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All Posts by Murashu

All Posts by Murashu

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Originally posted by Hazelle

This is about high sec ganks so your low and null sec examples don't apply since those areas are typically low traffic and once a threat appears in the local system chat you simply dock up and hide long before the threat is able to find you.  Infact, if CCP went ahead and removed the local chat channels from those areas and you'd get all sorts of people agreeing with the high sec miners about the underwhelming performance of hulks when you consider the cost of them.

With skilled and fitted highsec gankers you'll be killed shortly after you initiate your warp drive even if you are aligned to an object and ATK  - it really doesn't matter.  Oh sure, a new pirate with low skills might not be able to pull it off but properly skilled and fitted folks will be pounding your ass long before your warp drive heats up enough for you to leave the belt.

There's no tears, after all I quit playing this game a few months ago over issues with CCP not gameplay or player behavior, I'm just pointing out that you'd have to be a raging moron or have an ulterior  motive not to see that the risk vs. reward is significantly out of whack for the industry pilot when it comes to this issue and, as I said above, everyone would be on the same page if CCP removed the local chat channels in null and low sec.

If you are waiting until you see a ganker land on grid with you before initiating warp then yes you are already dead. For those who are actually paying attention, they will see the ganker on d-scan 10-15 seconds before they ever come out of warp and should be well on the way to a station or POS.

 

We have no local chat in WH space and people mining everyday without being ganked. They use the d-scan button or die. It's very simple.

Well it looks like you have a good base of combat skills already. The main thing I would focus on is maximizing your skills to support how you make ISK.

 

Since you are Minmatar and most of thier ships rely on speed/mobility I would finish off evasive maneuvering 5 and start working on advanced weapons upgrade so you can squeeze better fittings in.

 

If you are looking for more DPS I would go with surgical strike and work on the four shield compensation skills to improve your tank. If you have any questions in game, look me up in the "Phoibe" public channel or convo me on Murashu.

Phoibe Enterprises
Corporations « EVE Online
5/09/12 11:36:32 AM

Phoibe Enterprises is an older corp, founded in 2005 and has lived everywhere, highsec, lowsec, nullsec and multiple wormholes. We currently occupy a Class 2 (C2) WH with a static C3 and highsec. The static C3 offers great ISK earning potential and is easily farmed by 2-3 players. The static highsec makes it extremely easy to move new players in and allows for us to get all the loot out to market in a timely manner. Small gangs and sometimes the larger alliances (hello Last Chancers. and Sleeper Social Club) love coming into C2s and C3s looking for fights so the potential for good PvP is there. (There are very few capitals and zero super capitals in C2/C3)

The majority of our active members reside inside the WH, but we still have a small group of folks who run missions, mine and various other industry activities in highsec.

We are recruiting for all time zones.

New players, who are willing to learn, are welcome. If you are a new player we can assist you with a training program to get you prepared for WH life.


Basic Requirements:

1. No Trial Accounts.

2. Team player.

3. A sense of Humor!

4. We encourage our members to use TS whenever they are online, but it is only mandatory during fleet ops.

5. We fly remote-repping Tengus, Drakes and Nighthawks for sleeper ops so shield tanking and missile skills are a must if you want to run sleeper sites with us.

6. Must be able to speak, type, and understand the English language.


What Phoibe Has to Offer:

1. Fleet Ops, we have something going just about every day and night inside the WH, mainly sleepers with some gas and ore mining on the side.

2. Small gang PVP! Home defense, WH roaming, and low/null sec routes are common for daily target hunting.

3. We are a growing corp made of members with vast low sec, 0.0 and WH experience.

4. Training/mentoring in becoming successful in wormholes.

5. Teamspeak server for voice communications.

6. Active, API-Secured forums.

7. A friendly, helpful, and casual environment for members to grow, and prosper.

8. Corp PI purchase program for anyone who chooses to participate.

9. T1 ship replacement program for PvP ops.

10. Corp ore purchase program.


Recruitment Process:

1. Join the in game channel "Phoibe".

2. Chat with any Phoibe pilot inside the channel to learn more about the corp.

3. Register for our forums http://www.phoibe.org/forums/ - Use your main characters name for the username, with exact spacing and capitalization.

4. Seek out an interview from anyone listed as a recruitment contact in our public channel.

5. Be patient, as the recruitment process takes time.


Phoibe Enterprises is not for everyone. We are not looking for elitist or people who only want a corp to help them get rich. We don’t care if you have over 100M skill points on seven alts or if you are THE guy who taught Rooks and Kings how to PvP. We want people that we all enjoy being around and that don’t mind a few bumps in the road as we carve out our little place in space.  

I have a tornado setup and ready to go in Jita for when Mittens returns. Whether you love or hate the Goons, they do make the game more interesting and create lots of publicity for our little niche game.

