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MMORPG.com Discussion Forums

All Posts by MarkJW

All Posts by MarkJW

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150 posts found
Originally posted by Kumapon

 


Originally posted by CyclopsSlayer
Sweet!

 

Now all we need to do is invade Trion's HQ and bribe select people with beer and food, or threaten them with stale pizza, to get them to say something, anything... The silence is deafening.


 


This has been happening already, just look at all the happy faces over at Trion enjoying some Archeage brew !


https://vine.co/v/bvxZ9vWqhiE


https://vine.co/v/bvxK7BMUB95

That's the ArcheAgeSource.com soda I designed! :D

Just fyi, there's a lot of steps to crafting a finished item, mostly taking raw items and improving their quality or combining them. Each time you go up a quality level, you've got less mats. To make a boat I needed lots of logs to make lots of boards, etc. Raw had to be refined into ingots, and then bars. Each time I improved a mat, I had less to work with.

But yeah, during CBT3 all it was was "click this button if you have the right stuff in your inventory, and wait for the result". Not exactly interactive, but that's how Korean folk like to do it. Start crafting, go get something to drink & eat, come back and you're ready to play the game again.

Perhaps it's something they'll change for CBT4, perhaps it's something a Western publisher will have to request.

According to my sources, ArcheAge will not have a public booth at GSTAR in November, only a busines booth. Business booths are for media professionals, interviews, and making business deals and connections. Perhaps XLGAMES is trying to make more publisher friends? We'll see if any announcements come out of the event.

More importantly, CBT4's schedule will be announced soon. No one knows exactly when, could be by the end of this month or the next, but definitely by the end of the year. CBT4 is going to be big in Korea. ;)

That's all I've got.

Dropped by to let you all know that that topic is a little out of date now, but it's still a great resource. :)

There can be many more factions available than just East/West/Pirates, but only if player characters get together and create factions. That's how it works in AA.

East/West is just the default factions you're assigned to based on race. Based on your decisions in-game, you can switch between them or become a Pirate.

Once you get to the northern continent, you can create Expeditionary Forces, a guild/faction hybrid that captures areas, builds castles and profits off resources.

Where normal guilds fit in this big picture remains to be seen.

Rotton food is a feature that was tested in the game after being suggested in a question and answer session with ArcheAgeSource.com members. It might not make it into the final versions of the game. THE MORE YOU KNOW.

Link: http://archeagesource.com/topic/135-jake-answers-your-questions/

There's lots of food in ArcheAge, but can any of it go bad (rot) and make players sick?

It was not included in our design, but I think it is a good idea. We will try to implement it.

To the guys who were talking about server location:

ArcheAgeSource.com is on a server in Atlanta.

The ArcheAge servers are in Korea.

They are not connected in any way. :)

Yup, that's how it is. However, there might be good news coming soon about CBT4. :)

I have played ArcheAge as a member of the press on special invitation, as have other website administrators at places like Massively.com.

Here's part 1 of my review: http://archeage-online.com/post/1718108962

Part 2 and 3 are linked to at the bottom of the article. I won't link to them here because I don't want to be cited for advertising.

Respecing?
General Discussion « ArcheAge
9/07/11 2:27:19 PM

You can choose a different class setup at a specific NPC. It costs money and you start over from scratch, almost like a new player. All the new skills will have to be unlocked and bought with skillpoints. It's a hassle for people who don't really need to respec and a blessing for people that really want to without starting a new character.

Went to PAX, tried to ask some 2K Games people about their deal with XLGAMES for the Civ MMO and they didn't know what I was talking about. That's what I expected, really, so it's not a big deal. :(

Originally posted by skeaser

This court/jail/wanted system gives me hope that a PvP game might not be a gankfest. I'm not against PvP but most PvP games just don't let the players play. I remember quitting the AoC beta because all I could do was rez, realize the rez pad was surrounded by 10-15 murderers, get ganked, rez, etc. etc.

This justice system is probably only going to be applied in the two southern, civilized continents. The northern, more dangerous continent will probably be less policed.

Someone important asked me to post this here, so enjoy!

Of course the original source and discussion thread can be found here, but MMORPG.com is also a decent community for discussing this Q&A. Please read it in full before commenting and keep in mind ArcheAge is a work in progress.


It's been a while since CBT3 ended and we collected these questions, but XLGAMES was busy working on a revamped English website for ArcheAge, so there's a good reason this took so long to arrive.

Anyhow, enjoy this Q&A and be prepared for future closed beta tests!


Can we name our horses or boats?

Yes.

ArcheAge's crafting system is currently very simple. Will it become more interactive, like Star Wars Galaxies' or Vanguard's?

We are working on strengthening the connection between crafting skills and the method by which they are performed.

Death penalties during CBT3 were light. Will there eventually be more severe penalties for dying, especially via PK/PvP?

Regarding death penalties, we are considering item durability decreases and extended resurrection times. We could also add corpse runs. (We are not considering strong penalties such as experience point loss or item drops.) We have to find a balance to make death meaningful but not force players away from the game.

Has XLGAMES considered a "hardcore" server type (like Diablo 2) for players who want death to be much more unforgiving than it currently is?

It is not something we have thought about yet, but we will when the right time comes.

Why would someone build a house on the northern continent if it's safer and probably cheaper (taxes, etc.) to do so on one of the southern continents?

[Answer not available from XLGAMES. Answer from ArcheAdmin: because the northern continent gives special advantages, and that's where castles can be created.]

Can labor points be increased beyond 100 somehow? Can they be regenerated faster somehow?

We are constantly working on balancing the labor system. We are considering ways to increase maximum labor points and also thinking of ways to decrease the labor point recharging time.

