|
|
7/21/08 5:51 PM
|
|
Viewed 1152, Replies 16
|
|
|
Although Eidos was not showing Age of Conan at E3 this year, Product Manager, Erling Ellingson of Funcom and Rick Reynolds, Sr. Marketing Manager of Eidos were on hand to talk about it. OK cool, some straight talk...? “We've got our roadmap of patches already out,” said Erling. “And we are working on a holiday version of the game box,” added Rick.
Stop, please, working on 'new' versions!
Make right what you have going on now!
Fix bugs!
Add content! For ALL levels!!
Stop flying this game by wire!!
The holiday version is just a box which will be fun to give as a gift. We looked at the various versions of Age of Conan boxes that was being shown behind glass as we walked into the Eidos meeting room. Nothing has been decided as to what the holiday premium will be, if it will be a fun piece of equipment or bling, but “If you have any ideas,” said Rick, “I'd love to hear them!”
You have IGNORED all the problems up to now.
Why, oh WHY, whould you listen to us now??
“We were tremendously pleased with server performance during launch week,” Erling informed me. “We kept bracing for what we thought was inevitable – the server crash,” admitted Rick, “but it never happened.” At present time, I was told that 700,000 accounts were registered, logged in and characters created. Far exceeding their expectations for the game. Don't miss a chance to get the 700,000 boxes stat in right? What about player RETENTION?? Why do you NEVER talk about RETENTION? HYPE. SPIN. FLIM FLAM. Erling boasted that Age of Conan probably had the largest live team around at this time as the entire team is still working on the game. Erling was also pleased to say that their customer service team has been growing by leaps and bounds and are solving almost 100% of all petitions in a day. A live team for a game in LIVE DEVELOPMENT. Stands to reason. This was shipped in BETA., an YOU are paying for the final development stages. You like being charged for an imcomplete game that does 2/3 of what it was sold to you as? I asked about the large number of people that have already reached level 80: “The speed of levelling is conforming to our expectations,” said Erling. The game design is targeted at getting players to the level 80 end game of siege warfare, city capture and city building. So... This game is ALL about the end game? With just the 'starter' 1-79 levels being there... for what? IF you wanted us all to be 80, then just start us in the frikin game AS 80!! What the hell is the point of the 79 levels of pointless repetitive vacant BORING 'game' play that you force us to endure to get to 80?? The objective during the journey to the end game is for the player to understand their character, to relate to it and to learn it. Goddam.. FOR 79 LEVELS??? These guys are on acid. Funcom doesn't believe in making a player grind in the lower levels or make levelling hard and slow. But you WILL force us to 'play' for 79 levels to get to the 'good' stuff?? You guys are tools. Blind spun out ingorant tools. In case you dont know, there is NOTHING different between 'grind' and 'quest-grind', except the name. Ask to explain that if you don't understand. Erling also gave me an update on the PvP game. The interest of players in the PvP game has also been more than expected with a majority of players on their PvP servers. The PvE servers are really that empty? There bis a HUGE difference between boxies sold and active player base I guess. New PvP XP levels will be introduced and vendors will sell equipment that require certain PvP levels to equip, and the Fugitive system will be implemented. When? WHEN? This was supposedly release stuff, and wit their 'massive' live team they can't swing it YET?? Spin and BS. In the content update to come, players