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MMORPG.com Discussion Forums

All Posts by Vesavius

All Posts by Vesavius

317 Pages First « 2 3 4 5 6 7 8 » Last
6329 posts found
Originally posted by GameByNight

Seriously though, the difference between trolling and satire is intent. 

 

Yeah? Because I can't actually remember the last time a mod here asked me about my intent before suspending or whatever for alleged trolling.... If they had I would have happily told them I was being 'satirical'.

 

I am so happy this is now MMORPG.com policy, it is a fantastic step forward that we are now going to enter discussions regarding intent before action is taken!

 

Passive aggressive BS of an article TBH. If you have a point to make, make it and maybe not behind "hey, it's me being funny dude!".

 

I would give it a break for being funny, if it was funny.

Originally posted by DocBrody
Originally posted by Vesavius

Might be nice, but I suspect that their timing for launching this Kickstarter is piss poor.

why? you mean Destiny?

 

 

No, I am talking more about Kickstarter sci-fi burn out.

 

I wish them well if they can pull the funding off though.

 

Personally, I only KS start ups. To my mind any company with product already out there should be able to self fund if there is a demand for what they are doing. I am a fan of slow build up when it comes to business.

Might be nice, but I suspect that their timing for launching this Kickstarter is piss poor.

Originally posted by ZizouX

Basically, for a game that is THIS hyped, your only solution is to IGNORE user scores.  Rely on CRITIC scores that you've trusted in the past for similar games.  If you like IGN reviews, see how they've reviewed your favorite games, and if the reviewer seems to line up with your own taste, then rely on the review.

 

Nah, because any reviewer can be bought at any given time. Games journalism is a shit can of amateur ego and greed that should never be relied on.

 

My advice these days is to never pre order or even buy anything in the first 3 months in general. True opinions tend to come out around then, once people start to get over the emotional need to bash or protect a game.

 

I do make exceptions myself though to this,I admit, but I tend to accept it as my own fault if the game turns out crappy.

The way that I see it is that if you're gonna spend a shed load of cash to convince people that your game is super special, it better BE super special.

 

Because if it's just decent people will feel betrayed by you and hammer you in the user reviews.

 

Overhyping for average product will bite you on the butt every time. 

Originally posted by delete5230

My reasons from my experience after playing many mmos :

c ) Your often expected to know the Dungeon / Raid well.

d) Your often expected to lead.

 

I think it just boils down to these.

Being a tank means being in a position of responsibility, and most don't want that (though that will ofc not stop them from having an opinion as they follow around spamming DPS).

 

 

Thinking back to those days, I seem to remember that the general dreams amongst our group were bigger freer worlds with more unique content that would only happen to your group and never be seen again, whether provided by AI or human means.

I think we all kind of wanted EQ to be more like the tabletop RPGs we loved in general.... I think we all kind of dreamt being entrusted with our own quest  to rid the world of this or that evil artefact.

I don't care much about arguing about definitions or what a particular site should or shouldn't cover, mainly because I am not pedantic or overly offended about such things.

Originally posted by nariusseldon
Originally posted by iridescence

What about subs with no cash shops or B2P + sell expansions? There are other options besides cash shops to make money even though I don't really mind a cash shop that only sells cosmetics.

 

Subs are so yesterday.

 

I wonder... How many pure AAA sub games exist in the Western MMORPG market compared to pure AAA "F2P" games.

I admit that I haven't done the math.

Most that i see are a hybrid model, offered by devs that seem to know for a fact that the sub isn't "so yesterday". If it was I expect that they would be brave enough to not offer the option, let alone rely on it to financially underpin their games.

Originally posted by Precusor
Originally posted by Phry
Originally posted by Vesavius

Rewind a handful of years here and you would have seen on this forum a small handful of posters, including me, arguing against the rise of the so called "F2P'" cash shop model and trying to explain what it meant to games and how it was anti-gamer.

We were attacked and met with hostility. We were called outdated and archaic, and told our time was up and we had better get used to the new way of things, because it was "inevitable" and unstoppable. We were told that no one wanted the level playing field of subs and that we might as well leave the genre.

Well, you know what? You all got what you argued so hard for.

 

Personally, I am done with it all and a part of me can't help but find where we are now a bit funny.

If its any consolation (it probably isn't) it looks like the F2P bubble is on the verge of bursting, its probably no small coincidence that the most successful games are still, those that incorporate P2P payment options, its kind of ironic, but it might just be that the rise of the F2P games is one of the reasons why World of Warcraft is still as popular as it is, and why games like Eve Online and FFXIV;ARR are doing as well as they are, whereas the history of F2P games tends at times, to be 'a bit messy' with often controversial arguments over how they handle in game monetisation. Maybe thats part of the reason why some of these cash shops that are in F2P games seem a bit OTT with their pricing and item listings, could be their just getting as much as they can before its too late.

This.

F2P "MMORPGs" is on its last legs so don't worry too much about the future of the MMo genre.

 

I both admire and am a bit envious of both of yours optimism, but I don't think I can share it. I think the damage is done and there is no way back from this chasm that we continue to hurtle into.

 

But, still, gamers demanding anti-gamer revenue models will always confuse me. I thought we were here to play to achieve, not shop for our barbie dolls in a virtual mall and pay for short cuts that allow us to sidestep actually playing the damn game that we signed up for.

