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All Posts by IdesofMarch

All Posts by IdesofMarch

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1090 posts found
Originally posted by Murashu


For some reason, that site is blocked for me from work so I cant read the announcement.

 

Did they explain why they are blocking everyone outside NA? I don't play any of their games but I would be interested in hearing why they went this route.

I don't believe they've officially said why but the reason is due to HanbitSoft (the developer) deciding to start a global version that appears will be running in-house. I guess the question is why and how this all happened. I think it's a safe assumption that gPotato didn't expect Hanbit would do this, but at the same time, were they that negligible to never get the stone cold facts or is it a matter of talks between the two companies going down the shitter after the initial deal was made?

Originally posted by erickdefores

Downloading the game right now.  Just want to know what sever is suggested. 

Depends on what you're looking for.

Alethius - Zerg #1.

Feonir - Zerg #2.

Lenaria - Third in population and seems to be a little more PvE centric than PvP.

Ostyrion - Fourth or fifth in population. Tend to come across as disorganized and chaotic as their nation description says.

Vanov - Fourth or fifth in population. It's the nation I know the least about, so I can't speak on the community.


I say just play in all five before you finish your Citizenship Quest to get a feel for each one.

Originally posted by SlyLoK

I was also under the impression that when playing on the PvE server you couldnt be attacked if you did not click the PvP button. I was either wrong or some have found a way to bypass that ( saw a couple people attacking afkers at the Zan Temple ).

You can still PK your own nation in the PvE channel (which I agree is inappropriately named), but the penalty is extremely steep so people who go on a killing spree will get to enjoy up to 24 hours of in-game time doing next to nothing. The differences between channels is the RvR aspect and being able to travel to the other nations, as well as a minor difference or two, such as mobs having 5% less HP in PvP, but I believe also have a 5% increase in attack or defense. I think the drop rate might be a hair different as well, but don't take my word for it.

How is this game?
General Discussion « Aika
3/21/10 7:51:45 PM
Originally posted by Honeymoon69

1. 1000 vs 1000 is overated b/c 99% of the time ppl will just sit at the teleporter. 

2.  Castle siege only happen to those in the biggest guilds and only once a week for like 10 mins, nothing like Daoc.

3.  U cant rvr when there isnt many ppl to rvr with.  Its open beta and 2 of out 5 nations have no one wants to play.  They cant even fill up 1 server for open beta.

1. Not true, otherwise relics wouldn't change hands as often as they do. During a raid the only time a defending nation will sit at the rift is after they've pushed back the invading nation to it.

2. Five guilds can create a guild alliance, so not every guild participating in CS will be a large one. And any Level 2 guild can sign up if they want to and have the entry fee. Your ten minutes comment is also dead wrong, as most of the Sieges in CB2 lasted a half hour or more (Lenaria's lasted the full hour because no one could take it). The only one that from what I heard went quickly was the one in Vanov, as there was less competition and SGX had a lot more high-level players, allowing them to steamroll to the center.

3. Alethius, Feonir, and Lenaria are full of people, especially the first two. Vanov had a considerably lower population in CB2, which was hampered afterwards by the Feonir/Vanov alliance and a bunch of Vanov players jumping ship to Feonir. Ostyrion on the other hand has a horrible reputation, so most folks steer clear of that nation.

pvp leveling
General Discussion « Aika
3/20/10 4:47:44 PM

Thank you for sharing your enlightening and worthwhile commentary.

Originally posted by Plutonicwoes
Originally posted by IdesofMarch
Originally posted by Nihilist

How bad is the attack of the clones? Is there any decent variation in the classes, or does everyone look exactly the same?

 

Any word on cash shop? Can I pay2win and spend 1000 bucks to buy a nuke?

Variation visually isn't there, but the crafting brings a bit of variety to set yourself apart from the pack.

 

The cash shop won't have anything OP if gPotato stick to what's in the other versions.

After the Allods crap, I honestly don't see why anyone is giving gpotato a second look these days.  
 

I have no beef with f2p games, but gpotato has shown to be one of the worse in terms of "pay 2 win" ripoff games.

I thought the issue with Allods were the prices, not the content, which I am talking about.

 

gPotato could make big changes to the cash shop, but I don't see what they could add to make someone OP in a mass PvP game where you can get taken down in a matter of seconds.

Originally posted by Nihilist

How bad is the attack of the clones? Is there any decent variation in the classes, or does everyone look exactly the same?

