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Originally posted by Teala LOL It was forever before I finally gave that up myself. I think many years of gaming in Gemstone and DragonRealms eventually cured me. That's funny, I haven't seen anyone using the ::action:: in ages. Talk about a blast from the past! |
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Originally posted by Teala Heh! I'd forgotten all about Red Star Station. I was definitely pretty active there for a long while and was hooked from the moment I first stumbled into an RDI and was mystified by the rapidly scrolling text. To date myself further, I remember a funny OOC slur from female players against male players they didn't enjoy cybering with was that they were 'a 2400 baud rate man'. LOL I guess that was around the time that 14.4 felt like your connection was absolutely screaming. Good times for sure. And to think I was willing to pay by the hour for chat room RP? I definitely haven't forgotten the long discussions about the future of gaming and daydreams of a huge graphical world. I never felt like EQ got there, but I've really enjoyed WoW lately. Vanguard hasn't quite progressed any closer either, but I'm excited to see what genuine examples of the third of fourth generation of MMORPG will look like. |
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Originally posted by Teala Hehe, who did you play in the RDI and Gemstone III? I got my start gaming in the Red Dragon Inn and RhyDin and then Gemstone and later Dragonrealms as well. It wasn't until relatively recently that I even started bothering with the graphical games really. On the old NWN thing, what company was running the game when AOL went unlimited? I don't know if it was the case with the old NWN, but some games that were linked through AOL for a long time ended up breaking off and going it alone (like Simutronic's MUDs Gemstone and DragonRealms). Could it have been a contract disagreement of some sort between that company and AOL that led to NWN's demise? |
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New glimpse of Hero's Journey at TenTonHammer
General Discussion « Hero's Journey 3/12/07 11:15:49 AM
http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=503
Looking interesting! |
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State of equipment/model graphics after launch
General Discussion « Vanguard: Saga of Heroes 3/12/07 10:37:39 AM
Thanks for the response!
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State of equipment/model graphics after launch
General Discussion « Vanguard: Saga of Heroes 3/12/07 10:12:58 AM
Can anyone that is currently subscribing to Vanguard offer an update on this question? Are the various 'starter' outfits on the base character models still entire outfits including sandals/boots that can't be removed, only just covered up with other equipment?
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State of equipment/model graphics after launch
General Discussion « Vanguard: Saga of Heroes 3/09/07 10:40:13 AM
In beta everyone had the same generic sleeveless shirt and leggings on the base model for the longest time. These couldn't be removed and served as the skivvies. That was it though, everything else was removeable if you chose and a lot of equipment just didn't seem to appear at all anyway.
For some reason, right at the end of the beta, they decided to offer more starter clothing options but also make them completely unremoveable so you could never go bare foot again, for instance. Of all the minor annoyances about the game that I'd been just shrugging off, for some reason that was the last straw. I just liked having the choice if I wanted. I was just wondering if they'd changed their minds and offered the options again. |
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State of equipment/model graphics after launch
General Discussion « Vanguard: Saga of Heroes 3/09/07 10:14:55 AM
There were multiple changes at the end of beta and I'm sure there've been many more since the game went live. Is the newbie outfit still part of the base model for characters? i.e. If you picked a robe and sandals to start out with, you can cover it all up with all sorts of other equipment and boots, but your very base appearance without any gear at all will always be that robe and sandals that can't be removed. Is it still that way or has it changed again?
