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All Posts by adam_nox

All Posts by adam_nox

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1999 posts found
I honestly don't care what it's called, pay to xp, pay to win, pay to save time.  This is the sort of thing a cash shop needs for an mmo that is f2p to thrive.

Seems the OP is the lie.  My job is supporting PCs.  I build my own computer, but the last time I did a real upgrade was three years ago.  Motherboard, cpu, and ram.  Already had the vid card. 


But even buying these three things off newegg cost me about 300 dollars. It was good then, heck still decent now, but my PS4 is better.  I enjoy the controller more, and the way games are designed to use it (PC game controls can be very difficult to adapt to a gamepad). 


Let's stop with all the 'regular uneducated joe' stuff.  It's people with too much money and possibly, possibly short on sense who are spending money every few years to keep this dinosaur marching along, when consoles simply do it better in all areas save for outright performance when cost is set aside. 


There's simply too much wrong with PC gaming to fix, including an operating system that is open to gaming piracy and resource-inefficient, and hardware that is so diverse that it creates development bottlenecks and requires constant driver tuning.

Originally posted by BillMurphy
We just report the news we're given, folks. Want us to review it? We can, and I'm expecting a score close to The War Z. :)

The news you are 'given'?  What does that even mean lol.  Someone gets to choose whether to run with a story, that person made a mistake.

Originally posted by darkhalf357x

Soooo.... Did Wildstar have a sub just to grab money?  Or did they naively believe they could survive with a sub and just realized F2P was a better model?

Not accusing, just wondering... 


They failed, simple as that.  F2P equals failed or cash shop P2W.  It's not what legitimately good MMOs do. 


Obviously they thought their game was good enough.  They were wrong.

There will not be a digital version.  They are giving away PoE with it in some levels of the campaign.


And the lowest tier that includes the game is way too expensive for a kickstarter.  This is more like just asking for preorders.

where did my comment go, really?

Let's take off the nostalgia goggles and get real.  Almost all of us back before WoW were waiting for 'the one'.  DAoC, EQ, AC, UO, were good in certain areas, typically had low production quality, tons of bugs, exploits, and were more like a tech demo of the potential the genre held.  That potential was simply never realized. 


You can blame WoW and gamers if you want, but the story for release after release was the same.  Clueless devs working for clueless execs.  Over and over.  Players either yelling at them (the honest ones) or players yelling "leave britnay alone" (freakin fanboys).   And the genre just spun it's wheels.


However, I feel it at least had the effect of influencing singleplayer games into having more rpg elements and open worlds.  In that genre we are experiencing a golden age that has gone on since morrowind and has grown to be almost the dominant form of AAA gaming. 

I don't see why wipes would affect the ability to review a game.  It's traditional to end wiping sometime before release or at release, but that doesn't need to be the case.

How to make perma death work with your game is less important than figuring out how to make your game work with perma death.


Wealth and physical assets should be lootable in a realistic fashion.  The money you have on you, your equipped gear.  Any stuff in lockers that people can get to before your next of kin (if you were carrying the key on you or something).


Accounts, property, stored items not looted should transfer to a new character that shares a surrname (so people still know you).  Everything else, gone.


Then shift from progression to customization.  Give characters most of their power from the starting point, let it be fun to create new characters and flesh out bios and such.  Like 3rd ed shadowrun..


Create a progression money sink, where it costs a lot to progress further than initial creation, so when someone powerful gets killed, you essentially take a large chunk of buying power out of the economy.  You also create a situation where characters have to decide how much to risk on their current incarnation.

I played to level 10 in a beta, and it wasn't at all worthy of the hype and praise given to it.  I know that's not a high level, but one shouldn't have to invest more time than that to evaluate a game on  a basic level.

The main story should take the average player about 30 hours.  Doing all the regular funtime stuff should take another 100 hours.   That way people who get bored easily can just do the dramatic stuff, while people who want to explore and experience the other content can also do so.  I like this formula for open world games, and I hope it continues.


I don't count time going after stupid trophies, or really annoying challenges, or finding needles in haystacks as time well spent.  So whatever they want to put in this category, just keep it far from me, and don't effing count it in the playable hours.

streaming over the internet (same city) my ps4 to vita, Dying light, a fairly action/reaction heavy game, was playable and looked quite nice.


It's not hopeless, and as far as mobile gaming is concerned, I think it's more the future than dimestore shovelware.

Originally posted by Velifax
Originally posted by fivoroth

Are you a Blizzard fan? Blizzard north only made one of those games. Blizzard North did not make SC1, WC3, WoW.

SC2 is the best strategy game of all time. It's a true successor of SC1.

Read this, you should educate yourself before making posts like this.

Originally posted by Tibernicuspa

The past 10 years of development in WoW shows that they have no idea how to make an MMO. They just designed a simple version of EQ, which was already popular, and advertised the shit out of it.


That's all Blizzard has ever done well, really. Rehash old ideas for a new market, and dumb it down for mass audiences.

Don't make me laugh. WoW became popular because it was an amazing game. Trust me all those millions people didn't flock to WoW because EQ was popular. There were tons of BLizzard fans who loved their games. Blizzard's fanbase at the time of WoW's launch was massive and EQ was insignificant in comparison. WoW achieved a number of players that was bigger than the entire MMO industry back in 2004.

WoW was fun and it was epic. And it was set in a universe which was a hundredfold more popular than the niche EQ. MOst gamers haven't even heard of EQ.

I know it's hard for EQ fanboys to swallow this, but WOW put this genre on the map.



No, I'm afraid the quoted poster hit the nail on the head. The only place here where you haven't conflated subjective opinion for objective quality is the implied quality of WoW, which was rather high, specifically rather higher than EQ.

everything else, WoW popularity, funness, epic ness, fan base size, the effect of WoW on the genre, etc, is totally irrelevant. Blizzard really did just blatantly copy EQ and advertise more. Like, objectively.

Not even remotely correct, but whatever you want to tell yourself.

Sadly many tough encounters come down to luck where if you do them enough you will win.  I feel like some praise the combat is getting is completely undeserved.  As far as casters go, they are glued due to engagement system and mobs that can teleport.  Wizards are further hamstrung by every battle becoming a clusterfark with party members mixed with enemies and friendly fire always being on.  


Also the party AI is often unresponsive or just uncooperative in focusing down enemies.  I often can't get my melee chars to stay on a single enemy. 


The game is good, just the combat difficulty feels like it's the result of some annoying mechanics and luck-reliant systems.

Originally posted by Azoth
Originally posted by nebb1234



I have had several responses in a post about it deleted today. Not to be discouraged, I made a humorous picture to post instead. That was also promptly deleted, even though a legitimate conversation was starting up.


You would think that they would enjoy users uploading original content for free.

Read the rules, don't break the rules, don't get post deleted...

ha ha, that's a good one.


And yes, asking hundreds of dollars for ships is ridiculous.  Don't pay then right?  Well I'd like to play a space mmo other than EVE someday.  But I won't play a game where you get a handicap for not shelling out a ton of money.  The point of a game is to have the artificiality of a level playing field that simply is not found in real life.

I remember when this was going to revolutionize the mmorpg genre. 


For some reason, only crazies get into betas and spout this nonsense, then the rest of us have to deal with the letdown.

The more time goes by with crappy mmo releases, the better this game looks.  Shutting it down was such a bonehead move.
rofl it's like someone went "hey what if asteroids was open world".  good lord...
But the difference used to be the possibility.  It's more an industrial age usage of the word, and I don't think it's ever meant the same thing when it comes to software development. 

You don't have to build them, the ps4 comes put together in the box.



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