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All Posts by newchemicals

All Posts by newchemicals

2 Pages 1 2 »
26 posts found
No future.
Yep sticking with sub based and refusing to spend anything on these cash shop/pay to win games.
Originally posted by Loktofeit

Title is quote from an EA exec on the free to play model.

 

Full article: http://www.gamesindustry.biz/articles/2013-04-02-ea-mobile-boss-freemium-haters-a-vocal-minority

Fine by me, I'll vote with my wallet and support P2P. I'll never buy anything and just hog up hard drive space on the F2P garbage.

I'll vote with my wallet and not play "pay to win" type games. No such thing as "free" to play. Someone has to pay and frankly I want the game to cater to me the paying player.
I gave the game a 4. I hope they make changes to the overly used keyboard UI, its too "keyboard focused" for my tastes.
This is a reason why I like EVE Online, no levels.

I find players in LFG to be poor players in general.

 

The reasons for offsite LFG or other means is purely as a filtering tool. Just being able to follow the simplest of directions eliminates quite of a few of the players you don't want to team with.

 

LFG doesn't ruin the game only bad LFG systems do. As long as you can filter out the players you don't want to team with.

Malcanis,

 

Here are a few things I would like to see.

 

1. JIta chat spam. Yes, EVE is a harsh place and seeing the Contract Scam in Jita was quite funny, but its soo old and needs to go.

2. POS UI improvements, already in the works (I hope)

3. A harder class of missions Level 1-4 to encourage teaming. Once you reach a certain point missions are too easy to solo, some teaming would make players have more interaction. Like the Dagan storyline Arc. I think the lack of interaction is what leads to the solo boredom and quitting.

4. Another kind of transport vessel. There is a huge jump between industrial ships and Freighters. Something in between the 2m or less industrial and the 1.6b Freighters.

5. Tutorial for new players, much improved since I last recall. Although a friend who I had try the game lost 3 ships in the tutorial missions and no, they were not the ones where you are supposed to lose one. The exploration one could use a re-write  and the industry one can be problematic because some of those systems the manufacturing lines are full. In many of the cases, it was cheaper to buy the item off the market than build it yourself. I guess maybe its teaching economics 101.

 

I like the changes to the T1 ships so far. GL with your CSM.

It matters to me, F2P end up being a huge ad with pop-ups wanting you to spend money. I vote with my wallet, I'll stick to P2P games and never ever spend a dime on F2P games, just hog up server space and bandwidth on F2P games.

This makes me go back to a discussion with Zwill and Black Pebble about getting pvp zones full of people. Amazing how fast pvp zones filled up when a dev ventures in there.
Originally posted by Rydeson
Originally posted by Aesper
You have to remember, too, that EVE is a game of commitment. Some people are extremely invested in it. I mean, in-ves-ted to the point they would probably have a panic attack at the thought of losing their hold.

So true..  I noticed that during my free trial days.. The time alone invested in the game is insane, almost to the point of being unbalanced.. Only one character per account can skill up at a time..  I found that to be extremely greedy of Eve..  The game is extremely penal that you have to stay subscribed to keep up with the skill training system and loot or fall behind..  Don't get me wrong, it's s good game,, BUT it's formula is much like facebook games, which uses conditioniong similar to Pavlov's dog to keep subscribers active..

Actually, a long time ago players could "ghost train" skills, aka skilling while unsubbed. You select some really long skill like Battleship 5 right before your account expires and then in a few weeks you have Battleship 5 for free.

Its not penal at all. Players were very good at abusing this so they removed this feature.

My way is vote with my wallet.

I will pay for games with a monthly sub that does not have F2P.

Any F2P game I play I will never ever spend money on and do nothing but hog up hard drive space and go on their forums and demand more game access.

Open world pvp? You might as well shut the game down.

Nice article Victor.

Given the MMO market as things currently stand I have doubts about PO. Too many other games have offered pie in the sky and didn't deliver.

The game they are modeling after Eve Online failed in China (although its being rebooted there) and as the devs in that game have learned, a small change in the game could have a massive effect. Eve itself *may* have been a happy accident of right game, right time with the right balance.

As usual, I don't even take a look at a game until its in open beta. Then see what the number crunching players say. I hope Pathfinder Online is successful, but only time and wallets will tell.

Originally posted by Claum
So why the F did people on this forum told me that GW2 is a good game, thx all! I waisted 50 euro !!! There is not even a f trial so i can see if it's good or not. Tera had some trial version so you can see how awfull that game is. I will give Gw2 more time but right now it's booring and it's nothing special I'm disapointed. After buying dozens of AAA mmos and all failed why should I even think to buy Archage or Blade or other hyped mmos that sucks even in the first minutes you play.