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I'm clearly dealing with an especially simple minded person here, but I'll respond to your idiotically regurgitated queries regardless:
[quote]What game are you playing and why are you here again? And why would you care if Vanguard succeeds or not. Unless you are again another one whose outcry for help is because Vanguard is taking away your games subs. Otherwise why care about a game you obviously dont like?[/quote] I'm currently playing World of Warcraft, but have subscribed to and beta tested numerous games over the years. I do not care in the slightest whether Vanguard succeeds or not. I am concerned only with whether the game is improved or not to the point that I will be willing to pay for a subscription. I am even less concerned about the idea that Vanguard might be 'taking away my games subs'. Vanguard is a niche product for hardcore gamers. It was always going to be a niche product for hardcore gamers. World of Warcraft was designed to appeal to the masses of casual gamers, and it has done that and more as it discovered millions of potential new gamers in the market. There is no fair comparison that can be made between them. They are not in competition with each other by any means. I do not dislike Vanguard, and certainly not obviously so. I've been thoroughly disappointed with it after looking forward to the game for years, but I'm still hopeful that it might be improved over time and I still consider myself a potential future subscriber. |
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Originally posted by Tacola Although you reminded everyone of the saying about ASSuming (what it makes out of YOU and to a lesser extent me) with your ASSumptions about my intent and responded to my questionswith a series of questions that have absolutely nothing to do with this thread or my question, I do have something to ask you as a player of Vanguard about the game you apparently very passionately enjoy: How long ago did Vanguard launch? How many servers did Vanguard launch with? How many servers does Vanguard have now? Thanks for not being a total halfwit and exhibiting the ability to answer very simple questions. If you can manage that, I'll happily respond to yours. |
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Originally posted by Tacola How long ago now did Vanguard launch? How many servers did Vanguard launch with? How many servers does Vanguard have now? |
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Allow me to be the first to call this vaporware
General Discussion « Hero's Journey 2/12/07 9:57:52 AM
I still think they should go back to doing what has worked for them with their text-based games and get a small working and 99% unblemished by serious bugs game world together with the basic combat/adventure systems and a whole lot of roleplaying support in place and launch from there. People used to pay almost $10 an hour on GEnie during prime time to play the earliest versions of Gemstone, and we’re talking about a MUD that at that time had a very small amount of rooms and very rudimentary systems compared to the massive world and complexity of the game today. Obviously, taking this route would SEEM to be a far departure from the typical MMORPG launch where they supposedly have tried to get as close to ‘finished’ a product as they could in their development window (which almost never actually happens in this industry, re: numerous ‘complete’ MMORPG’s like Vanguard that have launched riddled with bugs), but doing it the other way has worked like a charm for Simutronics in the past and, as noted, few non-Blizzard products ever actually end up launching after they’re well and truly “done” anyway so it’d be nothing truly new. I’d be interested to know how much more expensive and hardware intensive running graphical game servers is than running text-based game servers? I’ve always assumed ‘much more so’, but can recall a few times reading comments from developers that insisted there wasn’t too much difference. If it is true that there isn’t much difference, then launching a small but working game now and just continuing development through continual free patches over time might not be a bad idea. They could run as many servers as was profitable, even if the crowd of players was very small due to the style of launch, and then slowly add more servers as the game content grew over time. A great deal of Hero’s Journey content is *already* being developed by volunteers, so there is no cost impact there. Having a small but rabidly dedicated community (a lot of which would probably come from the small but rabidly dedicated communities of their MUDs) would be helpful too. It’s part of what ended up making Gemstone great as the game grew around and beyond that initial ‘golden age’ community that established itself in the early days. If development continues at a steady and visible pace and remains at a high level of quality, word of mouth will spread and more and more players will get interested. Simutronics has dominated the MUD industry for two decades because their text-based games were light years removed from anything else out there. While Blizzard similarly dominates the graphical industry these days for similar reasons, a product like Hero’s Journey with high production values and polish could be positioned to really succeed where games like Vanguard are *falling short. * note that my suggestion that they’re falling short is a matter of opinion and perspective, and mostly refers to how Blizzard commands close to ten million subscribers while almost every other game out there struggles to maintain two hundred to three hundred thousand subscribers. At today’s subscription rates, I’m fairly certain any title that can claim a couple hundred thousand subscribers is a financial success, but is certainly no match for the 800 pound gorilla. |
