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All Posts by ZekkCC

All Posts by ZekkCC

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257 posts found
Originally posted by rlmccoy1987

Originally posted by Cik_Asalin


Not to throw perverbial fuel on the fire, but of course it would be an assumption.  Many dont support MO and their antics, etc., but at the same time, many have seen the repeated, repeated and repeated, trolling, personal calling out related, bating threads repeatedly, and repeatedly repeated by rlmccoy1987 on the MO forums in mmorpg.com to the point where many would think that mmorpg.com is synonimous with Trolling supporters; and perhaps MikeB and rlmccoy1987 are related. :) hehe

The prevalence of those Trolling antics on mmorpg.com are so prevalent, it wouldnt surprise me some might make assumptional links about something. :)

 

 

If you would read the rules on this forum, I have not trolled MO.  I have criticized it using different examples backing up my threads.  If I was to make a post and say "THIS GAME SUCKS" then I would get a warning/ban. 

http://www.mmorpg.com/disclaimers.cfm

Posting excessive negative comments or baiting others to respond in a negative manner is considered trolling on the MMORPG.com forums.
For example: If there is one game that you did not enjoy, voicing your opinion is encouraged. Posting this opinion in every thread concerning that game to the point that it disrupts all other conversation is not tolerated.

 

 

Certain members of this forum do this constantly.  They make sure they do not make personal attacks and they make sure that they back up their statements with reasons...to keep just inside the warning line.  Seeing as how certain members of these forums posted pretty much nonstop in a specific forum for quite a while (a significant % of their overall posts)...they were probably in violation of the trolling rules multiple times.

 

All I did was say that a specific poster was extremely harsh on MO and got a warning for flaming.  Apparently implying that someone acts a specific way is an attack, even when this statement makes sense in the context of the topic the thread was in.  I've seen multiple instances where certain posts by this individual could be construed as implying stupidity on the person they are reponding to but I would doubt action was taken. It's all good though! 

Originally posted by rlmccoy1987

Originally posted by maskedweasel

Originally posted by rlmccoy1987

Originally posted by maskedweasel

 

 

That does make sense? To not stress test to know how much you can handle and thereby ostracize any others that would be willing to try your game by not allowing them to access the game or wait in a long queue?  

 

That doesn't really cut it and though it might "make sense" its bad business.  I like the shift though, put your faith in the next indie with sandbox ideals until they burn you.  If they don't stress test their servers during beta, and the game only runs stable with 1K people, then thats not much of an MMO.  If you refuse to test during beta, then the only other time to test is after launch. How much fun will that be?

 

$40 and hope for it's potential is all I need right? 

I suppose? Then again isn't that the same thing you were against people doing for MO?

 

Like I have said before, you can't compare MO to Xsyon.  MO is being developed by UE modders and have no strategy, while these people have made an MMO before and have coding experience. 

 

The problem with Mortal Online is that they lied about so many things, they try to show how "epic" it is, yet when you actually play it, its not even fun.  Many of the bugs have been there for months and they still have no clue how to fix them.  If you were there from block A, you will know how bad their developers are when they try to do anything.

 

Time will tell with Xsyon though, I am not putting much hope in it, I am just more enthusiastic about it getting good than MO.

 

PS - Xsyon actually has an installer and a professional FAST patcher!  MO didn't even have that for 6 months!

 

PPS - I forgot to mention that this game is hosted in the USA, and I only have 60ms ping!

You definitely can't compare MO to Xyson.  MO can support more than 20 players without crashing. 

Originally posted by osmunda

 

Either way I find it disturbing that we are 2 weeks out from the projected release date and the total of our knowledge from in game is the login screen

This.

Originally posted by Rohn

Originally posted by rlmccoy1987

I have to ask, what problems are you seeing with your account?  The only thing you can do at this point is to access the subscriber area, nothing else you can do with your account...

 

Just that.  Preordered last night and was able to log in.  Later last night, and today, I'm unable to log in.

Also, after preordering, I didn't get any type of order confirmation.  I'm not sure if that's normal or not.

Very professional of them to not confirm the fact that you just gave them money for thier product.  Login problems?  Surprise Surprise!!

Originally posted by MrDDT


I think you both need to check out the videos Ive made. Ive made over 12.

 

Post here if you want to see something in a video and I will do my best to get it in a video/screen shot.

The videos that show the game consists of punching people, cutting down trees and jumping?  Or the video of the extensively ugly character clothing? 

Originally posted by MrDDT

Like I said I wanted to make it clear that Xsyon is NOT having a desync problem. Im pretty sure I left the end of my statement to say he might have been talking about MO.

 

Again XSYON IS NOT HAVING ANY DESYNC ISSUES.

=P

 

I will be posting more videos soon as I can promise. Anything you want in the video?

A game with no players doesn't have desync?  OMG!!  This sounds like a winner! 

