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7/04/08 9:59 AM
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Viewed 120, Replies 8
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Originally posted by Kurush
So it's a win-win for the flipper? Either they get some ore, or they get the miner? Unless the miner has some high-powered friends in the area or something? Then again, from what I'm hearing, this technique is mostly used on the most inexperienced players.
Not really. Jetcan mining was originally classed as something that needed to be fixed as jetcans weren't originally intended to be used this way, but CCP allowed it to remain as the ability to stockpile (temporarily) a large amount of ore on-station was balanced by the risk of theft. Miners can easily reduce their risk to ore thieves / can flippers.
Can flippers face risk too, the main risk being that they'll run into a bait ship. A good bait miner is nearly indistinguishable from a genuine noob (only his corp affiliation will give him away, and even then he's still generally taken to be a rookie who joined an established corp) and since most can flipping ships are the bare minimum that they think will get the job done (so as to encourage miners to aggress them) they stand little chance when that rookie pilot warp scrams them and the miner's friends suddenly warp into the belt to have a good time at the would-be pirate's expense. Risk in Eve always works both ways - don't forget that. |
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7/04/08 7:46 AM
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Viewed 518, Replies 37
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My time in Eve has finally passed my time in WoW, enough said there. |
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7/03/08 11:06 PM
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Viewed 1030, Replies 31
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Originally posted by n00bit
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6/15/08 2:49 PM
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Viewed 859, Replies 13
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Not officially, from what I understand. |
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6/15/08 10:10 AM
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Viewed 859, Replies 13
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Out of the MMOs I've played, Eve is the only one that has the potential to continue indefinitely as long as the devs make smart decisions. The game doesn't really discriminate against rookie pilots (player skills and know-how count for much more than SPs), the skill system encourages lateral expansion where new content exists alongside old content (with everyone starting from scratch or close to it with respect to the new stuff), rather than directly superseding it, and since it's not level based there's not an issue with huge regions of abandoned 'old' content. |
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6/15/08 9:44 AM
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Viewed 740, Replies 18
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You know, instead of making long replies to threads like that that always crop, I'll just start advising the OPs to jump in with the trial and get their feet wet. Their either like it and stay or they won't. Eve has never been about appealing to the mass market - it's no secret most people don't finish their trials. But those that do generally find Eve to be a very deep and open-ended game that supports a variety of play styles - some casual, some less so. |
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6/10/08 6:52 PM
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Viewed 356, Replies 9
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I'd hold off on training PE until you decide (if you decide) you want to go into the production side of Eve. Good money in production requires a sizable capital investment, POS lab access, a slew of skills aside from PE (mostly science & trade skills), and a working knowledge of how trade in Eve actually works, which no amount of SPs will help with (like where the hubs are, how to haul without getting ganked, how to sell a reasonable profit, etc). If you do want to go into industry I'd start off working on mining (frigate -> cruiser -> barge -> exhumer), by the time you're flying a Hulk you'll have a clue and go from there. |
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6/10/08 6:43 PM
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Viewed 4432, Replies 131
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Eve is a game where player skills and know-how make a much bigger contribution to how good you perform than SPs. Give the OP 10M SPs and a ship of his choice, and a 5-year old vet in a 700K SP alt, have them go head to head, and I'd put my money on the alt to at least stalemate. |
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6/08/08 2:15 AM
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Viewed 2195, Replies 86
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Maybe give Eve a shot? It's pretty much the only non-level-based game out there right now that's any good. It's a little rough the first week or so though. Leave everything you think you know about MMOs behind ('cause the odds are much better than not that it won't apply), and join up with Eve University as soon as you can and they'll help you learn the game. |
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6/07/08 10:10 PM
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Viewed 1207, Replies 22
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Originally posted by batolemaeus
He's pointing out the fact that he can't deal with not being led by the nose and think of something to do other than what the game has directly told him he can do. Which isn't a bad thing - Eve is a niche game for a reason and I think it would fail (hard) if it ever tried to appeal to a mass market (see NGE - oh look, I made an NGE reference! Can I has a cookie?) |
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6/07/08 10:04 PM
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Viewed 8258, Replies 230
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Originally posted by GormandY That's a gross oversimplification. Eve is about one thing - freedom. When you log in you can be whatever you want to be. The game has an incrediable (unrivaled?) amount of depth and if you don't like ganking you don't have to do it , though you still need to be prepared for those that do. |