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Allow me to be the first to call this vaporware
General Discussion « Hero's Journey 1/30/07 4:02:51 PM
Originally posted by elvenangel Oh, definitely, but I think they'll end up having to partner with someone eventually to handle CD/DVD distribution and possibly the game servers like SOE and Sigil are doing. I also agree that Simu staff is generally decently communcative with their MUD products. My experience both on their forums and calling the company for various things about my accounts over the years has always been good. That's partially why I'm somewhat concerned about the steep drop off and very intermittent communication about Hero's Journey. It just seems odd that there isn't consistent dialogue with the developers regardless of the stage the game might be in right now. |
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They're singing a different tune now
General Discussion « Vanguard: Saga of Heroes 1/29/07 9:26:41 AM
sololoco,
Perhaps some of those commenting here are just responding to your post insinuating a lot of former testers were eating crow about their words and had purchased the game after all and were now enjoying it. I wanted to add my two cents that I have not waffled from my decisions about the game and don't know that I will in the future. I was someone that was avidly looking forward to Vanguard since the first mention of its development and I was thrilled to finally be invited into beta when I was. I did not find the game to be as impressive and breathtaking as I had hoped it would be, but it was still a title I heavily considered until the end of beta. My review after my time testing is that Vanguard is a decent game with the potential to eventually be a great one. Currently, I think it is likely to appeal to a certain set of gamers, especially those who enjoyed the overall experience of Everquest and the updated graphics of Everquest II. Also, I imagine it is more likely to appeal to gamers with more time on their hands to play than those with less, but it does appear Sigil is reaching out to the casual gamers as well. I found Vanguard’s graphics to be very similar to Everquest II’s, and the attempt at an open and seamless gameworld was a big improvement there as well (I did not like how modular EQ2 felt). I think that vast improvement over the next year or so, like bringing the world to life with many more roaming NPCs and wildlife, making the history and story of the world more immersive at all corners, and other upgrades could really make this game special. Ultimately, I decided not purchase my pre-order and just watch the further development of the game over the next year or so to see how it improves. I had heavily considered going ahead and purchasing the pre-order and just not subscribing, but I’m not that optimistic that this one will develop into something I would enjoy playing. This is primarily for personal taste and isn’t necessarily a negative comment about Sigil or Vanguard. In its current form and direction, it is hard to imagine Vanguard proving to be any real competition to well polished high production value Blizzard products (current ones like WoW and those successors rumored to be on the way), but I suspect it will be successful in its own right. Certainly as much or better than games like SWG or EQ2 currently are (200,000ish subscribers) and might well draw many fans from out of those games since the look is fairly similar. |
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Originally posted by Hrothmund Are there new instances in the higher content that will replace them I guess? The highest I've been was level 28 and with a RP guild on an RP server, so I never got into raiding and all of that when I played last time. |
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What level is ZG? I've played WoW off and on but never really gotten familiar enough to know all the acronyms. I assume ZG is a high level instance?
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Is it possible to get cross-alliance mounts? I know you can earn honor to get cross-faction mounts (like humans getting tigers, etc.), but can Horde get tigers, for instance? Or Alliance getting wolves?
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Allow me to be the first to call this vaporware
General Discussion « Hero's Journey 1/26/07 11:18:20 AM
Elvenangel, I’ve been a long time subscriber of Simutronics games as well, dating back to 1994 through GEnie and later AOL and then Play.net. Hero’s Journey development has definitely been an ongoing topic for around a decade now. Some suggest that development started, stalled and was dropped, and has started up again in the last few years with a wholly new direction. I’ve never seen comments confirming this to the letter, but I can confirm that the glimpses of Hero’s Journey we see now are completely different than the screenshots of what they were originally working on (and thank goodness for that!). Simutronics HAS also partnered with other companies before. Gemstone II (launched in 1988) was based around the Simutronics also partnered with Universal Studios to some degree on the product ‘Hercules & Xena: Alliance of Heroes’ during the height of the popularity of the Hercules and Xena TV shows in the mid-90’s. I’m not sure what became of that relationship, but the game has since been re-titled simply ‘ I wish Simutronics would consider a Station-like account plan that would allow access to all its games. Modus Operandi is actually a really cool game I’d probably play occasionally if I didn’t have to pay for another account subscription to do it on top of the premium subscriptions I already have for Gemstone IV and DragonRealms. |
