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MMORPG.com Discussion Forums

All Posts by Lethality

All Posts by Lethality

3 Pages 1 2 3 »
41 posts found
If the article exists, it might be worth keeping an eye on the company ;)

This was a bad post, honestly. You'd be setting WoW on a path to failure, those are all things that LESSER games do. 

  1. Not everyone wants "action combat". Targeted combat makes much more sense, especially in a rules-based environment.  Besides, you simply do not "redesign gameplay" like this.
  2. There is no gear grind. If you simply p;lay the game, everything you need to play it comes to you in a natural course of progression.  Spoken like someone who has... maybe never played WoW?
  3. There's no need for explicit veteran rewards... It only alienates non-veterans. I never understood why games did this.

 

 

I still want to be able to jump however I want. That's a big part of exploring. If it's going to do pre-determined actions around certain objects or conditions before I have a chance to decide to jump... no thanks!

Thinking about if further, if there was a controlled Tomb Raider/AC style option control especially in a vertical way... for example, coming up to a building with a beam of some sort up hi, if you had the "Climb Rope" ability, you would throw a rope up and it would attach to the beam, allowing you to scale it.

I realize that's a different discussion, but player controlled dynamic movement is more important to me than automatic movement (which could quite frankly be a disaster.)

 

 

As long as there is an alternative that:

A) Plays heavily off of class synergies

B) Relies on other players from time to time - one to many, many to one

C) Is still rules-based (stats-driven) offering control

Then I think it's fine to not have tanks or healers.

It would be completely boring if you walked right in to face the boss - anti-climactic.

Think of every cop show or movie ever... hell, think of Batman. There are always henchmen to deal with first.

Also it's clear the author hasn't played WoW for... years. The "non-tag" named boss mechanic has been in since Wrath.

 

 

My God man... no exploration!?!

 

You can spend HOURS pouring over nooks and crannies of the zones, finding hidden areas and scrolls of lore, not to mention unqiue hidden items in the world and rare NPCs that give you awesome vanity rewrds.

 

Exploration is better than it's ever been in WoW!

Cata was linear. But the questing is perfect in MoP. 

 

Notice how the zone achievements are based on "storyline" completion now, not numbers of quests. This is because there are 10-20 storyline quests in every zone that, yes, do depend on progression to tell them - and they are brilliant.

 

You're still free to skip any of the storylines or stop along the way at any point- there is just as much flexibility as before, but with 10x better storytelling. 

 

If all you're missing is the "Go kill 10 tigers" for no reason, why do you need a quest for that? Just go out and grind.

 

Originally posted by kaiser3282


Originally posted by Lethality

For anyone reading this looking to purchase the game, here's the best review I can give:




 




It's closer to Diablo 3 than an MMO if that helps.




 




 



- Lobby based


- Non-persistant


- extremely gear & stat dependant


- real money AH


- isometric view


- No PvP whatsoever


- extensive gear grinding in order to progress past X point


- 99% of stuff that drops is completely useless, including the uniques


- 100% linear with only one method of leveling


- so terrible that the staff pretty much came out and said "yeah we screwed up, we need to redo a huge portion of the game" due to pissed off fans of the series


That sounds EXACTLY like GW2. /sarcasm



 


It's the gameplay... hack/slash/grind and no RPG elements involved. As a matter of fact, Diablo 3 does RPG better than GW2.


It's simply not an MMORPG as people would expect.


For anyone reading this looking to purchase the game, here's the best review I can give:


 


It's closer to Diablo 3 than an MMO if that helps.


 


 


Sorry, these "pros" need explaining:


 


- Worthwhile crafting


- Fantastic story & dungeons


 


No way, in no how are either of those objectively true.


 


Originally posted by FrodoFragins
Originally posted by Lethality
Originally posted by evilprey

Cata sold 3,3 mil. after 1 day

Panda sold 2,7 mil. after 1 week

I think this is a huge regress

In the same time GW2 is close to sell 3 mil .

GW2 had ten times smaller budget then panda and Blizz had (as they said) 9 mil. subs .

I think wow will loose 2-3 mil.subs in 1 year

 

 

Uh, GW2 isnt anywhere close to 3 million... barely 2 million at a month. Until they release in China you will not see measureable GW2 growth, it is in decline.

GW2 isn't a sub based game.  Their total box sales can't decline ...

They're player engagement can, however. And it is, by about 80%.

This chart doesn't even show the GW2 weekend launch peak... so, yeah.

