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All Posts by kerusso - 23 found

9/26/07 11:22 PM
Viewed 8247, Replies 135

Originally posted by Cathalaode

 

Originally posted by Dameonk

I have noticed an alarming trend with the history of MMO games.  They keep getting easier and easier. 

Here's just a rundown of how MMO games have "progressed" over the years.

UO - Very hardcore.  Skills were hard to gain.  Many people played for over a year before the maxed out some of the harder skills.  If you died, you possibly lost all of your possessions.  If you didn't use a skill it would atrophy.  Monsters were difficult & money was hard to come by.

EQ - Pretty hardcore.  Leveling was very difficult.  The death penalty was very harsh, you could even lose your level if you died too many times.  If you died you retained all of your items, you just had to go loot them off of your corpse.  You were poor until end game.

SB - Kind of hardcore.  Leveling was easy, but PvP was open & rampant.  No looting the people you killed.  No real death penalty. Money was kind of hard to get.

DAoC - Not really hardcore.  Leveling was still difficult, but you couldn't lose a level if you died too many times.  Your items respawned with you and you could pray at your tombstone to get some experience back.  PvP was fun, but your enemies couldn't loot your body.  Money was pretty easy to get.

CoH - Mainstream.  Leveling was easy.  If you died you lost nothing.  No PvP (in the original game).  Money is easy to get.

EQ2 - More mainstream.  Levels are easy.  Pretty lax death penalty.  No PvP.  Abundance of cash.

WoW - Very mainstream.  Extremely easy to level.  Who cares about the death penalty? PvP only if you want to.  Easy to get money.

At this rate, 10 years from now you will just log into a game for the first time and get to choose which max level class you would like to play.

As someone already stated.  People want a game to be fun, but they have the wrong idea of what fun is. 

Is it fun to play an FPS game & everyone else dies as soon as the map starts?

Is it fun to play a racing game where all of the other cars stay at the starting line?

Is it fun to play football when everyone just gets out of your way and lets you score touchdown after touchdown?

I would hope that everyone's answers to these questions would be no.  So why is it that most gamers want an easy button for MMO games?  The truth is, they don't, they just think they do.  That's why the retention rate for MMO games today is so poor.  People level to 50 then go onto the next game.  They are "beating" the game.  This genre was never supposed to be about "winning" it was supposed to be about living in a persistent online universe.

Unfortunately no game has done this since UO.  Most people I know played UO every day for 5-7 years.  Let me know if anyone you know that is playing WoW right now is still playing in 2012.

You go girl! Games need to be more hardcore again. Not just MMOs. Regular RPGs as well. Take Morrowind and Oblivion for example. In Oblivion, from a low level you can't loot any uber items, can't face uber monsters, stealth is too easy, the 6 (10 with expansions) or so factions never conflict, you can run forever, combat is too easy, and everything levels up just as you do, and your journal tells you a summary of the quest and where to go. In Morrowind you could get uber items from a low level, there were monsters that could kill you easy for the earlier parts of the game, stealth was friggin' hard, the 15 (18 with expansions) factions actually fought each other and it was hard to max out all your factions, running cost stamina, combat required you to actually level your skills, and way less stuff leveled with you (that which did didn't even level as much), and the journal only told you what the NPCs had told you and a general description of your objective.

 

Just how MMORPGs are turning out. PvE becomes easy. PvP has been completely balanced so that a healer could solo against a fighter. Devs care more about making the casual players feel at home than actually making a good game. Don't you think casual gamers would like a hard core game. I've met plenty of casual gamers that hate how easy games are. I just tell them to play old games that are actually hardcore, and they have a tendency to love them. I have more casual gamer friends that play Baldurs Gate and Diablo than ones that play Halo.

Completely agree with the mix of these two responses.  Could not have been said better nor articulated.  Doesn't even need to be broken down or criticized further.  Very. Well. Said.

9/26/07 11:17 PM
Viewed 8247, Replies 135

Originally posted by Vrazule

Aaah, the wonderful sound of hardcores, gasping and crying for MMO Nirvanna.  I pray to any powers that can hear, please don't move the genre back to  the grotesqueries of EverQuest and the mentality that created it.  Vanguard tried to go back there and despite what people believe, it wasn't the bugs that screwed that game, it was the horrific hardcore gameplay.  EQ, DAoC and VGSoH are pefect examples of games that will never appeal to mainstream, they barely appeal to the niche market.  You hardcores had your time and now it's ours.