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Not that I disagree with the core sentiments of the OP’s post, but I’m compelled to clear up some of the minor mistakes made. Based on what I know of the MUD/MUSH/etc. industry (if you can call it that), Simutronics has definitely been the world leader for close to 20 years now (will be two decades on Oct. 23, 2007). So we definitely agree there. Even if other MUDs have at times challenged individual Simutronics games in numbers of players online at various points, I don’t know that any other company has ever truly been in the same ballpark in scope, depth, and profit gained from their games (check out topmudsites.com for an idea of some of what else is out there and how much traffic they get). Simutronics is definitely the 800 pound gorilla of MUDs. Simutronics has actually developed multiple different products over the years. While Gemstone (versions I, II, III, and now IV, and separate Platinum subscription game instance) and DragonRealms (versions I and II, and separate Platinum and ‘The Fallen’ game instances) are certainly the flagship products (each ‘prime instance’ of the games still averaging 700+ players online during primetime US hours), there have also been several smaller projects such as Alliance of Heroes (originally Hercules & Xena, and focused on the setting that appeared in those popular TV shows), and Modus Operandi (set in the modern era on a tropical island, diversely themed to include cloak and dagger sleuthing type content). There were also the two graphical offerings of Cyberstrike. Rates for access to Simutronics games, paid through GEnie and later AOL and other services like Prodigy, were never by the minute. Those services charged hourly rates, though they certainly added up and could, like in the case of GEnie, by quite steep during prime time hours. When Simutronics left their agreements with those companies to go it alone on the web with Play.net in 1997, they offered monthly plans similar (but originally cheaper!) to what we see today with all graphical games. Also, there have never been more than 3000 users logged into any single Simutronics product at once. Perhaps not even more than 2500. The most likely It is possible that Simutronics was pushing 3500+ customers logged in during prime time with all its products combined (GS, DR, etc.). I would venture to guess that all of Simutronics’ games combined still enjoy close to 2000 simultaneous users during the prime time hours (conservative estimates based on what I see logging into the main two games and from login numbers available on websites: 700+ in both GSIV and DR2 prime, another 80+ in GSIV and DR Platinum with 80+ in DR The Fallen, and 30+ in AoH and MO, give or take around 300+ spread amongst the games). While Simutronics is definitely a small company and always has been, it was once listed #295 on a respected top 500 list of fastest growing private companies in the country. That was 1999 though and at the height of its popularity, right as the first big graphical games were finally coming onto the scene to really blow the entire industry out of the water. If the text-based industry was a small gaming niche even back then, it was never more so than after that obviously. I would love to see Hero’s Journey get released, but I’m not devoted to the idea that it will ever happen for various reasons already touched on in this thread. I often wonder if it wouldn’t be a good idea to not try and emulate the big companies and go back to what has always worked for them. The original Gemstone was a very small and very rough around the edges game. Nonetheless, there was enough magic about it that it has grown to become a franchise that has lasted twenty years. Maybe Simutronics should return to that with Hero’s Journey, get the game into a rough but workable status, and launch it as is for download and play over the web. I guess a lot depends on how much more a strain graphical games are on servers than text-based games might be and how many users are needed to support the costs. If they could manage the basics of what they had in their original text-based offering, and maintained the kind of events-running GM presence they’ve been able to in those games, people WOULD pay to play. |
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New fixed costumes for characters, perma-footwear
General Discussion « Vanguard: Saga of Heroes 1/22/07 9:09:44 AM
Originally posted by Kryogenic Well, I HAVE actually liked about Vanguard that a number of armor items are currently invisible. I didn't mind that one bit. If I had my druthers, I'd make all armor items toggle-able from visible to invisible so I could pick and choose what my character's appearance might be. But no, I don't plan to be running around naked (currently impossible in VG anyway with this latest change). I just like having options. That's one of the most annoying things about WoW. Every character wears within a small range of armor items for their level if they want to make any progress, so everyone ends up looking basically the same. The barefoot thing is just an example. In a game as massive as Vanguard, you'd think there just be the option. ESPECIALLY since the option WAS already there and they just covered it up with this latest patch. My question is why? Why make a change to constrain appearance that was totally unnecessary? It was fine the way it was. |
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