Its why I don't read positive reviews from people. I head straight for the negative ones. You can easily filter out bad posts and the well written ones will often have a good breakdown of what the game does well and fails at.

Same thing when I was shopping for a smartphone. Ask a droid user, they say buy a droid. I ask an iphone user they say buy an iphone. Who gives me the best answers? The droid users who say buy an iphone and iphone users who say buy a droid phone. Not many, but they can actually tell you what both phones do well and what they don't do well.

The MMO market has been in decline for years, you might be much better off with an older game where the bugs have been mostly fixed and the game has a few year track record of gameplay and reviews.

 

Just my $.02

Good topic

We will no doubt see more of the "sandbox" no level type games in the future however the EvE skill point system isn't without flaws.

In general, players like to level and see tangable progress and building. How fast that progress is always the 100 million or more dollar question. The hope is that regulated "leveling" will hold back the "content locust" term that has been talked about of late.

Frankly, I'll be glad when the "free" to play era MMO is dead and buried.

I think it has more todo with MMOs being dumbed down than players being too smart for MMOs. I think the other part would be players who actually spend money want to be the ones catered to, not the free to play crowd. The companies making the MMOs have their own issues and demands from the suits for being profitable.
Originally posted by BlueMountain

...so... what I am imagining is that say a party of six accepts formation command by a cleric at the inn, before they set out for a dungeon. The party is a rogue, a wizard, the cleric-commander, a paladin, and two fighters.

The cleric-commander gets a new bank of icons with six multicolored dots or squares, each dot colored according to class. Upon creation of the formation but before combat initiation the commander defines who goes where. So the cleric-commander puts himself in the back where he can be protected to heal, the wizard to his right and the rogue to his left. He puts the paladin in the center of the fron tline flanked by the two fighters. This will be the default formation they will initially take if beset by hostiles. Other options might be a six-pointed defensive star with everyone facing out from a central point, or a five pointed star with their wizard in the center or what have you. Another might be echelon -left/right, or perhaps phalanx (wedge). In anticipation of having to fight in a corredor he has one in a column of twos. Finally he has one where the rogue is to flank, so he can take advantage of some rogue backstabbing advantages.

He sets up these various formations as alt-function key assignments,  The wizard and cleric set up their ready spells, and the party leaves the Inn or camp for a destination dungeon and they begin to fast-travel.

Along their route a party of six bandits waits in ambush, and as our party fast-travels the road the bandits spring their trap.

The party appears in the road where they have been ambushed in default formation which is less than optimal if the bandits have set up in an enfilading fire configuration where they can fire their crossbows at the party from all sides. The cleric has the option of  changing formation to a defensive star or charging one side of the ambush in the current formation. Changing formation would take precious time so he decides to charge whichever side of the bandit formation the party is facing leaving their most vulnrable backs open but potentially reducing the offensive strength of the bandits by one opponent who is quickly overcome. To do so the cleric-commander is the only one who actually uses his WASD movement keys. Once the focused bandit is down he wheels the whole party to their next objective, an adjascent bandit, and also changes formation to send the Rogue to the right flank away from the greatest threat of missile fire from the bandits' remaining positions to set the rogue up for a backstab opportunity. The wizard decides to return fire casting magic missile. Because the wizard (I assume) must stand still to effectively cast his spell his action stops the rest of the party other than the rogue (already in motion) for his cast.

This is just how I envision formations working. 

Sounds more like Federation and Empire Online.

Combat is just one factor that makes the overall game fun. I do agree that poor combat design can ruin an otherwise great game.

Memo to MMO game designers, can we skip the kill 10 of X missions, Take X to NPC A over in Zone B and no more escort NPC A with bad pathing AI through huge dungeon?  I agree with losing the ! symbol over NPC heads, it just breaks with the ambiance or at least give us the option to turn it off.

Skill customization is a tough one, I don't like the new trend of dumbing the game down to prevent people from gimping themselves. While infinite respecs could be one solution, other players might complain that takes away from choices having consequences.

Certainly a good topic.

 

I certainly miss CoH.

One thing I really see when I have tried out other games, none of them do as many of the things CoH does well. Sure, a game might do one or two things better but then just fail on something else.

On the topic at hand. It smells much like how Magic the Gathering was such a big deal in the mid 90s. As someone who opened a couple of pallets of Magic cards, that chapter of my life is long since over. There are many gamers from that era who probably remember that quite well and really hate the pay to win formula. Its probably why a deckbuilding game with no collection aspect was such a big hit (well that and it is a good game).

People certainly have a "gambling" bug in them and there are folks who just can't stand having a goodie box mocking them and sitting there in their inventory unopened.

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