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All Posts by Vesavius

All Posts by Vesavius

314 Pages First « 2 3 4 5 6 7 8 » Last
6269 posts found
Originally posted by Jean-Luc_Picard
Originally posted by Vesavius
Originally posted by Jean-Luc_Picard

Ah, another of those threads. I thought we may not get on this week...

Because raids in old games like EQ were not zergs... err wait...

 

Raids in classic EQ were/ are highly organised. High numbers do not equal zerg.

Were? In your mind?

 

Answer the point sensibly. This response is pointless. You asserted that EQ raids were zergs, I said you were wrong. 

Maybe answer as to how you consider classic ('old') EQ raids to be zergs and maybe we can carry on discussing.

Originally posted by Jean-Luc_Picard

Ah, another of those threads. I thought we may not get on this week...

Because raids in old games like EQ were not zergs... err wait...

 

Raids in classic EQ were/ are highly organised. High numbers do not equal zerg.

Originally posted by Loktofeit
There's already a thread for your wonderfully constructive feedback here

 

His criticism is valid though.

It is a messy zerg. Every man for himself.

Is this the game that had formations? What happened to those? I watch some Mount & Blade vids with folks working in units and formations and wonder wtf is going on with mass PvP design and, yes, players in MMORPGs.

M&B is my favourite PvP game by far btw.

The age of the 'big' MMORPG are gone.

Pantheon will do well in it's niche though. I for one will be playing it based on what they have shown so far.

Originally posted by JackCracker411
Originally posted by Vesavius
Originally posted by JackCracker411
Originally posted by Vesavius
Originally posted by JackCracker411

Not sure why people get their panties in a bunch about boxing.  If someone wants to shell out the cash for multiple accounts... let them be.  Seriously.,. why do some people even care about this?  

 Because in a pre expansion world there are only so many desirable spawns that drop good stuff and having individuals monopolise group content is clearly a bad thing. 

I get the need to box as a server matures, and don't even think it's a bad thing, but you have to think in context.

Really?  Is this really going to happen?  Or are we talking theoretical here?  Give me a number.  A percentage even of the player base that you think will actually be boxing.  

 

Look, you asked why people have an issue with boxing on on a pre expansion server and I answered you. 

If you can't understand the point of there being a limited number of desirable spawns in a pre expansion world, and that number is designed for group play, not solo play, then I really don't know how to make it clearer.

The point is actually very easy to grasp.

 

No.. I get your point... but if you hadn't noticed... it seems like you are debating it for the sake of winning a debate over a virtual non-issue.  Because all I hear is that you have concerns about someone camping desirable spawns.  That's going to happen whether someone is boxing or not.  

 

So, you are telling me a single character in EQ can handle the same spawn as a whole botted group? Or even a duo? Nonsense.

I honestly don't think you understand the point. You say you do, but I suspect that you don't. I don't think that you understand the real estate of a pre expansion server.

I am ok with botting once a couple of expansions hit, whatever, but in the unexpanded Norrath it's selfish and impacts on the whole game world. There is a reason P99 has (pretty sucessfully) banned boxing. But then P99 isn't in the business of selling extra subs at the expense of the game.

 

Look, you don't find it a problem. Others do. You asked a question and it was answered clearly. I think that is pretty much as far as we are going to get here. You can have the inevitable last word, I personally don't think there's much left in carrying this on.

 

Originally posted by JackCracker411
Originally posted by Vesavius
Originally posted by JackCracker411

Not sure why people get their panties in a bunch about boxing.  If someone wants to shell out the cash for multiple accounts... let them be.  Seriously.,. why do some people even care about this?  

 Because in a pre expansion world there are only so many desirable spawns that drop good stuff and having individuals monopolise group content is clearly a bad thing. 

I get the need to box as a server matures, and don't even think it's a bad thing, but you have to think in context.

Really?  Is this really going to happen?  Or are we talking theoretical here?  Give me a number.  A percentage even of the player base that you think will actually be boxing.  

 

Look, you asked why people have an issue with boxing on on a pre expansion server and I answered you. 

If you can't understand the point of there being a limited number of desirable spawns in a pre expansion world, and that number is designed for group play, not solo play, then I really don't know how to make it clearer.

The point is actually very easy to grasp.

 

Originally posted by JackCracker411

Not sure why people get their panties in a bunch about boxing.  If someone wants to shell out the cash for multiple accounts... let them be.  Seriously.,. why do some people even care about this?  

 

Because in a pre expansion world there are only so many desirable spawns that drop good stuff and having individuals monopolise group content is clearly a bad thing. 

I get the need to box as a server matures, and don't even think it's a bad thing, but you have to think in context and just don't be selfish. On a server like this, there isn't even a need to box... High numbers mean groups will be easy to get. Unless everyone is boxing.

 

More boxing = less groups = more boxing = eventual server full of solo boxers. Sounds awesome.

Originally posted by DMKano
Originally posted by Vesavius
Originally posted by bingbongbros
Originally posted by DMKano
Project 1999 is IMO more authentic than this progression server

Agreed.  I am playing it now and it really feels like I'm back in the day doing the evercrack addiction.  The new prog server is a waste.  

