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All Posts by DR4296

All Posts by DR4296

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11 posts found

I had a ton of problems getting into the game yesterday, but eventually, I made it in and was able to play for over an hour.   That said, several of my guildies NEVER got in, despite making frequent attempts during the entire time I was on with them in Vent (about 2 - 2.5 hours).

One poor girl had paid for the highest level subscription, $150, and she couldn't get logged in at all.


Now, somebody correct me if I'm wrong:    Trion had posted on their forums that this was all due to a massive Denial of Service attack.   Now, it seems to me:

a) They should have expected this and prepared for it.

b) I know a lot of big-time websites (such as Amazon, Google, any site that needs to do high-volume, fast transactions) would be running some Javascript-based modern webserver like Node.js, where one of its key promoted features is that it (as I understand it) seriously reduces a site's vulnerability to Denial of Service attacks (as it can handle 10x the number of transactions at 2x the speed over older technology)?  

Now, true, that's for websites, but I would THINK that they'd be using something similar for logon servers and the load-balancing servers they're using?      I just recall hearing that webservers like Node.js were going to make Denial of Service attacks a "thing of the past". ( And while I'm sure that's exaggerated, it just seems to tell me that the technology to resist this sort of thing is widely available, scalable, and cheap!)



Originally posted by holliday50

He definitely did say "sell directly to players", and it was one of 2 notes that I wrote down.  It's at around 48:15 in this video.


I happen to be one of the players that is not pleased with the recent difficulty changes of Veteran content.  For him to say "go to Craglorn, go to a dungeon", doesn't sit well with me at all.  I wanted challenging gameplay everywhere, not just when I can organize Guild groups for special events to do dungeons.  For anybody that plays this game, you're well aware that you'll spend 95% of your time in PvE zones on your way to VR12, long as you're not exploiting or grinding Craglorn.


Sorry Matt Firor, but when you change your difficulty so that 95% of your game is solo-friendly (their words) then you deserve to be compared to solo games.  The Skyrim vs ESO comparison becomes a real thing.  Do I want to solo in an MMO with other people in my way, or solo in Skyrim and be filled with immersion?


 <slow clap>  



Originally posted by Brynn
I couldn't beat Molag Bal, so I quit. Believe me, I tried several ways, died several times. I know others didn't have a problem, so it's my lack of ability.

I have a friend who quit / unsubscribed for the same reason.  Says he simply does not have the physical dexterity to do the button-smashing required to bring Molag Bal down.

Have learned my lesson:   Note to self -- wait until 6+ months after a release to buy a game.   

Pretty pathetic when they make the (broken) "Multiplayer" in MMO... a secondary, "ho-hum, we'll get to it" kind of issue.

To all the players out there who may be new to Elder Scrolls:   Save your money.  Pay $15 (or less) and download Skyrim from Steam.   You'll get just as much enjoyment (if not MORE) and only be missing a little bit of "multiplayer".  And you'll save a ton of money.

I participated in three of the Betas (or was it four?).   And two days ago, I decided to cancel my subscription.

My guild and I were all excited when ESO came out, but frankly, the game fragmented our guild terribly.   People often TRIED to group together, but way-to-often encountered the phasing issue.  And there really wasn't any incentive or need to group together.    Everybody could tank, everybody could DPS, everybody could heal a little.   If some PVE baddie was too tough, you just came back to them when you've levelled a bit more.    You only needed to group for one dungeon per zone.  And frankly, you could skip that dungeon.

I liked how immersive the quests were.  They were so immersive, that when one of my guildies entered Vent and said "hi!", I often found myself saying "Mmmm-hmm!" and listening instead to an NPC.   (My own fault, I know.)

And you were cannon-fodder for PVP if you went in at a level lower than 50, so you HAD to work the level-grind continously, if you ever hoped to have any PVP where your a** wasn't handed to you every few minutes.

Yes, the graphics are great, the lighting is great, the voice-acting is good.   

But I can get most of that from paying $15 once for Skyrim and installing an ENB.    And the world there is far-more immersive than the one presented by ESO.    But it's darned lonely, which is why I had high hopes for grouping with my guildies in ESO.

In the end, 80% of my guild-friends have left.  Why should I stick around (and continue to pay $15 per month)?


Originally posted by Novusod
I would never join a guild that uses Facebook. That would be a big red flag saying avoid this guild.

And maybe you're not the sort of member we're looking for.   Most of our players are not hardcore.  We're casual.  Most members are between 20-50 years old.  And right now, Facebook is how we keep in touch.


Greetings All !


Say, the guild I'm in has a Facebook page, but it's just that... a personal page named with the guild's name instead of a human.

The other day, I discovered our guild's name was "opened" as a domain name, so I snagged that.  I had some web space available so I started developing a basic page.  Of course, I then started thinking, what else do I want on this site?  Keeping in mind that most guild websites are unused Ghost Towns and we already HAVE a fairly-active Facebook page, that got me to thinking:

What would I want in a Guild Website that we don't have on our Facebook page?