If EVE is your type of game then I'm afraid there just is not much out there to compete with it. I have the same problem, when I grow tired of EVE I spend weeks searching for something to play as a filler and there just arent many games out there that offer gameplay with any form of consequence. I tried DF for a few months, but the lack of 3rd person view and the feeling of being forced to use swords and archery when I want to be a pure caster ruinded it for me. UWO can be fun, but it's pay to win, has terrible translations that are extremely confusing when trying to decifer quest text, offers very little in avatar customization and I believe the pvp is limited to 5v5...I never saw anything bigger than that.

 

So I always end up going back to EVE while waiting for WoD to come out.

Have you thought about wormhole space? With all those shield and missile skills you should be able to jump into a Tengu relatively quick and start learning a whole new side of PvE.

Incursions were fun for a bit and offer tons of ISK but recently they remind me too much of elitist wow guilds who make achivement and gearscore requirements.

Originally posted by lumpking69


wow, it seems like youre earning some good cash, I think lol  How much does it cost to pay for a months worth of gaming? What the ISK cost to play "free" ?

Right now the 30 day PLEXs are selling for roughly 430-440 million but our corp trader provides them for 410-415 depending on the market fluctuation.

 

And yes I can make good money, but I have invested a lot into specialty skills/ships and I lose a lot from PvPing. The only reason I do the PvE content is to fund my PvP addiction.

Originally posted by lumpking69 

 

Not to change the subject, but for curiosity's sake... I wonder whats the best way to earn ISK? Is there a method thats at the top of the list? I mean, is there a profession that earns you the most or something?

 

Also, at what level can one farm suffient ISK in order to start having the game pay for itself? Is that somethign a new player can or do you have to be at the top of your game in order to earn that much ISK and pay for the game ?

As Kyleran pointed out, there are numerous ways to make lots of ISK in EVE but no one is going to share specifics on how to do it.

 

Mission running is extremely easy and offers a steady flow of income and unsurprisingly is considered extremely boring to many pilots.

 

Incursions offer pretty good money but require a fleet with specific roles (logistics + DPS). I ran my first incursion Saturday with a bunch of other incursion noobs and we were pulling in 10.5 million ISK every 8-10 minutes. From my understanding the guys in T3s and Faction BSs run them much faster therefore pull in a LOT more ISK per hour, but we had fun.

 

Traders make a ton of money in EVE. I know people who have never left Jita 4-4 for the last couple of years and they log in everyday just to play market PvP.

 

Wormhole living is where I make most of my ISK. It's a little more risky and requires a lot of traveling and scanning to find a good target system, but the rewards are excellent. Some weekends I can pull in 250-300 million from clearing out a couple of C1/C2s. If I'm lucky I can find a C3/4 and make closer to 500 million in the same time but I spend a lot of time scanning for them.

 

A single new pilot will not do well alone in any of these situations, but those new pilots can do very well by making some friends or joining a corp that likes to do group activities. Although I can handle anything up to a C3 alone, I always invite new players into my fleets whether it is mission running, incursions or sleeper sites. They may not be able to do what I can due to a lack of skillpoints, but by showing them what right looks like and providing guidance on what skills are important to do the task, they can learn how to earn their own ISK faster.

All out of keys. enjoy folks

One of the tutorial missions destroys your ship, no matter what you are flying, so I am sure that has to account for some of the losses.

Originally posted by Gdemami

 


Originally posted by Murashu

 

Nothing else in the entire game has the same conditions across all systems. Why should PI be any different?
 


 

Elaborate please because only similar thing that comes to my mind are Starbase Charters.


Note: It isn't a valid argument: If 2 things are wrong, the 3rd should be as well.

All money making activities in EVE offer higher rewards in the lower security systems by design. Ratting, Salvaging Sleepers, Ore Mining, Gas Mining, L5, FW, and Pirate Faction Missioning, Moon Mining, Research, Exploration, Capital Construction….they all pay out significantly higher rewards with significantly higher logistical requirements.
 
I don’t know what to tell you if you believe everything else in EVE is wrong and PI was the one thing that was done right previously.
Originally posted by Gdemami

Omg no!


Everyone doing PI needs to have same conditions, that is crucial for functional competitive market.


If PI isn't interesting for your low/null sec industry ventures, don't do it and find something more lucrative. Creating artificial mechanics to supplement supposed higher costs is dumb.

Preferential treatment only hurts the economy.

Nothing else in the entire game has the same conditions across all systems. Why should PI be any different?

Originally posted by Gdemami

So now it is a question whether high-sec supply will be able to keep the prices high enough to make high-sec Player Interaction interesting or CCP just killed what was once easy to get in industrial content and created new 'Moon-Goo' for larger entities.

 

It's not very complex to me. I see no problems with how this works as long as new or old players can continue making a profit off high sec PI with zero risk and make larger profits off PI in low sec (more costs+ more logistics + more risks) and even higher profits off of null/unknown space (highest cost to maintain + largest logistics requirement + highest risk).

 

I think it's way too early to tell how profitable high sec PI will be since the change is barely 3 days old and many of us still have large quanities of PI  purchased at the old rates. In 3-6 months the numbers should show how good or bad of a decision this was and CCP can tweak it from there.

