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All Posts by BillMurphy

All Posts by BillMurphy

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1702 posts found

Recently, we were privy to a developer Q&A with Eric Demilt, Director of Development at Obsidian on the upcoming MMORPG Skyforge. Obsidian is developing the game in cooperation with Allods Team, and though we’ve slowly been learning about some of the many classes in the game lately, Obsidian and Allods decided that the time was right to pull back the curtain on the title’s PVP modes. 

Read the rest of Bill Murphy and Suzie Ford's Skyforge: Obsidian's PVP Plans Revealed.

I actually think the two weakest points of Destiny, which are big ones, are the community systems (non-existent) and the terribly storytelling.  

There are other issues, in my eyes, but these are the ones that keep a good game from being great.

Originally posted by mbd1968
I can think of one reason not to... I don't own a console.

Hahaha! Ok, this made me LOL.

I got a house today... on the opposite continent, in level 5 danger zone. Yeah, I'll be moving that to a safe area one day.  ;)

Normally, we’d wait until the official day of launch or soon after to begin our Review in Progress series. But as ArcheAge is a special case, what with this weekend’s DDOS attacks, over-too-soon land rush, and more, we thought we’d over you some serious thoughts on the game on the eve of its official launch in the US and EU.

Read on for our initial thoughts on XLGAMES’ ArcheAge, brought to the US and EU by Trion Worlds.

Originally posted by Volgore

Though i really like Bill's MMOFTW (mostly the non-scripted versions now and then!), like many users i'm not so much of a fan of his reviews.

But i really think that the last thing to look forward to on this page is a) Bill -> b) reviewing a Trion game. Can anyone guess the score already? Right!

Please do this page a favor and let someone less "blind to any flaws, just loves every game" and more "objective author" review Archeage.

Loves every game, and Trion games?

http://www.mmorpg.com/gamelist.cfm/game/602/Defiance.html

Give me SOME credit, at least.

But that's off-topic, let's stick to the Destiny talk, eh? Though oddly enough, in that Defiance review you could swap Destiny's name with Defiance's. Though the Aesthetics of Destiny and its Polish might bring it closer to 7 in my book.

That said, that's me. Not Grak.

Community Manager Evan "Scapes" Berman just took to Reddit to let the community there know that Head Start is undergoing final rounds of network checks, and that founders will be allowed in "soon". No ETA, but hopefully you won't be waiting forever!

Keep your eyes peeled to the forums, Twitter, Facebook, Reddit, or whatever you prefer and I'm sure we'll all be rushing to our farms and houses before long.

EDIT: Just confirmed with CEO Scott Hartsman as well, that Login Congestion will be easing as people fill the servers and stop hammering the login queue. Hang in there!

Originally posted by Dreamo84
Wow, Bill let someone else have one of the major reviews? Hmm he must be eyeing the Archeage Review ;).

Ha! Kind of. There's no way I could devote enough time to AA and Destiny, and Shadow of Mordor in a couple of weeks too. 

Originally posted by Mavolence
Originally posted by Maelwydd

Can we get another reporter to report on Landmark and EQN.

Perhaps one that follows the forums, is up to date on the latest information and generally has a clue!

Why were these props introduced.....because there was a demand for them.

Anyone who plays and follows the game development knows what is happening but the amount of sloppy reporting on this site through pure laziness is astounding.

Going to have to agree

To be fair to Victor, this isn't a news report. It's an editorial column, which means it's his opinion on the subject at hand. You may not like it, and in this case it may not even be right, but the real point of this post is that he invested in the game, and feels like it's not going the direction he'd hoped it would.

 

The folks at Trion are listening it appears. On the eve of Head Start for ArcheAge's North American and EU launch, some new patch notes have appeared . A number of tweaks is present, most notably the shift of Labor Potion cooldowns back to 12 hours. Read on for the full notes. 