 

http://beta.xfire.com/games/gw2

 

 

Originally posted by evilprey

Cata sold 3,3 mil. after 1 day

Panda sold 2,7 mil. after 1 week

I think this is a huge regress

In the same time GW2 is close to sell 3 mil .

GW2 had ten times smaller budget then panda and Blizz had (as they said) 9 mil. subs .

I think wow will loose 2-3 mil.subs in 1 year

 

 

Uh, GW2 isnt anywhere close to 3 million... barely 2 million at a month. Until they release in China you will not see measureable GW2 growth, it is in decline.

So much for death, huh?  

Blizzard likes to refer to their storytelling as "story throgh demonstration" which is exactly what you saw with the DK starter area.

 

This has been prevalent in WoW ever since, there were many epic moments in Cataclysm where, while you're in the action, the story is being played out to you... I think, without question, this is the best presentation layer of stgory I've seen in an MMO. If you haven't leveled through Cataclysm, you owe it to yourself to do so.

 

They took it a bit "too far" in Cata at some points though, especially in Uldum, because there were some cutscenes there that took control away from your character, which is what I don't like. They should tell it to you in the game world, with you in control of your character.

 

That's what makes TOR and all BioWare games so... boring to me is that if I wanted to watch actors tell me a story, I'd watch a movie. Instead, I want to EXPERIENCE the story as it's unfolding, and no one does that better than Blizzard.

 

 
Originally posted by IceAge
Originally posted by Lethality
Originally posted by IceAge
Originally posted by QuicklyScott
Originally posted by GeezerGamer

I have done no research so I'm only repeating numebrs that have been thrown around here for years.

If GW2, has currently sold 2M boxes, how many boxes has WoW sold?

If 10M players bought the original game plus 3, now 4 expanisons, we are looking at not 10M boxes but multiples of 10M boxes.

Like what 40M boxes over the years?

It is estimated WoW sold between 60-80 million boxes.

It's a VERY bad estimation. People from Asia does not buy boxes, you got that?

Sure they do. 

Pleadse read my previous reply and link proofs please, that Asian ( China and S. Korea )  players from i-caffe ( which are the majority ) are buying Boxes!

It's not about the box, its about the license. That's what "box" means in the biz, YOU GOT THAT?

Originally posted by IceAge
Originally posted by QuicklyScott
Originally posted by GeezerGamer

I have done no research so I'm only repeating numebrs that have been thrown around here for years.

If GW2, has currently sold 2M boxes, how many boxes has WoW sold?

If 10M players bought the original game plus 3, now 4 expanisons, we are looking at not 10M boxes but multiples of 10M boxes.

Like what 40M boxes over the years?

It is estimated WoW sold between 60-80 million boxes.

It's a VERY bad estimation. People from Asia does not buy boxes, you got that?

Sure they do. 

Originally posted by Zylaxx
Originally posted by Lethality
Originally posted by Galadourn
Originally posted by kadepsyson
Originally posted by fatboy21007
Look out WoW,  some1 is gaining steam XD

WoW has more subscribers than GW2 ever will

define 'ever'....

Let's put it this way... even after everyone tires of WoW,  because the game is so good and has so many fans, it will never, ever get lower than 2-3 million subscribers... ever.

Guild Wars 2 is just selling boxes, there's no way to measure the number of "players" and it's doubtful ArenaNet will ever need to report that since it has nothing to do with financials. So we'll never know how many people are playing.  

For example, I bought it, but I've already uninstalled it.

 

 

Sorry WoW only has 3-4 million subs across NA and EU.  The rest of WoW's subs are from penny an hour internet cafes in Asia.

Nope.

Originally posted by Stx11
Originally posted by Lethality
Originally posted by Foomerang

Grats Anet! I wonder how many people are actually playing.

They'll never tell us, that's the problem.

http://www.guildfans.com/story.html?story=30544

"The 400,000 concurrent player record set over the headstart weekend has been repeatedly matched in the first two weeks of the game's life. Considering that ArenaNet suspended sales of the game to ensure server limits were not taxed beyond the sanctity of player enjoyment, the figures are quite astonishing."

We'll see if they keep announcing things going forward. We'll also see if Blizzard ever releases NA/EU-only Sub Numbers.

Concurrent is different that players. They need to provide a definition of "active players" to determine how popular the game is.

Blizzard has already defined subscribers.  

Plus let's see it a year, not 2 weeks in. Hell, even 2 weeks after launch, TOR looked like a blockbuster.

 

 

All I can say is, remember how excited TOR fans were when they sold 2.2 million, but the realities of the longevity weren't apprent yet. I was one of those fanboys.

 

Just sayin - this launch period isn't indicative of the long-term success they need.

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