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MMORPG.com Discussion Forums

All Posts by nAAtimus

All Posts by nAAtimus

16 Pages 1 2 3 4 5 6 7 » Last
310 posts found
Originally posted by Torment1982

The reason you are struggling with the concept is because you are trying to give legitimacy to a term with no meaning.

Exactly. "WoW Killer" is an undefined abstraction, subjectively interpretted by the individual.

I get e-mails that are obviously phishing attempts, and out of curiosity and for grins, follow the links.  Then my browser goes HOLY SHIT WTF THIS IS SITE IS A FORGERY (paraphrasing of course).  Anyone else get this?

Originally posted by skeaser
Originally posted by nAAtimus

The acronym "OMG" seems redundant to me.  Every online game I've played is multiplayer.

Never played Assassin's Creed 2 huh?

Nope.

I feel compelled to play the scoundrel.  Stealth healer? Yes please.

I enjoyed playing the shaman.

The acronym "OMG" seems redundant to me.  Every online game I've played is multiplayer.

Rated AO.

I feel like "working for stuff" tends to be a symptom of a larger issue I have with a lot of MMOs: the gear grind. People are so caught up with the proper way to obtain the best gear, while I find the gear grind itself the problem.  I prefer gear to be the means, not the end.  Things like SWG with clothing/housing is a different matter though.

Interesting write up, thanks.  Sorry for your white-knuckle trip though!

I've seen more people express getting ripped off by P2P than I have F2P.

Originally posted by randomt

 


Originally posted by nAAtimus

They also say "persistent-world experience."
 


Which only means, your progress is saved on the server side, the world stays on the server side, and keeps going whether you are playing or not.

It does not in any way have anything to do with instancing..

I see it along the lines of how CoX did it.  There's a persistent world, but also significant use of instancing.  My point is that these are not mutually exclusive technologies.

Originally posted by Dril
Originally posted by nAAtimus

USA vs the World

I was under the impression that, in baseball, the U.S. pretty mush IS the world :P

I was thinking little league baseball.  Ever watch that on ESPN?

Originally posted by randomt

While Guild Wars 2 adds a persistent-world experience, it retains the unique characteristics of the original game, including strong narrative, extensive instanced gameplay, anti-grind design philosophy, and strong support for competitive play.

http://www.guildwars2.com/en/the-game/game-faq/#six

People posted around here saying it wasn't instanced, but that's what the FAQ says, and many many many people don't like heavy instancing heh.

Also extensive instancing is how they can pull of having different storylines for different people, where things remember your past actions.. like in their intro video, if you save a village, they say it "stays saved and remembers you" - ie you did it in an instance, and whenever you go back there, you are in an instance where the village is "saved".

 

 

They also say "persistent-world experience."

Originally posted by tillamook

better break down

 

 

Trooper

Commando

  • Heavy Blaster Cannon
  • Grenades
  • Ranged DPS

Vanguard

  • Blaster Rifle
  • Energy Shields and Defense
  • Tank


 

 

Smuggler

Scoundrel

  • Blaster ‘Shot Gun’
  • Stealth / Medicine
  • Burst ranged damage or Healing

Gunslinger

  • Dual Pistols
  • Quickdraw / Fast Attacks
  • Ranged DPS


 

 

Jedi Knight

Jedi Sentinel

  • Dual Wield Saber
  • Saber fighting specialist
  • Melee DPS

Jedi Guardian

  • Single Saber / Heavy Armor
  • Leadership / Party Buffs
  • Tank


 

 

Jedi Consular

Jedi Shadow

  • Double Bladed Saber
  • Stealth
  • Burst melee damage

Jedi Wizard

  • Single Saber
  • Powerful Telekinesis / Healing
  • Ranged Control / Damage or Healing

 

 

Bounty Hunter

Powertech

  • Flamethrower
  • Defense / Energy Shields
  • Tank

Mercenary

  • Dual Wield Guns
  • Missiles
  • Ranged DPS

 

 


Sith Warrior

Sith Juggernaut

  • Single Saber / Heavy Armor
  • Fear and Darkside Auras
  • Tank

Sith Marauder

  • Dual Wield Sabers / Armor
  • Saber fighting specialist
  • Melee DPS

 

 


Imperial Agent

Operative

  • Blaster Rifle / Energy Blade
  • Stealth
  • Burst Ranged damage

Sniper

  • Sniper Rifle
  • Cover, Ambush, Orbital Strikes
  • Ranged DPS

 

 


Sith Inquisitor

Sith Sorcerer

  • Single Saber
  • Force Lightning / Force Drain
  • Ranged DPS or Healer

Sith Assassin

  • Double Bladed Saber
  • Stealth
  • Burst Melee DPS

Do you have a source?

Originally posted by Lobotomist

 

Can it be that small - but perfectly logical gameplay innovation can really change the way how people look at the games ?

 

I believe so.

I came into this thread expecting several things that MMORPGs can learn from baseball, including:

Selling beer/hotdogs/nachos

Take up the majority of the year

More entertaining when kids play than adults

Steroids/Human Growth Hormone tests

Congressional inqueries

USA vs the World

Turns out I was misled into a real discussion about patience for baseball, which I don't have.

Carebears with battleaxes, I like it.

To me, the ultimate problem with every MMORPG is the internet, which is full of self-important jackasses.

Originally posted by valkyrie6656

TL;DR

Made me laugh.

Originally posted by WolfClaws

Seriously?

 

The game was good.  But what led to failure was the damn Cheaters and Hackers.

I agree, their inability to curb blatant cheating caused a lot of people to quit.

16 Pages 1 2 3 4 5 6 7 » Last