Originally posted by syriinx
Originally posted by Vesavius
Originally posted by syriinx
Originally posted by Vesavius
 

I dont think what AA does is pure P2W, but it is definitely borderline and the closest a freemium game has come to actual p2w.

 

I don't play EvE... Can someone that does explain to me how, in practise, the trade of labour pots bought for RL cash for game currency is different in practise to Plex?

 

Do Plex not allow you to buy power in that game?

 

Honest question.

 

Plex is a monthly sub (afaik), like Kronos.  No power.

 

Really? The in game currency that sell these things for in those games doesn't buy you progression or power?

 

Originally posted by nilden
Originally posted by Vesavius
Originally posted by nilden

"I could understand the cries of Pay to Win, but that’s not really the case here. You see, these Labor Potions are tradable, and can be placed on the Auction House as well so players can make in-game money from them."

So you can buy labor points in the cash shop, sell them on the auction house and make in-game money. How is that not pay to win?

 

Do you say the same to CCP with regards to Plex?

 

I accept that you might, I don't know you, but I don't remember all this drama about that system. Or about Cronos, or about GW2's gems... This really isn't all that different.

If it is spending real life money to buy in game gold. How is it not?

 

I guess what I am saying is that companies like CCP, ANet, SOE etc are given a free pass for this, while the outrage at Trion has been loud.

 

I just wondered why a now established RL cash to gold conversion practise is now so suddenly offensive?

Originally posted by syriinx
Originally posted by Vesavius
 

I dont think what AA does is pure P2W, but it is definitely borderline and the closest a freemium game has come to actual p2w.

 

I don't play EvE... Can someone that does explain to me how, in practise, the trade of labour pots bought for RL cash for game currency is different in practise to Plex?

 

Do Plex not allow you to buy power in that game?

 

Honest question.

Rewind a handful of years here and you would have seen on this forum a small handful of posters, including me, arguing against the rise of the so called "F2P'" cash shop model and trying to explain what it meant to games and how it was anti-gamer.

We were attacked and met with hostility. We were called outdated and archaic, and told our time was up and we had better get used to the new way of things, because it was "inevitable" and unstoppable. We were told that no one wanted the level playing field of subs and that we might as well leave the genre.

Well, you know what? You all got what you argued so hard for.

 

Personally, I am done with it all and a part of me can't help but find where we are now a bit funny.

 

 

Originally posted by nilden

"I could understand the cries of Pay to Win, but that’s not really the case here. You see, these Labor Potions are tradable, and can be placed on the Auction House as well so players can make in-game money from them."

So you can buy labor points in the cash shop, sell them on the auction house and make in-game money. How is that not pay to win?

 

Do you say the same to CCP with regards to Plex?

 

I accept that you might, I don't know you, but I don't remember all this drama about that system. Or about Cronos, or about GW2's gems... This really isn't all that different.

Originally posted by Melancholyx
Originally posted by Vesavius
Originally posted by Melancholyx

The labor system was good when ArcheAge was a P2P game in Korea back in the days. It was same labor for everyone. It was time = labor.

Now it's cash = labor and and if you really think that this is 'good for the overall health of the game', I really have to question your sanity.

No, it is tradeable in game, as the article says. This means that time spent in game still equals labour, because you buy that labour with gold.

Before questioning other's sanity, read to comprehend maybe.

And what is needed in order to obtain gold in the game? OH RIGHT! Labor.

 

Friend, you do remember that you actually do get a fair chunk of labour for free daily, right? LPs that can be used to make gold?

 

You seem to be under the impression that the only labour comes from pots?

Originally posted by syriinx
Originally posted by Vesavius
Originally posted by Melancholyx

The labor system was good when ArcheAge was a P2P game in Korea back in the days. It was same labor for everyone. It was time = labor.

Now it's cash = labor and and if you really think that this is 'good for the overall health of the game', I really have to question your sanity.

 

No, it is tradeable in game, as the article says.

 

This means that time spent in game still equals labour, because you buy that labour with gold.

 

Before questioning other's sanity, read to comprehend maybe.

 

Or you buy that labor with money.  So you can skip the gathering gold part if you want.  Either way, someone spent cash to get that labor into the game.

 

Its a cash cow for XL Games, which would be fine if they didn't design the game to be so heavily slanted towards subscriptions. 

 

/shrug... The fact that labour pots are tradeable removes 99% of my worry about them. It is a key detail that the "P2W" cryers seem to be skipping over in their outrage. 

 

I really don't see it as any different in practise to Plex, or Chronos, or even GW2's system.

 

I actually, as a subber, don't see me spending much real money at all on labour pots... I will be looking to buy mine with gold, probably off newbs that have just started in an effort to give them cash a boost to get going.

Originally posted by Drunk-fu
Im starting to believe, people who keep crying over p2w, are actually get paid for  it.

 

This certainly is the time in any game's life that you really have to watch for suspicious shill accounts, that's for sure.

Originally posted by Melancholyx

The labor system was good when ArcheAge was a P2P game in Korea back in the days. It was same labor for everyone. It was time = labor.

Now it's cash = labor and and if you really think that this is 'good for the overall health of the game', I really have to question your sanity.

 

No, it is tradeable in game, as the article says.

 

This means that time spent in game still equals labour, because you buy that labour with gold.

 

Before questioning other's sanity, read to comprehend maybe.

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