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So How Can Developers End Grinding?
The Pub at MMORPG.COM « General Discussion 11/25/09 8:39:27 PM
Skill systems, whether any developer wants to acknowledge it or not, are the future of MMORPG's, and perhaps games in general. I've seen a lot of posts about EVE, and they are all pretty much right, one thing that drew me into that game was the skill system. Though I will admit, I never played past the hour-long tutorial because I was getting sucked into that game hardcore; yes I quit because it was too much fun of a game for me. I haven't seen any posts regarding the original Star Wars Galaxies, (and if I missed them, I'm sorry). That game was also skill based, but it was also class based, (they were called 'professions'). A player had a certain number of skill points to use on any 32 professions. You had 5 or 6 basic professions, then the rest were elite professions. The fun thing about this system, is that a person could be an armorsmith, and also be a pistoleer, or any other combonation of the 32 professions. To this day, that is still my favorite type of skill/class system I have seen in any game. The great thing was, if you were tired of being a Bounty Hunter, you could reset all your skill points, and choose to be a Doctor, or a Musician. You did have to level back up to those points though, (while there were skill points, there was also MANY types of experience you could gain, which you had to earn in order to spend your points). But I will also add that if you knew the game well, you could level VERY quickly. I mean getting experience to become a Medic/Doctor simply required that you healed people wounds and damage; people would come into towns and go to a med center, where doctors hung out and healed wounds all day. To me, that system was so far ahead of it's time it was ridiculous. The point being: It was a skill-based/class/level system, a mix of every type of advancement system, instead of just one. And for anyone who ever played that game back then, for me at least; there was never a dull moment. |
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So How Can Developers End Grinding?
The Pub at MMORPG.COM « General Discussion 11/24/09 5:39:20 PM
Quite honestly, the only real solution to this problem is to make a game so incredibly awesome that people just want to log in for the experience. This won't be happening for another 10-15 years. You have to make a game within a game, within a game, within a game, within a game. An MMORPG should be the ultimate game, an alternate reality. The only way any game has even gotten close to this point is by staying online for many years and adding more and more content, always thinking of something new the player can do. |
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So How Can Developers End Grinding?
The Pub at MMORPG.COM « General Discussion 11/24/09 5:34:57 PM
Originally posted by ericbelser
I have always agreed that developers should keep the player away from the end-game as much as possible without sacrificing the fun factor and gameplay. Another way you could use that mode of thinking. |
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So How Can Developers End Grinding?
The Pub at MMORPG.COM « General Discussion 11/24/09 5:32:50 PM
A lot of good points in this thread. Personally, I think grinding is both a developer and a player issue. A developer doesn't think, "Let's make another grind", they think, "How can we get them to the next level?" ; and it turns into a grind. At the same time, you can't stop a player from playing a game 10 hours a day and turning their own experience into a grind. You can't ever really take away the "grind". It exists in games, in real life, it's everywhere, there's just no way around it, (unless you're the kind of person who is content with the way things are, and doesn't ever want to move forward in life, or accomplish any goals). I've thought a lot about the grind myself, because I have played a lot of games that I completed hated grinding to level up; and it REALLY sucked to the point I would stop playing the game altogether. I have always believed that developers should stray away from the "grind" aspect of any game as much as possible, WITHOUT sacrificing gameplay and fun factor. You also have to think of grinding as a way for developers to insure income for their game. It's a good way, but it's also a bad way to keep players because the game becomes less important than making money does. There are a lot of arguments you could make about this subject, and I could go on forever about it. I will just list my ideas on how to get rid of the grind.