You couldn't be more off based.  Paritcular into the downfall of VSoH.  The vast majority, will venture to say 80% or more of the MMORPG populace, will all agree we all want the flavor and fun EverQuest provided.   It is in my opinion that really, there is no MMO out that that is bad.  If WoW loses one million subscribers not only will it mean little but most likely that one million will have transitioned to other MMO's.  The servers out there that are lower populace are due to the fact that there are many more MMOs to choose from.  Each MMO appeals differently.

I come from playing the games you are trying to say screwed it all up.  "Main Stream" is not WoW.  That is the most popular MMO (and not even 1/3 of it's subscribers are based in the US of A) but it is not the best.  The best is what you enjoy.  The best is where you can plug in, make connections, and the world takes on a good feel for you. 

For people such as yourself who couldn't make it through the brutality of death in EQ, DAoC, or VGSoH go enjoy your other MMOs.  I am still waiting for a challenging MMO.  And while you do your repitition of clearing TK for the 80th time the rest of us will be playing where our heart is.  The mmo's we plug into.

Go elsewhere pest.

 

 

9/18/07 7:25 PM
Viewed 690, Replies 12

Oo how I loved the days of killing everyone from the guild "Fallopian Swim Team".  Alliance guilds had the majority of very sad names... Not saying Horde didn't - Alliance just has more people. 

9/17/07 7:43 PM
Viewed 495, Replies 13

You may be playing new content but don't expect "beautiful scenery".  Truly.  EQ1/EQ2/CoH/CoV/GW/DAoC has beautiful scenery. 

9/17/07 7:33 PM
Viewed 495, Replies 13

There is still a large majority of the community that does bitch.  The egos are still massive!  If not larger.  To find a guild that isn't obsenity this obsenity that is uncommon.  I won't say rare, however, don't give up in your search for it either.  WoW is still very very very repetitive.  In comparison to City of Heroes you hear that is repetitive, in WoW in end game you're doign the same thing to the same mob for the hundredth time.

My opinion, not worth it.  You may love the series but the community is still very self centered and motivated by selfish ambitions.  I say this not just for the single player.  The average age of wow is maye 18-21 now since many of the high school kids have graduated since the game first came out, and the junior high kids are now in high school.  I guess that is the only good thing. 

If anything they encourage five mans quite a bit more.  If this is something that intrugues you don't put all your eggs in a basket that you will get to visit these often or when you are trying to complete a quest.  These zones any more are neked and bare.  People are way beyond these quests and you will mostly likely be drug through getting your KZ key if your guild even raids there that you get into.

Just my two cents.  Gluck!

8/24/07 6:59 PM
Viewed 1896, Replies 27

Originally posted by frodus

 

Originally posted by allennc55

lol Agreed!!!! to late..

 

 

   hahahahah freakin aright to damm late,its dated,dead,jaded WOOt,die already,but in afraid if we keep kickin the dead dog it just might come back to life lol

 


/signed/

8/15/07 11:54 AM
Viewed 806, Replies 24

I agree.  Only one MMO has ever captivated me so completely that whether it was casual play or raiding I knew the story would be amazing and the adventure wrought with fun!  EverQuest.  Any more... it is the community that holds me nigh to the story or willingness to play.  It's the people.  Fantasy MMO's replicate the major predecessors <-SP?  To me I find parts of my favorite MMO's scattered throughout a wide array of games these days.  My favorites being EverQuest and Dark Age of Camelot.  It is this reason that now I play City of Heroes again.  Played from the beginning, left after two years in, and now am back.  It's not for the ease or even difficulty.  It is for the community.  To share drawings of superhero, villain, or life around us everyone is accepted.  The server my characters are on, the SG that has been around since five weeks after the came was brought out for retail, I LOVE the community there.  And I miss the community of my old two favorites but now... ghost town.

I agree with the original poster.  It's getting old.

8/09/07 5:20 PM
Viewed 300, Replies 12

Bob enjoys putting others down... Everywhere.

8/09/07 4:34 PM
Viewed 1034, Replies 24

They are giving the x-pac (TBC) away free in Korea? China?  I don't recall which of the two countries. 

Therefore... they A) Make it free.  B) Start supporting their community.

