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All Posts by green13

All Posts by green13

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697 posts found
Originally posted by sludgebeard
Does anyone out their actually feel the definition of "Hardcore" is an appropriate one for Wildstar? 

I wouldn't describe it as hardcore but it's easy to see why some would.

Wildstar's end-game rewards raiders more than others. Raiders consider and describe themselves as hardcore. Ergo from that twisted perspective Wildstar is hardcore.


Originally posted by eriktheviking
These are facts, use them as you will.

I think the problem is you are interpreting facts improperly. And no I'm not just another fanboi. Didn't buy it in fact. End-game was too raid-centric to be a viable long-term option for me and that's a must for a sub MMO as far as I'm concerned.

Sure, there are definite signs that Wildstar is not performing as well as they'd hoped. But there's a world of difference between that and the sky falling.

That said, I'd like to see the developers look at that poorer than expected performance and really think about why and how they can try to make the game live up to its potential. And it does have potential. Some things they did really well. Others not so much.


Originally posted by holdenhamlet

I've played almost every major MMO and I've never gone 4 hours without seeing anybody, even in games that are years old.

I have.

Back before Ryzom consolidated their newbie zones - i.e. they had four separate newbie zones - I played several hours a day for a bit over a week and only saw two other players in that time. It gave a false impression of the game being dead, because I'd picked the least popular race and starter area.

Originally posted by bigdjr
Thanks for the feedback guys hopefully I'll be able to play soon. I forgot my password and my email was deactivated after I graduated from college. Kind of in a shitty situation right now

Did you try contacting their customer support?

I had this problem with a different MMO. I was able to tell them all my personal info (in their system) and e-mailed them a screenshot of the game box, receipt and code key. That was enough to satisfy them I was me and they changed the email address on the account.

Originally posted by Gravarg

FFXI even had a sub, so I don't get where people think that console players won't play because of a subscription.

It's likely because of the Xbox.

Xbox owners have to pay a subscription to access a bunch of Microsoft services (eg. you can't even use the browser on the xbox one without subscribing) and often and loudly express reluctance to pay further subscriptions on top of that for eg. MMOs.

Originally posted by SuperNick

Wouldn't expect this until the game has aged a fair while (years, not months.).

People seem to think games go F2P because "they suck" or "they're only good if they're F2P" - it couldn't be further from the truth.

SWTOR being the example in everyone's mind - it was enjoying a fairly reasonable playerbase of around 600k subscribers. They could have continued on with this and enjoyed some reasonable cash OR.. do what they did and switch to a freemium model and rake it in. Same story for LOTRO.

Above couldn't be further from the truth.

SWTOR was at least profitable, even with 600k subscribers. But that had fallen a lot (and was continuing to fall) prior to switching to f2p. They were above 1.5 million for a while?

LOTRO is an entirely different story. Pre launch they boasted they'd get more than 1 million subscribers, they had enough servers for that many players at launch and the best info we have available is their subscriber peak was only about a quarter of that. We do know that Turbine never paid any dividends to investors. Everything points to their never having made a profit.

So yeah, we'll all stick with f2p = fail.

I can't see it being an issue for ESO though. Skyrim made stupid amounts of money and I'm sure the next single player ES game will too. So even if ESO's profits aren't stellar, it would likely be in the company's best interest to stick with a sub if only to maintain the appearance of success for the sake of the Elder Scrolls IP.

Originally posted by rojoArcueid

I really dont get why people always want the most viable class and the most viable weapon. I wouldnt touch a weapon or class that i dont enjoy, no matter how good top #1 badass of doom it is...

Look for whats most fun to you, OP.

It's not even remotely difficult to understand.

The game has a big competitive PvP component. Winning is naturally something people like to do. It's not much fun playing at a disadvantage. I don't know if this particular disadvantage is real, imagined or insignificant but if it exists then it's going to be a turn off for some.

Janeway for me. Picard not far behind.

I used to like Sisko until I watched a few more of Moore's shows and saw all his little space Jesus' line up. That took the shine off DS9 for me.

Originally posted by TheScavenger

 What I didn't like: Forced raids at endgame...kind of bait and switch. Amazing leveling, and then the only thing to do later was raids or instanced lame battlegrounds.

Bait and switch - such an apt description for that horrid game design.

Unfortunately there aren't many MMO which don't employ it. Eve is about the only (major) one that comes to mind, because it's a proper sandbox.

They're not out yet but you might want to keep an eye on games like Everquest Next and depending on how you feel about zombies, h1z1. Archeage is also sandboxier than the average game and should be out sooner.