Can characters who enter into an in-game "marriage" share houses/bank accounts, etc.?

We can’t say when, but we will let family members to share houses and functions in the house.

What kind of rewards will be distributed through battlegrounds, or how will players use battleground points?

With the points earned from the battleground players will be able to buy various items (mounts, pets, armors, etc).

The sea separating the two southern continents felt somewhat small during CBT3. Will it be widened, or is the current size final?

The size of the sea between the two southern continents will stay as it is for now. However, the sea seperating the southern continents from the northern continent will be larger and there will be many islands. The sea will still be a place worth adventuring.

Will there be a ladder system for battlegrounds or PvP? Something like GuildWars or Lineage 2's Olympiad?

Currently we are not considering a ladder system, but accumulated activities in battlegrounds and PvP will be rewarded. In the long term, we think tournaments would be possible too.

Can ships be upgraded with better equipment?

More kinds of ships will be included, from small to large, with each having different performance characteristics. Players will be able to customize certain parts of their ships; however, we are not considering ship upgrades.

Teleport books threaten to make carriage and airship travel useless, and the world feel smaller overall. How will teleportation be kept under control?

Teleport books need money to use, but carriage rides are free. (Some parts of the world will be not be reachable with teleport books.) Transportation methods, like airships, will provide simple content that will entertain players who are on it.

How will court/jail summoning work? Are guilty players automatically summoned after evidence against them is submitted, or will guards or players have to catch the murderer?

The guilty player will not be summoned automatically. We will inform the guilty player to appear in court, and if they don’t they’ll be put on a 'Wanted' list and other players can hunt him down.

How will crafted gear match up against dungeon/raid gear?

We hope player-crafted items become a key aspect of in-game economy or combat, but if equipment was solely led by crafted items, it could become somewhat of a restriction to the growth of solo-playing characters.  Thus items for simple leveling are also obtainable through quests or from monsters.  Crafted items will be improvable with enhancement stones, whereas such easily obtainable items wouldn’t.  Of course, some nice items will be exclusively obtainable from monsters with a high level of difficulty.




Again, the original source is here: http://archeagesource.com/topic/408-answers-to-your-post-cbt3-questions/

Originally posted by Jxb1a

Yeah, I like their wiki a lot too. But you're correct, the ability names are outdated.

 

EDIT: I updated their wiki page.

Thanks for updating the wiki! The lady who runs it has been really busy with RIFT lately. Same person who did the really good Telarapedia. :)

Take-Two Interactive will be at PAX, and they've partnered with XLGAMES to make an MMO based on an existing T2 intellectual property (GTA, Bioshock, etc.), so they're a candidate to publish the game in America and Europe, but I haven't seen anything about XLGAMES itself going to PAX Prime. I'll be there looking for them, though. ;)


Originally posted by rasser



Sad to hear you get mounts at a low level, mounts can really ruin a mmo if you get em to early, you tend to skip alot of content that way, hope they got it balanced right.



 


Mounts in ArcheAge make travel faster, that's about it. They don't let you skip anything you couldn't skip already by running around it. You can skip quests in AA until you're blue in the face if you want, just means you're missing out on a bunch of exp. AA is pretty sandboxy like that, do what you want to do, skip what you want to skip, etc.



Originally posted by Tarzin





Originally posted by Jojin






The trial system isn't anything like the America legal system; people can't just bring others to court on a whim.




Previous talks spoke the ways people get charged with crimes, in regards to killing, is someone has to bear witness to the act and survive.  Basically, when you are killed you drop a blood pool.  Someone else can pick this up and turn it in before it disappears.  You cannot pick up your own pool either.  Then the item can be turned in as proof for the crime.  Obiviously, the more proof the harsher the punishement.




If you continue to commit crimes you are eventually flagged a pirate and not a part of the two original factions.




This is all subject to change, but figured I would throw it out there seeing what things have been made up and listed like fact.







 




 I have browsed their ,um, cough, website and saw nothing said about this. Where did you get this info? I would like to know more about ArcheAge because this and/or The Secret World are my 2 bets as far as moving on to something better than LOTRO.


Also, Romance and Love as abilities for a healer? I hope its a language translation error....



ArcheAge-Online.com and ArcheAgeSource.com are both good sources of information. Use the search boxes on both sites to find more information.


As for "Romance" and "Love" as abilities for a healer, it's not like that. If you want to play a character that primarily heals people, you choose cerntain schools of training. Romance and Love are two of those schools. They're not skills themselves. Inside those schools are skills that heal people, etc.



Originally posted by grimfall



Originally posted by FragManDan


 Koreans Westernizing... This should be entertaining.



Yeah, that pretty much sums it up.  It's a huge "we don't know what the fuck we're doing" red flag.  You can't say a game is for a world wide market, and then feature lock based only on input from people in one (and in this case not terribly large) market.



You have no idea what you're talking about. Korea is one of the world's largest MMO markets, second only really to China. Europe and NA are nothing compared to Asia.


I don't think you folks understand why only Koreans are allowed to play the game:


1. Legally, only Koreans can play Korean games on Korean servers with Korean citizens, since only Korean citizens legally have Korean national ID numbers. Cybercrime law in Korea dictates you must enter your Korean national ID number before registering to play Korean online game, so that the government can more easily track down online criminals. No ID, no game. Stealing an ID and registering is also illegal, but that hasn't stopped many people from trying anyhow.


2. The game is in Korean, not English, so most of you can't read it anyhow and XLGAMES isn't going to waste time translating it for you.


No revenue model has been announced yet for any territory. If it had been announced, you would have seen it in respectable news blogs.

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