will enjoy a new 55+ zone, Screw that... Make the inbetween zones more substantial and fulfilling first. Don't make the 1-79 so FAST and then just focus on high levels. What the hell are you thinking?? You shoulda just made a game that starts at L80 and been done with it. Both Erling and Rick agreed that the 55 – 60 game needs more content. See above. If the 'low' level game wasnt so WEAK, 55-60 WOULDNT need more content. Poor game design has bred this probelm. “Players constantly surprise us,” said Rick. You say...? How long have you been in this hobby? You really SHOULD be past this by now. “We found that they were doing things in their 40s that we didn't expect them to tackle until their 50s, hence we have a need to concentrate development in the 55 – 60 content right now.” POOR POOR design. If you were my employees I would sack the lot of you. The majority of players at this time also seem to be concentrated in the 55 – 60 spread. Because you MADE it that way! Erling reiterated that the original AoC team has not been moved to other projects and they are busy focusing on implementing suggestions and fixing bugs and issues brought to their attention by the players. Players?? BETA testers you mean?? God's sake... As we were wrapping up, Rick looked over to Erhling and asked “Did you tell her about Kingship?” The flood gates were opened slightly and I stuck my foot square in Weak attempt at making this look lije an 'exclusive'.. heh Kingship is a future system whereby guilds can form alliances and can capture and build legendary battlekeeps. Right.. implemented BEFOR or AFTER the intially promised launch features? FLIM FLAM and SPIN. One last note to close this out this interview of current status and future plans in AoC, players can expect the Xbox360 version of the game to launch in late 2009. Hilarious. AoC will be RIGHT off my radar by this time. Welcome to the house of ' amost rans'. According to them, they have surpassed all of their expectations in terms of subscriber numbers and have many things in the pipeline planned. Hype wins the day? FC should be ashamed with the way they have playd this game.
|
|
|
|
7/21/08 5:11 PM
|
|
Viewed 2047, Replies 42
|
|
Originally posted by bonzoso21
QFT
|
|
|
|
7/21/08 4:52 PM
|
|
Viewed 3952, Replies 68
|
|
Originally posted by Lizante
All thta Liz said, but also... add some frikin content! What EQ2 achieved in the same technical space at time of release made this game just embarrasing. AoC is a case study of style over substance. Avoid at all costs. |
|
|
|
7/21/08 4:48 PM
|
|
Viewed 3952, Replies 68
|
|
Originally posted by scabzy
Actually, the best 'hardcore' games were co-op games, so what you you gotta say about that? Your reference to VG is pointless and desperate. |
|
|
|
7/17/08 3:33 PM
|
|
Viewed 659, Replies 4
|
|
|
Can I also add these two previews from Curse.com?
http://www.curse.com/articles/details/11709/
http://www.curse.com/articles/details/11789/
Nice opeining shots. |
|
|
|
7/14/08 8:46 AM
|
|
Viewed 1738, Replies 54
|
|
Originally posted by tvalentine
lol, maybe you shouldnt try and start one in the beginning. There is nothing to discuss, THAT is a sandbox. Others will have their definintions but Forcan's definition is the one that is the best, it covers all aspects, and every sandbox MMO has those 3 core mechanics. I didnt bother reading through your other posts because they were worthless blabber, but what sandbox mmogs have you played?
I knew you would go down the personal insult route... Thats exactly the kind of poster you came across from the second I read what you wrote. Carry on friend, if you need something in your life to make you make you feel a little better about yourself. I have nothing to gain or learn from talking with you for another second. We are done.