 

Any word on cash shop? Can I pay2win and spend 1000 bucks to buy a nuke?

Variation visually isn't there, but the crafting brings a bit of variety to set yourself apart from the pack.

 

The cash shop won't have anything OP if gPotato stick to what's in the other versions.


Originally posted by Fyendiar
Hours later the open beta had started and I started playing. The first thing I noticed was the way the chat worked, or should I say how it doesn't work? Within minutes it was clear that the chat was mostly there to just be ignored, ah well maybe this will be fixed soon so on I went.

Chat isn't the most intuitive thing in the world, but it works just fine for me.  



Originally posted by Fyendiar
Auto-attack gone mad! I'm sorry, but the way auto-attack works in this game is a bit too much for my taste. Select a certain type of attack and watch your character repeat it. No need to even press the button twice. Ah well, at least the world looks nice and the characters half decent.

See, I personally like that I don't have to hit a key for my default attack a million times.



Originally posted by Fyendiar
In the world of Aika Online when you choose a pve server instead of a pvp server it means you can't be attacked by the enemy, but your own faction can gank you all they want! Who needs enemies with friends like that? I don't mind this type of gameplay, there is an audience for this type of thing and more power to them. However I felt cheated, I decided to play this game because I saw there was an option to choose to play on a pve server. Silly of me ofc that I didn't consider the fact that some company might re-invent the meaning of pve servers alltogether! My bad, I should have known...


pvp = both enemy factions and your own can gank you (all clear, makes sense)

pve = your own faction can gank you, but at least you are safe from other factions (ehm...that's not pve, that is just another pvp variation!)



While I agree that it is misleading and stupid that they added the terms PvE and PvP to the title of the channels (I've read they are not present in the other versions), I can't possibly disagree more about the "your own faction can gank you all they want" comment. Killing a member of your own nation debuffs you, and if you kill enough it'll basically cripple you by removing all EXP gain, not allowing you to speak to any NPCs, etc. And at full effect it's an incredibly long in-game time debuff, which god bless anyone who's willing to endure that at the expense of an hour of all-out ganking fun. So while yes, there are some who will do it anyway, most players are interested in fighting the other nations and not with their own.


Besides, people who try to kill you and fail only for you to kill them five minutes later while they're trying to kill another hapless player is a damn good time.

I know people who would like the name of your dealer, please.

There's no such thing as a true beta or alpha test in an Asian port. 

 

The game is already live in other countries. We're simply getting what's already there. The game you see in Alpha and Closed Beta is essentially what you're going to see in Open Beta. Any future updates excluding localization fixes (grammar/spelling/rewrites) have already been made and dictated by the developer. The publishers that port these games over have little to no say in how the game is improved, otherwise there wouldn't be so many shitty ones that fail to ever get any better.

 

All this Beta stuff is merely used to test the servers, fix localization errors, and get the publicity train rolling. 

As mentioned right above me, I too would imagine the decision was a last resort for Reakktor. Either they couldn't find a better deal because it's a space-oriented MMO which is a real niche in the market, or they have a half-finished product that couldn't impress potential investors and we're going end up getting a work in progress at "launch".

 

Having been around the block a few times, I'm assuming it's the latter but hoping it's the former.

Originally posted by Wizardry

I am no longer totally against it,but what i have seen from guild leaders is just bad,VERY few deserve to be running a guild.Last i played FFXI about 8 months ago,i ran into a Linkshell,and incredibly the best leader i have ever seen.Every single day he logged in he addressed ALL the players and wanted to make sure everyone had direction and had a chance to join in to get things done.originally when i joined i just thought he was like all the others a leader trying to invite anyone and everyone to build numbers,with no meaning.

This is the huge problem with guilds,the leaders,99.9% of them should not be guild leaders,they do not care about the players and the guild ,they only care about selfish reasons.If you are going to start recruiting 100 players,then you better make sure you are ready to address those 100 players.If you are only able to handle a small guild,nothing wrong with that at all,just make sure you address the players needs and what each should do for each other and the guild.

Not to mention the raging egos that this genre can so easily create. While that's great for the e-drama entertainment value, it sucks when you're trying to find a quality guild.

Originally posted by Etra
Originally posted by EricDanie

Square Enix is merely a distributor/publisher for this game... they didn't develop it...

 

*Psst* Other way around...