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6/02/08 11:54 AM
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Viewed 362, Replies 9
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Originally posted by swifty08 |
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6/01/08 9:21 AM
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Viewed 6951, Replies 191
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Unlike most MMOs (all that I've tried actually) that start out about as good as they're going to get and then steadily go downhill, Eve is designed for the long haul and just keeps getting better and better. I think the dev's general attitude of deliberately appealing to a niche that will be loyal instead of the mass market has a lot to do with it. Despite being one of the oldest games out there it's still worth it for newbies to join up, if you're looking for a sandbox in space. |
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5/24/08 2:50 AM
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Viewed 239, Replies 2
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So I took a three-month break, went back to WoW for a little while, tried out EQ2 and LOTRO, but after getting a 7mil SP char in Eve I just can't get into the other 'big' games so I guess I'm back to stay :). Offline skill progression is a big thing for me (since my play schedule is erratic, I'm not hard-core by any means - reason I initially quit but I quit my 0.0 mining corp and I'm taking a different tack now, but I digress...), but Eve just has an atmosphere no other game out there has right now, IMO. Despite the fact that people scream up and down Eve is a griefer's game and too unfriendly to be successful it's those very qualities that give it real staying power, IMO. Dying sucks and should be avoided, the other side of the universe is a long way away, places that are 'dangerous' really are dangerous (and not merely high-level), all the player politics, an almost completely player-run economy, it gives Eve a life of its own, and makes it feel a bit more real, and not just an artifical grind with the devs continually pushing the bar further out. Anyway, I'm done rambling :)... see you all in-game (maybe) |
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5/11/08 6:29 PM
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Viewed 2460, Replies 64
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On a related note, I've never understood why a game's graphics can't degrade gracefully so as to still run on older hardware but can still take advantage of people who choose to go out and buy the latest and greatest graphics hardware. Out of the MMO's I've played EQ2 is the only one to really attempt this kind of future-proofing. I think if they'd have automated the process instead of having a hugely complicated video settings dialog that takes 20 minutes to set up (maybe instead a simple Performance <-------> Quality slider that tries to keep things running at a consistent framerate (higher on performance, lower for quality)) that aspect of it would have gone over a lot better. |
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5/08/08 3:18 PM
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Viewed 3849, Replies 70
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I haven't read pro reviews for years and years - doubly so with game reviews simply because gaming magazines are notorious for giving the best reviews to the highest bidders. I read peer reviews - the pages and pages of comments at Gamespot or on Amazon. I generally find them to be much more informative. Right now they tell me WAR is WoW 2.0 - looks like improved WoW, plays a lot like improved WoW, smells like improved WoW. Given that they all said the same thing back in '04 about WoW being more like EQ2 than EQ2 was and the general grumbling unhappiness of WoW's current player base I take this to be a good thing for WAR. |
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5/03/08 12:13 AM
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Viewed 1556, Replies 57
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I actually went back to WoW for a couple of months. The magic's really gone out of it though - add a tired formula to the fact that the devs are trying to be all things to all people and failing everyone, and I'm even more certain now that WoW is ripe for a mass exodus if a decent alternative ever manages to come out and not have a horrible launch or be released half-done. So right now I'm actually playing UT3.. shame nobody's made a UT2K4-style RPG invasion mod for it but I'm sure in time it will come :) |
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5/03/08 12:10 AM
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Viewed 3023, Replies 61
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Originally posted by CujoSWAoA Given that vanilla WoW more like EQ2 than EQ2 was, this can only mean you think WAR will be a runaway success! |
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3/29/08 7:35 PM
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Viewed 2542, Replies 104
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Originally posted by Munki Making it possible means nothing if the control scheme is inferior (in the sense that someone with a mouse and keyboard can do more things faster), and these examples clearly are. If it feels, looks, or controls like a crappy port it won't sell well. That's true for console to PC ports as well as PC to console ports. Like I said earlier, I know it's possible to make a good MMO with current console systems (well, maybe not the Wii, with its lack of rewritable local mass storage), but they have to be designed from the ground up to support being played with a controller and voice chat. |
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3/29/08 2:58 PM
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Viewed 798, Replies 26
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Originally posted by CaesarsGhost That's only if you PK without being a member of your faction's RvR guild, or PK someone who's not a valid war target. Even IRL, nobody likes open PvP. |
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