8/09/07 12:04 PM
Viewed 5203, Replies 129

They do nothing new and they repeatedly unbalance the game by itemization / talents.

Go play an MMO that was forced to balance their classes that must be diverse in both PvP/PvE (DAoC / CoH / CoV). 

Blizzard has no idea how to maintain this game anymore.  The expansion will be more of what we already have seen.  Hell, they don't even know how to redo boss enounters. 

Do yourself a favor and save yourself the monthly fee for a game that is worth while and dev's respond / listen / reply!!!

8/09/07 12:01 PM
Viewed 3555, Replies 79

Blizzard does nothing original.  They market for the value of keeping people in their grasp for fees.  Sony runs their games much better than Blizzard and Blizzard's model is to appeal to masses and offer the minimal.  Not like Black Temple (getting to or getting through) is difficult.  How many times are they gonna reuse ideas of boss encounters?  Seriously.  They lack everything a true indepth MMORPG is.

GLADLY CANCELLED MY WOW ACCOUNT AFTER BEING IN BT ~ Blizzard has no intuition or creativeness left in their dry veins.

/bye

8/02/07 1:24 PM
Viewed 1728, Replies 31

I am most likely days from cancelling m WoW subscription. 

The repetative monotony is killing me.  It isn't even about "gear makes your character" frustration; it's knowing they are only doing these things to keep players around and not do anything new and unique.

8/01/07 4:10 PM
Viewed 3011, Replies 69

I don't think OGJackson meant any illwill by hils question.  While the game is very impressive and is definately much more successful than any other MMOG to date.  I still have a hard time believing that those 9 million are active.  I counted 222 servers on WoW realm status area.. possibly I could have missed a few.  I was blown away that they actually have that many servers.  I haven't play WoW in quite some time myself.  Correct me if I'm wrong, but I think approximately 4000 players on at one time is pretty much the max, of course I doubt all servers are running the max every night.

 

Lets just play around with the numbers for shits and grins.  222x4000=888,000.  That i's a very impressive number.. in fact pretty much amazing.  If they have 9 million active accounts.. wouldn't you think it would take many more servers running 24/7 to handle this many people?  I'm not saying it's impossible because there are so many variants ie...it's a world wide game and since it's a very casual game. I believe there are millions of people who do play it casually.

I'm sure someone will flame, but I'm not bashing the game.  In it's own way it's a fantastic game, it just couldn't keep my attention past the 3 months I played after release.


Draenor Server Ratio Onlive Friday Night - 11,000 + Alliance, 3,500 Horde.  One server.

7/31/07 9:04 PM
Viewed 653, Replies 11

Don't be too discouraged.  There are many guilds out there that have less stringent restrictions to be able to join / stay / and participate.

7/31/07 7:59 PM
Viewed 287, Replies 3

Is there a post(s) somewhere out that that details how to increase system performance with this game?

 

Thank you in advance!

7/25/07 6:30 PM
Viewed 444, Replies 7

Thank you, appreciate your help.

7/25/07 6:06 PM
Viewed 444, Replies 7

Anyone who plays that could help me out?

7/25/07 3:04 PM
Viewed 1160, Replies 29

Season 2 Arena gear will get you through KZ and Gruuls.

Our guild doesn't allow anyone in with a lot of Arena gear passed that as they don't have the damage, +crit, +hit, or mana if they are a caster to back up the rest.

TK are intensive fights.  We tried having a arena geared fury warrior for first two bosses (Void was second).  He ate it both times.  Our arean geared mage and priest didn't have the mana pools to keep up.

Arena is good for arena.

7/25/07 2:50 PM
Viewed 1160, Replies 29

You have to cosnider something too, from a Warlock perspective who isn't Demo and in a Arena team with 1972 rating, PvE terrorizes those in Arena gear.  Also, as seasons progress Arena gear is based toward stamina resilience, not really even burst damage.

I laugh at the upcoming resilence nerf to DoTs as well, all DoTs, because people in Arena will have great stam, great resilience, but I sit at 1300+dmg 23% crit and I am affliction, will and still do chew up anyone in arena gear.  It's those in PvE gear doing Arena you worry about.  They are the damage dealers.

7/25/07 2:16 PM
Viewed 1160, Replies 29

<- #1 or #2 on Dmg Meters.  Warriors come in 5-10th.  Recklessness ftl.

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