<
>

Page 1 of 1

All Posts by Narrator - 6 found

2/02/08 1:26 PM
Viewed 1760, Replies 21

No, there's no dancing, beyond a 3-second emote.  And -- no offense to you -- but thank God there's no dancing. 

2/02/08 1:08 PM
Viewed 1332, Replies 20

Yeah, there's always the obligatory "wait six months" caveat, but my largest concern (and one of yours), melee combat, is not getting enough attention from Flying Labs.  Or they're keeping hush about it, since it's the most denigrated aspect of POTBS.

The newest updates are looking to tweak more of the ship-on-ship combat -- but that element of the game is already freaking excellent, everyone agrees.  Yes, there's always room for improvement, yadda yadda, but Flying Labs really (reallyreallyreally) needs to give hand-to-hand combat a real talkin' to.  The serious sitdown, life-changing type of discussion.  Because hand-to-hand combat is not a small or ignorable portion of the game.  It's not something you can just skip if you don't want to do it.  It's integral to the entire experience.

1/28/08 11:00 PM
Viewed 1760, Replies 21

I bet sailors in the early 18th century hated getting ganked too; like the pirates were "bullies" n' stuff.  But hey!  It's kinda like role-playing in that sense!  You get to experience how pissy it was to lose a ship to a boat full of brigands in the Caribbean circa 1720!  Sign a dude up!

1/18/08 12:08 PM
Viewed 975, Replies 11

Granted, any MMO can get lonely if you go at it solo the whole time.  But I'm a story whore, and this game -- no hyperbole involved -- has the sharpest, wittiest writing I've seen in an MMO to date, even for the soloists.  I guess when writers aren't handcuffed by writing missions like "Kill ten boars so I can make you a leather belt," then writers can actually delve into more humanistic stories.

In the first town alone, you send a young man (who's too ashamed to actually meet you) back on the path of righteousness; you serve as a liaison between a magistrate and a bartender, crossing social barriers in order to put a local crime lord in his place; over the span of several mission, you gain a deep-seated arch-nemesis in the form of Los Ladrones (if you're Spanish), the Bloody Arms (if you're French), etc..  There's a lot more great stories even in the first 10 levels.

I can't wait to see what else is in store.

 

 

8/03/06 6:48 PM
Viewed 503, Replies 38

Blizzard is already credited with taking the MMO genre to a picnic -- by picking and choosing the elements they saw working from previous titles, and discarding the rest.  Blizzard is also credited with crafting the most streamlined, easy-to-use interface established in any MMO.

So.  I'm not sure a World of Starcraft could be a "bold departure" from WOW.  Sure, the background would be more sci-fi.  And, yeah, you'd be shooting laser guns instead of fireballs.  But, by your own admission,  Blizzard made WOW an "excellent" product.  And if they "wasted their talent" trying to reinvent their own wheel, then wouldn't those stockholders revolt anyway?

Blizzard's success with WOW is their new cross to bear.  It's their 6 million subscriber blessing, and subsequent curse.  Blizzard didn't gain success by taking risks.

7/18/06 2:34 AM
Viewed 1390, Replies 31

Computer graphics can do such wonderful things ... until it comes to the human body.  I'm vaguely put-off by the pseudo EQII plasticky skin look, but there's too much other good stuff goin' on to ignore.  Like the architecture, especially.  I'm glad they decided to Go Big in their design concepts.

Page 1 of 1

Legend

Locked
Hot (25+ Posts)
New Posts
No New Posts
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.