|
|
|
|
7/13/08 6:36 AM
|
|
Viewed 1738, Replies 54
|
|
Originally posted by tvalentine
Well, god forbid anyone else would have a different way of seeing things and want to discuss them eh? Thank you for your declaration though... Do you always think a conversation should end at the point you personally have reached your conclusion? Dictate much? Ahh, Im out of here before this turns into a stupid argument. |
|
|
|
7/13/08 6:19 AM
|
|
Viewed 1738, Replies 54
|
|
Originally posted by Dreamagram
Hey! My posts arnt random!! They are based on observation, a critical mind, and the ability to express those things! I have as much right as anyone else, expecially some other random nerd on the internet I have never met and don't know, to define what sandbox means! :P Feel free to link others to me though ;) Seriously though, I think half the problem with this discussion is that I maybe am talking about sandbox in it's purest form, where at which point they obviously becomes a toy rather then a game. Sure, you can play a game using those toys, but the game dosent come bundled with those toys. I think thats the core difference... Most here are talkng about games, whereas I am not. Seeing as the title stated this was about MMOGs, I will take this chance to bow out and leave you all to it :) |
|
|
|
7/13/08 5:02 AM
|
|
Viewed 1738, Replies 54
|
|
Originally posted by strongaxe
For one, that release is somewhat dubious, but lets not get into a vapourware debate here :) As for DF being as sandbox as you can get? Hehe nah, not by a long shot.... |
|
|
|
7/13/08 4:56 AM
|
|
Viewed 4672, Replies 106
|
|
|
So... they are dropping the cotent of the product, and a lot of you say thats ok 'cause they had the 'decency' to tell you about it. They are quitre open about the fact that this content 'probably' wont be sold to you again as expansion material, and that the missing content also 'maybe' won't be added in at a later date. And for this, a lot of you are saying thanks and good job. Are they dropping the price of the product as well though? Are they dropping the cost of the sub? Surely a man of such 'integrity' wouldnt take all your money for 2/3 of the product? If I owned a shop and I was trying to sell a 2/3 full box of cookies for the full price, but I put a sign on it saying that I had eaten theother third, would I be a man of integrity? Sure... I have been 'honest' I guess, but it's an arrogant kinda honest isnt it? I would have to be some kind of assh*ole to even try to sell you those missing cookies for the full price right? This situation is a very very bad omen about the launch and success of this game to me. |
|
|
|
7/12/08 2:47 PM
|
|
Viewed 1738, Replies 54
|
|
|
I am fine to let that one go, I think we have just different definitions of what a defintion is ;) Was reading a PC mag the other day though that happened to be lying around and it said that Assasin's Creed had a 'sandbox' world... Now, I don't know if you have played this game, but in no way can it's world be described as even semi-sandbox. In this case, they say 'sandbox', but they actually mean 'free roaming', and the two are extremely different. Even professional jouranlists can't agree, or just don't know, the true meaning of the term, so what chance do we have?? :) But you see right? Thats what I mean... The meaning of the term is so muddied now that if 100 people use the term, they mean 100 different things...
|
|
|
|
7/12/08 2:36 PM
|
|
Viewed 161, Replies 5
|
|
I am sure there is more... I will think on it :) |
|
|
|
7/12/08 2:05 PM
|
|
Viewed 89, Replies 2
|
|
|
Just great :) |
|
|
|
7/11/08 4:23 AM
|
|
Viewed 698, Replies 27
|
|
Originally posted by Abrahmm
Well, seeing as I have played D&D since around '83, I would say Im not sick of fantasy no... :) But on to the other... Childish? eh? what? Prententing to cast a spell is childish, but pretending to fly a battle cruiser isnt? Purleez... If one i 'childish', then they both are. My advice is though to stop seeing things as 'childish' or 'grown up' and just enjoy what you like to enjoy. Noone wil be able to explain why fantasy is so popular, it's just a matter of subjective taste, so I wouldnt worry about looking for a reason. Anyhow, sci-fi fans have Eve, which is a very decent game, here now and Jumpgatte: Evolution, which looks like it's gonna be a very decent game, coming up... Maybe you should be glad that the ones you DO have are being done right. Much better that then the scatter gun offering of crappy fantasy MMORPGs goin on right now eh? Quality over quantity ftw. We won't talk about TR ;) |
|
|
|
7/10/08 2:19 PM
|
|
Viewed 1738, Replies 54
|
|
|
i Originally posted by Forcan