Originally posted by sludgebeard
It was really the combat for me, Wildstars combat is like an awkward handjob while ESO's is at least different yet satisfying. I never left a battle in ESO feeling like my time was wasted, Wildstar it just felt like the same back and forth motion Ive felt a thousand times in the past, nothing exciting, nothing new.

I disagree completely. Ultimately I didn't buy either game (for various reasons) but I enjoyed WS's combat more.

It possibly depends on which profession you played in Wildstar. Their mechanics and playstyles are quite different.

Personally I'm anti cooldown-driven combat, i.e. the norm for just about every MMO. It's a pet hate of mine. So in theory I should have enjoyed ESO's combat a lot more than Wildstar's. But I didn't.

I think Wildstar beats ESO on a few key points.

At least during the late stages of beta when I tried ESO, combat was incredibly easy for solo content. There wasn't any sense of challenge or skill being required. In contrast Wildstar had that. You levelled and got new abilities and combat difficulty increased in step with that. So I never felt like WS's combat was like most other MMOs.

Wildstar's professions are reasonably well designed. Not perfect but pretty good. Personally I strongly prefer open, classless systems like Morrowind. But one advantage class based systems can have is providing a distinct flavour to combat and Wildstar does that well. I ended up appreciating that more than ESO's semi-open character development.

Interesting and I think it's a move in the right direction but doesn't go far enough for my tastes.

Just speaking for myself, I fell in love with Morrowind (and later Oblivion's) complete freedom of character development. I was unimpressed with Skyrim introducing restrictions in the form of perks and didn't buy it for that reason until they eventually lifted the restriction.

Similarly ESO's respec cost in combination with the skill point cap not allowing players to learn everything was the deciding factor in my not buying ESO.

The fact they're considering reducing the cost is a promising sign. I can only hope they take it further.

Scarcity of players in low level areas isn't necessarily a sign of doom and woe. I wouldn't read too much into it.

Most of the players who joined at launch would be doing end-game stuff. Lots of curious types would have satisfied their curiosity during the beta so these free trial key giveaways wouldn't interest them.

And no, I'm definitely not a Wildstar fanboi.

I thought it was quite fun, and thoroughly enjoyed my time in the beta but their end-game design was way too raid-centric for my tastes and I didn't fall for their double-talk nonsense on the issue. Neither did many reviewers.

I also live in Australia and our latency is just too high for Wildstar. Low level content was manageable but some end-game telegraphs for attacks which can one-shot a player appear and disappear before we'd even see them. To their credit one of the developers admitted that he didn't consider the game playable here.

"But when all three factions are doing it and not actually playing the game the way it was designed..."

That's incredibly naive and possibly the kind of narrow mindset developers had when they designed this system. People are people. They have very predictable drives. One is acquiring things. In ESO's design the Emperor title and passives are a thing which can be acquired. No-one should be surprised this is happening.

Really, why should anyone care that a bunch of designers intended the game to be played a different way? Players have what is in front of them - the game - and make the most of it.

Personally I think the fact that players from different factions came together in a PvP area and decided to just pass it around is delightful. Hands across the nation, unicorn kisses and all that.

The OP and any other ragers need a MASSIVE REALITY CHECK.

Products often get cheaper over time. Anyone who has spent more than a few years playing games would have noticed that. It applies to both single-player games and MMOs.

Heaps of other stuff too. I bought a digitial camera back when they first hit the market. I paid $1000 for mine. I took it on a few overseas trips and lent it to a friend to do the same. We got great value out of it. A few years later the same camera - a good model which kept being made for many years - was selling for about $300.

Was I ripped off? No. Neither was anyone by this Steam sale.

Besides the cost of making a product, a certain amount of money is spent developing and marketing it. Once the developer makes back those development costs it makes sense to lower the price. Making it more affordable means more people can have one. The company makes more money and more people get to enjoy the product. Win win.

This is one of the more benevolent forces in a free market economy. The rich (or sometimes just especially eager) contribute more money to product development. The less wealthy can eventually have most things though if they just wait long enough.

Any time you pay to play a game at launch you do so knowing that you're effectively paying more (compared to what it will cost later) for earlier access. If you really really really really want to play that particular game then the full price will probably be worth it. If not just wait until the price inevitably drops.

Originally posted by Cleverjack
I agree with you. I'm trying to get into DCUO and I wanted to make a superman type character and they picked cryogenics, I was so confused. THe weapon set is brawling and that feels powerful with the ground slams and heavy punches, but the powersets I don't understand. Maybe that's what the iconic powers are for?

Iconic powers do include a few, well iconic powers. Like I think there is a superman eye beam. But presently their most common use is for passive bonuses.

