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All Posts by adam_nox

All Posts by adam_nox

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1999 posts found

I used bash as one of my two stam using abilities on my 1h-shield sorc, I seriously hope they didn't make it so I can only bash once every 3 seconds.


And if it's only the interrupt that's on cooldown, how does that even make sense?  Everyone else can interrupt at will, but not the guy with a shield?

Originally posted by Iselin

I don't think it's too hard but I do agree that it's very different from the 1-50 game in some very important ways.


IDK about you guys but a big part of the reason I play RPGs, including mmorpgs is character advancement and development. In ESO it's not all about levels due to the skill point system but it's still very much about development: getting that next skill you want to use... that next passive...


In the 1-50 game play that happens at a good pace and you get those little rewards often enough to keep you satisfied and motivated. But in the VR ranks that slows down to a crawl and you can play for several hours without any of those rewards.


I still remember when the quest through the other alliance areas change was announced. It was done mostly in response to fan criticism about needing to roll alts to see the other areas. It was a compromise I never liked since I was perfectly happy with what others considered controversial: walled-off alliance areas.


But I shrugged it off since at that time all indications pointed to that method being just one of many choices for advancement. Advancement through PVP and adventure zones were at that time thought to be level 50 gameplay alternatives. But that wasn't how it was implemented.


The re-purposing of adventure zones as VR10 content, the uselessly slow advancement through PVP and the fact that a VR10 owns a VR1--all else being equal--in PVP changed the quest through the other alliance areas from one of several optional level 50 things to do to a compulsory part of the leveling process... and adventure zones are going to make it all that much worse since they take you from VR10 to VR12... in other words, we will now also have compulsory raiding in order to be competitive in PVP.


A lot of this nonsense could have been avoided if they had only stuck with their original level 50 gameplay plan. And it could still be fixed by capping PVP levels at 50.


Don't get me wrong, I still like this game very much and for me the good stuff far outweighs the bad. I just wish they had stuck to their guns. It seems that every time they make a change due to "popular demand" it's a change for the worse... the latest example being the non-compulsory nature of starter areas that make the stories somewhat disjointed and leave many new players who skip them unknowingly wondering why their build sucks so much when it's all just level 3s trying to do level 6 content because they don't know any better.


So for me it's not a matter of it being too hard in the VR zones. it's more the feeling of having no alternative and the slow as hell advancement.

Feel exactly the same.  I don't care about levels, I care about having fun.  In fact, I'm sick to death of power progression in mmo's. 

Winning doesn't have to exclusively be PvP, it doesn't even exclusively have to involve combat.



I have a bit of a problem with trying to claim infringement on very broad concepts.  The patent system is ridiculous.  The patent fights between Apple and Samsung showed just how stupid they can get.


I played magic for a long time.  Here's the problem.  Take any one game concept and try to explain how it's not a very generic thing.  Tapping is just making use of a card that's been placed, and visually indicating you are doing so.  What game doesn't do that in some form?  5 colors.  Ok, so now no one can use 5 different factions or elements or anything?  Attacking.  Um... yeah things have to attack, block, deal damage, heal, etc. 


Break down MTG into individual mechanics, and they are either obvious necessity or generic concepts.

Originally posted by epoq

I feel like with the number of games I purchase yearly, I make up for the fact that my PC cost far more than a console.

Steam sales end up saving me SO much money on games that console players are ultimately paying $59.99 for FOREVER.

I rent. 



Has nothing to do with consoles.  The problem is the developer.  Anyone who has actually played an mmorpg knows that some devs simply cannot create a game that makes efficient use of system resources.


I would be very surprised if hardly anyone here could get watch dogs on PC to run at 60fps 1080p without requiring a card or pair of cards worth the total cost of a ps4 or xbone.

Megaservers would work 100x better if they would just listen to me about phase flags.  You set flags like PvP, grouping, RP, older gamers, social.  And the game creates dynamically a community for every combination of  these flags.  Within those communities it can create phases, but every other player you chat and interact with would have the same flags set.