-Making a more immersive experience for the player so they don't know they are "grinding". There are very few games where this happens, usually the best of the best RPG's I've ever played. I was so engaged in the story, and seeing what would happen next that I paid no attention to leveling whatsoever. -More types of experience, or experience rewards. A more complex experience system, almost random in a sense, would make the player forget about leveling and just enjoy the game. I was recently playing on an NWN2 server that rewarded experience points for standing around and "roleplaying" with other players. It seemed fairly random, but I know that when I stopped to talk to another player, I would always have a chance to get that bonus xp. -Rewards, rewards, rewards. I have always believed in giving the player experience for doing almost anything in the game. The achievement system in World of Warcraft is a prime example: You get achievement points, but they are completely useless, if they perhaps awarded experience, people might be more inclined to go out and complete them. At the same time, the system should be complex, in the sense that completing the same achievement on different levels would reward more experience, so there are always more achievements to do while leveling. More on rewards: players should get rewarded for doing ALL types of things. In Warhammer, you get things for completing item sets, or unlocking certain titles in the game. Take perhaps an armory, and give the player experience for discovering new items they have never seen before. While these are only a few of the ideas that I have had regarding the subject, they should give you guys something to chew on. |
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OH NO.. SWG vets are flooding the SWTOR boards
General Discussion « Star Wars: The Old Republic 4/08/09 12:28:42 AM
Originally posted by Moaky07
with your rage against this game id say it is personal for you. and in that moment you failed.
Stop trolling and post something constructive. So he loved a software program, big deal. Having a passion for something, anything, gives you inspiration in life. You don't have passions, loves, you fall into the category of every single drone in the world that works a job they hate and accepts it. Veterans of SWG are still pissed, yeah. Why? Because SOE pushed them back to the stone age. SWG was probably the closest game anyone has ever played that tapped the surface of an alternate reality. You had one character, one life to live, the player's ultimate alter-ego was created here, and in no other game since. A lot of things I talk about and reference, people have no idea about, and I don't expect you to understand either. What I expect from you is to have a constructive debate instead of spouting off derogatories like you're in elementary school. Intelligent conversations make people smarter, it's a proven fact. I get it okay, you're a gamer who likes to use internet lingo, whatever man. Ask yourself who needs to get a life when you're adding absolutely nothing even remotely intelligent to a general forum topic.
He is trolling? You are defending someone whos panties got ruffled, thus turned to calling people names. Mr Lincoln insults everyone around who doesnt agree with him. It isnt like this is the first post he has done it in. SWG was a game for some disturbed individuals to role-play their lives in SW. It was nothing about a game....just some sick fantasy world that got shattered. Who needs to get a life? The malcontents who cant get over it, and anyone else that condones their behavior.
I consider a troll anyone who doesn't directly talk about the forum topic discussion. That's just me. There's nothing wrong with wanting to play a character in the Star Wars universe. it's fun, and can be a great stress-reducer for real life. A lot of people will agree that stepping out of your own shoes for a little while can be a healthy release. The IMPORTANT thing however, is just how far you take it. I've known some people who couldn't bare not to play their precious SWG, and that's a problem. When the game starts dripping outside your real life leisure time, then you've got a problem. This happened to me, and I regret every second of play time I spent when I should've been working. I learned my lesson, and I'm over the combat upgrade deboggle and everything SWG, I've just got better things to worry about. I will agree that people just need to get over it and move on. At this point, I just hope that a game will be created that will blow me away as much as SWG initially did; I don't even care if it's Star Wars themed. I wouldn't say I'm losing sleep over it though. |
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OH NO.. SWG vets are flooding the SWTOR boards
General Discussion « Star Wars: The Old Republic 4/08/09 12:13:54 AM
Originally posted by Rydeson
I don't think it will turn into a re-make of the original Star Wars Galaxies: An Empire Divided. I think Bioware will look at things fans enjoyed in the pre-CU days, and then invent new things to take their place; or even improve on old game systems. |
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OH NO.. SWG vets are flooding the SWTOR boards
General Discussion « Star Wars: The Old Republic 4/08/09 12:09:38 AM
Originally posted by lornj There is something wrong with you if you don't show any passion for a personal hobby. Go tell car guys to "get a life" for loving cars. Go tell gardeners to "get a life" for loving to be in the garden. Or maybe you should open your mind a little and stop being so damn ignorant.
with your rage against this game id say it is personal for you. and in that moment you failed.