GAMEPLAY
  • The drop rate of loot bags from monsters has significantly increased.
  • The drop rate of Sunlight Archeum, Moonlight Archeum, and Starlight Archeum from loot bags has been greatly increased.
  • The chance of equipment from loot bags has increased from monsters. These items can be salvaged to gain archeum.
  • The Solid Shaft recipe is available again, allowing for the construction of fishing boats.
INTERFACE
  • The Auction House can now be searched using German and French.
MARKETPLACE
  • The Marketplace inventory has been reorganized in terms of Featured Items and categorization of consumables.
  • The Character Slot Expansion scroll has been added. Accounts may have a maximum of six character slots per region but a limit of four character slots per server.
  • The Workman's Compensation labor potion has been returned to 12-hour cooldown and price of 300 Credits.
  • The Auction House License permitting non-Patrons to create Auction House listings has been added. It is not tradable.
OTHER
  • The priority server login queue for Patrons is now even faster.
COMING SOON
  • Cosmetic Costumes: A future build will remove the stats from all costumes that are obtained or crafted in-game, much like stats were removed from costumes on the Marketplace. Similar to the normalization of mount speeds, this change is to prevent power creep and stat inflation while also promoting costume choice and preventing "best" items to be wearing to maximize your character's gameplay.
  • Improved Anti-Spam: XLGAMES is delivering a way for us to integrate our internally-developed anti-spam technology which learns over time and then kills spam and spammers before you see either even once. Expect more details on this to be announced next week.
 
Head Start begins today, September 12th at 10am PT, 1pm ET. Have fun and good luck!

I saw and played a ton of games at this year’s PAX Prime, but the only title that really dug its hooks into me at the show was a completely unexpected gem I found in the indie area called Hand of Fate. In development by Australian studio Defiant Development, Hand of Fate is best described as a tabletop card game come to life mixed in with roguelike elements.

Read more of Michael Bitton's Build Your Own Adventure with Hand of Fate.

Launch day is here. You may even already be playing, or watching someone play, Bungie's new quasi-MMO shooter Destiny. Our own Bill Murphy was in all day yesterday, and has some launch-day thoughts on Bungie's big new IP. 

Read What's Destiny's Destiny?

@IronSavior: To be fair, there's supposed to be some pretty hefty PVE against Tyranid Hives, but not much has been talked about that yet.  Procedural 5-man dungeons, etc.
Originally posted by kikosforever
Originally posted by Dragnelus
Played the game for a year. Now it feels soo boring (

 

When you manage to play a b2p game for a year it means that is a good game and your money was well spend. The problem imho is when you pay for box + sub and you get bored of it after the first month.

Yeah, I'm there with Kikos. Even if you don't want to play it now, playing any game for a year likely means you got your money's worth.

I have to admit I'm not too excited for this feature pack, as it really focuses more on quality of life fixes. But overall the game's polish will go up a notch I think on the 9th. I'll be really busy with Destiny, but you can bet I'll be checking out the new starter experience to see if it makes leveling alts more interesting (since level 80 is still a bore to me).

Well the end of summer is here. For most of us that means back to school in some form or work in another. This year at PAX Prime we saw a host of AAA titles and Indie Games that will shape the landscape entering into the final half of the year and the first few months of 2015. While there is always a major presence by top publishers we are still in awe of the powerful independent game movement that is sweeping the industry. Read on for our top picks from this year's PAX Prime.

Read more of our PAX Prime 2014 Awards.

Originally posted by Tyggs
Persona 5? Never heard of 1-4. Any good?

Fantastic if you like JRPGs. Persona 4 was especially good.

Our second look at Darkest Dungeon this year comes from PAX Prime. In the last 5 months the team has been building in a lot of character options and new dungeons. Bringing in the town elements of the world to rest your party as well, Darkest Dungeon continues to be the thinking player’s RPG with loads of options for an independent game.

Read more of our hands on with Darkest Dungeon from PAX Prime.

Every so often you will come across a game that absolutely captivates you and begs to be played. There are so many different things that attracts a player to a game, whether it is the art style, genre, concept or as simple as the way it plays. This Saturday morning at PAX I had one of the moments when I was able to get hands on with the new game being developed by Motiga. Gigantic, from the moment I sat down in front of the PC, just had me enthralled. 

Read more of Franklin Rinaldi's Gigantic: Hands On At PAX Prime.

ArcheAge is not exactly unknown around these parts, but to much of the larger gaming world XLGAMES' and Trion's ArcheAge still has a lot to prove. And the time has finally come to do so. We met up with the team at PAX Prime in Seattle to discuss the forthcoming launch of the long-awaited sandbox MMORPG.

Read the rest of Carolyn Koh's ArcheAge: At Long Last Launch is Coming.

Originally posted by aesperus

Cool looking game, and I'll definitely be keeping an eye on it.

Not entirely sure why it's being featured on MMORPG.com, but w/e.

You might have missed it, but for a better part of this year so far, we've been covering RPGs as well as MMOs. It's a big part of our overall plan to diversify our coverage.

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