Originally posted by siredmond


As for wildlife right now in the videos, the spawns have been disabled pending testing.

The lack of content is definitely intended.  Why would they want people to see the content, anyway?  I mean, what's the point in showing potential customers what your product contains.   

Do people really think that, based on the videos of Xyson released thus far, that this game can even hold a candle to Mortal Online's potential appeal.  The characters look like rejects from the suburbs and the game itself appears to be slow paced.  People who have played in the limited time the server appears to be up claim that not only does the game crash...you lose everything when it does.  Is this a joke? 

 

Also, is it true this game was scheduled to release soon?  The game in these videos??            Lawl.

As far as I'm aware, tons of games do this.  Most online accounts of all kinds make auto-renewing the default.  Jesus.

http://www.mortalonline.com/forums/38253-mortal-online-ob-review-zekk-pics-long.html

They're currently patching the game.  Supposed to be a desync/lag fix.  We'll see.

Originally posted by Timmeyh

i just downloaded the game this morning. and ive tried it for like 30 mins now. and all i can say is terrible.... TERRIBLE. they cant release this game in at least 6 months. the release date version of conan looks like fckin heaven to this. why are they rushing the release? money? well, they will earn more money in the longshot if they w8. 

 

Any particular reasons why you believe it is terrible?  :)

Originally posted by Slapshot1188
Originally posted by monkeybarrel

 

Weird.  I mean, I can see how people could dislike maps like the ones in Age of Conan, that show your position, facing, and big yellow cross-hatched areas where the quest objectives are.  I myself was pretty disappointed when I realized how dumbed down the exploration in AoC was going to be.  But there's a long way between that and no map at all.  For example, the treasure maps in Sid Meier's Pirates, (not the big map, the little scraps you could buy off the guys in the tavern) -- if all the maps were like that and had to be bought, and didn't track you like a TomTom, that would seem pretty hardcore to me.  Apparently not hardcore enough.

So I guess they understand their fanbase a lot better than I do.  To come back to the real point of this thread, maybe they also know they have a core playerbase of masochists so brutal that they'll pay to play this thing after a only couple more days worth of "polishing".  Who knows?  I guess I don't.


 

They are going for a more "realistic approach" to the game.   Realism in this case apparently means that even though your character has grown up in this village and is now 30 years old, he has no idea where anything is in town.. or nearby and must "explore" to find everything.  There is also no compass in game and no navigatable points like a NorthStar to get your bearings.

 

There are points in the game that you can use for navigation.  There's no doubt that it's easy to get turned around out there when you travel away from towns but that's part of the fun.  I'm not going to lie.  There have been times when I've been running/riding from one place to another and wished for a map but I definitely get a nice feeling when I finally find the place I was looking for.  I feel like I actually accomplished something.  I haven't had that feeling in a while.

There's a usable/draggable macro button on the taming skill page of your skills panel.  Just drag it over to the hotbar like you would any other skill. 

Originally posted by rlmccoy1987
Originally posted by skeaser
Originally posted by SgtFrog
Originally posted by skeaser

Seriously? They still haven't created all the skills yet. You just say "tame" to a creature to tame it. /facepalm

lol, so you need to type in text commands to use skills O_o?

 

Yup, same for commanding your pet.

 

True

This is all straight up wrong.  Taming has a skill and you do NOT have to type '/tame' to tame animals.  There is also a little gui for controlling your pet.  It's the little llama looking button near the center top of the screen. 

Originally posted by skeaser

Seriously? They still haven't created all the skills yet. You just say "tame" to a creature to tame it. /facepalm

 

There's a skill for taming, though it only lets you use it like right next to the mob. :\

UO was a great game for many different reasons.  It contained all the different types of players and put them into one world and let them do their thing.  PKs (which split into different subsets like griefers or pvpers), Anti-pks (opportunists or pvpers) and crafters/etc would all play their different play styles in the same game.   It was the INTERACTION between these different types of players that made the game fun. 

UO's 3/4 view interface allowed players to see anyone within range which is a much different style of combat than it's 1st person successors.  The precasting involved with magery and dynamics of the game (certain spells being used to interrupt your opponents casting) were fantastic for pvp strategy and skill.  Every player having access to a self-heal spell as well as other methods of healing were also excellent and developed an awesome pvp dynamic. 

UO's downfall was multifaceted and took time.  Adding stat loss to murderer death (thus eliminating a significant amount of the PK players) was a major hit by eliminating one side of the interaction process.  Trammel also took it's toll by removing the interaction between the different player types. 

I could go further but I'm far too lazy to try to think of all the different ways that UO was ahead of it's time.  I still occasionally go back and play UO-Hybrid but you still don't get the interactions that were in the original game.  The MMO market is so saturated that different play styles go to play in a different game if they don't like the rule-set.  Ah well. 

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