed to attack each other anymore. The rewards for a siege could be special permanent buffs that increase in value with the increase in guild halls your guild owns.

I realize having a buff as a reward would make it impossible to overtake a large guild with mutliple guild halls, but this is where alliances come into play. The larger your empire the harder it is to maintain. Alliances could form and 2 or more guilds could attack all of another guild's guild halls at once. Alliances can only be formed by the offensive guilds AND if the guild being attacked has more than one guild hall under their command. Alliances would be a good way to maintain a balanced pvp atmosphere. Alliances would not share buffs.

Just an idea. And it's not exactly complete but it should give you the big picture I'm going for. If you have any ideas or questions feel free to post them.

 If everyone is going to have to exact same items from soloing by the end of the game WTF is the point? 

 Games must change while keeping the core gameplay the same in order to survive. It's a challenge.

Originally posted by Ihmotepp

I have no problem if they make solo mmorpgs.

Make massive solo multiplayer online role playing games.

You don't even put the ability to group in the game. There is no group content. There is no raiding, no quests, no Mobs, no dungeons that cannot be solo'ed.

You can solo the entire game, while you chat with other people running by and soloing the entire game like you.

Fine with me. I'm not playing it, but they can certainly make them for the OP.

The only thing that makes an MMORPG challenging in the least, is grouping.

Playing an MMORPG solo is like, I don't know, watching American Idol, or counting sheep. It's mindless, and requires no effort, and it's a way to waste time rather thoughtlessly.

I think THAT is waht the solo player is looking for.

 

Exactly. What's the point? I think the suggestion of a solo MMO is the dumbest thing I've ever heard of.

 If you want a solo game why are you playing an MMO? And if I'm playing an MMO I better be able to be superior to someone. We all work hard for our rare items, our money, our rare mounts, and whatever else the MMO you're playing allows for. MMO communities are exactly like real life. Why do you think people strive to have the most expensive luxuries in RL? Humans are competitve and we crave power. We want to feel like we have some sort of worth, that's why these things are so popular.

 

Either stop b*tching or GTFO.

 I run it on medium at about 25-30 fps out adventuring and about 15-20 fps in cities. My laptop has a core 2 duo 1.8ghz processor, a geforce 7600 GO! card and 2gb of ram running on vista.

 If you like to explore massive worlds and crazy dungeons give Vanguard a try. It has a 14 day trial so it won't cost you a penny to  try and if you don't like it oh well.

 Have you tried Vanguard? I know it's said to be a crappy game but I've recently came back and I'm enjoying it thoroughly. I can run it on medium with a 3 year old laptop with out any problems. Besides, the trial is free and I know it's worth a free trial. You can find the trial at joinvanguard.com

 Double Xp doesn't end until tuesday I don't think. So you've got some time.

Originally posted by logangregor

Maybe a better thread title would of been, "Can people who play VG read and comprehend" because none of you have answered any of the simple questions I brought up in my post.

I play VG and can read and comprehend (sometimes :p) Anyways, I used to love raiding in WoW, that's why I play MMOs, and so far I seem to love VG. In the last interview with Salim? I think that's his name; he mentions new raiding content. Here's the article: http://www.mmorpg.com/gamelist.cfm/game/147/feature/3236/Game-Update-Its-Been-a-Long-Road.html and here's another: http://www.mmorpg.com/discussion2.cfm/thread/242005/Producer-letter.html

 

Just tell your friend to test it out, the 14 day trial is completely free so there's nothing to lose. There are so many dungeons in VG it's insane; it almost feels like you're able to raid from the very beginning. 

 

Will there be a population limit in this guild, or is it the kind of guild that wants to just get its numbers up?

I felt the same way BuzWeaver, but after giving into EQ2 a second time (About 1 and a half years after first leaving) I'm now hooked. What SOE has done with EQ2 over the years is absolutely amazing and I can now say EQ2 is truly an MMO masterpiece. If you're into a great community and absolutely awesome gameplay then I think you should give this game another try.

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