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9/04/08 2:25 AM
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Viewed 1998, Replies 71
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Originally posted by Suvroc
But I assume that you would agree with a reasonable amount of notice to game changes?
In that situation surely the best thing for consumers would be each time a patch is implemented which is a signifigent patch, that we as consumers should have the right to say 'I don't like or agree with this change', and expect to be able to cancel our sub, regardless of the lengh of time remaining on our subscription. (ie if you had 3mths remaining out of 6, you shouldn't have to pay for it). Which is why I only ever sign up for monthly payments now. I think if this was the case, then most firms would stop 3mth/6mth subs, which wouldn't bother me. What I don't think however, is that we have any right over our 'time invested' to mean anything going into the future (with regard to subscriptions). Which effectively means 'live with the changes or quit' (Although we should voice our opinion on changes of course). I don't think it's a valid agruement to say 'I was only doing this to have fun in the future so my time invested to this point isn't really playing, so I should get a refund for it'. You were playing, and if you were having fun or not isn't valid in terms of having to play for it or not. What is unacceptable is downright lying. Like AOC with its PvP promises which 3 months after launch still arn't there... |
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8/29/08 4:15 PM
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Viewed 5059, Replies 214
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after seeing especially the ship combat, with all those cannonballs flying about, I cannot beleive that that is really how it's going to play, certainly over the net.... The characters and textures looked, very, very outdated...... The sound effects were laughable. Ok, it looks like there's a game, but I'd love to see how it actually plays and look once users actually get thier hands on it. (and fyi, this is my first post in the darkfall forums, so I'm not a naysayer, although I have been following it for sometime) |
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8/29/08 8:31 AM
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Viewed 2322, Replies 42
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The failure of AOC is a perfect fit to the failure of Vanguard 1) Overhyped 2) Missing features 3) Buggy 4) Simply not fun
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8/29/08 8:11 AM
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Viewed 1784, Replies 46
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Originally posted by Bulveigh
Becuase it's a sample of the population playing AOC, and the only one which gives numbers for the people playing. Now wether it's a 'good' sample or not is another matter. to break it down, lets say there (and this is simplistic) 4 types of players for AOC: Casual players Hardcore PvPer Hardcore PvE Roleplayers...... Now, if the people which use X-fire are a close match to the people which have brought AOC, it's a good sample, if not, then it only matches that section... Now, as AOC was marketed at a more hardcore PvP section, you could argue that it might (in that the people which brought AOC are similar to those which use X-fire). But it's difficult to see if that is the real case. |
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7/14/08 2:48 AM
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Viewed 36679, Replies 631
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Originally posted by AmazingAvery
Here is an even simpler explanation. Less than 15% of AoC subscribers use X-Fire or The Vast majority of AoC players don't even use X-Fire...
I'm sure if you took the guilds that own a Battlekeep from each server and asked how many members used X-Fire you will end up around 5 in every 1000.
As any good maths student will tell you, its not the actual levels of people, but the trend which is important. The numbers only come in when you consider if you have a valid sample size, which appears to be the case (certainly in the lack of a better one). |
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6/12/08 4:04 AM
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Viewed 3142, Replies 57
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I agree with the OP....I brough Mass Effect at the same time as AOC, and yesterday I played that instead of even bothering to log on AOC.... Nothing grabs me...Nothing says....'This is why you need to keep playing!!!' At all....
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6/06/08 5:40 AM
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Viewed 4923, Replies 159
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Originally posted by GreenChaos I don't think it's unreasonable to want both graphics and the abilities of servers and coding to cope with them to progress with time. The real problem is that graphics now are ahead of the curve.... WoW got it right in the abilities to have graphics which are ok (good choice of art design), and which run on most computers, now and at release. The servers also allow the ability to run from one side of the map to the other without a loading screen or multiple instances of the main world. Instances are used for specific areas and for gameplay reasons. A previous poster was right in saying that for AOC (and the same for games like Vanguard as well), the graphics were designed before the world..... |
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5/15/08 4:29 AM
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Viewed 2276, Replies 61
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Originally posted by hazmats
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4/29/08 8:54 AM
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Viewed 2677, Replies 50
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Originally posted by RekindleI think progression is needed. Even in FPS you have progression, in that you start off with a pistol (or a crowbar), and end up with rocket-launchers and gravity guns.
