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[Column] General: Taking out the Trash
News & Features Discussion « General Discussion 10/17/12 2:36:35 PM
It would be completely boring if you walked right in to face the boss - anti-climactic. Think of every cop show or movie ever... hell, think of Batman. There are always henchmen to deal with first. |
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[General Article] World of Warcraft: Mists of Pandaria: Review In Progress - Quests & PvE
News & Features Discussion « General Discussion 10/04/12 3:06:53 PM
Also it's clear the author hasn't played WoW for... years. The "non-tag" named boss mechanic has been in since Wrath.
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[General Article] World of Warcraft: Mists of Pandaria: Review In Progress - Quests & PvE
News & Features Discussion « General Discussion 10/04/12 3:05:51 PM
My God man... no exploration!?!
You can spend HOURS pouring over nooks and crannies of the zones, finding hidden areas and scrolls of lore, not to mention unqiue hidden items in the world and rare NPCs that give you awesome vanity rewrds.
Exploration is better than it's ever been in WoW! |
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[General Article] World of Warcraft: Mists of Pandaria: Review In Progress - Quests & PvE
News & Features Discussion « General Discussion 10/04/12 3:03:43 PM
Cata was linear. But the questing is perfect in MoP.
Notice how the zone achievements are based on "storyline" completion now, not numbers of quests. This is because there are 10-20 storyline quests in every zone that, yes, do depend on progression to tell them - and they are brilliant.
You're still free to skip any of the storylines or stop along the way at any point- there is just as much flexibility as before, but with 10x better storytelling.
If all you're missing is the "Go kill 10 tigers" for no reason, why do you need a quest for that? Just go out and grind. |
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[Review] Guild Wars 2: Raising the Bar
News & Features Discussion « General Discussion 10/04/12 1:00:41 PM
It's the gameplay... hack/slash/grind and no RPG elements involved. As a matter of fact, Diablo 3 does RPG better than GW2. It's simply not an MMORPG as people would expect. |
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[Review] Guild Wars 2: Raising the Bar
News & Features Discussion « General Discussion 10/04/12 12:47:41 PM
For anyone reading this looking to purchase the game, here's the best review I can give:
It's closer to Diablo 3 than an MMO if that helps.
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[Review] Guild Wars 2: Raising the Bar
News & Features Discussion « General Discussion 10/04/12 12:44:17 PM
Sorry, these "pros" need explaining:
- Worthwhile crafting - Fantastic story & dungeons
No way, in no how are either of those objectively true.
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World of Warcraft: Mists of Pandaria: 2.7 Million Sold the First Week
News & Features Discussion « General Discussion 10/04/12 9:36:35 AM
Originally posted by FrodoFragins They're player engagement can, however. And it is, by about 80%. This chart doesn't even show the GW2 weekend launch peak... so, yeah.
http://beta.xfire.com/games/gw2
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World of Warcraft: Mists of Pandaria: 2.7 Million Sold the First Week
News & Features Discussion « General Discussion 10/04/12 9:32:19 AM
Originally posted by evilprey Uh, GW2 isnt anywhere close to 3 million... barely 2 million at a month. Until they release in China you will not see measureable GW2 growth, it is in decline. |
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World of Warcraft: Mists of Pandaria: 2.7 Million Sold the First Week
News & Features Discussion « General Discussion 10/04/12 9:10:01 AM
So much for death, huh?
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[Column] General: Cutscenes, Story, and Questing, Oh My!
News & Features Discussion « General Discussion 9/24/12 7:24:07 AM
Blizzard likes to refer to their storytelling as "story throgh demonstration" which is exactly what you saw with the DK starter area.
This has been prevalent in WoW ever since, there were many epic moments in Cataclysm where, while you're in the action, the story is being played out to you... I think, without question, this is the best presentation layer of stgory I've seen in an MMO. If you haven't leveled through Cataclysm, you owe it to yourself to do so.
They took it a bit "too far" in Cata at some points though, especially in Uldum, because there were some cutscenes there that took control away from your character, which is what I don't like. They should tell it to you in the game world, with you in control of your character.
That's what makes TOR and all BioWare games so... boring to me is that if I wanted to watch actors tell me a story, I'd watch a movie. Instead, I want to EXPERIENCE the story as it's unfolding, and no one does that better than Blizzard.
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Guild Wars 2: 2 Million and Counting
News & Features Discussion « General Discussion 9/13/12 12:31:43 PM
Originally posted by IceAge It's not about the box, its about the license. That's what "box" means in the biz, YOU GOT THAT? |
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Guild Wars 2: 2 Million and Counting
News & Features Discussion « General Discussion 9/13/12 12:27:54 PM
Originally posted by IceAge Sure they do. |
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Guild Wars 2: 2 Million and Counting
News & Features Discussion « General Discussion 9/13/12 12:27:21 PM
Originally posted by Zylaxx Nope. |
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Guild Wars 2: 2 Million and Counting
News & Features Discussion « General Discussion 9/13/12 12:08:14 PM
Originally posted by Stx11 Concurrent is different that players. They need to provide a definition of "active players" to determine how popular the game is. Blizzard has already defined subscribers. Plus let's see it a year, not 2 weeks in. Hell, even 2 weeks after launch, TOR looked like a blockbuster.
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Guild Wars 2: 2 Million and Counting
News & Features Discussion « General Discussion 9/13/12 10:42:17 AM
All I can say is, remember how excited TOR fans were when they sold 2.2 million, but the realities of the longevity weren't apprent yet. I was one of those fanboys.
Just sayin - this launch period isn't indicative of the long-term success they need. |
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Guild Wars 2: 2 Million and Counting
News & Features Discussion « General Discussion 9/13/12 10:26:34 AM
Originally posted by Foomerang They'll never tell us, that's the problem.
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Guild Wars 2: 2 Million and Counting
News & Features Discussion « General Discussion 9/13/12 9:32:04 AM
Originally posted by Nikkita Yeah they seem to gloss over this. The minute you say GW1 was a minor game, they say BUT IT SOLD 7 MILLOIN!N!N!#!@! And as soon as GW2 doesn't sell 7 million, they say NTO AS BIG AS DIABLO LOLOLLO
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Guild Wars 2: 2 Million and Counting
News & Features Discussion « General Discussion 9/13/12 9:28:14 AM
Originally posted by Badaboom No, not pissed about the success, but definitely don't want what I feel to be an inferior feature set and level of quality to set anhy kind of standard for the industry. It's not an MMO game I like to play, therefore I don't want to see more of them.
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Guild Wars 2: 2 Million and Counting
News & Features Discussion « General Discussion 9/13/12 9:27:01 AM
Originally posted by Badaboom You can't because the revenue models aren't the same... the genre has nothing to do with it. |
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