 

They would have been better just supporting P99 in launching a fresh server tbh.

Since P99 is a nonprofit project and 100% separate from DBG - why would they support it, there is zero money to be made there.

 

 

Good will?

When I say support it, I don't mean putting a 30 man team on it. I mean advertising it, like pretty much they have been done recently.

 

DM, relax ;)

Originally posted by bingbongbros
Originally posted by DMKano
Project 1999 is IMO more authentic than this progression server

Agreed.  I am playing it now and it really feels like I'm back in the day doing the evercrack addiction.  The new prog server is a waste.  

 

They would have been better just supporting P99 in launching a fresh server tbh.

Originally posted by saker
I read you have to be on the  "all access" pass to play this.

 

Yep, which is actually a good thing IMO.

Actually, it would be awesome for MMORPG to do an interview with the P99 folks.
Originally posted by DMKano
Project 1999 is IMO more authentic than this progression server

 

Way more authentic.

Ragefire should be just thought of as a fresh server, not as a 'classic' server.

 

Originally posted by fivoroth
Originally posted by Chrisbox
Content that requires skill only gets tackled by a small percentage of the player base because incapable players and players with little time take up the majority of said playerbase.  If a game wants to survive financially then appealing to all types of players is the route to go.  

But why is that the case? So many other genres require a lot from their players and the only way to overcome challenges there is to improve your skill at playing.

 

Are really asserting that there is no difference in a day one player in a game like FFXIV and an end game vet? Because that would be ridiculous.

 

 

Why are you ignoring the people that are telling you that it's stupid to compare MMORPGs to other genres in this. It's apples and oranges.

Old school MMORPGs required knowledge over skill. Maybe it could be argued that newer games don't so much, but I look at something like FFXIV in terms of pure knowledge required and see otherwise.

 

Again, what you are doing is comparing chess to soccer and then coming to the conclusion that chess is bad. Different styles of game require different disciplines. This is a good thing.

 

 

Returning to a mature gear based PvP game after a long break is a real off putter for me. I am sure that I am not alone.

I know it seems backwards, considering that GF are talking about merging servers, but a fresh server would be the only way I would return to this game. I think it would be good for their player numbers as well.

Originally posted by fivoroth

I always wondered why MMORPGs, both current generation and the old generation, require so little of their player base in terms of skill. 

In racers I get rewarded and win by improving my driving skills. 

 

Because a lot of older MMORPGs were about knowledge, not physical skills. You are questioning them for not testing the same ability sets as something like a racing game, and that isn't fair or right.

These games were RPGs in the sense that your character attributes within the game were more important than the players reflexes or aim, and this is valid. Not every game has to test the same player attributes. 

It is like comparing chess to soccer in a lot of ways, and then criticising chess for not requiring 'skills'.

The only skills a lot of older MMORPGs really required were social skills, which explains why so many were so bad at connecting with them.

Originally posted by l2avism

Actually, old games weren't about acquiring bling. People couldn't inspect your gear or anything, so standing around in rare gear meant nothing as nobody knew what your were wearing was rare.

 

Well, can't speak for every game, because I haven't played every game, but EQ was definitely about 'bling'. 

And, yes, you could inspect.

 

Player agency... The world in MMORPGs is what you help create.

You aren't IN traffic, you ARE traffic... Be the change... Pay it forward... etc

The people that just whine about how bad others are are as bad as the folks that they slate.

Everquest, without a doubt.

But, have to say, my time in ArcheAge was incredibly social. More than any game since the dawn of WoW. It would be a close second.

Help bring back Darkfall Online

Why? So no one can play it this time either? 

 

Originally posted by l2avism

 


Originally posted by Vesavius

Originally posted by l2avism Nobody actually likes trinity. They put up with it because its the best that PVE MMO developers can come up with given their complete lack of original or innovative thinking. Older MMO's did not have trinity. It's something that came out of EQ, then WOW cloned EQ2...
  Wait... What? This simple statement invalidates the entirety of the lecture offered. Being told 'how it is' by folks that demonstrate a visible lack of knowing how it is, or even how it was.
Ha! EQ was the inspiration for WOW. The WOW devs were even frequent EQ players. Could you try not being so ignorant for a day?

Sony is taking credit for the existence of the hottest MMORPG around, World of Warcraft, saying that had it not been for their Everquest(EverQuest II), WoW would not have existed to wow the gaming world as it does today. Lead designer Ryan Barker shares some choice words on the matter.

 

"That's definitely true," he said when asked if he agreed with the contention that WoW would not have existed it EverQuest was not released"

 

Dude... Read what was wrote. You are looking silly.

Yes, WoW was inspired heavily by EQ, that's a clear given. Everyone knows that.

What you said though was that WoW was an EQ2 clone. And that makes your statement ridiculous. 

 

TBH though, I would even go as far as to say that if you think WoW 'cloned' even EQ then you never played EQ and are just another internet search 'expert'.

 

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