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This has been an insanely entertaining game. I bought it 7/18 and have had a blast ever since. To new players I do have a few tips:
If you get past some of the imbalances and find a group you can stick with you will have a blast. |
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It's pretty :D That's new and exciting right? Aion in my opinion, still needs some depth. It is polished, game play is smooth (accept when getting up from sitting down to combat is a bit slow), but that's it. Is the game a failure? Absolutely not. It'll be interesting to see where Aion goes and what it does. But if you're looking for something new and innovative, Aion is not. Arial PvPvE is interesting. I could live without the flight timer. However, the game is worth checking out while in beta and you can form your own opinion. |
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Reading through a lot of these posts it seems as though people want classic vanilla WoW back. While I live in nostalgia from time to time, with my Windfury procking and criting on poor mages still brings a devilish smile to my face. I would venture to say, keep the existing content but adjust the levels in the zones. So maybe have Outlands be from 38-48 and Northrend from 48-60. There are some talents I deeply enjoy and would hate to see them go, so maybe a reworking of the talents. Maybe with a reworking of the zones and maintenance of existing raid content they could keep the new content. Now as far as the gear goes if Northrend was from 48-60 that it would drop equivalent MC gear to prepare for BWL. While I would hate to see BGs go, I think a reworking of the outdoor PvP should change. I may be wrong in my assumption but people are missing the larger scale battles rather then the 1v1 stuff that has been brought on by capture points on maps… In writing this I fear I know why Blizz had to dumb stuff down to only 1v1 crap and that’s because of “fairness.” People got their feelings hurt and got upset because of large groups attacking them… If that is the case, how sad a day it is. |
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I figured I would throw this question out to the community for all those who left, or are considering leaving WoW. What would bring you back to WoW? These are some things that would seal the deal for me: 1) Hero classes for all (except Death Knights) classes to evolve into Creativity costs money, especially to implement it. Even with some of these features looked into in more depth could really turn into its own game. Maybe it’s just me, but I think it would add a little more variety into the game, giving those who left something be proud of and return to WoW. |
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World of Warcraft: I'm Sorry WoW, I've Found Someone Else
News Discussion « General Discussion 8/04/09 5:54:27 PM
Originally posted by Xasapis
I agree it is a different approach, it just may not appeal to the masses which is both good and bad. |
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World of Warcraft: I'm Sorry WoW, I've Found Someone Else
News Discussion « General Discussion 8/04/09 5:42:55 PM
WoW was a great game, however, I agree with most of the things stated in the OP. Aion in my opinion still needs some work in PvE balancing. Even with a dps melee class in the low levels in painful. The time it takes to kill a single mob and the down time afterwords is too much. Unfortunately many of us have been influenced and even spoiled by Blizzard's innate ability to make things easy, hold us by the hand telling us it's going to be okay, and making it a game for everyone. Aion is not to that point where everyone new to MMO's or longtime veterans can pick it up and say with certainty "this is the game for me." Just my two cents P.S. No I'm not playing WoW at the moment, and have been clean for a few months, there are problems that stem ferther then just class balancing that Blizzard hasn't addressed, but these promblems may be the very thing that makes the game what it is. |
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Champions - Melee DPS |
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DDO Is actually pretty fun. However, with everything instanced it can be kind of taxing to sit through. Playing the trial (if it's still available) is well worth it. EQ2 Is also pretty fun, my problem with it is there are too many class choices. I have some serious A.D.D. when it comes to committing to a single class when there are so many to chose from LoTRO Nice game, just not my type of mmo. I'm personally waiting for AoC and WAR, so I guess I'll just keep sitting on my thumbs until then. |
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The rolling combat bar is pretty interesting, and it all depends on how you look at it. Generally in games like WoW you'll have a series of attacks that you perform and you're hitting 1, 2, 3, 1, 4, 2, and so on performing those skills. This just simplifies it. Instead of hitting 1, 2, 3, 1, 4, 2, you're hitting 1 [bar 1, skill x], 1 [bar 2, skill y], 1 [bar 3, skill z], 1 [bar 4, skill a], 2 [bar 5, skill b]. You can place your skills in any order and any rank on any bar. The bad thing about this bar is you need a flexible skill deck so you can compensate for difference situations. So in a way it simplifies things, other ways it complicates things. Thats my 2 cents |
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I guess it all depends on how you look at it. You could look at it as, those women that are single will have the pick of the litter, or those women would be subject to hundreds of messages from random guys. Could do it like the clubs do it (at least where I am) women get in free and men pay to get in, to help even out the numbers. Also it could turn into just a gamers singles website, since console games are still hot. |
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Over the past month I have been working on an idea for an MMORPG Singles website where single players can email, chat, and possibly send custom ingame messages, and other cutesy stuff like that. I have been able to find a MySpace group for MMORPG Singles and another site OkCupid.com where you can search for single MMO players. My question is this, is there a market for this, and if more services are offered is it worth paying for? Thanks |
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I was thinking of something similar it would be a mix of goth, flight combat, fantasy, and sci-fi. This would be the structure - Goth (Factions) - Fantasy (Classes & Races) |
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What's truly wrong with Fantasy MMO's? Is it the fact that there is no real substance to the game? According to the poll they've just been done to death. This is a small poll number, but it's still says something. |
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Ok, is there a successful way to break the fantasy mold? |
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Fantasy MMO’s have spread across the industry like wildfire, this is due heavily to WoW’s influence and people wanting to jump on the WoW bandwagon. My question is this, what genera of MMO would you like to see in the future? Granted this is fairly vague and there is a lot more to an MMO the its genera.
Non-Fantasy – Something based off of real events Fantasy (Sci-Fi) – Futuristic in every sense Fantasy (Medieval) – Castles, Swords, Magic Fantasy (Post Apocalyptic) – A world in turmoil or a world that has recovered from this catastrophic event. Fantasy (Pre-Apocalyptic) – The end is coming and the goal is to save the planet Fantasy (For the love of… Give me something new!) – No more of this cookie cutter *&^$, give me something new! Other (Specify) – A new genera |
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I think you make a very good point WiccanCircle that the devs are tailoring the games to a more fast paced FPS based audience. However, if you look at Fury which was supposed to be this fast passed fantasy FPS central fighting system, from what I’ve noticed they aren’t doing that great. |
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This came to me last night, how would a more in depth class system fair in the games of today? What I mean is, if there was a world with an enriching and thriving magical element and as you progress through the game you can define your class based off of these magic types. For example (think FF VII) |
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Unfortunately I’ve had some traumatic experiences trying to roll play, that aside, roll playing is something that many people enjoy and with no real creative outlet it’s becoming more difficult in modern MMO’s |
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What about an actual storyline to follow? SWG had legacy quests which were great IMO. So if a game were to offer an immersive quest/story lines to take you from level 1 to 50 (if that were the max level) would this help at all? For me if I could have a leveling system as follows I would be thrilled |
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Many people have suggested getting rid of level based systems and implement a skill based system. If a skill based system is implemented and I have to use skill “Hack n’ Slash v1” 100 times to gain a more advanced skill. I see no real difference between this and a level based MMO, you’re still having to level something in the end. - So, what are the real problems with MMO’s? - Is the gaming community ready for a new innovative MMO? - Would putting the RPG back in MMO’s help solve the problem? |
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