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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 12/29/11 4:50:34 PM
Originally posted by RefMinor Nancy McIntyre was never the senior director of SWG, or any other LEC game. She was the Vice President of Marketing at LEC, who was in charge of the advertising effort that came along with the NGE (there were even TV ads for the starter kit pack). She had nothing to do with the development of SWG. |
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 12/29/11 4:48:00 PM
Originally posted by TUX426 The entire idea of there only being one Star Wars MMO came from a post that was made by a forum mod, who has no connection to LucasArts other than having a server admin give him the ability to be a moderator on that forum, who made a post on the LucasArts forum making that claim. Nobody from LucasArts has had anything to do with the forums on their site for several years, nor has anyone from LucasArts, SOE, or EA ever made such a claim. In fact, people from all those companies have made the exact opposite claim when TOR was announced. Besides, if the whole Highlander "There can be only one!" Star Wars MMO conspiracy theory was true, wouldn't that mean that the folks at poor innocent SOE were lying for the past few years in an attempt to get players to continue paying subscription fees and for virtual card packs (to try and get the loot card items) for a product they knew was going to be shutting down? Kinda like the time employees of the same poor innocent company, SOE, were promoting items and features contained in their new expansion, while knowing that said items and features would be removed from the game within two weeks of the expansion's release?
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 12/26/11 4:59:44 PM
Originally posted by hipiap Because everyone involved with the making the NGE, who have commented on how the NGE came about, have said it was the SOE developers' idea. Nancy McIntyre was the VP of Marketing at LEC (Julio Torres was LEC's producer for SWG). She had nothing to do with the development of SWG. Alan Crosby (Brenlo), the former Director of Global Communications at SOE, was specifically asked on the OBoards if LEC forced the NGE on SOE, his answer was "No". Jeff Freeman, the former Lead Gameplay Designer at the time of the NGE, posted on this and two other forums about how the NGE came about (his forum name is "Dundee"), explained it was a snowball effect from the idea of making a trial area for new players that could be fit on a disc and included with game magazines (the idea came from EQ2's trial area). Hell, Helios posted on (I think it was) the MMOFringe site why creature handlers were removed from the game. His description of the process was him saying 'Hey Dan! Pets are getting in the way of targeting!' and the response 'Cut 'em!'. Dan being Dan Rubenfield, the Lead Designer of SWG at the time, who was the guy who built the psuedo-FPS combat system in his spare time, after which he and Jeff Freeman had to convince "The Man" that they had to change SWG's pre-NGE combat system to the single worst combat system found in any MMO to this day. He was also the guy who posted an explitative filled rant on his blog that gave a little more info about the origin of the NGE, which was later replaced with a sanitized version that was much less informative. Mr. rubenfield blames the failure of the NGE on marketing, not the fact that the NGE, until its final death, was an horrible, unfun mess of a game. Alan Crosby posted on the OBoard that the NGE was concieved, designed, and developed at SOE, after which he expressed his pride to work for a company that was willing to screw over their customers in the manner SOE did. LEC did not force SOE to do the NGE. LEC allowed SOE to do the NGE.
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 12/23/11 7:24:37 PM
Originally posted by superniceguy
It would probably be easier to understand if every single person involved with the CUNGE, that have commented on how the NGE came about, have all said it was the folks at SOE that came up with it and worked to convince LEC that it was necessary. LEC's main amount of guilt was that they didn't say "No" to the boneheaded ideas the folks at SOE came up with. Flying Ewoks, fairy wings and diapers were the brainchild of the SOE dev team (I believe they were Swede's idea specifically). The zombie themepark was because former SOE lead producer for SWG, Deadmeat, heard about a Star Wars book that had zombies in it and admmitted he basically begged LEC to allow them to add it in. The NGE started as an idea to have a trial area for new players, and snowballed into the disaster it was by the SOE dev team comming up with new ideas to 'improve' the game, each more horrible than the last. The psuedo-FPS combat system was the brainchild of the then SOE lead designer (Dan Rubenfield) who slapped it together in his spare time (much like a number of the additions over the past few years to the game were done in the spare time of certian dev team members, such as the appearance tab and atmospheric flight). The NGE was SOE's baby. What LEC should be held responsible for is not killing it in the womb. Unfortunately, they trusted SOE to know what they were doing, which is always a mistake.