Stop trolling and post something constructive. So he loved a software program, big deal. Having a passion for something, anything, gives you inspiration in life. You don't have passions, loves, you fall into the category of every single drone in the world that works a job they hate and accepts it. Veterans of SWG are still pissed, yeah. Why? Because SOE pushed them back to the stone age. SWG was probably the closest game anyone has ever played that tapped the surface of an alternate reality. You had one character, one life to live, the player's ultimate alter-ego was created here, and in no other game since. A lot of things I talk about and reference, people have no idea about, and I don't expect you to understand either. What I expect from you is to have a constructive debate instead of spouting off derogatories like you're in elementary school. Intelligent conversations make people smarter, it's a proven fact. I get it okay, you're a gamer who likes to use internet lingo, whatever man. Ask yourself who needs to get a life when you're adding absolutely nothing even remotely intelligent to a general forum topic. |
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OH NO.. SWG vets are flooding the SWTOR boards
General Discussion « Star Wars: The Old Republic 4/07/09 11:33:03 PM
Originally posted by Moaky07
Then shouldnt you be in line to play Ralphs new game, rather than in line for what you dont seem to like in the first place?
Ralph made a RL sim out of SWG and it bombed hard. There is nothing else to say about it. Only those with blinders on would say otherwise. Some SW fans played his game...the rest of gaming world said no back then...long before the kids who like very directed content came to MMOs no less.
I'm not in line for any game, I never said I was. SWG may have "bombed" at launch, but it grew very popular, and at one point it was the biggest MMORPG on the market. That doesn't matter either way, you're missing the point, everyone always misses the point. When you launch a MMORPG, unless it bombs HARDCORE, it will eventually turn into a sandbox game due to content being added on and stacked over and over and over; because players get tired of doing the same thing day in and day out. <--- THIS IS THE POINT BY THE WAY Even a game like World of Warcraft will eventually go the sandbox route because there just isn't any other way to go. You have to keep the player interested, and giving them things to do is the ONLY answer. All I'm saying, is to build a sandbox world to begin with, but don't make it unfamiliar to the player, THEN build onto that. It's inevitable man, all games eventually turn into sandbox games to keep the player interested. That is of course if the game is interesting enough for the player to last that long. Raph knows this, so do a lot of veteran pioneers of the MMORPG genre. The problem right now is no one gives a rat's ass, they want to cash in right now while the trend is still hot. Only 2/3 of the world has common sense, and every game developer seems to have joined the fraction. Because games in this genre continue to get larger, I think a lot of development companies are going to find out that in order to make a successful MMORPG, it takes more time and more money than most of them can even realize. Bioware has said that SWTOR already has more content than ALL of their games combined. Take a look at all the games they've made here. And that's how these games need to be made in order to even have a chance to be successful right now. These next couple years will be interesting for MMORPG's, for no other reason than the sci-fi setting taking the reigns. Hopefully, Star Trek, Stargate, and the new Star Wars will redefine the genre and tell developers that yes, you have to take more time to make a better game because players are sick of questing, they're sick of leveling, and they just want something new. |
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OH NO.. SWG vets are flooding the SWTOR boards
General Discussion « Star Wars: The Old Republic 4/06/09 7:16:38 PM
Originally posted by Moaky07
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OH NO.. SWG vets are flooding the SWTOR boards
General Discussion « Star Wars: The Old Republic 4/06/09 7:05:41 PM
Someday, someone, be it Bioware, or some other company who thinks outside the box is going to realize that players want more freedom in games. They want to do things they have never been able to do in other games, because if you're a gamer, chances are you've played every type of game there is to play by now. A simple example comparing SWG to WoW, read these statements, and if anyone can give me a reasonable, logical answer as to why they would choose WoW over SWG BASED ON THESE STATEMENTS alone, then you just don't know good games. WoW: The best flying mount in the game (only obtainable by pure chance, luck of the roll which could takes months, upon months to get, possibly longer) its fast, and looks cool, it gets you everywhere you need to go. It will always be the same, a simple tool to get you from point A to point B. You can't attack while mounted, but others can attack you. If you get attacked by chance, then there is a possibly of instant death from a five hundred foot free fall to the dirt. SWG: The best spaceship in the game (you bought it when you had some extra creds), it's fast (customizable), looks how I want it to look (customizable), and not only gets you everyplace you need to go, but you can gain experience and loot doing space combat. Should I get sick of grinding levels, I can always go do space combat for a bit of gameplay change. Oh yeah, and each part is customizable down to dotting the "i'"s and crossing the "t"s, and you can name the ship as well.