Originally posted by Galadourn

non-subscriber forums

dozens of threads "AV PLease Sell DFO"

 

first batch was deleted, new ones are being made

I think that says it all. It always amazes me how vindictive people will act towards a game that they aren't even playing.

Yes we actually have to pay taxes now for PI...it's not the end of the world. The prices will go up in several areas to balance the higher taxes but like everything else in EVE, it won't happen over night.

CCP Diagoros posted a pretty informative dev blog today with a bunch of PvP stats that I found interesting.

Here is just a small portion of the numbers given.

In total, 13,540,707 ships or structures were destroyed in this period in PVP, belonging to 1,075,754 characters or corporations. NPCs destroyed 7,559,088 ships belonging to 1,936,205 characters. That makes a total of 21,099,795 ships/structures blown up belonging to 2,251,177 different owners. To be fair a lot of those are rookie ships and such, but either way – that’s a lot of explosions.

From December 5th, 2007 until November 29th, 2011, 1,455 days passed. That’s 2,095,200 minutes. So, if you count everything that generated a kill report, how many things blew up per day/hour/minute on average?
14,502 per day.
604 per hour.
10 per minute (roughly one explosion every six seconds).

Where are all these explosions happening? First up, let’s take a look by security group:

 

PVP

PVE

Total

High Sec

1,974,022

6,317,926

8,291,948

Low Sec

4,126,911

510,683

4,637,594

Null Sec

7,061,988

568,353

7,630,341

Wormhole Space

377,786

162,126

539,912

 

13,540,707

7,559,088

21,099,795


Which systems? Well, apparently low sec travel routes and Jita are quite active. I thought it would probably be of interest to show the proportion of the explosions that were probably more of a “squish” sound than a boom, because some places happen to have a rather high rate of podkilling:

System

Explosions

% Capsules

Amamake

163,106

24.74%

Jita

160,742

28.20%

Rancer

157,429

43.98%

Tama

153,503

20.37%

HED-GP

138,101

38.05%

EC-P8R

137,094

38.15%

M-OEE8

121,044

40.34%

PF-346

106,272

39.85%

Old Man Star

87,008

14.94%

N-RAEL

78,560

41.69%

 

I play EVE so I'm probably more biased toward it, but I have tried PO and it just never drew me in like EVE.

 

In terms of fun, I find flying in space much more enjoyable and different than the other 99.9% of the MMOs on the market that involve around walking/running on a planet. I'm not a huge Mech fan so that probably doesn't help.

 

EVE has been around for many more years and has a much larger dev team so naturally they have much more stuff to do.

 

As far as the playerbase goes, I would bet that Jita alone has a higher population than all of PO. Small populations do not make a bad game though, it is just more noticeable during slow periods.

 

PO is very similar to EVE in some ways so the learning curve is similar at times. As mentioned earlier, EVE has been around a lot longer and has many more things to do than PO so there is much more to learn in EVE and a lot more people who have been playing EVE for years who sometimes forget that they were noobs once.

 

As witnessed in this thread, some people will try to scare you aware from EVE by making it sound much less forgiving than it is. The truth is, every MMO has some form of griefing in it and some way to avoid it. If you ignore all the indicators around you and try to play EVE like no one else can have an impact on your game play then you will be in for a rude awakening, but if you pay even a small amount of attention to what is happening around you, most bad situations can be avoided.

 

Both games offer a free trial so there really is no reason not to try both.

The very first thing I do in a game is turn off the music so you aren't alone. :)

 

I'm almost always on vent or TS3 so having music playing interferes with my online activities.

Originally posted by lizardbones
One wonders, or at least I do, if open world pvp (faction based) is the holy grail, why aren't the people who want it discussing it on the Dominus forums instead of bagging on games that do not do what they want? I guess that would make too much sense.

** edit **
Not referring to you, Vynt specifically, just wondering.

 

Maybe people who like open world PvP aren't interested in some cartoonish alien looking game that most of us have never heard of before.

Originally posted by stealthbr

I acknowledge your opinion, but feel very differently with respect to this game. I believe the gameplay is very smooth, fast, and most importantly entertaining. I also believe the Flashpoints are FAR better than any WoW/Rift dungeon because of the multiplayer dialogue sequences, the impressive voice-overs, and the fluidity of the entire story. Sure, doing ANYTHING 30 times straight will get anyone pissed off, but that really isn't the game's fault. There's no denying that repeating content over and over again will lead to dissapointment and frustration, but that's why TOR doesn't require you to. If you are doing the same Flashpoint over and over again, it really is your fault that you got bored...

I never said anything about running the same flashpoint over and over again, back to back. I'm just talking about repeating the same content each time you level a new toon which is what we have been doing for months in beta.

 

I started playing MMOs with EQ so running dungeons every night is one of my favorite activities in a game. With TOR that is just no longer an option for me due to how terrible the flashpoints are after the first time through. First run is friggin awesome! After that I never wanted to step foot into one again.

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