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Champions Online: Early Game Hands-On Preview
News Discussion « General Discussion 6/03/09 10:16:36 AM
Originally posted by Flummoxed
Or to put it more bluntly, PvP doesn't require any thought (or Skill or Talent) to implement , no Content required. "Here's a stick, run around and hit each other." PvP design and coding are now complete. PvP without purpose is lame. "Science without religion is lame, religion without science is blind." The same thing applies to PvP. If you think it takes nothing to implement real PvP systems you clearly do not know the first thing about PvP. Examples of PvP in games that have purpose, Guild Wars (competitive gaming), Warhammer (simply killing someone won't lock a zone, which won't get you to a fort, which won't get you into the city), Shadowbane (your city was the center of everything and destroying it meant a lot). All of those examples were more than someone turning on the ability for people to hit each other. |
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Champions Online: Early Game Hands-On Preview
News Discussion « General Discussion 6/03/09 10:04:03 AM
Originally posted by Nightbringe1
Because 90% of the gaming community does not care about PvP. Other than the extremely large communities around games that are completely PvP based, such as Team Fortress 2, Counter Strike, DoTA, Guild Wars, Halo. Hell, even WoW has made PvP a bigger focus with their tournaments and arenas. You know basically every game outside of most MMOs realize people want to have competition. In fact, I'd say your made up number is actually the reverse. |
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Road to War "Head Hunting" Trophy Locations!
General Discussion « WAR (Warhammer Online) 8/31/08 6:48:37 AM
Heads for Order players http://www.road-to-war.com/headembed.html?guid=98ff5b71-4211-426f-8aa3-4f91330c8df2&uid=841833 http://www.road-to-war.com/headembed.html?guid=7a0d63fb-31dd-45e9-964d-b6a4baea8ec6&uid=841833 http://www.road-to-war.com/headembed.html?guid=ea1cffb9-cc8b-43c6-99a0-b666ba217708&uid=841833 |
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Road to WAR Heads for Order Players to Collect
General Discussion « WAR (Warhammer Online) 8/31/08 6:45:49 AM
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Big Guilds Controlling the server.
General Discussion « WAR (Warhammer Online) 8/11/08 4:37:16 PM
Originally posted by kraiden This guy knows what he is talking about without question.
I played with top 10 guilds in Guild Wars back in the day and got pretty into the meta-game. The only group I know of who successfully demonstrated they could be fairly good and have a massive playerbase compared to what most people ran (average guild size would be anywhere from 8, the super hardcore, to 16 or so) was Xen of Onslaught. I am fairly certain they ran their guild like the "elite"/"best" did and so actually had ~16 people dedicated to the PvP while others were in it for PvE.
Massive guilds are filled with massive fail in many many ways and in WAR, particularly on Order, it only seems to be worse due to a major lack of real successful experience from almost all of them (most have no real unarguable achievements like being ranked X on their server).
One reason small groups > large groups is due to everyone really learning how to work as a team. |
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I believe world PvP will be lop-sided and flawed.
General Discussion « WAR (Warhammer Online) 8/10/08 2:41:11 PM
Originally posted by nratnam I stated previously that from my own quick browsing of the forums on Warhammer Alliance, Destruction is not only going to have quantity, but quality too. |
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I believe world PvP will be lop-sided and flawed.
General Discussion « WAR (Warhammer Online) 8/10/08 1:57:05 PM
As I am not under NDA, since I am not in beta, I can tell you for a fact Destruction is more popular and to prove it without needing to be in beta: http://www.warhammeralliance.com/forums/forumdisplay.php?s=8a01f81bed823951fcea4bf6d4ee5789&f=20
I'm estimating based on that alone there are at least 3:1 good experienced guilds/clans planning on going Destruction over Order. In fact, I was looking for a good group of experienced PvPers (I have a bias toward old Shadowbane/Guild Wars groups) on Order and basically found nothing other than the Mithril Warhammers, who are Dwarf only. There are some really good guilds/clans who are going to be rolling Destruction making me almost feel like going Order will just cause me to quit in frustration due to the incompetency of many of the players who will be on it.
The exact number listed there on the guild list is 49:32 (Destruction to Order). Basically that comes out to be about 5:3, which is only represantive of guilds and not actually member size. |
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