At first, I was just thinking... I'd like a Link Directory (where I can put really important info that I don't want to scroll down into Facebook history)... and maybe a FAQ page answering some questions about the guild.

I started googling on that, and I found that I could probably use some Facebook Apps for that!   And I also found that there are other apps for, say, linking a Youtube Video channel.   OK, so now I was getting excited about maybe just "beefing up" our Facebook page instead.

I tried to look at  one app, but it offered to link itself ONLY to a Facebook Group I own and manage... and a Facebook "Page" for a local business district that I was invited to be a sub-Admin for a few weeks back (not sure if that's a Facebook "Fan Page" but it's definitely in my sub-menu on Facebook for "Pages").

So then I started wondering:  Gee, should we convert our guild's Facebook (personal) page into a ... Group... or a Fan Page?  ( A quick Google confirmed you can't turn a "page" into a "group".)

At this point, I thought I'd better look around / ask around and see what other very-active guilds are doing / how they're set up on Facebook.


Can anybody provide some guidance / their experiences here?



-= Dave =-


"and of course Raven with his ties to Trigon".


You can't say "of course with his", when Raven is a female !  "Of course" insinuates you know the character.

Everybody sing!:    "Take the last train to Cairo and I'll meet you at the station!"    Oh, wait.

I'm a current subscriber.  Coming up on my one year anniversary.


I LOVE the game and play at least two hours daily.   But the key things that keep me coming back are:

1) 4 months ago, I found a terrific group of people / guild.  [ Shout-out to "Krit Happens" (Order) and "Hammer Kult" (Destro)! ]

2) The huge number of character classes, plus the fact that each one has three different "paths" of mastery skills you can go with, makes each character quite interesting to play. 


Yes, there are days when I wish there were more people online.  But those days are rare.  I really don't have any problem with a zone only having only 10-20 people in it.  You can still have some pretty intense fights and zone-struggles with those numbers.  And there are MANY when EACH side has roughly 48 people in that zone.

The thing I don't like is how quite often the BALANCE of those numbers is clearly out-of-whack.  There are days when it's the Destro Zerg steamrolling over 4 Order players.   And there are days when Order has that Zerg and it's hard to find a Destro player to throw a stick at.   

Another example of that is the current "Live Event".  There are something like 10 objectives you have to complete in order to finish it.  Well, I think three of the objectives require a particular scenario to pop.  We're playing Tier 2 right now nightly and that scenario just is NOT popping.  Scenarios, again, require a number BALANCE between the sides... or at least something reasonably CLOSE.

That's the part that can be a real drag....low enough numbers to cause a huge imbalance between the Factions.   So perhaps opening up the game to F2P would help that situation. 

That and I DO wish there was more reason to do PVE... because whenever I do go do some PVE, I find the game world to be very, very interesting.   Some of it is truly gorgeous and some of the towns and their "problems" (PVE story line) are interesting.

Even if they go F2P, I would probably continue to pay monthly, because I'm having tons of fun every night and I don't want any limits imposed on my favorite toon:    ShammyDavisjnr (Shammy...errr....Shaman) !!


Posting here, in part, because it helps me to clarify in my head just what I want and what I enjoy.:


I played LOTRO for about a year and a half, until a graphics card upgrade and crappy drivers caused me to give up trying to play.... last April or May, I think it was.   Anyways, the kinship I was in back then fell apart soon thereafter (they were a small group that been around for several years... the leadership just became exhausted, I think).


The only other MMO I've ever played is, I think, Star Wars Galaxies.  Oh wait, I played City of Heroes for about a year too.  But I'd like to play another fantasy game.... at least until DC Universe comes out.


Well, I'm on a new video card now.  I've played maybe 1-2 hours of D&D online.  Still mulling over whether I like it or not.   Instancing seems to reduce contact between others, compared to LOTRO.    So, while I continue to try that out, I thought I'd ask if anybody has any other MMO recommendations for me.


What I really liked about LOTRO:

1)  The setting (huge game world and back-story, high-quality / "realistic" visuals, the whole sense of immersion)

2)  The in-game community

3)  Occasional RP-ing

4)  Going on quests with my kin


I'm not into PVP.  I think I've only been in one raid... ever.   And I typically don't even get any toons up to the top ranks.  My highest toon in LOTRO, after one year, was level 43, I think.  I had two other toons there that I seldom played.   So, I guess you could call me a "casual player", though my wife would argue about my LOTRO time-commitment on that.


What I kind of hated about LOTRO or things that keep me from going back to it:

1)  Oh Lord, I'd have to play essentially the same starter areas.... and probably also later areas.... AGAIN ?!?

2)   The whole sad feeling of starting over, missing my former characters and friends

3)  Would actually like to step away from that game world for now.


Some friends have suggested:

a) Play WOW.    -- My reaction:   The graphics are so, so "cartoony".  The community has a reputation of being... shall we say... immature?

b) Play Vindictus --  Isn't that the one where you're forced to play one of three specific characters??   Didn't the review here say that if you're a casual gamer, stay far, far away from this game?


Your thoughts?  Questions?   


Thanks very much!


-= Dave =-


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