Like Dreamo said there's no powerset which really suits a Superman type. You can choose gear with stats that favour weapon damage over power damage and focus on that. If forced to choose I'd probably go with gadgets - because they're not 'powers' they're just tech you're using. That seems more Supermany to me than the alternatives but you may feel differently.

With his Kryptonian crystal fetish, Earth is another possiblity. And it's tanky.

Originally posted by FanOfSuperman I played DCUO for several months after launch, but left shortly after as I absolutely hated the powersets in this game. Was a long time CoX player and just felt like SOE really missed the mark with the DC powersets. Every powerset felt really underwhelming to me and I found they were not much fun.

Same here. I just couldn't find any fun in it at all, especially compared to CoH.

Furthermore, fire is a tank archetype but not blaster...really?


Each power set can fulfil two roles - damage plus one of tank, healer or controller. Players can toggle between their powersets two roles and different gear boosts different role specific stats.

So you can definitely play a fire blaster. Any kind of blaster really.

I really love the DC Universe and was just wondering if SOE has finally improved things or if the powersets and combat are still 'meh'?

I'm more a Marvel boy myself. I don't hate DC but had no exposure to it other than from movies... and most of the Batman ones (not the recent three) were dreadful.

I really like some of the new powersets - particularly Light and Celestial and I think that's contributed to my finally enjoying the game on my third try. But I also think I've changed as a player. I played a few more actiony games in the interim so I think DCUO's combat was easier for me to adjust to this time.

Though power sets do vary a lot. Personally I don't like how they've implemented most Power Interactions. I think it dumbs down and makes combat more repetitive. But some powersets are relatively free from this and I tend to enjoy those more. Shop around.

Thanks in advance for any info!  : )

You're welcome.

Originally posted by Silentstorm

Gear grind is boss in this game, meaning it's very long and drawn out.

Not true at all.

The thing is, the daily/weekly/monthly bonuses and specific item drops for duo and group content encourage better geared players to replay lower tier content. The result is that most of the time newer players will be sped through that content at ridiculous speed.

A newly max level player can easily move up several item tiers in a matter of days. It's not until you reach about the second highest tier that it slows down and even then it's not that drawn out.

I tried it several times and the combat was too weird for me. Then I tried it again recently, it finally clicked and I really loved it.

I can't think of any other MMO which uses mouse combos like DCUO so it really does require a mental shift. That said most of the content (at least pre-end-game) is quite easy and you don't have to use combos.

You can specifically choose equipment which boosts ability (i.e. executed from hotbar like other MMOs) damage or weapon damage. So you can diminish the important of combos in that way.

There are some differences between power sets.

Light has its own built in (simple) mouse combos which you can use instead of or in addition to weapon combos. I really like them. It's one of my favourite power sets.

Celestial also has its own built in mouse combos but they're a bit more complicated.

Rage also has some built in mouse combos but I think fewer than Light and Celestial.

Nature has one shapeshift form (canine) which completely rules out weapon combos. That form has abilities you execute from the hotbar and you regenerate power more quickly while in that form. So as a dog you could ignore weapon combos.

That said the weapon combos are pretty easy once you get used them and your fingers will just do them naturally. They are quite different across weapons though, so once you settle on one you like stick with that one as much as possible.

Originally posted by Scot

"It will never happen" they said...but considering the amount of negative drivel we get on this forum are you surprised they were wrong?

EU servers move to EU:

Here's another link for you.

So there's someone saying they specifically promised it would happen.

Not that I'd criticise you for getting your wires crossed. ZO were making contradictory statements about other aspects of the game and oddly enough it was the Germans getting the truth in one of those too. Maybe they have scarier gaming journos?

Originally posted by velexie
It's disturbing to even hear that you ever responded in the first place. [why bother?] .. without any mention of the return recipient, it's either: (1) Phishing (2) Marketing research .. or (3) Social Engineering Exploitation. OR it's legit and Zenimax's public relation dept sucks ass. It doesn't look real, though.... I wouldn't trust it, from what is seen.

As I said in the original post, the link included my email address, if that's what you mean by return recipient.

And if that is what you meant, non-phishy surveys don't need to and almost never identify the person surveyed. Apart from the fact that in almost all cases it isn't necessary, people are more likely to provide honest feedback if it's anonymous. In this case it probably doesn't matter either way but I could name several less popular MMOs with staff who behave vindictively towards anyone who criticises them.

Even in cases where identity is important - eg. longitudinal studies where you survey the same group people at different points in time and you're interested in individual changes - participants usually get anonymous IDs.

The headers looked legit and seeing as how some managed to do it, it seems like it was. Maybe there was a problem with the survey and they pulled it down early.

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