Ultimately task oriented games do work, but only work if you're actually having fun doing the task. If you do get into the stage when people are doing something which they don't enjoy in order to get something to then do something else, they really need to take a step back from things. |
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4/29/08 3:55 AM
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Viewed 2677, Replies 50
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To be honest, if you remove the specific's of what you are all talking about, then your talking about 2 things. Structure and Restrictions. Now players tend to want less restrictions and less structure. Levels, soulbinding, etc etc are all restrictions and structure. However there are sometimes good reasons for that structure and those restrictions. Take soulbinding for example. Without soulbinding, there would be a huge amount more items to sell, and gold would be able to do anything you wanted, instead of playing the game and actually doing the content. All alts would be decked out in the best gear and have no need to actually play the content.... However I do think dev's need to be more clever and think outside the box. Some things do work well, and have done, just see WoW. But these arnt the only ways, and hoepfully we will see alternatives. |
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4/28/08 8:05 AM
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Viewed 2072, Replies 77
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Originally posted by Xhavier
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4/28/08 6:34 AM
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Viewed 2072, Replies 77
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Originally posted by vesavius Get rid of character training, you get rid of progression, which ultimately leads to a short game. |
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4/28/08 6:03 AM
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Viewed 2568, Replies 67
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Before you go overboard on Eve, I would point out there is only still about 220k-250k subs to the game. Which still makes it a niche game. Now, thats not to say Eve is a bad or poor game. It's not. But it still appeals to only a 'relatively' small number of people compared with WoW. I've tried it now twice, and just couldn't keep with it.
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4/28/08 5:24 AM
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Viewed 2072, Replies 77
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The levels vs skill thing is a bit of a non-issue...As already said, theres not much difference between grinding levels, and grinding skills. If I have to kill 100 rats to level up as a sword using warrior, thats not much different to killing 100 rats to get better at sword use in a skill system. The main difference is that a skill system is more flexible, but then does tend to lead to a certain 'set' of skills wanted and used which just so happens to look like certain classes. The end result tends to be similar. The main issue with the OP and other posters is that time=progression. Well thats just how games work...at least when it comes to RPG's. The devs create content, and the players consume it. Now, unless you want all content to be at the same level, then a certain amount of progression is needed, otherwise players would immediately leap to the content with the most rewards, and skip everything else. 'Why bother with Deadmines when I can go to Karazhan?' (sorry for the wow example). It's the job of the dev's to slow players down and make as much content used as possible. That means progression.... |
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3/26/08 10:47 AM
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Viewed 1535, Replies 15
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The simple answer is that that isn't the shamans real gear, he simply switches out of it before logging off, so that no oppoenent can see what he's wearing... |
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2/14/08 10:33 AM
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Viewed 3507, Replies 106
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Originally posted by Scottc Pretty much because its so much like WoW, yet WoW is bigger and better in pretty much everyway.Once you get past the fact it's Middle Earth and see all the places from the book and movies, then it really starts to feel like a poorer cousin of WoW. Lets see: Wow has More variety in classes (as LOTR is limited by IP) More variety in locations (as LOTR is limited by IP) More varirty in mobs (as in LOTR you kill the same bears/wovles/goblins etc etc) More varity in dungeons More varity in loot More varity in gameplay (having a more advanced and interesting PvP system)..... If Turbine had gone for the more Middle Earth:Online format...and made it less like WoW...it would have been better for them. |
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1/24/08 3:13 AM
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Viewed 1624, Replies 39
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They expanded the quests in Dustwallow marsh as well...Theres tons of new quests in there, so anyone who's lvling up and hasn't been there I would suggest you do...
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1/21/08 1:21 PM
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Viewed 5752, Replies 123
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Originally posted by templarga Thats not true. There was a solid Nov 2007 date which was delayed. |
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1/21/08 4:09 AM
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Viewed 5752, Replies 123
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Originally posted by Lobotomist
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1/11/08 9:21 AM
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Viewed 4247, Replies 126
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Originally posted by Xris375 This very site: http://www.mmorpg.com/gamelist.cfm/gameId/191/setView/features/loadFeature/1682 |
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