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Never played a single minute of the NGE
SWG Veteran Refuge « Star Wars Galaxies 12/22/11 12:58:14 AM
Originally posted by Shayde It is amusing that the defenders of SOE are trying very hard to contradict one of the very few good business decisions SOE had made. SWG had a very small and still dwindling playerbase. The Smed made the right decision to ditch SWG instead of signing a new multi-year contract to continue the game, given the fact that TOR was going to draw away a good chunk of the folks who were still subbed to SWG on the basis that it resembled Star wars somewhat. SWG was all but dead prior to the closure announcement. The OBoards were loaded with posts begging for further server merges. SOE made a good decision to close the game.
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Star Wars Galaxies: Developers Bid Adieu
News Discussion « General Discussion 12/17/11 6:02:18 PM
Originally posted by Lowcaian How does a history of chasing away customers make sense from a business perspevtive? The only sandbox features that were left post NGE was the housing system and the crafting system, which was rendered useless until they added WoW's enchanting system to it. The NGE core systems were horribly implemented and the NGE combat system never propperly functioned due to the game engine not being able to handle it. When a member of the development team finally admitted the game engine couldn't handle the combat system (which came a few years after a number of players and former players pointed the fact out, but was denied by the dev team), he made it a point to mention that they would not do anything to fix the problem. That mentality was a problem from the day the game launched, quality and functionality was never a concern with the developers. As for the IP holder pressuring SOE to make the game the horrible pit of dispair it was, that was denied by the former Director of Global Communications at SOE, Alan Crosby, on the official forums when he was asked if LucasArts force the NGE on SOE (his answer to that drect question was "No" and he then expressed his pride at the company making the largest and most costly blunder in MMO history). The former Lead Gameplay Designer, Jeff Freeman, gave some insight on how the NGE came about on the SWG forum on this site (search for posts by "Dundee"). The former Lead Designer, Dan Rubenfield, has a long, though sanitised post on his blog about the NGE and its origins (the original version can be found and displays more of the mentality toward the game's playerbase that caused the NGE). Finally, one of the former dev team members (GreenMarine, who's real name I can't remember at the moment) left a couple comments on the Broken Toys blog which was discussing the Rubenfield blog post, stating the problem was with the SOE producers thinking they knew better than the customers what the customers really wanted (he specifically stated the LEC producers were not a problem) and ignoring what the players were asking for (content) in favor of screwing up the core game systems. SWG was a game that launched with a ton of potential, but the longer it was live, the more and more that potential was stripped from the game, until all that was left was the abomination that finally went dark a few days ago, and as such, the cumulative quality of the current MMO landscape has increased.
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Star Wars Galaxies: Developers Bid Adieu
News Discussion « General Discussion 12/17/11 5:00:19 PM
Originally posted by Lowcaian
The entire post launch development history of SWG doesn't make sense from a business perspective.
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Now they decide to add atmospheric flight? 2 months before they shut down SWG?
General Discussion « Star Wars Galaxies 11/11/11 12:49:44 PM
Originally posted by Dredphyre
The last day to resub to SWG was September 15th, so you couldn't throw your $15 at SOE even if you wanted to for some godforsaken reason.
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A lot of it had to do with only having one character per server per account and unique names. Less anonymity makes people less lilely to act like asses. It was one of the major things that the original SWG devs learned from UO. The massive amount of greifing going on in UO was the main reason for the single character per server limit in SWG.
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Star Wars: The Old Republic: The End of an Era and Beginning Anew
News Discussion « General Discussion 9/28/11 9:18:38 PM
Originally posted by Madimorga
Housing was added to Lotro several months after launch and EQ had housing added in an expansion almost a year ago (over ten years post launch). None of that means houses will be added to TOR, but it it has happened before.
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Originally posted by MMOtoGO The game that most are saying was great isn't the game that is shutting down. That game has already been gone for several years.
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Resub now, by Sep 15th, before it is too late
General Discussion « Star Wars Galaxies 8/29/11 8:49:14 PM
Originally posted by Paradigm68 That has been the case for several years now.
