Originally posted by oakthornn
Originally posted by arenasb
I think a lot of people, especially on this forum, just want something different. From what I gathered Rift is pretty much more of the same with a twist (the Rifts).
The one design decision that has some complaints, which are valid imo, is that the game should have been designed with rifts as the core of the game. People have said it is a questing game with rifts as a side event, it should be the other way around.
Ok, I'll play along....... I'd like to know what you and or anyone else would do different in making a next best thing MMORPG..
I've been playing MMO's ever since Ultima Online came out.. There are just two types of MMO's.. Ones that focus on PVP and ones that focus on PVE... There's really no in between.. The only MMO that you can sasy has somewhat balanced pve and pvp is Dark Age of Camelot, but that's just my opinion...
In Rifts, the game is set up like any traditional sandbox MMORPG like EQ, WoW, EQ2, Vanguard, etc. However, the game features Rifts which are pretty similar to WAR's PQ's, just with a little twist.. Also, there will be PvP, the Guardians vs the Defiant.. I'm still yet to see how this system is set up even after participating in all 3 beta events.. I didn't play much this week due to work, and you can only get to level 20.. So, we really don't know how the upper levels will be like in terms of PvP and PVE gameplay.. We can make educated guesses based on the first 20 levels, and we'd probably be pretty accurate on our assessment..
Anyway, I'm not trying to sound like a fanboy or anything.. I look at Rifts and enjoy what the game has to offer from level 1-20.. It plays similar to all of my favorite MMO's I've enjoyed in the past like Everquest, EQ2, WoW, Vanguard, and DAOC "without the rvr" I purposely left off AOC and WAR simply because those two games did NOT have good PVE which I enjoy... With that said, there are features about Rifts which I think are awesome.. I love the different soul systems set up. You could literally multiclass "within the same archtype sphere up to 3 different combinations of classes.. I absolutely love this. It kind of reminds me of classic D&D, without being able to multiclass from opposite archtypes.. It's almost like choosing 3 distinctive classes and molding them into one awesome class.. What isn't cool about that?? For example, the 3 characters I created, I used the warrior tree, rogue tree, and the priest tree.. In the rogue tree I chose to play as a nightblade and ranger. I combined the bad arse melee abilities of the nightblade and mixed them with the awesome ranged abilities of the ranger to make pretty much a cross between the two.. How awesome is that? This is one feature that many will enjoy to tinker with for months and years to come.. No one person will be exactly the same, talk about insane diversity!
I also enjoy the graphics of the player models and environments. I have yet to see player models and environments in any other mmorpg as awesome as Rifts. To me, this truly feels next gen.. Of course, I have a 24 inch lcd 1920-1080 monitor with a 8800 GTS graphics card.. Imagine how it would look on the latest and greatest graphics card.. Simply breathtaking..
Also, I absolutely loved the Iron Tombs dungeon. For a "BEGINNER" dungeon, it felt truly epic for me. I honestly haven't had this much fun since my days in EQ.. I remember playing EQ so many years ago and the first dungeon I ventured to was BlackBurrow,, the dungeon of the gnolls.. Now, this was like a level 10-15 dungeon, however it was the first dungeon you could go to if you started in Quenos area.. Blackburrow doesn't even compare to Iron Tombs in terms of breathtaking awesomeness.. If Iron Tombs was this cool, imagine how the other dungeons are going to be..
I look at many negative posts and it's pretty much the same ridiculous argument.. The negative people want MMORPG's to literally evolve into something completely different than what they really are.. Fantasy MMORPG's are just that.. Players living in a virtual reality fantasy world where they set out and go on adventures to become a legendary figure in their world by basically defeating all the evil in the land,,,, the end... If you ever read fantasy novels, it's ALL THE SAME.. Each particular story is different, but all are the same in terms of the concept.. You can't just change the concept in fantasy novels just like you can't change the concept in fantasy MMORPG's...
So I ask one more time, what would you people change in MMO's to help make it a legendary awesome player experience? I would love to know the secrets hidden in your brains, since you minds must be more evolved than mine...