Normally I would say no, because BGs destroyed WoW's open world PvP. 


But because they could probably reduce the number of campaigns, it's likely you'd always find one with decent population, which is all that matters.


However, population imbalance becomes a more glaring issue the fewer players involved, and I worry about how they will potentially address that.


The CURRENT PROBLEM is that characters under level 50 suck in PvP right now.  If they aren't going to change this, then BGs just for people under level 50 would be appropriate.  And/or have a couple campaigns level limited.  One for those under 30, and one for those under 50.  Give decent XP, and it would be a fun alternative to questing.

Can ps3 players play with ps4 players?  Would be awesome if so.
I don't care if you are being serious or funny, this is a bad post.
They seem to be copying marvel heroes, down to the outrageous pricing, prepurchasing, and even website design.
"I think it’s safe to say that Carbine’s WildStar will not be as divisive of a game as Elder Scrolls Online has been." - Bill Murphy
This game might be great, but I couldn't take more than a few minutes.

I wonder what everyone's opinion of this practice is today, or maybe it changes from game to game.


In EVE people defend the practice of multiple accounts working together in sync.  Some even consider it mandatory for high end progression.


I've hated it since I started playing MMOs and first saw it in DAOC. 


I've started seeing it in ESO now, and both times they 'lead' character acted like a bot, so that doesn't help either.   Basically sets of 3, one leading, 2 more behind.  All attack something at the same time.   Even if the main is controlled in real time, I see the other 2 as botting. 


More concerning is that people are willing to risk 180 dollars instead of just 60.  It must work for them somehow.

Whether you are competing to have the most epic gear, finish world events first, or be the most profitable crafter, it's all competition, and anything you can buy that gives you an advantage against those that do not buy, is pay 2 win.  Doesn't have to be PvP combat.


Ironically, leveling services and gold sellers, two things that players seem to shame others for the most, are the least p2w aspects where money will change hands.  If you are buying money, then you aren't competing for it with others, and none of these games let you just buy the best gear, and if you are getting leveled, well everyone can get to max level eventually and there's little longterm reward for beating others there.

This is a big delay, I hope they plan to reward the console users with some extra goodies, and makes me wonder what their schedule is for releasing expansions or if it's going to be just regular updates.


@Gravarg, it's really not as different as you think.  I imagine most of the issues are performance related rather than programming problems. 


Hopefully D3 for ps4 will come out before ESO and can keep me busy.

Even if you paid them 15 dollars annually to remove ads, they'd make more than they do with the ad revenue they get per unique member.  They should really offer this.
character models look awful, and don't match the realism of the scenery.
Consider this post a signature on the petition to stop covering MOBAs here.

But the dungeon dynamic is awful in this game, just like it's awful in WoW and every other game where it's all about the trinity and the main tactic revolves around where to stand.   The pinnacle of absurdity was in Arx Corinium (so far), where it was more important to stare at your feet than spec your character effectively.


I wish I had more to say, but that's all there is to it. 


Oh, well there is the part about knowing any better (you can skip this if you don't give a crap).  There ARE other mmos that have done it without the trinity.  I can't cite GW2 because I hated the game and the only dungeons I tried were just an unorganized mess, but City of Heroes missions were incredible, and the dynamic of survival got even better when villains were introduced, because they even further restricted the ability to have specialized trinity roles of tank and healer.  Often Corruptors were healers by standing in the right place (without color coding on the ground) and using aoe heals, the best of which had a chance to fail depending on how you slotted it.  Masterminds, oddly enough became sort of like tanks, absorbing alpha strikes and using their pets to keep many enemies occupied.


I am honestly surprised that such important mmo projects like this use rehashed BS that if nothing else is stale.


BTW, I'm enjoying the game in general, so gtfo with any sort of troll comments.

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