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Resub now, by Sep 15th, before it is too late
General Discussion « Star Wars Galaxies 8/29/11 8:47:50 PM
Originally posted by erictlewis
It wasn't worth my time to use the 45 free days, and the game certainly isn't worth paying for. As far as being paid to play it, well, it would depend on how much money is being offered. It definitely wouldn't be cheap.
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LucasArts' Message to Star Wars Galaxies Fans
SWG Veteran Refuge « Star Wars Galaxies 8/03/11 2:34:25 PM
Originally posted by Evile No, the expalnation makes a ton of sense. The subscriber population is small enough that any major investment into the game is a waste of resourses with little to no return on the investment. For SOE, it comes down to the fact that they can get a better return on their investment by taking the resourses they invest in SWG and investing them into something with the potential for growth. For LucasArts, I doubt they cared very much what happened to SWG, since their involvement was little more than approving the crap SOE did to the game, cashing the checks from SOE, and telling anyone who mentioned SWG to them to talk to SOE. The tiny SWG playerbase will have no effect on TOR's success or failure. The most likely reason for SWG closing down is that the folks at SOE think they can make more money by using the resourses they invest in SWG and investing them elsewhere. It would be illegal for SOE to use unpaid volunteers to maintain their commercial product, so the idea of free programmers maintaining the game for them is a non-starter.
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TOR is NGE2 for SWG. and Titan is WOW2 for Lucas Arts
General Discussion « Star Wars Galaxies 7/31/11 1:20:40 PM
Originally posted by hipiap I find a LucasArts rep making such a post on the LucasArts forum to be highly unlikely, give no one from LucasArts reads or posts to the LucasArts forums. I don't suppose you have a link to the post, do you? As for the Smed's statement, he has also said that he could have renegotiated with LucasArts to continue running SWG, but choose no to. Hell, given the game's history, shutting it down was the first good decision the folks at SOE have made since the game went live.
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It is time to fight back and save what we love!
General Discussion « Star Wars Galaxies 7/31/11 1:08:02 PM
Originally posted by ukforze Factoring in the packaging materials and CDs, I'd say that price is still way too high.
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The Death Of Star Wars Galaxies: Sony Online Entertainment President John Smedley Talks
General Discussion « Star Wars Galaxies 7/09/11 2:40:59 PM
Originally posted by SuprGamerX
One of the reasons the Smed cited was "the way the product performed". The sub numbers are low enough to where losing any of them to TOR would make the game not profitable. That is why SOE had no interest in extending the contract. If SWG had enough subs, they would have extended the contract.
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Look at the super lineup of upcoming SOE titles :)
General Discussion « Star Wars Galaxies 7/08/11 12:11:40 PM
Originally posted by Daffid011 The Agency had a lot going against it. It was intended to be a free to play cash shop game, but the failure of Free Realms cause the original design to be scrapped in favor of a pay to play game. Around the same time, the lead devs on the game left SOE to form their own company, and took most of the dev team with them. On top of that, The Agency was going to be a FPS MMO, and the decision to make a new Planetside game would make The Agency redundant. I took the Smed's sandbox comments to be typical the Smed BS, and I doubt SOE will release anything resembling a sandbox style game ine either the near or distant future.
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Look at the super lineup of upcoming SOE titles :)
General Discussion « Star Wars Galaxies 7/08/11 12:04:35 PM
Originally posted by Iadien The Smed said around the release of Free Realms that all future SOE MMOs would be released on consoles (meaning Sony ones) as well as PC.
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Originally posted by SioBabble That's the main thing. Go into any other MMO and mention SWG and you'll start a conversation about how bad the game is. Most of the people who have tried the current game don't find it to be a good game, and they aren't shy about expressing their feelings about it when the topic comes up. You can go through this forum and read posts from people who tried the free trial. Some are negative right off the bat, and others start off positive, but as time goes on the original poster slowly grows more and more negative towards the game. Those are always enjoyable threads. SWG is currently a buggy, unfun mess of a game. The core game systems a horiibly implemented, and the game engine cannot handle the psuedo-FPS combat system. The combat system is still the horrid system that went live with the NGE, the devs just slapped a target lock on top of it because they didn't want to waste the effort (nor did they have the talent) to implement a collision detection system. One of the developers finally admitted, about a year ago (which had been pointed out to them and denied by them since the NGE went live), the game engine couldn't handle the combat system, but added that they had no intention of fixing the problem. |
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