Ok, thanks for bringing me up to speed there :) As for sandbox and sandbox game, I believe that your opinion on player-driven vs dev-driven are not fully correct. That definition is going by extreme, and may seem to be correct, (since people use sandbox vs linear as two extreme), but it is misused if you go to extreme. Well, I think a definition *has* to be 'extreme' by it's very nature... It has to be concise to avoid confusion and argument. It certainly isnt a misuse I think to keep the term 'sandbox' true to what it started out as.... That is it's meaning a tray full of sand and the tools to manipulate it in whatever way you choose you. Noone gives the kids in the sand a script to follow, and noone tells them what characters to create, and noone tells them the ending that must happen for them to be considered a success. They make all that stuff up for themselves. Thats the definition of true sandbox. Sure, use terms like 'semi-sandbox' or whatever to cover the middle ground, but lets not attempt to bury every game, no matter how many sandbox elements it has, under 1 term. It will just lead to confusing debates like the one you are seeing here. EQ2 has sandbox elements, Eve hs sandbox elements, and, yes, even WoW has the odd sandbox element. I stand by the assertion that none of them are true sandbox games though. They would all fall comfortably under a 'semi-sandbox' category in my eyes. I think any MMORPG that has an open free market and crafting would as well. Sandbox game doesn't mean it's all player-driven contents and such. Player-driven contents are derived from of the core element Dynamic World. The idea that sandbox game is player-driven is that since player-driven contents are the only thing around, they will be the only thing that affect the game-world, hence the feel of a dynamic world is created. A sandbox game would have to balance between player-driven contents and developer-driven contents. Most of the developer-driven contents should be re-designed to fit the sandbox game, so you can't just copy the quest system from games like WoW and LOTRO to fit a sandbox game. It has to make sense to the sandbox game and not overpowering the player-driven contents. What you are describing is semi-sandbox :) As for sandbox game having no story, no plot, that's a false assumption to think that with it the game is not sandbox. Like the tool to interact with the world, background stories and general plot are also there for players to develop the directions of the stories (so I actually think these would be interesting to have, where one server the force of good may be winning while on the other server the force of evil may be winning due to players' involvement.) Again, you describe a semi-sandbox MMORPG. Nothing wrong with that of course, a great game could be made using this model, but it just isnt true sandbox. Like I say, the closest true sandbox MMORPG ever made was A Tale in the Desert 2, and we all saw how that turned out... People hated it because they couldnt fight each other. SoR also started going down the right path with 'The Ring', and hopefully it will continue to do so now it' coming back. In fact, you 'sandbox' guys need to get behind that game 100% and make ita huge success as far as I can see if you wanna encourage more devs to make more semi-sandbox/ sandbox games :) IMO, Someone needs to buy the NWN1 engine, tart it up graphically, add some fuller MMORPG feature, put up a perpeptual server with a giant blank world on it, and let the creator community fill it. THAT for me would be a game worth playing :)
|
|
|
|
7/10/08 1:53 PM
|
|
Viewed 1738, Replies 54
|
|
Originally posted by vajuras
Well, definitions are not set by the amount of people that 'will play in them' surely? Surely they are set by the fact of what something is or isnt? btw... can't have classes in a sandbox? Who says? Lotsa PnP RPGs use classes, and they are the ultimate sandbox games. Lets not say what can or can't be done too soon. Especially as a true sandbox has not been made yet. Maj is right. It is simply player driven vs dev driven. Thats the only defintion that matters. It's not his fault that the majority seem to lack the self motivation, imagination, and dedication to make a true sandbox a big hit. Maybe a game like Spore, with mass market appeal, will change the landscape with in regards to player created content and the industry's view of true sandbox gaming. Who knows? maybe in 10 years there will be an indie dev will come up with something.
Again, pure sandboxes are here d/l the client for Second Life and it is already a big hit. It's just not popular here at mmorpg.com because most of us are achiever / killer subtypes
I do not consider SL as a MMORPG or a part of what we were talking about here so I didnt consider it. I can understand your point in mentioning it though. As a part of sandbox gaming, it has merit, but as a sandbox MMORPG? Nah... Might as well consider Spore a sandbox MMORPG as well if it is, and we all know that it isnt. Anyone making a true sandbox MMORPG could learn a lot from both though... In my view, you would have been better using A Tale in the Desert 2 as an example, but the lack of combat in it is an obvious barrier. |
|