No, that's correct. The game was developed by Multiterm (later becoming Fenix Soft) and originally published by Square Enix, who canned it after a few months under the PlayOnline banner. Gamepot then picked it up and dropped the subscription, which led to the game finding success in Japan. Square Enix's name is still attached as I assume they still own the trademark/copyright, and thus get a cut of Gamepot's profits.

 

SE's mention is merely being used to stir interest.

 

Originally posted by HoldMe

If you live in the United States and don't know what an All Points Bulletin is or how it relates to this games theme you really need to get out of the woods or at least watch some modern day movies that deal with law enforcement.

This.

 

I mean seriously, what, should they have called it Cops & Robbers instead?

Originally posted by xbellx777

everyone run away the trolls have taken over if you like the game dont even post in here, you'll get shot down for following something that interests you and not what the trolls like

Oh no, people are sharing their opinions and partaking in back-and-forth discussion on a forum. Close the boards before somebody gets hurt.

Originally posted by LukePlumber
Originally posted by IdesofMarch
Originally posted by LukePlumber
Originally posted by Mrbloodworth

He sounds anything but professional. I can’t wait for something to go wrong, and watch what comes out of his mouth.

 Tasos was completely right. Why do you people WANT a game to fail? Why don't you want to increase the bar for MMORPGs and hope for the standart to get better? We can probably all agree the last years haven't been exactly the best MMORPGs in general have seen so don't you think it's time for a succesful release now?

It's not that people want the game to fail.


sorry, but  "I can’t wait for something to go wrong" really doesn't sound all that friendly and hoping to me

The comment wasn't aimed directly at him, otherwise I would have said he and not people. I certainly don't know Mrbloodworth's history so I can't speak for him in the least.

Originally posted by LukePlumber
Originally posted by Mrbloodworth

He sounds anything but professional. I can’t wait for something to go wrong, and watch what comes out of his mouth.

 Tasos was completely right. Why do you people WANT a game to fail? Why don't you want to increase the bar for MMORPGs and hope for the standart to get better? We can probably all agree the last years haven't been exactly the best MMORPGs in general have seen so don't you think it's time for a succesful release now?

It's not that people want the game to fail. It's just that some are very realistic with their expectations and for them, the writing has seemingly been on the Darkfall wall for quite some time. I'd like to see Darkfall deliver and be successful, but with everything I've seen and read and heard, I'm ready for when the game finally drops and this forum erupts upon discovering that the finished product is a far cry from what has been promised all along. I'd love to be proved wrong but the past speaks for itself with regards to indie MMO's and it hasn't been pretty.

And time after time those of us who are skeptical have been waiting for the Darkfall ship to turn around and show true promise, not just a lot of hot air and smoke up our asses. This interview was more of the same as far as I'm concerned.

Originally posted by Stradden
Originally posted by Isane
 

The guy(Tasos)  is spot on he has given as good as he gets, the mmorpg question were all negative as if the owners of this site are becoming more and more like the troll fest that inhabits this site. No interest in games just in point scoring.

Better sites for DFO info and MMO info than this exist, lucky IMHO that Tasos even bothered to give them a few sound bytes. The trash talkers here just don't deserve it.

Is it that long since i posted here!!!!

Well done Aventuring and well done Tasos you made the interviewer look a little pathetic. stand your corner and what you believe in for these reasons DFO will be great.

And well said Kal'Theo

 

How were those questions all negative? They were perfectly legitimate questions that many people have been asking about the game for quite some time and I thought that Tasos did a fine job of answering them.

We are INCREDIBLY interested in Darkfall(and all new MMOs for that matter). Not to sound rude, I eman you';re entitled to your opinion, but would you have preferred I ask what his favorite color was?

I hope it's blue.

 

Originally posted by LukePlumber

Oh and the questions were really... biased...


The length of time that this game has been in development have led some to speculate that this game is vapourware, can you speak to that point?

 

What do they think he'd answer? They should ask him questions about the game and stop badmouthing. If they don't believe the game's going to come out - fine, then don't bother interviewing.

How in the world is that badmouthing? It's not bias, it's called a legitimate question that many want answered.

That'd be like someone claiming they're slandering George W. Bush when asking him direct questions about some of the questionable decisions he's made in office the last eight years.

Sword Of The New World would definitely get my vote. Not only is it graphically more pleasant on the eyes than the other games listed, but the architecture and scenery I got to see through the early levels were really well done.

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