People want more choices, plain and simple. If you don't give it to them straight out of the gate, then you will eventually end up giving it to them months or years down the road, and by that time your game will be history. |
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What do "skills" have to do with sandbox games? Nothing.
The Pub at MMORPG.COM « General Discussion 6/23/08 3:48:58 PM
Originally posted by gillvane1 Sandbox - A closely-controlled environment (the game world) in which a relatively untrusted application (the player) is allowed to execute.
As you can see, it really is about the player. That's why skill sets are almost always referenced. |
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Originally posted by rejad
I don't suppose anyone has a link to just those documents? I downloaded the scrapbook and the thing is massive, nearly a gig, and my computer can't decompress it.
Just Google it next time dude:
http://files.filefront.com/Biophilias+Scrapbook+v51zip/;9632666;/fileinfo.html |
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If we bash Darkfall for lack of Video footage then Stargate is open season
General Discussion « Stargate Worlds 6/18/08 9:47:11 AM
Here's the thing about Darkfall that players don't seem to want to understand: A game of that magnitude is going to be in development for a long time before its released. First of all, all the game features that are planned are going to take a long time to code. They say players can craft ANYTHING in the game, that's a lot of stuff man. Secondly, with all the game features, there will need to be a lot more bug testing, which just adds to the development time. Now I might add that it was a mistake on the devs part to list all of the game features they are planning and release it to the public. That should never be done unless you are very very close to the release date. Because this is exactly what happens: Players wonder what the fuck is going on with the game and why its not finished all the way up until its release. Either way, patience is a virtue. Just remember that most, if not all of the great MMORPG's usually have an extended development cycle. And yes, I think Stargate should be open season |
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How many former STAR WARS GALAXIES developers now work at BiOWARE?
SWG Veteran Refuge « Star Wars Galaxies 6/14/08 9:20:05 PM
Originally posted by Force_Fire
My point is, that in order for Crafting to be meaningful you need to make sure that they can make the BEST items in the game. This also on of the most important component of a "Player Driven Economy". But I understand the need for PVE content as well. I understand that Raiding should be in the game experience because many players love it. This is why I said let them quest for crafter goods...but you could also make it a way to raid for Cash to pay crafters for goods and services. You see the trick is giving everyone the best of all worlds...we all could see what happened to the SWG economy after they made crafting worthless. These days almost no one gives love to the crafters.
It wouldn't have mattered in the end anyway. Because that's around the time "gold-farming" was getting popular. Players would've just bought credits to get that new stuff. |
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Originally posted by -Jan-
Same here, I think a Mass Effect MMO would be awesome. I though that's what it was until they announced the trilogy for the game. Until I hear an official statement from either LA or Bioware, I won't believe that it is an Old Republic MMO |
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The NGE and beyond from it's creator
SWG Veteran Refuge « Star Wars Galaxies 6/12/08 11:52:15 PM
After reading that second blog posted here, I can see where the guy is coming from. He clearly said that the point and shoot aspect of the NGE was much needed, then went on to say that dropping the skill system was not; and not something he wanted to do. But as some have pointed out, he didn't have a choice, and he did the best he could with what he had. I don't think of the NGE as the individual developer's fault, I see it as corporate SOE's fault. You have to put yourself in their shoes; their jobs were on the line, they either had to make a new SWG, or they were out, simply put. No one wants to lose their job, man. So I salute all the developers old and new of Star Wars Galaxies, for putting up with the shit that is Sony Online Entertainment. |
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Go here for more info on that: starwarsgalaxies.station.sony.com/players/guides.vm |
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Grr... |
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This is the message I am getting with Firefox 5.0 (below) I get a slightly different error with Internet Explorer 7.0
he web site you are accessing has experienced an unexpected error.
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Originally posted by Suvroc Probably. Its kind of like the gas prices... Gas prices are sky-rocketing rock now, if someone invented a car that was affordable, and didn't use gas, they would have huge amounts of success. With MMORPG's, people are so sick of playing the same one and they want something new. The first company that capitalizes on that will have immediate success. It's a risk, but now is the best time to take it. Too bad no one is smart enough to realize this. |
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